Nintendo 3DS Thread: Out EVERYWHERE now! Friend Code extravaganza top of page one.

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  • ZiggymonZiggymon Registered User regular
    edited March 2011
    Bioptic wrote: »
    Rex Dart wrote: »
    So, DoA: Dimensions. I hear it has free DLC immediately post-release.

    But what happens if I, despite my interest in the game, can't buy it near launch? Do I just miss out on those costumes? Have they said anything about this?

    Leaving aside the fact that I can't seem to get two matching opinions on when it's being released (which probably bodes poorly for sales), the current plan is to have each costume up for 24 hours each - and that's the only time to get them.

    Best case scenario: they unlock them all after the initial sales window to encourage sales when they've slowed. Likely scenario: they put them up as paid-for DLC as soon as the shop opens. The game does seem to have tons and tons of costumes already, and the new ones are mostly stupid, but it's all hardly ideal. Presumably it's to provide motivation to buy it at launch rather than or in addition to Street Fighter IV (which otherwise seems to be dominating sales).

    I have Nintendo europe website with no official date being shown and the retailers all having the 25th March. I would take that as it isn't a launch title. However, there is a playable demo in the 3DS Nintendo tour UK that looks pretty complete so its all up in the air but I would say round Tuesday/Wednesday we will know if its being released.

    I think you are right as well this sounds like a beta test for the paid dlc to be ready for when the shop is open.

    Ziggymon on
  • TaminTamin Registered User regular
    edited March 2011
    I guess I'm in the same boat as Gabe.

    Went down to BB just now and spent 30 minutes or so playing with the system.

    With the slider maxed and the "black bar" in the center of the screen, I saw two discrete images. As I moved the slider towards the 2D end, the images got very close and my rocketeer / hang-glider dude looked very blurry - I didn't notice any sort of change to either the background or the foreground. Granted, I'm not sure what I'm supposed to be looking for.


    One eye is near-sighted, and the other far-sighted. I assume that would make a difference?

    Tamin on
  • jonxpjonxp [E] PC Security Registered User regular
    edited March 2011
    I was impressed with it. It looks much perfectly clear, which isn't what I expected. I thought I would see ghost images and other artifacts that you traditionally see with glasses free 3D effects. I wear coke bottles, and didn't have any problems with the full range of the 3D slider on Pilotwings, though I could definitely see how someone wouldn't want to leave it maxed out.

    That aside, there's lots of cool stuff on the system BESIDES the 3D that I'm excited about. Are we prepping our PAer friend code lists?


    EDIT: And what's with all the people expecting the 3D to make it look like stuff is coming out at them? Movies and other 3D stuff doesn't work that way except for very specific gimmicks, which are generally annoying rather than interesting.

    jonxp on
    Every time you write parallel fifths, Bach kills a kitten.
    3DS Friend Code: 2707-1614-5576
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  • Alex Atkin UKAlex Atkin UK Registered User regular
    edited March 2011
    eelektrik wrote: »
    InkSplat wrote: »
    eelektrik wrote: »
    So my local Best Buy got their demo station up and running.

    In short. Not impressed.

    Took me a bit of switching between the 3D on and off to tell that it was even working, but when I could see the depth of it, it just didn't impress me, I think I fed into the hype too much. Also when I think 3D, I think of the appearance that certain screen assets looked like they were in front of the screen, I didn't notice that at all. It was just slightly better depth of field perception on the flat screen. Maybe my expectations were just completely off, maybe the 3DS just doesn't work for me like it should.

    So what I really noticed moreso than the depth, was the blurriness of everything. If I even slightly tilted my head or the system from the sweet spot the picture would shift drastically, and get even blurrier. Something that would get incredibly annoying in heated gameplay. Everything just had this effect over it like it was constantly flickering and not smooth.

    However if I turned the 3D slider all the way off, I got a nice perfectly clear picture that I find much more important than some slightly improved depth perception. So if I was to play the 3DS I would turn the 3D off.

    So Im glad I got a chance to try it. Even a short time with the unit proved the 3D to be too gimmicky for my taste. And for those interested I did not experience any signs of eye strain or headache. So I think I am going to cancel my preorder for it and get my 250 plus tax back. I may buy one further down the line, after price drops or hardware revisions have happened and more games are out. This is the first Nintendo system I don't want to own at launch.(The virtual boy does not count.) I do still want access to any Marios, Zeldas, and Metroids that get released for it, but early adoption is not for me.

    If you couldn't tell when it was working, and all you got was blurriness, I think the issue is definitely you, sorry to say. The effect in pilot wings is pretty hard to miss.

    Yeah, I had similar problems when watching Avatar in 3D at the movie theater. So it may just be that 3D doesn't work for me like most people. And yet I never had a problem with Disneyland's 3D attractions Captain EO and Honey, I Shrunk the Audience.

    I do plan to give 3D movies another chance when Star Wars: Episode 1 rereleases in January 2012.

    I have only seen G-Force, Alice in Wonderland and Narnia: Dawn Treader in 3D at the cinema. Of those only G-Force popped for me, the others I didn't notice any 3D, not consciously at least. However without comparing it to a 2D showing I can't say I didn't see anything, as proper 3D (not overdone) should just subtly improve the picture rather than overly pop.

    The brief time I had with the 3DS I wasn't sure I could see anything at first, except when I switched it into 2D it was a really obvious loss of depth, even just in the menu. For all I know the movies might be the same, but you just switch to 2D at the cinema to check.

    Alex Atkin UK on
    3DS Code: 1118 0213 2138 Pokemon Black: 3997 6322 9891
  • Rex DartRex Dart Registered User regular
    edited March 2011
    Tamin wrote: »
    I guess I'm in the same boat as Gabe.

    Went down to BB just now and spent 30 minutes or so playing with the system.

    With the slider maxed and the "black bar" in the center of the screen, I saw two discrete images. As I moved the slider towards the 2D end, the images got very close and my rocketeer / hang-glider dude looked very blurry - I didn't notice any sort of change to either the background or the foreground. Granted, I'm not sure what I'm supposed to be looking for.


    One eye is near-sighted, and the other far-sighted. I assume that would make a difference?

    I found the strongest setting to be a bit too much for me. I could see the effect, but it felt like my eyes had to work at it. The middle setting was much better for me, but adjusting the 3D on the fly makes it look momentarily blurry.

    Obviously, I don't know if this will be the case for you, but did you try setting it to a lower 3D setting and waiting for the blurriness to fade?

    Rex Dart on
  • yalborapyalborap Registered User regular
    edited March 2011
    Rex Dart wrote: »
    Tamin wrote: »
    I guess I'm in the same boat as Gabe.

    Went down to BB just now and spent 30 minutes or so playing with the system.

    With the slider maxed and the "black bar" in the center of the screen, I saw two discrete images. As I moved the slider towards the 2D end, the images got very close and my rocketeer / hang-glider dude looked very blurry - I didn't notice any sort of change to either the background or the foreground. Granted, I'm not sure what I'm supposed to be looking for.


    One eye is near-sighted, and the other far-sighted. I assume that would make a difference?

    I found the strongest setting to be a bit too much for me. I could see the effect, but it felt like my eyes had to work at it. The middle setting was much better for me, but adjusting the 3D on the fly makes it look momentarily blurry.

    Obviously, I don't know if this will be the case for you, but did you try setting it to a lower 3D setting and waiting for the blurriness to fade?

    I too noticed that the strongest setting was really too strong. The sheer depth difference made it hard to focus. At a nice low-middle point, though, it was great.

    yalborap on
  • LunkerLunker Registered User regular
    edited March 2011
    What's going to gum up the works more is that the 3D slider's effects are reportedly on a per-game basis, and it's essentially up to the developer to determine how pronounced/subtle the 3D effects are on the sliding scale. I think general consensus is that most people find full-power 3D on Pilotwings pretty difficult to focus on, whereas SSFIV is more widely comfortable on full power with it. Or something like that.

    Man, the YMMV factor on how 3D looks/feels is going to be crazy individualized and subjective, I think moreso than any debates over controls or graphics in game reviews have been prior to this. With the little time I got to spend with the 3DS, I definitely noticed the 3D effect and liked it, though I didn't even really think about how it went more "sinking in" than "pop out" until I heard more people talking about the distinction.

    The truth is that I will likely spend most of my with 3D off, though, mostly for battery life preservation. :?

    Lunker on
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  • UncleSporkyUncleSporky Registered User regular
    edited March 2011
    Tamin wrote: »
    I guess I'm in the same boat as Gabe.

    Went down to BB just now and spent 30 minutes or so playing with the system.

    With the slider maxed and the "black bar" in the center of the screen, I saw two discrete images. As I moved the slider towards the 2D end, the images got very close and my rocketeer / hang-glider dude looked very blurry - I didn't notice any sort of change to either the background or the foreground. Granted, I'm not sure what I'm supposed to be looking for.


    One eye is near-sighted, and the other far-sighted. I assume that would make a difference?

    If you're seeing "two discrete images" then yeah, that's probably your near-sighted/far-sighted getting in the way. It's probably a situation where if you close one eye it'll be in focus and if you close the other eye it'll be blurry, right? That would kill the effect.
    Lunker wrote: »
    What's going to gum up the works more is that the 3D slider's effects are reportedly on a per-game basis, and it's essentially up to the developer to determine how pronounced/subtle the 3D effects are on the sliding scale. I think general consensus is that most people find full-power 3D on Pilotwings pretty difficult to focus on, whereas SSFIV is more widely comfortable on full power with it. Or something like that.

    I think the type of game it is will matter, too. Street Fighter 4 is easy because there's not a lot of far off stuff to focus on, only the fighters immediately in front of you matter. Pilotwings is more difficult because there's a huge environment you're flying around in, and you need to look at both the distant land and your man right up close. Racing games are yet a different situation from both of those, etc.

    At least the effect can't go too far due to screen size. The farthest in/out they can make something appear is limited by the screen edges.

    EDIT: holy crap:

    http://www.youtube.com/watch?v=E1wU7iBHXz0

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • TheJackalManTheJackalMan Bellevue, WARegistered User regular
    edited March 2011
    I'll have to check out if my Best Buy has a demo station after work tonight. What I'm personally more excited for is the social aspect of the StreetPass tech. I read about those groups of people meeting up to use it (since subway gaming isn't really the thing here in the states) and it looks like they're popping up everywhere! I'm psyched, Maybe I won't have to wait for PAX prime to socially use my handheld :-P

    TheJackalMan on
  • TetraNitroCubaneTetraNitroCubane The Djinnerator At the bottom of a bottleRegistered User regular
    edited March 2011
    Tamin wrote: »
    One eye is near-sighted, and the other far-sighted. I assume that would make a difference?

    I'm the same way, nearsighted in one eye, farsighted in the other. I was able to see some subtle 3D (as I posted above), but I certainly didn't see anything dramatic. Nothing quite so amazing as I've had friends describe to me.

    TetraNitroCubane on
  • UncleSporkyUncleSporky Registered User regular
    edited March 2011
    First scan of Rocket Slime, in the only size I could find:

    o2x4k.jpg

    As should be obvious it has a high seas/piracy theme with ship battles instead of(?) tanks this time around.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • G0DG0D Registered User regular
    edited March 2011
    All my dicks are sliming.

    I seriously can't wait for a new Rocket Slime.

    G0D on
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited March 2011
    First scan of Rocket Slime, in the only size I could find:

    o2x4k.jpg

    As should be obvious it has a high seas/piracy theme with ship battles instead of(?) tanks this time around.

    Christ fuck yes, this owns and it better come out here. I loved the DS version. Fun gameplay and a rather clever translation.

    ChronoTwigger.jpg

    Plus, you know. Slimes. So adorable.

    MinionOfCthulhu on
    mgssig.jpg1152dt.gif
  • PikaPuffPikaPuff Registered User regular
    edited March 2011
    Silly as it sounds, i'm hoping for a 3d 2d sprite style game

    PikaPuff on
    jCyyTSo.png
  • SpoitSpoit *twitch twitch* Registered User regular
    edited March 2011
    PikaPuff wrote: »
    Silly as it sounds, i'm hoping for a 3d 2d sprite style game

    paper mario?

    Spoit on
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  • OptyOpty Registered User regular
    edited March 2011
    Remember, if you wear glasses for every day vision you still need to wear them to view the 3DS. When they say glassesless 3D they mean "you don't need to use 3D glasses" not "you don't need to use glasses at all." As such any eye problems such as near-sighted in one eye and far-sighted in the other shouldn't matter (my wife has the exact same issue and she can use the 3DS fine) as long as you are wearing your sight correction glasses/contacts. If you are and still have a problem then it's probably a different issue altogether why you can't see the 3D.

    Opty on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited March 2011
    Paid off my preorder yesterday, and ordered Ghost Recon and Pilotwings. I've never played any of the Wii games that feature Wuhu Island so everything will be new for me. If the game turns out to be unengaging or too short or whatever at least I'll get decent resale credit for it.

    Only downside is the store I ordered from isn't doing a midnight launch, and doesn't open until 11 AM on Sunday :P

    harvest on
    B6yM5w2.gif
  • Alex Atkin UKAlex Atkin UK Registered User regular
    edited March 2011
    Lunker wrote: »
    What's going to gum up the works more is that the 3D slider's effects are reportedly on a per-game basis, and it's essentially up to the developer to determine how pronounced/subtle the 3D effects are on the sliding scale.

    True, but that can't really be helped as each engine has to support 3D and exactly how they do it will vary even if the end result is similar. Would be pretty hard to write rules for how much 3D each slider setting should apply, and get it the same in every different engine.

    Alex Atkin UK on
    3DS Code: 1118 0213 2138 Pokemon Black: 3997 6322 9891
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited March 2011
    It is pretty worthless to compare the individual specifications of two different systems against each other. I don't know or care which system is more powerful based on the specs, because it would require obtuse engineering knowledge to know which components are how important and the ways they interact with each other, but
    The original xbox has games like mx unleashed running at 1080i with full 5.1 sound. Can you think of a single wii type game that doesn't have a equivilant xbox game with superior graphics

    The resolution thing is not a real comparison, and the 5.1 audio thing isn't either. The PS2 could output 1080i and 5.1 digital audio, too, but almost nothing did. This is not an indication of "power", just what and how they're designed to output. The Wii and Gamecube are plenty capable of 5.1 audio, because that's what Pro Logic II is, there's just no digital/multichannel audio output.
    By looking at the wii specification you would expect the wii to offer more simplistic games to xbox with inferior graphics but be less prone to frame rate issues and I think that is actually the reality when you compare the games. This is also validated by the fact that xbox games are much larger than wii games. Most wii games are on single layer dvds, all xbox games are on dual layer dvds. I'm not saying all xbox games require dual layer though its just the way they are mastered. However xbox games are generally larger than wii games. Many wii games are no more than a few hundred meg compared to xbox games probably in the area of 2-4gig.

    Who are you quoting here? "More simplistic games" with "inferior graphics"? What the shit? And the file size of a game has almost nothing to do with the quality of the graphics, because almost every game that uses that much space uses it for FMV, music and/or voices.

    In the end, the only thing you can do to compare one system against another is look at the games produced for them. If you look at the best-looking games on the Gamecube, I think they look at least as good as the best-looking games on the Xbox. And the best-looking games on the Wii look better. There aren't many of those, but the fact that they exist tells me it's just a matter of companies not bothering to push the system when they can just put all of their "good graphics" games on the HD consoles.

    Quote 1: Except people were able to break them down into realistic comparisons, that summed up basically meant, "The Wii edges out the Xbox hardware in a couple points, but is flattened in others, meaning overall the xbox was able to ouput more."

    Quote 2: That quote was specific to the 1080i point, and you kinda helped make it. There were PS2 and Xbox games doing 1080i and the Wii is locked to 480p. If it was no big deal which you say it is, why doesn't the Wii at the very least allow for it, cause the games that supported it looked fantastic?

    Quote 3: I think you are taking that one way out of context especially outside of the body of his longer technical quote.

    I call horrific BS on you saying that the Wii has anything that looks anywhere near as good as the best xbox games. Last gen the GC had a couple of the best looking games which were RE4 and RE:Make. But if you made a list of the best looking xbox games nothing else comes close, especially on the Wii.

    Find anything that looks anywhere near as good as Ninja Gaiden Black, Chaos Theory, Burnout Revenge, Half Life 2, Halo 2 (even with its litany of graphical hiccups), Chronicles of Riddick (could go on), on the Wii.
    Cowbomb wrote: »
    The two best looking games last generation were Resident Evil 4 and Okami, both of which are available on the Wii anyway.
    From an artistic standpoint, yes Okami was one of the best looking, but that is very different than what we are talking about.

    Mario Galaxy 1& 2 as an example look better than any/all of those from a technical standpoint.

    Xbox only edged out GC on paper and was it Carmack that said a port of Doom 3 would be easier to get working on GC because of its architecture? Anyway the conversation is retarded. Also mooted by the fact that no dev in existence would bother trying to actually tap out the Wii's capabilities apart from maybe Nintendo themselves.

    From an artistic and design standpoint Mario Galaxy 1/2 are beautiful, but Christ if that is not a wrongheaded thing to say. It is a game with great textures, and art direction, styled cartoonishly so that things can look great with relatively low polygon counts. It is set in amazingly tiny levels with invisible load walls between the larger chunks with the whole flying through space and looping around a few times mechanic. How can you objectively say that from a technical standpoint MG1/2 has better graphics than all those Xbox titles I just mentioned?

    Yet what system did Doom 3 come out on? Why wouldn't any developers try to tap out the capabilities? Hasn't High Voltage tried? And I'm sorry but look at anything Capcom develops for the Wii, they can do some pretty magical things with it. It's also pretty sad if you say it could do the games that Xbox could yet we see developers phone it in with shit like Far-Cry. Even IGN points out that in theory the Wii should be a little bit more powerful than the Xbox in some areas, but in practice it lacks a few of it's capabilities.

    Xbox version.
    far-cry-instincts-20050920061603211.jpg

    Wii version over a year later.
    far-cry-vengeance-20060921083022237.jpg

    The_Spaniard on
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  • TetraNitroCubaneTetraNitroCubane The Djinnerator At the bottom of a bottleRegistered User regular
    edited March 2011
    Opty wrote: »
    Remember, if you wear glasses for every day vision you still need to wear them to view the 3DS. When they say glassesless 3D they mean "you don't need to use 3D glasses" not "you don't need to use glasses at all." As such any eye problems such as near-sighted in one eye and far-sighted in the other shouldn't matter (my wife has the exact same issue and she can use the 3DS fine) as long as you are wearing your sight correction glasses/contacts. If you are and still have a problem then it's probably a different issue altogether why you can't see the 3D.

    Yes, I was wearing my prescription glasses while playing the 3DS, nor was I ever under the impression that I shouldn't. I was just chiming in that I, too, am nearsighted in one eye, far sighted in the other, and can't really see any 'wow' 3D effect in the 3DS (or any effect in theaters). It's a very subtle aspect, and one I wouldn't be rushing out to sell a new handheld based on, so I presume I can't see the 'actual' 3D as I should. There very well may be some completely other reason I can't, I'll grant that.

    TetraNitroCubane on
  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited March 2011
    I just had a thought.

    We should get some kind of database or something for people to put their friend codes so we can easily add eachother.

    SirUltimos on
  • Ace JonAce Jon Registered User regular
    edited March 2011
    Tetra, I think you're seeing the effect just fine, it's just not very impressive. Cool as a tech exercise, and holds potential for development, but within itself... yeah. It's just a slight depth to the screen.

    Ace Jon on
    Yours truly, Ace Jon.
  • WraithvergeWraithverge Registered User regular
    edited March 2011
    I'm going to be spamming twitter and facebook with #StreetPass and #3DS tags for the next week in the hopes that some people in my city want to get together for some early release StreetPassin'. I would also like to see a friend code list here so like-minded people can be on my friend lists. Something as simple as editing the OP like in game threads would be functional but knowing the community some bigger dork than me will come up with a better solution.

    Wraithverge on
  • slash000slash000 Registered User regular
    edited March 2011

    You're right in that some publishers/developers phoned-it-in for the Wii, and Ubisoft's FarCry was the epitome of that (which is something that makes me a bit wary about a few Ubi launch titles for the 3DS...). But anyway, FarCry for the Wii was a project that was actually a PS2 game, that Ubi cancelled. Probably because it was turning out to be total shit. Then they half-assedly finished it to get it out within range of the Wii's launch. I mean, they didn't just phone in a Wii game here, they went the extra mile in half-assery. Another oddball half assed Wii game from Ubi is that Ghost Recon rail shooter. Such an odd thing. I wonder if it was originally meant to be an Iphone game like the upcoming Rainbow Six iphone game.

    slash000 on
  • plufimplufim Dr Registered User regular
    edited March 2011
    For the doubters (Aka Cygnus), another review mentioning how the 3D effect helps in Pilotwings.

    http://www.nintendoworldreport.com/review/25758

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  • GaebrilGaebril Registered User regular
    edited March 2011
    Was able to attend a 3rd party demo event, and the 3D effect worked perfectly and almost instantaneously. And I say this as a guy who hasn't been able to see Magic Eye effects since I started wearing glasses - I have non-symmetric nearsightedness and astigmatism. The one problem I noticed is that the sweet spot for the 3DS is really narrow. If I hold it at even a slight angle, the 3D effect breaks and becomes blurry. For those that are having problems getting the 3D to resolve, you might want to try making sure that you are looking at the screen perfectly head-on.

    Gaebril on
  • JishianJishian ◥▶◀◤ Registered User regular
    edited March 2011
    Really liked the Pilotwings demo - thinking of cancelling my Street Fighter 4 preorder and getting that instead for my launch game. I'm waffling between Street Fighter 4 and Blazblue, and also the hopes of a port of a Vs game (I'd even settle for Tatsunoko). Dead or Alive looked really good too, but I've never been big on that series.

    Solid as it feels, I'm a bit hesitant to subject a 3DS to more than a couple awesome fighting games.

    Also, tilting the system while flying (for extra Oomph!) causes the sweet spot to shift, so I have to unlearn what I've learned. I think this is a pretty big fail for a system touting a gyroscope. Not that I particularly care for gyroscopic gameplay, but I'm sure someone somewhere does. That said, I love it and want mine right now.

    Jishian on
  • slash000slash000 Registered User regular
    edited March 2011
    Played Pilotwings. Found the game, and the 3D, awesome. I find it extremely comfortable at about the distance I'd hold the system while playing, and for Pilotwings the sweet spot for me for the 3D slider was at about 85%.

    I'm sold on Pilotwings at launch, it will be an excellent 2nd game to get along with Street Fighter 4.

    slash000 on
  • UncleSporkyUncleSporky Registered User regular
    edited March 2011
    Actually, let's talk sweet spot, for those who have tried it. I want to see if your experience matches up with mine.

    When I tilt it too far and lose the effect, it's not like a sudden breaking of it, like oh, now the whole screen's not 3D anymore. Instead, it's gradual, like a dark vertical bar of shadow passes across the screen as I tilt, and then it aligns again and I still see it mostly in 3D but with some blurriness. Tilt further and another shadow passes over the screen, and it's even more blurry, eventually to the point where you can see the interlaced lines of pixels at an extreme angle.

    It's kind of like when you tilt a holographic card and the whole surface gradually changes to a new picture.

    For this reason I'm not convinced that it'll be difficult to see the 3D in a moving car. It doesn't take much movement to get those "transitioning shadows" moving at the edges of the screen, but you can still see part of the screen in 3D until you tilt it really far. It's like 10 degrees of tilt for the bars to show up, but maybe 15-20 degrees of tilt to really break the effect and interfere with gameplay. Anyone else notice this?

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • LunkerLunker Registered User regular
    edited March 2011
    First scan of Rocket Slime, in the only size I could find:

    o2x4k.jpg

    As should be obvious it has a high seas/piracy theme with ship battles instead of(?) tanks this time around.

    Someone on GAF had mentioned that this had some kind of online functionality - is there any details on what? Because if it's online multiplayer tank battles, I will crap myself with joy. It's already a sale for me, as I loved the DS original (as easy as it was, it just had so much charm and joy), but the tank battles were screamingly for online multiplayer, 1v1 or 2v2 frenetic action.

    I think Pilotwings would be neat, but I'm going to wait until I can snag it for $20 or below.

    Lunker on
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  • slash000slash000 Registered User regular
    edited March 2011
    Actually, let's talk sweet spot, for those who have tried it. I want to see if your experience matches up with mine.

    When I tilt it too far and lose the effect, it's not like a sudden breaking of it, like oh, now the whole screen's not 3D anymore. Instead, it's gradual, like a dark vertical bar of shadow passes across the screen as I tilt, and then it aligns again and I still see it mostly in 3D but with some blurriness. Tilt further and another shadow passes over the screen, and it's even more blurry, eventually to the point where you can see the interlaced lines of pixels at an extreme angle.

    It's kind of like when you tilt a holographic card and the whole surface gradually changes to a new picture.

    For this reason I'm not convinced that it'll be difficult to see the 3D in a moving car. It doesn't take much movement to get those "transitioning shadows" moving at the edges of the screen, but you can still see part of the screen in 3D until you tilt it really far. It's like 10 degrees of tilt for the bars to show up, but maybe 15-20 degrees of tilt to really break the effect and interfere with gameplay. Anyone else notice this?


    I know what you're referring to, the kind of shadow of the 3D images getting blurred or something when you tilt it too far left or right. I find this range acceptable though and I don't think it'll cause any issues when I'm playing the system, even if I were a passenger in a car or train or bus or subway or what have you.

    slash000 on
  • NeurotikaNeurotika Registered User regular
    edited March 2011
    Actually, let's talk sweet spot, for those who have tried it. I want to see if your experience matches up with mine.

    When I tilt it too far and lose the effect, it's not like a sudden breaking of it, like oh, now the whole screen's not 3D anymore. Instead, it's gradual, like a dark vertical bar of shadow passes across the screen as I tilt, and then it aligns again and I still see it mostly in 3D but with some blurriness. Tilt further and another shadow passes over the screen, and it's even more blurry, eventually to the point where you can see the interlaced lines of pixels at an extreme angle.

    It's kind of like when you tilt a holographic card and the whole surface gradually changes to a new picture.

    For this reason I'm not convinced that it'll be difficult to see the 3D in a moving car. It doesn't take much movement to get those "transitioning shadows" moving at the edges of the screen, but you can still see part of the screen in 3D until you tilt it really far. It's like 10 degrees of tilt for the bars to show up, but maybe 15-20 degrees of tilt to really break the effect and interfere with gameplay. Anyone else notice this?

    This was my experience with the demo unit at BB. I never put much stock into 3D, I mean, I can see it, and it is neat, but I never felt it added anything to the experience.

    Playing Pilotwings on the DS, I was like, "wow, self, this 3D really works!" That was the first shocker. The second shock was that I felt that the game was more enjoyable with the 3D effect.

    I'm sold on it, but I'll be picking it up once some more games come out.

    Neurotika on
  • JintorJintor Registered User regular
    edited March 2011
    You dudes should see the UI on LoZ. It's fucking crazy as shit.

    I bet real holographic UIs will look something like it.

    Jintor on
  • DartboyDartboy Registered User regular
    edited March 2011
    Yeah, I've tried this at Best Buy twice now, and I do have to say that the 3D really does work when you can adjust to it, and in something like Pilotwings it does help with judging distances and things. I do have to say though I really don't like the kinda sparkly blue-green color the demo unit is. However, the slidey-pad nub is lightyears ahead of the PSP's dinky nub. It's so much easier to hold your thumb on and actually use.

    My experience with the 3D was: the first time I was messing with it, it took me a bit to adjust. I found that playing with the slider, the sweet spot for me was around 2/3rds. Once I got used to that, I cranked it up to full. There it was still working in the center of the screen, but I noticed around the left and right sides the effect started to break a bit, with it looking like there were doubled images. Still, once you got used to it and realized that the 3D goes "down" into the screen rather than pop out, it's easier to adjust.

    The second time though, for whatever reason I just couldn't adjust my eyes to it. It didn't hurt or anything, but no matter how I held it or played with the slider, it just looked doubled and blurry. Not sure what was up with that, maybe I just wasn't able to focus right that time.

    Still, when the effect is working it does look awesome, and I'm looking forward to the thing.

    Dartboy on
  • wonderpugwonderpug Registered User regular
    edited March 2011
    Is there a release date for the new Rocket Slime game?

    wonderpug on
  • DritzDritz CanadaRegistered User regular
    edited March 2011
    I think/hope that after time I will be able to just seamlessly adjust for the sweet spot. I'm the type of person who opts for motion control even in Wii games with multiple control options so I will be trying to have 3D on whenever possible. After awhile it should be fairly easy to unconsciously adjust well playing.

    Dritz on
    There I was, 3DS: 2621-2671-9899 (Ekera), Wii U: LostCrescendo
  • CygnusZCygnusZ Registered User regular
    edited March 2011
    For this reason I'm not convinced that it'll be difficult to see the 3D in a moving car. It doesn't take much movement to get those "transitioning shadows" moving at the edges of the screen, but you can still see part of the screen in 3D until you tilt it really far. It's like 10 degrees of tilt for the bars to show up, but maybe 15-20 degrees of tilt to really break the effect and interfere with gameplay. Anyone else notice this?

    It depends on your tolerance. If you're driving on a bumpy road or if the car is start then stopping it's going to be annoying. It's already annoying in plain 2D. Also, I'm pretty sure that you'll end up with the unit a bit to the left or right with bumps in the road that'll break the 3D effect. It's an annoyance, but I guess if you're tenacious enough you could play in 3D that way. For most people, I think they'd just rather stick it in 2D mode at that point. I'm also kind of curious what effect 3D gaming would have on car sickness.

    For Japan, the bigger concern is being able to play the system in crowded subways and commuter trains which I think is even more difficult.

    CygnusZ on
  • V FactionV Faction Registered User regular
    edited March 2011
    Well unless you were born with jell-o arms, I wouldn't imagine it being a huge problem. I can't hold a stylus and tap on a screen that well in bumpy terrain, yet something like that doesn't discourge DS play. I imagine simply looking at the screen will pose less of a problem.

    And of course, this is all talking about the horizontal and left/right twisting movement. The hinge of the 3DS has to help with any forward/back issue.

    Actually, I probably find the biggest problem to be when sitting in a confined airplane seat and the game asks me to swivel from my position. Note to self: Don't bring Steel Diver on the next flight.

    V Faction on
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  • RidleySariaRidleySaria AnaheimRegistered User regular
    edited March 2011
    I also tried a demo 3DS at Best Buy today. I adjusted super quick, with the slider being at just below the halfway point. My sister also tried it and was quite impressed. She didn't expect the effect to be that good.

    I'm still not sold on Pilotwings. The 3D was awesome but I know later I'd regret spending $40 on such a content-lite title.

    RidleySaria on
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  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited March 2011
    I also tried a demo 3DS at Best Buy today. I adjusted super quick, with the slider being at just below the halfway point. My sister also tried it and was quite impressed. She didn't expect the effect to be that good.

    I'm still not sold on Pilotwings. The 3D was awesome but I know later I'd regret spending $40 on such a content-lite title.

    At 20 bucks I'd withoutasecondthought it, but 40 bucks is a bit much for me.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
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