Thanks leggs, not sure i agree with the forground dude but i definately know what you mean about the lack of depth. i darkened the levels in some areas and added subtle haze to the upper part of the image. *edit: actually reckon i will need to add more obvious haze like in your paintover
im hoping the little guy in the image now helps sell the scale...(?)
TheExAm - i removedsome of the light gradients and rendered up the surfaces opf some of the rocks (on the right side of image - still going to work on the left side lights).
In fact he sort of just looks like a small model of a normal guy.
You'd probably want to put in some pavement that scales correctly to him, rather than those giant impractical slabs, and maybe scale the debris that's around him to be smaller. Just generally finer detail is what you need - there's so much dark outline everywhere.
Continuing work on this. Still need to
-work out a better shader on the volumetric ray (the sweet "god ray" I get for free when looking right at it, but the piece of geometry in there the rest of the time isn't so great).
-Detail out the center bit of the wooden door
-Put real textures on the rocks, steps, lamps
-Make lamp holder models to go everywhere other than the ones in the stalagtites.
-Needs some brick models to toss around to cover up the transition between the brick floor bit and the ground.
@WCK: I think that is looking quite nice and will be quite the finished piece when done. I have to agree with D-robots though that the smaller guy in the middle ground looks off, for one thing his shadow is not nearly long enough with regards to the light source and I think that is making him stand-off-ish.
@F87: Really diggin those weapon designs, especially the reddish geometric weapon on the right, very original and interesting looking!
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It's been a long long while... but I just got some incentive to design something to put on canvas and in turn put on my wall. I have three 11x14 canvas prints to be used (got a Groupon for it..) and wanted to do something on music while having some personal touch to it (the area codes). The color combinations also have personal meanings.
Any and all crits welcome. Especially the third one (the mp3 files). I don't know what else I can add to it to make it a bit more interesting, but I don't mind the simplicity either.
godamn Urantia the tones and brushwork on that is fucking insane, I love the designs too, reminds me of Bully mixed with Buffy. Goddamn those arms, so jealous of your talent!
Yeah I was gonna do some Brotherhood guys coming over a crest to the right, its meant to be resting as he clears the table of gunk. I might do it differently tho if it looks like hes about to bring it down.
Though he could just be clumsy, might put in a missing finger.
I'm really terrified of overworking this for some reason. EDIT: The title font/presentation is disputed. Anyone care to weigh in on that? I wanted to keep it subtle/minimal.
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Mes3Lurking behind your toiletRegistered Userregular
I dig the shit outta that squid. Maybe take the title and make it all the light blue with a thin white outline?
I feel like the detail on the characters is probably too distinct for the distance they're at, it's distracting to the eyeflow - softening them up a little could enhance the overall mood as well.
Mes, I gave the outline a shot, but with all the distress it's not really workable. And good call, tyn. Rectified.
So, personally I was good with the simple title above, but editor-man thinks it's overly plain and not westernish enough, so I went in the totally opposite direction.
Mes3Lurking behind your toiletRegistered Userregular
'Erin' should follow the same curve as 'Mehlos' and not balloon out. Really, I think you should scrap the fonts and do it free hand. Buuuut, I know thats not always possible :-)
It looks fantastic. Really high quality work. Would love to see some step by steps on similar pieces in the future. With the character designs, I like them both but wish that the fatter character didn't have legs which became as skinny as the thin character's legs. I understand the idea behind it, and I am not sure how much I would alter it in the other direction, but something feels awkward about it to me at the moment.
I definitely need some help on this one. I like the image, but something about it seems off. It needs to be refined, too, but I figured I better make sure it's sound before going into extreme details. It's a remake of this image.
The finished product for now, until I get feedback from the band. Cut off the top inch, added more to the bottom, removed the tree, and added a little "clarity" to the image with harder brushstrokes. Needs more of that, but we'll see what they want changed.
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im hoping the little guy in the image now helps sell the scale...(?)
TheExAm - i removedsome of the light gradients and rendered up the surfaces opf some of the rocks (on the right side of image - still going to work on the left side lights).
In fact he sort of just looks like a small model of a normal guy.
You'd probably want to put in some pavement that scales correctly to him, rather than those giant impractical slabs, and maybe scale the debris that's around him to be smaller. Just generally finer detail is what you need - there's so much dark outline everywhere.
-work out a better shader on the volumetric ray (the sweet "god ray" I get for free when looking right at it, but the piece of geometry in there the rest of the time isn't so great).
-Detail out the center bit of the wooden door
-Put real textures on the rocks, steps, lamps
-Make lamp holder models to go everywhere other than the ones in the stalagtites.
-Needs some brick models to toss around to cover up the transition between the brick floor bit and the ground.
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@F87: Really diggin those weapon designs, especially the reddish geometric weapon on the right, very original and interesting looking!
artbydanger.com
andrewdickinger.blogspot.com
there's a lot that needs fixing in this but I just can't be bothered so I'm calling it finished. Unpaid commission.
doodododododle.
Sorry about the shitty JPG quality.
Check out my art! Buy some prints!
It's been a long long while... but I just got some incentive to design something to put on canvas and in turn put on my wall. I have three 11x14 canvas prints to be used (got a Groupon for it..) and wanted to do something on music while having some personal touch to it (the area codes). The color combinations also have personal meanings.
Any and all crits welcome. Especially the third one (the mp3 files). I don't know what else I can add to it to make it a bit more interesting, but I don't mind the simplicity either.
I would say definitely stick to solid colors or gradients on the mp3 files. That texture ain't working.
If any of you guys could spare me a vote I'd be super extra grateful. It's my first time trying out threadless so I'm super extra excited
Link! VOTE HERE WOOOoooOooooOOoOoOoOo
...Oh wait I don't think it's open for voting yet. Uh. Nevermind?
Robot girl. I don't like steampunk style but this was fun
These are fucking cool. Also thanks! :rotate:
supermutants disrupted while preparing lunch
Though he could just be clumsy, might put in a missing finger.
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request from notasenator - tenth doctor opening a jar of pickles.
light on faces. argh.
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Mes, I gave the outline a shot, but with all the distress it's not really workable. And good call, tyn. Rectified.
So, personally I was good with the simple title above, but editor-man thinks it's overly plain and not westernish enough, so I went in the totally opposite direction.
The flair on the S feels super tact on. Maybe play around with that a little more.
How bout this?
I definitely need some help on this one. I like the image, but something about it seems off. It needs to be refined, too, but I figured I better make sure it's sound before going into extreme details. It's a remake of this image.
edit: oh and a movie poster been working on in photoshop class.
http://i.imgur.com/O2iqe.jpg
The finished product for now, until I get feedback from the band. Cut off the top inch, added more to the bottom, removed the tree, and added a little "clarity" to the image with harder brushstrokes. Needs more of that, but we'll see what they want changed.