I chose to customize my characters looks. Anyone else find it weird when they bump into another side plot character who happens to look just like them? Felt strange killing myself.
Waves suck because they're obnoxious padding for the poorly paced general encounters you face. It's not so bad at first because you're placated by all the new toys you get on levelling, but it really drags on later runs. Enemies attack the first character they see and some units like Profane, Venomous Spiders and assassins can kill you outright before you can do anything.
Nightmare sucks for a bunch of reasons, but mainly because the game really wasn't designed for FF and fortitude is a stat most characters cannot raise. Babysitting your dudes cos some things spawned behind them is tedious busywork rather than interesting strategic play.
Just found out Back to Back (rogue teleport to ally skill) requires line of sight. That makes it infinitely less useful. I wouldn't even take the skill except that it unlocks a bunch of useful passives.
After building 2 melee rogues I don't care the dual wield tree much. For pure DPS it's probably better but I've been putting points in sabotage instead, which I've come to love.
Man, I can't imagine making a melee rogue without the Dual-Weapon tree. Both Backstab and Twin Dragon Strike were instant kill moves for me. Those two plus Assassinate were the heart of my rogue's combat ability. All three had automatic crit and all three did multiple thousands of damage by end game.
AspectVoid on
PSN|AspectVoid
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited March 2011
I think I should probably pay more attention to the dialog symbols. I wanted my Warrior Hawke to be more a no-nonsense military commander, with little patience for whining. Instead he kinda comes across as a belligerent thug. Which is not really what I wanted.
My Rogue Hawke is great. I didn't think I would enjoy him as much, but I'm having a blast with him teleporting everywhere and stabbing people.
I think that's just a problem with the aggressive/forceful dialogue writing. Too often, you sound like an arsehole, with none of the flair or justification of renegade Shepard.
I feel like Spoit's playing a completely different game than I am. Like, are you playing this on a SNES or something, because the camera controls are completely fine for me.
Anyways, look, if you don't like your sqiushies getting hurt, play a Mage, take Firestorm and Tempest, put upgraded Battle Synergy on your tank, and at the start of every combat, stand next to the tank and use your AoEs of doom - keeping one for each wave. Every bit of aggro you get goes to the tank, problem solved. Use Merrill instead of Anders, and have her Blood Mage it the fuck up, with Rock Armor and Arcane Shield and a shitton of Con. Give Varric/Sebastian Evade/Stealth/Decoy and just do some damned micromanagement every once in a while (consisting of running to your tank with Battle Synergy).
I don't really know what to say other than that. I mean, the companion AI plays imperfectly, regardless of whether it's a squishie or not. I can't get Fenris to stop tanking stunned monsters or go attack something I'm not stabbing the shit out of and I can't get Isabela to evade on monsters that evade will actually work on (i.e. not on monsters that only she has threat on), but ... again, on normal difficulty, this should be 0 problem anyways. I killed the Deep Roads high dragon without a warrior on normal difficulty, one reload. On higher difficulties... well what did you expect?
Damned casual console RPGers. It's not an RPG if you're not faced with imminent death every other combat if you don't pause. Go play Eye of the Beholder and get back to me.
hippofant on
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited March 2011
How exactly does this mean that Bioware sucks? There's always some guy who figures out how to do shit like this. It's not a big deal.
In-house testing is by definition finite. Once you distribute it you instantly get hundreds of thousands of new testers. They are invariably going to come up with crazy stuff that devs and testers didn't consider, simply because it's impossible for 50-100 people to discern every single possibility. And it's unreasonable to expect that they would.
Edit: although I would like to know why he's not being attacked by the waves of dragons that spawn. That seems like a bug of some sort, and would easily fix the solo "problem" if people are worried about it.
Edit edit: nevermind, I see it's the mature dragon and not the high dragon.
I did some shit like that to the other dragon, their game testing team either sucks for Bioware thought this should be in the game.
He's taking advantage of the fact that the dragon doesn't use a bunch of attacks if you're down to one person, and kiting for 12 minutes against a 2-3 minute fight.
I don't know why I'm supposed to be impressed/concerned/infuriated.
I did some shit like that to the other dragon, their game testing team either sucks for Bioware thought this should be in the game.
He's taking advantage of the fact that the dragon doesn't use a bunch of attacks if you're down to one person, and kiting for 12 minutes against a 2-3 minute fight.
I don't know why I'm supposed to be impressed/concerned/infuriated.
You're really reaching here, Fiz.
You can do this on every single fight though, all the fights are pretty simple if you kite it like that. It works on every single enemy except maybe a mage, but you can abuse line of sight with the mages too their AI goes crazy and they just run back and forth or cast, stop, cast, stop.
He likely could do the same thing on the high dragon, would be trickier but I am sure it is possible. You can kite the small dragons just the same, leap into them with AoE and run.
I did some shit like that to the other dragon, their game testing team either sucks for Bioware thought this should be in the game.
He's taking advantage of the fact that the dragon doesn't use a bunch of attacks if you're down to one person, and kiting for 12 minutes against a 2-3 minute fight.
I don't know why I'm supposed to be impressed/concerned/infuriated.
You're really reaching here, Fiz.
You can do this on every single fight though, all the fights are pretty simple if you kite it like that. It works on every single enemy except maybe a mage, but you can abuse line of sight with the mages too their AI goes crazy and they just run back and forth or cast, stop, cast, stop.
He likely could do the same thing on the high dragon, would be trickier but I am sure it is possible. You can kite the small dragons just the same, leap into them with AoE and run.
see, the issue is that it becomes a lot more work then playing the game normally. So there's really no up side to taking advantage on this.
Uh...no, you didn't fix it. You did that other thing. Broke. You broke it. It was right before, and you made it a lie.
Prove me wrong then but it is needed on the highest difficulty in the game.
You don't have to play the game on the highest difficulty.
QED.
That is a pretty poor argument, but yes that is the reason I don't play the highest difficulty. That is like saying "You don't need to play the game on normal, just lower it to easy" because the fights are too long and tedious. What if you had to kite on normal? I think it would be the same problem, I like playing through the higher difficulties for the challenge but I have no desire to kite for 45 minutes.
Fizban140 on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited March 2011
...Is kiting the only way you can win that?
I mean...I'm not sure if it's been verified but didn't the Bioware people say you could beat it without kiting?
I mean...not that I have an interest to play on nightmare.
But I think it's kind of like the situation when people were saying it's impossible to beat ME2 with Adept or Vanguard on Insanity. Turns out those people were just very bad.
That being said...enemies being damage sponges is lame and has always been lame, why I have no interest in playing Nightmare. That and meh, I'm not a big fan of friendly fire.
Fizban aren't you the dude that couldn't find any weapons for almost two whole acts? I'm sorry but if so I'm not sure you're exactly an expert on the game.
You have free will. You can choose the difficulty you play on. If your goal is to maximize fun, then my expectation is that you will make the choices that will maximize your fun. If you intentionally go out of your way to make choices that minimize your fun, then I don't really know what to say to you.
If your complaint is that hard difficulty isn't hard enough and nightmare difficulty is too hard, then that's fair enough, but you certainly haven't elucidated that position yet. So far, all I've read is "Nightmare is too hard without kiting and I don't wanna kite but I wanna play on Nightmare" which is just childish in the way it rams into a contradiction.
This isn't World of Warcraft with one difficulty setting and where game imbalances are unrectifiable. It's a single-player game in which you can adjust the difficulty on a macro scale, and you can even do it on a micro-scale if you're on a PC and know enough about computers to access the console/edit your save files. It's a computer game; it's always possible for us to create a difficulty level too hard for a player to beat; why don't you get pissed at those imaginary difficulty levels? BECAUSE YOU'RE NOT PLAYING THEM. So if you don't want to be pissed at Nightmare, DON'T PLAY IT.
I honestly don't know what the big deal is about kiting. A way to manual take control of your defenses when you're in a bind? Yes please
Can't number the times in Origins when shit would go downhill in a battle and I'd try to break away, get to a better position, and get murdered by an attack that wasn't actually hitting me at the end of the animation.
You don't HAVE to kite (in the traditional, tank running away for five minutes while ranged whittle the enemy health down, anyway). At least on hard, I built my team and utilized them in ways that made it unnecessary.
In fact, you do that in some of the fights and your companions'll get murdered while you're running around like a goose
the arishok duel pretty much necessitates kiting/manual evasion to win.
For me the problem is doing a fight on hard or nightmare, getting the boss to low health over a lengthy period of time, tank is nearly down, but pot cd is nearly back up..
do i wipe honorably or kite like some bitch and win?
I took the latter, felt horrible and cheated, CHEATED that the game would even give me that option.
anyway.
archers.
wow.
singular targets have no chance.
the arishok duel pretty much necessitates kiting/manual evasion to win.
For me the problem is doing a fight on hard or nightmare, getting the boss to low health over a lengthy period of time, tank is nearly down, but pot cd is nearly back up..
do i wipe honorably or kite like some bitch and win?
Uh...no, you didn't fix it. You did that other thing. Broke. You broke it. It was right before, and you made it a lie.
Prove me wrong then but it is needed on the highest difficulty in the game.
You don't have to play the game on the highest difficulty.
QED.
That's... not really worth a 'quote era demonstrata'. "You don't have to play on the highest difficulty." is a statement of the obvious. Also, Kiting isn't always necessary to play Nightmare. Knowing your powerful single target spells and abilities, as well as constantly keeping a tank in your party and focused healing efforts is what's going to get you through Nightmare.
You have free will. You can choose the difficulty you play on. If your goal is to maximize fun, then my expectation is that you will make the choices that will maximize your fun. If you intentionally go out of your way to make choices that minimize your fun, then I don't really know what to say to you.
If your complaint is that hard difficulty isn't hard enough and nightmare difficulty is too hard, then that's fair enough, but you certainly haven't elucidated that position yet. So far, all I've read is "Nightmare is too hard without kiting and I don't wanna kite but I wanna play on Nightmare" which is just childish in the way it rams into a contradiction.
This isn't World of Warcraft with one difficulty setting and where game imbalances are unrectifiable. It's a single-player game in which you can adjust the difficulty on a macro scale, and you can even do it on a micro-scale if you're on a PC and know enough about computers to access the console/edit your save files. It's a computer game; it's always possible for us to create a difficulty level too hard for a player to beat; why don't you get pissed at those imaginary difficulty levels? BECAUSE YOU'RE NOT PLAYING THEM. So if you don't want to be pissed at Nightmare, DON'T PLAY IT.
My problem is that hard is too easy, the only fights that present a challenge are some of the longer boss fights. I am playing with a 4 DPS party as well (rogue hawke, 2H fenris, merril and anders) all with lots of offensive abilities. I had some trouble on the rock wraith with this party but that is it, everything else was easy. The difficulty just seems a little off for this game, hard I didn't really have any troubles on (until I got to the high dragon, but I think that was gear related mostly, that and 2H warriors suck without berserk for single target dps) but on nightmare every fight is challenging and the boss fights seem impossible without kiting.
pretty much necessitates kiting/manual evasion to win.
For me the problem is doing a fight on hard or nightmare, getting the boss to low health over a lengthy period of time, tank is nearly down, but pot cd is nearly back up..
do i wipe honorably or kite like some bitch and win?
I took the latter, felt horrible and cheated, CHEATED that the game would even give me that option.
anyway.
archers.
wow.
singular targets have no chance.
What do people not like about the waves? They aren't at all difficult, you just have to play differently, don't blow your load all over the first wave and then have nothing for the next wave.
I'm late to the party/thread, but I'll chime in on this.
I don't like the way the waves were handled because it means the "strategy" for beating an encounter on Hard/Nightmare is to pull back away from the room/area. It's the only way to avoid enemies truly teleporting right in the middle of your protected ranged characters.
And I can deal with ninjas climbing down ropes... but seriously, when Mabari hounds start dropping from the guy and landing on your healer's jugular... there's a problem.
What do people not like about the waves? They aren't at all difficult, you just have to play differently, don't blow your load all over the first wave and then have nothing for the next wave.
I'm late to the party/thread, but I'll chime in on this.
I don't like the way the waves were handled because it means the "strategy" for beating an encounter on Hard/Nightmare is to pull back away from the room/area. It's the only way to avoid enemies truly teleporting right in the middle of your protected ranged characters.
And I can deal with ninjas climbing down ropes... but seriously, when Mabari hounds start dropping from the guy and landing on your healer's jugular... there's a problem.
What I do it keep my ranged DPS back, have my tank take the first wave while I focus down the adds with the lowest HP with everyone else, when the adds come in I get my tank to get what they can, if I need to run my ranged guys away I run them to me, I take the weaker ones, focus them all down and disable the stronger guys, kill mages right away and then work from there. This works very well.
mere_immortal, I'm sure people are doing their best to keep things under wraps. But to flip your point around, the game has been out for 2 weeks, and a lot of us have beaten the game (some multiple times, god I have no life). I know that people who aren't done want to discuss the game, just like those of use who have. I would ask for both groups to be as cautious as possible in both posting and entering the thread. (Disclaimer: I have no power here, I just like seeing the thread remain civil)
Screenshot/Lighten the Mood time (I did my best to reduce the image sizes):
First Playthrough: Snark FemHawke Mage
Talking
Action Shot
Second Playthrough: Overly Nice MaleHawke Rogue
Facepalm
Rodeo
3rd Playthrough: Angry Ben Affleck Hawke Warrior
Initial Affleck Attempt
After some tweaking
Another early game shot
Foreshadowing is a mother fucker (Act 2 spoiler if you can put the pieces together)
Decoy on
0
ZarathustraEckUbermenschnow with stripes!Registered Userregular
What do people not like about the waves? They aren't at all difficult, you just have to play differently, don't blow your load all over the first wave and then have nothing for the next wave.
I'm late to the party/thread, but I'll chime in on this.
I don't like the way the waves were handled because it means the "strategy" for beating an encounter on Hard/Nightmare is to pull back away from the room/area. It's the only way to avoid enemies truly teleporting right in the middle of your protected ranged characters.
And I can deal with ninjas climbing down ropes... but seriously, when Mabari hounds start dropping from the guy and landing on your healer's jugular... there's a problem.
What I do it keep my ranged DPS back, have my tank take the first wave while I focus down the adds with the lowest HP with everyone else, when the adds come in I get my tank to get what they can, if I need to run my ranged guys away I run them to me, I take the weaker ones, focus them all down and disable the stronger guys, kill mages right away and then work from there. This works very well.
You missed my point or chose to ignore it. I'm not saying a player can't cope with it.
In a room with a low ceiling and the exits blocked by melee, an enemy in fullplate can mysteriously materialize right behind my mage and off him, even if he's backed into a corner and there's no WAY anyone can get to him. There's no "watch the exits for reinforcements!" Sometimes they just get beamed in from the Enterprise.
That's what people "don't like about it." It doesn't make the game unplayable. I've said numerous times, out loud, in an empty apartment, "bullshit" when that happens. There's no scoping out an area and planning ahead. Your only recourse if you get caught off guard is to reload and memorize where they're going to fade in.
mere_immortal, I'm sure people are doing their best to keep things under wraps. But to flip your point around, the game has been out for 2 weeks, and a lot of us have beaten the game (some multiple times, god I have no life). I know that people who aren't done want to discuss the game, just like those of use who have. I would ask for both groups to be as cautious as possible in both posting and entering the thread. (Disclaimer: I have no power here, I just like seeing the thread remain civil)
Yeah, I'm kind of to the point where saying there is a high dragon fight in the game doesn't seem like a spoiler. Hell, the Act 2 duel which people keep bitching about when it is mentioned by name was in the damn trailer.
We're spoiling the twists and the plot convolutions, but if you absolutely can't stand to hear anything about the game, then you don't belong in a discussion thread about the game.
Haha. I've switched so many characters faces and hair for different placethroughs just to see what looks good in game. I'm a sucker for mods like that.
Posts
Nightmare sucks for a bunch of reasons, but mainly because the game really wasn't designed for FF and fortitude is a stat most characters cannot raise. Babysitting your dudes cos some things spawned behind them is tedious busywork rather than interesting strategic play.
Man, I can't imagine making a melee rogue without the Dual-Weapon tree. Both Backstab and Twin Dragon Strike were instant kill moves for me. Those two plus Assassinate were the heart of my rogue's combat ability. All three had automatic crit and all three did multiple thousands of damage by end game.
My Rogue Hawke is great. I didn't think I would enjoy him as much, but I'm having a blast with him teleporting everywhere and stabbing people.
http://www.youtube.com/watch?v=G6csT2bBsb4&feature=related
Anyways, look, if you don't like your sqiushies getting hurt, play a Mage, take Firestorm and Tempest, put upgraded Battle Synergy on your tank, and at the start of every combat, stand next to the tank and use your AoEs of doom - keeping one for each wave. Every bit of aggro you get goes to the tank, problem solved. Use Merrill instead of Anders, and have her Blood Mage it the fuck up, with Rock Armor and Arcane Shield and a shitton of Con. Give Varric/Sebastian Evade/Stealth/Decoy and just do some damned micromanagement every once in a while (consisting of running to your tank with Battle Synergy).
I don't really know what to say other than that. I mean, the companion AI plays imperfectly, regardless of whether it's a squishie or not. I can't get Fenris to stop tanking stunned monsters or go attack something I'm not stabbing the shit out of and I can't get Isabela to evade on monsters that evade will actually work on (i.e. not on monsters that only she has threat on), but ... again, on normal difficulty, this should be 0 problem anyways. I killed the Deep Roads high dragon without a warrior on normal difficulty, one reload. On higher difficulties... well what did you expect?
Damned casual console RPGers. It's not an RPG if you're not faced with imminent death every other combat if you don't pause. Go play Eye of the Beholder and get back to me.
In-house testing is by definition finite. Once you distribute it you instantly get hundreds of thousands of new testers. They are invariably going to come up with crazy stuff that devs and testers didn't consider, simply because it's impossible for 50-100 people to discern every single possibility. And it's unreasonable to expect that they would.
Edit: although I would like to know why he's not being attacked by the waves of dragons that spawn. That seems like a bug of some sort, and would easily fix the solo "problem" if people are worried about it.
Edit edit: nevermind, I see it's the mature dragon and not the high dragon.
He's taking advantage of the fact that the dragon doesn't use a bunch of attacks if you're down to one person, and kiting for 12 minutes against a 2-3 minute fight.
I don't know why I'm supposed to be impressed/concerned/infuriated.
You're really reaching here, Fiz.
Give your tank Fearless Synergy, park him or her near your ranged dudes, and laugh as nothing ever targets you ever again.
3DS: 1607-3034-6970
You can do this on every single fight though, all the fights are pretty simple if you kite it like that. It works on every single enemy except maybe a mage, but you can abuse line of sight with the mages too their AI goes crazy and they just run back and forth or cast, stop, cast, stop.
He likely could do the same thing on the high dragon, would be trickier but I am sure it is possible. You can kite the small dragons just the same, leap into them with AoE and run.
To prove a point that it's possible? That's fine. Congratulations, you've succeeded in making this game boring for yourself.
see, the issue is that it becomes a lot more work then playing the game normally. So there's really no up side to taking advantage on this.
3DS: 1607-3034-6970
Prove me wrong then but it is needed on the highest difficulty in the game.
You don't have to play the game on the highest difficulty.
QED.
That is a pretty poor argument, but yes that is the reason I don't play the highest difficulty. That is like saying "You don't need to play the game on normal, just lower it to easy" because the fights are too long and tedious. What if you had to kite on normal? I think it would be the same problem, I like playing through the higher difficulties for the challenge but I have no desire to kite for 45 minutes.
I mean...I'm not sure if it's been verified but didn't the Bioware people say you could beat it without kiting?
I mean...not that I have an interest to play on nightmare.
But I think it's kind of like the situation when people were saying it's impossible to beat ME2 with Adept or Vanguard on Insanity. Turns out those people were just very bad.
That being said...enemies being damage sponges is lame and has always been lame, why I have no interest in playing Nightmare. That and meh, I'm not a big fan of friendly fire.
3DS: 1607-3034-6970
If your complaint is that hard difficulty isn't hard enough and nightmare difficulty is too hard, then that's fair enough, but you certainly haven't elucidated that position yet. So far, all I've read is "Nightmare is too hard without kiting and I don't wanna kite but I wanna play on Nightmare" which is just childish in the way it rams into a contradiction.
This isn't World of Warcraft with one difficulty setting and where game imbalances are unrectifiable. It's a single-player game in which you can adjust the difficulty on a macro scale, and you can even do it on a micro-scale if you're on a PC and know enough about computers to access the console/edit your save files. It's a computer game; it's always possible for us to create a difficulty level too hard for a player to beat; why don't you get pissed at those imaginary difficulty levels? BECAUSE YOU'RE NOT PLAYING THEM. So if you don't want to be pissed at Nightmare, DON'T PLAY IT.
Can't number the times in Origins when shit would go downhill in a battle and I'd try to break away, get to a better position, and get murdered by an attack that wasn't actually hitting me at the end of the animation.
You don't HAVE to kite (in the traditional, tank running away for five minutes while ranged whittle the enemy health down, anyway). At least on hard, I built my team and utilized them in ways that made it unnecessary.
In fact, you do that in some of the fights and your companions'll get murdered while you're running around like a goose
For me the problem is doing a fight on hard or nightmare, getting the boss to low health over a lengthy period of time, tank is nearly down, but pot cd is nearly back up..
do i wipe honorably or kite like some bitch and win?
I took the latter, felt horrible and cheated, CHEATED that the game would even give me that option.
anyway.
archers.
wow.
singular targets have no chance.
3DS: 1607-3034-6970
That's... not really worth a 'quote era demonstrata'. "You don't have to play on the highest difficulty." is a statement of the obvious. Also, Kiting isn't always necessary to play Nightmare. Knowing your powerful single target spells and abilities, as well as constantly keeping a tank in your party and focused healing efforts is what's going to get you through Nightmare.
XBL: GamingFreak5514
PSN: GamingFreak1234
My problem is that hard is too easy, the only fights that present a challenge are some of the longer boss fights. I am playing with a 4 DPS party as well (rogue hawke, 2H fenris, merril and anders) all with lots of offensive abilities. I had some trouble on the rock wraith with this party but that is it, everything else was easy. The difficulty just seems a little off for this game, hard I didn't really have any troubles on (until I got to the high dragon, but I think that was gear related mostly, that and 2H warriors suck without berserk for single target dps) but on nightmare every fight is challenging and the boss fights seem impossible without kiting.
Rogue -> Shadow/Assassin ->
Decoy -> Assassinate -> Rinse, repeat
Game is only 2 weeks old people.
I'm late to the party/thread, but I'll chime in on this.
I don't like the way the waves were handled because it means the "strategy" for beating an encounter on Hard/Nightmare is to pull back away from the room/area. It's the only way to avoid enemies truly teleporting right in the middle of your protected ranged characters.
And I can deal with ninjas climbing down ropes... but seriously, when Mabari hounds start dropping from the guy and landing on your healer's jugular... there's a problem.
-Z
What I do it keep my ranged DPS back, have my tank take the first wave while I focus down the adds with the lowest HP with everyone else, when the adds come in I get my tank to get what they can, if I need to run my ranged guys away I run them to me, I take the weaker ones, focus them all down and disable the stronger guys, kill mages right away and then work from there. This works very well.
Screenshot/Lighten the Mood time (I did my best to reduce the image sizes):
First Playthrough: Snark FemHawke Mage
Talking Action Shot
Second Playthrough: Overly Nice MaleHawke Rogue
Facepalm Rodeo
3rd Playthrough: Angry Ben Affleck Hawke Warrior
Initial Affleck Attempt After some tweaking Another early game shot
Foreshadowing is a mother fucker (Act 2 spoiler if you can put the pieces together)
You missed my point or chose to ignore it. I'm not saying a player can't cope with it.
In a room with a low ceiling and the exits blocked by melee, an enemy in fullplate can mysteriously materialize right behind my mage and off him, even if he's backed into a corner and there's no WAY anyone can get to him. There's no "watch the exits for reinforcements!" Sometimes they just get beamed in from the Enterprise.
That's what people "don't like about it." It doesn't make the game unplayable. I've said numerous times, out loud, in an empty apartment, "bullshit" when that happens. There's no scoping out an area and planning ahead. Your only recourse if you get caught off guard is to reload and memorize where they're going to fade in.
-Z
Yeah, I'm kind of to the point where saying there is a high dragon fight in the game doesn't seem like a spoiler. Hell, the Act 2 duel which people keep bitching about when it is mentioned by name was in the damn trailer.
We're spoiling the twists and the plot convolutions, but if you absolutely can't stand to hear anything about the game, then you don't belong in a discussion thread about the game.
Haha. I've switched so many characters faces and hair for different placethroughs just to see what looks good in game. I'm a sucker for mods like that.