Q: I got the SE, where are my DLC characters?
A: If you read the damn box, you'd know that even though you bought the SE, you still have to wait until March 15th to download them. You just get them for free. There's a code on the back of the comic you got with your SE. If you use the PS3, your PSN code is on there. If you have the 360 version, you need to redeem the code at
this website, you'll get your XBLM code in an email.
Q: What if I didn't get the special edition? How much are the DLC characters and when can I purchase them.
A: They are five dollars EACH. Special edition not looking so dumb now, HUH? You get them on March 15 like everyone else. You can purchase them separately.
Q: I can't get ranked matches, what the fuck?
A: The best way is to use arcade fight request mode, which you can do in arcade or training mode. The option is after you select your characters.
Q: What should I read with my free month of Marvel Digital Comics?
A: I like anything with the Ultimate imprint (Ultimate Spider-Man, Ultimate Fantastic Four, etc) and the Runaways, but you can also check
this link for some other ideas.
Q: What happens if I use super assist Hsien-Ko spam?
A: I fucking hate you.
Q: Oh shit Sentinel is in this game? He's my favorite Marvel character. Should I choose him to be the third character on my team and just use him to fucking bail me out of trouble with level 3 X-Factor?
A: See above question. Also, Sentinel is nobody's favorite. See above question again.
Q: Sometimes you guys talk about combos and it's in some sort of crazy ass moon speak. What the hell is this?
A: It's called numpad notation. Usually people use ABCS A1 and A2 to represent light, medium, heavy, special, assist 1 and assist 2, but you should also be aware of LMHE for the same. The numbers correspond to your numpad, so 6 is towards, 4 is back, 2 is down, etc. All things assume you're on the player one side. So, something like 2A 2B 5C would mean crouching A and B, then a standing C. j in front of it is used to denote jumping, so jC would mean jumping C, or j2C could mean jumping down C (if the character has a move like that). Lastly, motions can be denoted using this method. 236 means a quarter circle forward, 623 would be shoryuken motion, and 63214 would be half circle backwards. Basically, just think of the numpad as a representation as to where your stick/dpad/analog stick should be and everything should make sense.
How to play MvC3
A Fighting Game GlossaryThe SRK MvC3 Basics Thread - You should read this.
Shoryuken MvC3 Wiki - read this too
Questions to consider when building a team.The Shoryuken ForumsEventHubsiPlayWinnerA "changelog" for shit from MvC2 to MvC3
If you can't find your answer here, or if you would like even more detail or examples, feel free to ask in the thread. Most of us here are fighting game vets. and don't mind sharing our knowledge.
Media Links!Character Themes
Some secret videos given to us in advance (A PA timed exclusive!) by Seb.
Penny Arcade Competitive Battling - Now with 200% more teams!RanBats!RanBat Season 4RanBat Season 3Ranbat Season 2Season 2 FinalsRanbat Season 1 Spreadsheet
Okay, revised ranbat rules for added clarification.
F
irst off, let's start with some definitions:
- RanBat - RANking BATtle. It's what you're reading about. Players compete in tournaments to earn points and get ranked based on how many points they have earned.
- Game - A grouping of rounds, usually best of three or five rounds. After a game ends (online at least) both players are returned to the lobby ready screen and character select.
- Match - A collection of games against one specific human opponent during a single round or period of a ranbat.
Next: generic ranbat rules.
- 99 second, best of five games.
- All characters allowed.
- Only the loser may switch characters, the winner may not switch characters. Either player may modify team order or assists.
Nextly, scheduling and signups!
- All ranbats @9pm eastern!
- Xbox 360 ranbats on Wednesday
- PM ChaosHat on 360
- Log onto IRC at the start time!
Anyways, onto the actual RanBatting.
There are two phases to a ranbat night, the pools period, and the playoffs period. The exact structure of these is up to the organizer, but here are some formats you can expect. First, the pools period. There are two ways the pools period is run generally, depending on turnout. On especially low turnout nights, it is not unprecedented to skip pools. The pools period is meant to select the players who will go to the playoffs period, usually a top 4 (but potentially more in the event of large turnout). Regardless of whichever method is chosen, it is vitally important that you record your match wins and losses, as well as the games wins and losses, as the games wins/losses can be used to break a tie in the event two people have identical match records.
The Pools Period!
When the time comes, the RanBat organizer will randomize the list of entrants and post this random list. You will find your name on this list and play the three people above you and three people below you on the list. You will (as of season three) earn two points per match win at this phase. After this, you'll report your record (usually in IRC) to the organizer who will compile the data and determine who moves on to...
The Playoffs Period!
Playoffs will now be a single elimination bracket of the top four players, mostly to save on time. Just for making it to the top 4, you will earn one point. You will also earn two more points for each match you win while in the playoffs.
At the end of the season, the top players will be put into a big asynchronous RanBat finals bracket to determine the overall season winner!
The PA Fighting Game Community!
If you're on the 360, you can add the metafriend: A PA MvC3
We also made a super cool IRC room! #PAFighting at irc.slashnet.org:6667
You can use this web client if you're SUPER UNCOOL. So people know, we are naming ourselves LFG_YourName in irc if you're looking for a lobby, and LFM_YourName if you're looking for more people! Simply use /nick to change your name in chat. You should use a non web client because sometimes the web client breaks while the server is still up for some unknown reason. If you need help configuring IRC, Blackbeard made this super cool guide:
How to get mIRC working
Step 1: Go to
http://www.mirc.com/ and click Download mIRC and install it. Just do all the basic stuff and let it do its thing. It's pretty fast.
Step 2: Go file > select server. Under connect, click on servers. Then click the Add button that appears on the right. Under description, put whatever you want. Under IRC server, put irc.slashnet.org, ports put 6667, and for group put #PAFighting. Password leave blank. Hit ok when done.
Step 3: Click connect again on the left menu, and fill out the nickname box and other info (I had to also do full name and email before it stopped giving me shit. I also unchecked invisible mode in case it did what it sounded like). Click the connect button under those info boxes, and wait a sec. A box should pop up asking what channel to join. Enter #PAFighting and click join. That should do it. If you get an error at this step, you may have to reopen the server select menu, click on firewall, and add port 6667. I had to, but your mileage may vary.
Looking for local matches?
IF you live near: THEN PM
Gainesville, FL Folken Fanel
Seattle, WA FuriousJodo
Know anything I'm missing? Let me know and I'll add it.
Posts
GT: Tanky the Tank
Black: 1377 6749 7425
http://www.youtube.com/watch?v=HSTlZmjlQCA
Is there any word on my code for Shuma and Jill working? Nothing happens when I log in to Capcom.
Also, holy crap keep getting server busy errors. Took me like an hour to post this.
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
Man...the comment sections on any news article talking about the Sent nerfs are just filllllled with furious Sent players crying their eyes out and calling other people scrubs.
Da irony.
Also, I'm watching Guard Crush stream right now, and I noticed that stickless sticks are banned. I never thought to check, but I wonder how widespread that is/will become.
I believe they're banned because you can block both directions at the same time or something with those sticks which is pretty game breaking.
Starrrrsssssss
I think it's pretty disingenuous to ban all button controllers and not ban pads, which can do the same thing out of the box. On the 360 at least you don't even have to do anything silly (but not actually that difficult) like hitting one direction with the pad and one direction with the stick, you can just mash in the middle of the pad and get all four directions, which gives you a crossup-proof aerial block. Not to mention that it is trivial to hack a TE or any other commercial controller to have a "left and right" input button which would be basically undetectable.
I don't have one of these things, but this whole problem is on Capcom, and the community should demand that it be addressed instead of issuing bans on controllers that are being used by a tiny minority of players, while the entire population can access the exploit without anyone questioning their integrity.
In case anyone doesn't know, the issue only applies to Marvel and I think HDR. SSF4 does not have any exploits available by inputting opposite directions.
Edit: Beaten, beaten so bad. But yes, it is a huge overall problem. Because there are pad players.
GT: Tanky the Tank
Black: 1377 6749 7425
My mind has been blown.
Regardless, yeah, it's a pretty stupid bit of programming. It can't possibly be harder to release a tiny, tiny patch (or include it in the next update) which makes forward and back mutually exclusive or count as neutral than it is to install completely new characters into the game. Seriously, I'm talking something like just a few lines of code. Just off the top of my head, it could be something like this:
position.neutral
}else if (forward.pressed){
position.forward
}else if (backward.pressed){
position.backward
}else {
position.neutral
}
It means air blocking with that tactic on top of an option select throw would make near perfect defense. Entering after losing a character, or jumping won't nearly be as dangerous as it should be.
Anyway, this game having OST's is what's up. Going to have to learn them all if there is anymore than the dash/throw break.
Why Hulk? Hulk hurt no one.
It's HARD to do, though .
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Awesome, I've been waiting for episode 6 just to see how Mike Ross handles the nerf. Both of them dropping him outright is hilarious and what I expected.
On an unrelated note, last night I dreamed that I'd forgotten how to X-Factor and just kept losing...and losing...100 times in a row. First thing I did when I woke up was turn the bitch on and X-Factor in training mode. Thank God...just a dream...
Probably time to take a healthy break - come back in a week or so with a team that doesn't involve Iron-Man.
I don't see why. I don't have any major problems fighting against him; I may not win all the time, but he has some pretty big vulnerabilities to exploit. Just gotta watch out for that fierce. I see lots and lots of Hulk players who just continually throw out his fierce + launcher and just hope to catch you.
But the Hulk players who go fierce + Gamma Charge really are problematic, especially if they have the awareness to use an assist to cover themselves and end the Gamma Charge by dashing away from blocking opponents. Oh, and getting punched by his ass. But I think it's more entertaining than obnoxious; Hulk really could beat pretty much any character in the game with the power of his mighty cheeks alone. My favorite Hulk thing? Waiting until just after a Gamma Charge and doing Gamma Crush. Catching people in the middle of their attack animation with my invincible startup is good, wholesome fun.
Oh yeah, and I found out you can counter Wesker's level 3 super with Taskmaster's Secret Move. Not particularly useful since nobody tends to just throw Wesker's level 3 super out on a whim, but it was completely awesome finding that out by sheer random chance. Still gotta find out about Dirt Nap, though; I dunno if counter-supers will work on that since it's not actually initiated by physical contact. The animation for the super start before the hits start landing, so it could possibly cancel out counter-supers.
http://www.youtube.com/watch?v=1pXOvZuo8ug
Ghetto rough draft to what you and I will hopefully get to record soon, sir.
I think I strained a finger practicing combos last night so I'm set for an "off" night, np.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Or maybe I'm remembering wrong
No idea .
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
He sure is fun to play
Chris/Task/Wesker has been a fun team to practice with so far
Let me know.
That being said, I know he's the character I am weakest of in my trio when just talking about variety of moves used / combos used .
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I almost killed my roommate when Hulk's clap hit Ryu behind Hulk and his air S also connected.