Later might be good, currently their servers are getting slammed and that can slow games down or cause other issues. Wait a day or two and check the Frozen Synapse thread over in G&T and see if the issues are cleared up.
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MrMonroepassed outon the floor nowRegistered Userregular
edited May 2011
it is awesome
be prepared to make a lot of mistakes to even begin to understand how the game works
things I had to fuck up to learn:
rockets won't explode on impact with the edges of the map unless there's a wall there
rockets will pass over half walls unless the rocket shooter is crouched
grenades do not destroy walls for some reason
get ready to learn the game by getting your ass handed to you
MrMonroepassed outon the floor nowRegistered Userregular
edited May 2011
there's a horribly inadequate and poorly sequenced tutorial
do exactly what it says (exactly, or it can get stuck and you can't trigger the next event in the tutorial) and you'll understand how to give orders, but that's it
you won't understand dick about the game types or how to succeed in them
fortunately getting destroyed is a great object lesson
Well as you can see the grenades are fragmentation type so they are meant to clear rooms, and they can ricochet off surfaces, also air burst as the path you set is how long till they explode (I think).
The rockets are high explosive and are meant to destroy parts of the level so you can kill people that are standing near a wall or behind cover, and if my fucking replay would have uploaded to youtube. Could totally see me destroy a wall so one of my assaults could blast the fuck out of em as he tries to hide.
Fuck man really wanted that replay 3 kills with one rocket turn one it was fucking amazing.
Meta T. Dust on
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MrMonroepassed outon the floor nowRegistered Userregular
edited May 2011
yeah but it wasn't explained at all
I assumed the rocket would explode at the point you indicate if you don't use its full range the way a grenade does because that's what the similar unit did
and I assumed a grenade would destroy walls the same way a rocket would because that's what the similar unit did
there was no explanation of the ways in which they were different and I had to lose (to you, of all people) in order to learn it
the thing about Samurai honor in that game is that it's totally fine for them to suddenly decide that despite current relations being quite friendly and continued trade history over the course of like sixty turns they think it's totally fine to suddenly stab you in the back and it's totally fine
but when I do it wooo suddenly it's they're all disappointed in me and think I'm an asshole
what's funner is you actually lose honour or general respect or whatever even if they break a longstanding alliance, because they figure that you probably provoked them into it or something? I dunno
There has been a lot of discussion in the past few weeks about the "Dishonouring Treaties" diplomacy effect, with many players believing that this feature is bugged. Shogun 2 differs from Empire and Napoleon in showing a symmetric relationship between clans, rather than one clans opinion of another clan. The consequence of this is that dishonourable actions by either party will show up in the relationship between those two clans.
If the "Dishonouring Treaties" factor appears in your relationship with another clan it is not that the player is being blamed for dishonouring treaties, but that the relationship between the two clans has degraded, because one or other of them has dishonoured a treaty.
Svidrigailov on
Neither the whole of truth nor the whole of good is revealed to any single observer, although each observer gains a partial superiority of insight from the peculiar position in which he stands. It is enough to ask of each of us that he should be faithful to his own opportunities and make the most of his own blessings, without presuming to regulate the rest of the vast field.
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FlatEricLeaves from the vine, Falling so slowLike fragile, tiny shells, Drifting in the foamRegistered Userregular
To be honest the biggest problem I had with Dino D-Day was the lack of servers / players, I just struggled to have fun because there was so little going on any time I tried to play it, everything else about it seemed at least decent though.
Fyndir on
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
FlatEricLeaves from the vine, Falling so slowLike fragile, tiny shells, Drifting in the foamRegistered Userregular
edited June 2011
Yeah, I posted that before I saw the metascore was 53. Checked the steam forums and it really seems to be a love it or hate it deal. Which is a shame, I was interested because before today I had the impression that it was good.
FlatEric on
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FlatEricLeaves from the vine, Falling so slowLike fragile, tiny shells, Drifting in the foamRegistered Userregular
edited June 2011
Here, let me tell you about a good game instead.
Thief: Deadly Shadows is $5 for the midweek madness sale. 46 hours left!
I'm pretty sure I've heard people on the forums mention this being one of the better stealth games out.
It's a really good game all by itself with some of the most atmospheric levels of all time, but on the whole just doesn't live up to Thief 1 and 2. Still, you can't buy those on Steam, and don't really need to have played them to enjoy Deadly Shadows.
Cilla Black on
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MrMonroepassed outon the floor nowRegistered Userregular
the thing about Samurai honor in that game is that it's totally fine for them to suddenly decide that despite current relations being quite friendly and continued trade history over the course of like sixty turns they think it's totally fine to suddenly stab you in the back and it's totally fine
but when I do it wooo suddenly it's they're all disappointed in me and think I'm an asshole
what's funner is you actually lose honour or general respect or whatever even if they break a longstanding alliance, because they figure that you probably provoked them into it or something? I dunno
There has been a lot of discussion in the past few weeks about the "Dishonouring Treaties" diplomacy effect, with many players believing that this feature is bugged. Shogun 2 differs from Empire and Napoleon in showing a symmetric relationship between clans, rather than one clans opinion of another clan. The consequence of this is that dishonourable actions by either party will show up in the relationship between those two clans.
If the "Dishonouring Treaties" factor appears in your relationship with another clan it is not that the player is being blamed for dishonouring treaties, but that the relationship between the two clans has degraded, because one or other of them has dishonoured a treaty.
it's not that I don't understand the diplomacy, it's that decisions like these seem to be made totally randomly and with no regard whatsoever for the current diplomatic state of affairs.
I am fine with a relationship being degraded by me breaking a treaty. That is fine. But I do not expect the game to script in events that will make a faction with a hugely positive relationship rating suddenly decide they're going to stab me in the back. If there are strategic factors at play beyond proximity of borders and territorial expansion (I definitely had both, but not nearly enough to counter the "we've been friends for years" and "we've had a stable trading relationship for years" values) when an AI player makes a decision to declare war, then I want to know about them and I want them to be logical. The guy opened up a second front when he was already fighting a costly war against one of the other "big four" players at that point with me, the guy who had his back the whole fucking time.
I, meanwhile, was cleaning up the dregs at the other end of the map in a war against the last Daimyo who declared war on me while I was being nice to him.
That doesn't really have anything to do with that quote, though. I was just explaining to Llama a counterintuitive aspect of the diplomacy screen.
Svidrigailov on
Neither the whole of truth nor the whole of good is revealed to any single observer, although each observer gains a partial superiority of insight from the peculiar position in which he stands. It is enough to ask of each of us that he should be faithful to his own opportunities and make the most of his own blessings, without presuming to regulate the rest of the vast field.
the thing about Samurai honor in that game is that it's totally fine for them to suddenly decide that despite current relations being quite friendly and continued trade history over the course of like sixty turns they think it's totally fine to suddenly stab you in the back and it's totally fine
but when I do it wooo suddenly it's they're all disappointed in me and think I'm an asshole
what's funner is you actually lose honour or general respect or whatever even if they break a longstanding alliance, because they figure that you probably provoked them into it or something? I dunno
There has been a lot of discussion in the past few weeks about the "Dishonouring Treaties" diplomacy effect, with many players believing that this feature is bugged. Shogun 2 differs from Empire and Napoleon in showing a symmetric relationship between clans, rather than one clans opinion of another clan. The consequence of this is that dishonourable actions by either party will show up in the relationship between those two clans.
If the "Dishonouring Treaties" factor appears in your relationship with another clan it is not that the player is being blamed for dishonouring treaties, but that the relationship between the two clans has degraded, because one or other of them has dishonoured a treaty.
it's not that I don't understand the diplomacy, it's that decisions like these seem to be made totally randomly and with no regard whatsoever for the current diplomatic state of affairs.
I am fine with a relationship being degraded by me breaking a treaty. That is fine. But I do not expect the game to script in events that will make a faction with a hugely positive relationship rating suddenly decide they're going to stab me in the back. If there are strategic factors at play beyond proximity of borders and territorial expansion (I definitely had both, but not nearly enough to counter the "we've been friends for years" and "we've had a stable trading relationship for years" values) when an AI player makes a decision to declare war, then I want to know about them and I want them to be logical. The guy opened up a second front when he was already fighting a costly war against one of the other "big four" players at that point with me, the guy who had his back the whole fucking time.
I, meanwhile, was cleaning up the dregs at the other end of the map in a war against the last Daimyo who declared war on me while I was being nice to him.
Basically this is just you being pissed off because you're assuming that since the reasons aren't obvious to you, they must just be random and therefore unfair. But when a former ally turns against you, they aren't necessarily going to broadcast why. Especially if it's to their benefit to keep you confused. This should be obvious, but I guess it's not. At least to you.
Why do the netcode and lag issues persist even with dedicated servers?
Also, the game looksa little better, but feels a lot looser.
Man of the Waves on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited June 2011
Guys it's not steam, but GOG.com just announced that they acquired 25 games in EA's back catalog, and right now they've got Dungeon Keeper, Ultima Underworld 1 and 2, and Wing Commander Privateer
But coming soon? Crusader: No Remorse, and Alpha fucking Centauri
Posts
anybody wanna go halvsies on the soundtrack edition?
probably not tonight
but later
be prepared to make a lot of mistakes to even begin to understand how the game works
things I had to fuck up to learn:
rockets won't explode on impact with the edges of the map unless there's a wall there
rockets will pass over half walls unless the rocket shooter is crouched
grenades do not destroy walls for some reason
get ready to learn the game by getting your ass handed to you
do exactly what it says (exactly, or it can get stuck and you can't trigger the next event in the tutorial) and you'll understand how to give orders, but that's it
you won't understand dick about the game types or how to succeed in them
fortunately getting destroyed is a great object lesson
The rockets are high explosive and are meant to destroy parts of the level so you can kill people that are standing near a wall or behind cover, and if my fucking replay would have uploaded to youtube. Could totally see me destroy a wall so one of my assaults could blast the fuck out of em as he tries to hide.
Fuck man really wanted that replay 3 kills with one rocket turn one it was fucking amazing.
I assumed the rocket would explode at the point you indicate if you don't use its full range the way a grenade does because that's what the similar unit did
and I assumed a grenade would destroy walls the same way a rocket would because that's what the similar unit did
there was no explanation of the ways in which they were different and I had to lose (to you, of all people) in order to learn it
http://bit.ly/kJ6h2z
Is it good? the premise sounds awesome but I cant really tell what the game-play is like from the video or any of the screenshots.
http://www.youtube.com/watch?v=SxxW39P9af8
short answer: no
long answer: not at all. they don't show you any actual gameplay for a very good reason
Thief: Deadly Shadows is $5 for the midweek madness sale. 46 hours left!
I'm pretty sure I've heard people on the forums mention this being one of the better stealth games out.
Sorry nope, the original two are better.
It's definitely part of the best stealth game series in existence, though.
it's not that I don't understand the diplomacy, it's that decisions like these seem to be made totally randomly and with no regard whatsoever for the current diplomatic state of affairs.
I am fine with a relationship being degraded by me breaking a treaty. That is fine. But I do not expect the game to script in events that will make a faction with a hugely positive relationship rating suddenly decide they're going to stab me in the back. If there are strategic factors at play beyond proximity of borders and territorial expansion (I definitely had both, but not nearly enough to counter the "we've been friends for years" and "we've had a stable trading relationship for years" values) when an AI player makes a decision to declare war, then I want to know about them and I want them to be logical. The guy opened up a second front when he was already fighting a costly war against one of the other "big four" players at that point with me, the guy who had his back the whole fucking time.
I, meanwhile, was cleaning up the dregs at the other end of the map in a war against the last Daimyo who declared war on me while I was being nice to him.
Basically this is just you being pissed off because you're assuming that since the reasons aren't obvious to you, they must just be random and therefore unfair. But when a former ally turns against you, they aren't necessarily going to broadcast why. Especially if it's to their benefit to keep you confused. This should be obvious, but I guess it's not. At least to you.
1.5 more days than you actually need.
Why do the netcode and lag issues persist even with dedicated servers?
Also, the game looksa little better, but feels a lot looser.
But coming soon? Crusader: No Remorse, and Alpha fucking Centauri
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Crusader is good, though.
Yes. Otherwise it would be like giving away the campaign because you could easily complete it over the weekend.
Also the "weekend" is technically today until Sunday.
edit: or 40