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Final Fantasy: FFX HD Re-Release (PS3, Vita) Incoming.
I always loved using the Magitek Armor in FFVI, and was always bummed that you could only use it three times total (by the third time, you're so overpowered it was a novelty at best); if they actually manage to pull off battles involving the armors, that would go quite a ways in winning me over.
But again, I can't muster up the energy to follow news about an FF game that's still two damn years away. As it stands, I've yet to be convinced FFXIII-2 will be any good, and I just want some concrete info on Versus that isn't a short teaser from an alpha build.
Maybe it's the cynic in me talking, but I just can't conceive FFXIV 2.0 being successful if it isn't out by 2012. I mean, we've been debating if it can even possibly salvage the stigma of the original FFXIV, but I don't think it will even get a chance if they delay it that long.
I did get a good chuckle out of this though:
Yoshida plans to completely change Final Fantasy XIV by adding standard classes. The Disciples of Magic you know as conjurer and thaumaturge will become white mage and black mage, respectively.
Yoshida truly is committed to fixing all the shit from the previous team.
I wonder if he'll also rename the races back to Mithra, Galka, and Tarutaru.
There are a lot of things I can't believe they did with FFXIV.
I keep thinking that this was some sort of conspiracy; was there really no one in that entire company who looked at the game as it was and said "guys, this thing is a piece of shit....no one's going to pay a monthly fee for it"? Was this like a George Lucas situation where no one dared to challenge the stockholders to get this thing out the door?
But most of all, I keep wondering what the game is like in its current state. They're supposed to start charging people this month, right? What has been fixed at this point, and what is still lacking?
I prefer having the option to make bad choices for my party members than to have to depend on their AI all the time. Either a more involved Paradigm system that's closer to Gambits, or the ability to pause and force a party member to do something would be much better.
I prefer having the option to make bad choices for my party members than to have to depend on their AI all the time. Either a more involved Paradigm system that's closer to Gambits, or the ability to pause and force a party member to do something would be much better.
I prefer having the option to make bad choices for my party members than to have to depend on their AI all the time. Either a more involved Paradigm system that's closer to Gambits, or the ability to pause and force a party member to do something would be much better.
That just strengthens the theory that not a single person in that development team actually took a look at WoW to determine why it was popular in the first place.
Really, I wish someone would make a Harry Plinkett-inspired feature and dig deep into SE's vault of shame.
According to a certain someone, there's an embargo on FFXIII-2 information that's going to be lifted in 10 hours. I'm looking forward to what he has to say.
I've picked up Relm, Strago, Shadow, and Terra now. Once you get the airship, most people aren't tough to get to. I picked up some Fuma Shurikens for Shadow and Phantom Rush for Sabin, so they are both kicking lots of ass at the moment. I need some more espers though. Celes/Edgar/Gau have learned every spell I have available, and most characters aren't far behind that. I've only picked up Fenrir and Lakshmi from the World of Ruin so far.
Was this like a George Lucas situation where no one dared to challenge the stockholders to get this thing out the door?
Not at all. People will pay money for anything that says "Star Wars", no matter how terrible the product or movie is. Spirits Within already proved that Final Fantasy doesn't have that sort of power.
Was this like a George Lucas situation where no one dared to challenge the stockholders to get this thing out the door?
Not at all. People will pay money for anything that says "Star Wars", no matter how terrible the product or movie is. Spirits Within already proved that Final Fantasy doesn't have that sort of power.
Then...why did they think that was going to change with FFXIV?
It's like this game was intentionally sabotaged or something. I never believed Square would fuck up so royally. At least Spirits Within was entertaining.
I've picked up Relm, Strago, Shadow, and Terra now. Once you get the airship, most people aren't tough to get to. I picked up some Fuma Shurikens for Shadow and Phantom Rush for Sabin, so they are both kicking lots of ass at the moment. I need some more espers though. Celes/Edgar/Gau have learned every spell I have available, and most characters aren't far behind that. I've only picked up Fenrir and Lakshmi from the World of Ruin so far.
Did you get the two optional ones from the AH yet? I know you can do it in the WoB but you might not have had the fundage.
Narshe has three so that's a good place to go next. Only two are obtainable with your party but its not exactly hard.
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited November 2011
They really need to release the GBA versions in some digital format, since they are in pretty much every way the definitive versions. (With the exception of 4, which received its definitive version on the PSP with graphics that I really hate)
Before I learned about the GBA version, I used to consider FFV the worst Final Fantasy of all time.
What a difference a strong localization can make; I still dislike how the characters eventually stop interacting altogether halfway through, but it's certainly a far better game than I originally thought.
Down the road, I'll be debating whether FFXII or FFXIII disappointed me the most.
FFXIV doesn't exist in my eyes. Not until 2013 anyway.
I can't fathom why they didn't just outsource their CG studio to work on other movies, like with The Animatrix. Couldn't they have recouped their losses that way?
*shrug* I liked Spirits Within. I can't see what was so astronomically bad about it that caused it to explode the way it did. Or was it just the bad combination of ho-hum film mixed in with (at the time) humongous CGI budget?
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
No one really hated Spirits Within. The movie did well on its first week and earned what would have been considered good numbers.
The problem was that the movie cost a shit load of money to make, and most of it was out of Square's own pocket. Had it been made with a more modest budget, it probably would have broken even.
I prefer having the option to make bad choices for my party members than to have to depend on their AI all the time. Either a more involved Paradigm system that's closer to Gambits, or the ability to pause and force a party member to do something would be much better.
I will concede that the ability to override would have been nice on a few fights.
Or at least a few character settings like:
"Prioritize reviving over healing"
"Prioritize defensive debuffs over offensive debuffs"
Now that you mention it, that stuff is one thing I loved about The Last Remnant. That's probably the one game with forced AI combat that I've really enjoyed.
*shrug* I liked Spirits Within. I can't see what was so astronomically bad about it that caused it to explode the way it did. Or was it just the bad combination of ho-hum film mixed in with (at the time) humongous CGI budget?
Pretty much that. They set up an entirely new studio in Hawaii just for the film and I believe in general just massively overspent.
FF IV DS: Retuned difficulty, added story sequences, decent voice acting.
FF IV Complete: FF IV GBA+Interlude+After Years with shitty PSP redone graphics. Interlude and After Years are pretty decent and you can't argue that it has more content but FF IV DS is a better game overall.
Can't you control the other party members in Persona? If not, I don't think I'd like Persona very much either.
As for dying, I don't care about dying in a game as long as I was in control of the situation. Having no means of overriding the commands your party members choose annoys me, regardless of how optimized their AI is.
That's exactly what Paradigm Shift is for. It tells your teammates what to do.
Do you really need to tell them to cast Protect then Shell, instead of Shell then Protect? They're far smarter in FFXIII than anything you can setup in FFXII.
I would like to maximize the efficiency of my casting, yeah. If I have Lightning at commando and plan to keep it that way, she doesn't need Faith. Why should I waste the ATB slot?
Note: I micro-managed the fuck out of FFXII. The fact that I can't do it in XIII kills me.
Also, the Paradigm Shift animations? Can I disable those? I hate them.
Also, the Paradigm Shift animations? Can I disable those? I hate them
No, the first PS in every fight will be a long form animation. In later stages of the game (5-star mission attempts) it becomes pretty crucial to shift at proper times to account for the animation duration.
Can't you control the other party members in Persona? If not, I don't think I'd like Persona very much either.
As for dying, I don't care about dying in a game as long as I was in control of the situation. Having no means of overriding the commands your party members choose annoys me, regardless of how optimized their AI is.
That's exactly what Paradigm Shift is for. It tells your teammates what to do.
Do you really need to tell them to cast Protect then Shell, instead of Shell then Protect? They're far smarter in FFXIII than anything you can setup in FFXII.
I would like to maximize the efficiency of my casting, yeah. If I have Lightning at commando and plan to keep it that way, she doesn't need Faith. Why should I waste the ATB slot?
Note: I micro-managed the fuck out of FFXII. The fact that I can't do it in XIII kills me.
Also, the Paradigm Shift animations? Can I disable those? I hate them.
Commandos actually do fairly solid magic damage too, so Faith is a nice boost. And since there's a bonus (Break gauge I think) for alternating abilities, you frequently want to use Ruin anyway.
Maybe I just suck, but I found the AI much better at playing a Synergist than me. I always had issues with properly selecting buffs without wasting ATB by taking to long, especially since I was using auto-Haste on almost everyone.
Can't you control the other party members in Persona? If not, I don't think I'd like Persona very much either.
As for dying, I don't care about dying in a game as long as I was in control of the situation. Having no means of overriding the commands your party members choose annoys me, regardless of how optimized their AI is.
That's exactly what Paradigm Shift is for. It tells your teammates what to do.
Do you really need to tell them to cast Protect then Shell, instead of Shell then Protect? They're far smarter in FFXIII than anything you can setup in FFXII.
I would like to maximize the efficiency of my casting, yeah. If I have Lightning at commando and plan to keep it that way, she doesn't need Faith. Why should I waste the ATB slot?
Note: I micro-managed the fuck out of FFXII. The fact that I can't do it in XIII kills me.
Also, the Paradigm Shift animations? Can I disable those? I hate them.
Commandos actually do fairly solid magic damage too, so Faith is a nice boost. And since there's a bonus (Break gauge I think) for alternating abilities, you frequently want to use Ruin anyway.
Maybe I just suck, but I found the AI much better at playing a Synergist than me. I always had issues with properly selecting buffs without wasting ATB by taking to long, especially since I was using auto-Haste on almost everyone.
If I have any doubts about a battle, I switch to Protection ( think its called that).
Medic, Synergist and Sentinel. Get my team good and prepped.
Posts
I always loved using the Magitek Armor in FFVI, and was always bummed that you could only use it three times total (by the third time, you're so overpowered it was a novelty at best); if they actually manage to pull off battles involving the armors, that would go quite a ways in winning me over.
But again, I can't muster up the energy to follow news about an FF game that's still two damn years away. As it stands, I've yet to be convinced FFXIII-2 will be any good, and I just want some concrete info on Versus that isn't a short teaser from an alpha build.
Maybe it's the cynic in me talking, but I just can't conceive FFXIV 2.0 being successful if it isn't out by 2012. I mean, we've been debating if it can even possibly salvage the stigma of the original FFXIV, but I don't think it will even get a chance if they delay it that long.
I did get a good chuckle out of this though:
Yoshida truly is committed to fixing all the shit from the previous team.
I wonder if he'll also rename the races back to Mithra, Galka, and Tarutaru.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
I keep thinking that this was some sort of conspiracy; was there really no one in that entire company who looked at the game as it was and said "guys, this thing is a piece of shit....no one's going to pay a monthly fee for it"? Was this like a George Lucas situation where no one dared to challenge the stockholders to get this thing out the door?
But most of all, I keep wondering what the game is like in its current state. They're supposed to start charging people this month, right? What has been fixed at this point, and what is still lacking?
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
@Professor Snugglesworth They were just desperate to beat WoW's release date.
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I will concede that the ability to override would have been nice on a few fights.
Or at least a few character settings like:
"Prioritize reviving over healing"
"Prioritize defensive debuffs over offensive debuffs"
That just strengthens the theory that not a single person in that development team actually took a look at WoW to determine why it was popular in the first place.
Really, I wish someone would make a Harry Plinkett-inspired feature and dig deep into SE's vault of shame.
According to a certain someone, there's an embargo on FFXIII-2 information that's going to be lifted in 10 hours. I'm looking forward to what he has to say.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Not at all. People will pay money for anything that says "Star Wars", no matter how terrible the product or movie is. Spirits Within already proved that Final Fantasy doesn't have that sort of power.
Then...why did they think that was going to change with FFXIV?
It's like this game was intentionally sabotaged or something. I never believed Square would fuck up so royally. At least Spirits Within was entertaining.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Did you get the two optional ones from the AH yet? I know you can do it in the WoB but you might not have had the fundage.
Narshe has three so that's a good place to go next. Only two are obtainable with your party but its not exactly hard.
Blah blah blah, bad versions of great games...what the christ CC in less than a week?
Ironically, I cannot say the same for the GBA versions, and am constantly wondering when those will go digital?
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I feel like this statement needs some finger-quotes somewhere.
Whether you liked it or not is another matter entirely, but it is a direct sequel to Chrono Trigger.
CC isn't the sequel fans want, but it is the sequel that fans need.
But surely we can all agree on one thing. Nobody should ever buy FFV off PSN.
PSX V does not exist as far as I'm concerned.
What a difference a strong localization can make; I still dislike how the characters eventually stop interacting altogether halfway through, but it's certainly a far better game than I originally thought.
Down the road, I'll be debating whether FFXII or FFXIII disappointed me the most.
FFXIV doesn't exist in my eyes. Not until 2013 anyway.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
I mean, its still basically English so it beats BoF II but man, terrible.
FF V PSX also freezes often and can kill memory cards which isn't something BoF 2 can do. Unlike VI the FMV is terribly low quality.
That was enough for me to give up on the PSX version.
Father! Papa!
Father! Papa!
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Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
The problem was that the movie cost a shit load of money to make, and most of it was out of Square's own pocket. Had it been made with a more modest budget, it probably would have broken even.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Now that you mention it, that stuff is one thing I loved about The Last Remnant. That's probably the one game with forced AI combat that I've really enjoyed.
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I'm not really in-the-know when it comes to FF IV, so what makes FF IV DS > FF IV: The Complete Collection on PSP?
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Pretty much that. They set up an entirely new studio in Hawaii just for the film and I believe in general just massively overspent.
FF IV Complete: FF IV GBA+Interlude+After Years with shitty PSP redone graphics. Interlude and After Years are pretty decent and you can't argue that it has more content but FF IV DS is a better game overall.
You want to climb this tower? FIRE DOGS ALL OVER THE PLACE YYYYEAAAAHHHHH. and you die.
I would like to maximize the efficiency of my casting, yeah. If I have Lightning at commando and plan to keep it that way, she doesn't need Faith. Why should I waste the ATB slot?
Note: I micro-managed the fuck out of FFXII. The fact that I can't do it in XIII kills me.
Also, the Paradigm Shift animations? Can I disable those? I hate them.
SteamID: Baroque And Roll
No, the first PS in every fight will be a long form animation. In later stages of the game (5-star mission attempts) it becomes pretty crucial to shift at proper times to account for the animation duration.
Commandos actually do fairly solid magic damage too, so Faith is a nice boost. And since there's a bonus (Break gauge I think) for alternating abilities, you frequently want to use Ruin anyway.
Maybe I just suck, but I found the AI much better at playing a Synergist than me. I always had issues with properly selecting buffs without wasting ATB by taking to long, especially since I was using auto-Haste on almost everyone.
If I have any doubts about a battle, I switch to Protection ( think its called that).
Medic, Synergist and Sentinel. Get my team good and prepped.
Twitter