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[WOW] [CHAT] thread. 4.2 on the PTR, time to chuck woodland animals.
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Don't have any items to get from regular raiding anymore, at 11D/13P/51B.
I lasted until the second paragraph: "For the record, I do not play with my face." - reads complete troll.
*spit*
*ding*
fairly clearly identified it as a troll post.
It still makes a good point, though.
that's why we call it the struggle, you're supposed to sweat
But come on, we don't need to have whether we can buy things with achievement points answered AGAIN.
If I have Blade Flurry turned on and am fighting two enemies at once, will Bandit's Guile continually refresh to the 30% damage bonus? I'm not leveled enough yet to have the talent.
I don't think so, since Blade Flurry damage dealt to the second target isn't considered Sinister Strike or Revealing Strike damage, but rather just 'Blade Flurry' damage.
Just as an FYI, this was an undead Strat run done this evening at level 48, the rogue was 49 I believe. Sure he had BOAs but so does the tank. We kicked the warrior for being AFK/retarded and got the hunter. Go figure.
I realize this is level 49 and not level 85 but everyone acting like it's impossible to outdamage tanks at X level is just making dps like the mage, warrior, and hunter in this group think it's okay to be really bad, and that bothers me.
People that are playing properly, wearing gear that isn't bad for their class, have decent glyphs, and actually trying should at least be within 5% of the tank, if not downright outdpsing him. Instead, what I see more often than not is people like 3/4/5 on that meter who either don't know or don't care how to play.
To segue, that is why *I* am sick to death of tanking. I can't slack off and not care and still get carried through some shit with people saying HAY JUST LITEN UP JUS A GAEM BRO NBD U VIRGIN NEKBEARD I HAEV A LIEF BESIDES WOW!!1
Add to that the fact that CtA is making you queue solo? That's just mean. I have more fun DPSing than tanking right now but that's because I bring my own tank I think. I could probably be enticed to queue for the satchel when CtA comes out, but queue solo.... probably not.
It reads, "and Striking a different opponent will begin the cycle anew." Striking is indeed capitalized in the middle of the sentence so maybe it is talking about Sinister Strike specifically targeting something else.
And you can totally slack off and take it easy while tanking. Just don't bust your ass to bail out the dps who pull aggro. It's a simple, self-correcting problem.
that's why we call it the struggle, you're supposed to sweat
As far as I know it does indeed refer to "striking" as either Sinister or Revealing Strike, though even with Blade Flurry up, you're still not changing from the target in which you've got Bandit's Guile.
If you're attacking two mobs with blade flurry up, and spamming sinister strike one while cleaving another, you're going to build up the buff from Bandit's Guile, on that target, whose increased damage will, as far as I know, spill over into the cleave damage dealt to enemy number 2. If you switch targets and start Sinister Striking the other target, while now cleaving the first, your Bandit's Guile resets.
Its pretty dark for a Troll.
I mean christ I felt bad for the person about people not looking at them in the face during an job interview.
You stated yourself they get to 50% avoidance with procs etc... where is that coming from if they dont have block? My Dodge and Parry on my 359 tank is ~23% in my avoidance set..... that isnt close to 50%.
Aye, my Dodge+Parry+2.4%(Chance to be missed) is 30%. I hate when Chimaeron goes to Phase 2 and one shots me. all of my Rage.
But. Heroic Chimaeron down Monday night. Heroic Halfus down last night. Went from Rank 20th on server to 13th in 2 nights. Working on Magmaw now, and I think we can get him down this week also. Which will bring us to Rank 10. Yes!
It would have been so much better if the explanation WAS they played with their face.
"God I can stay out of the damn fire by smashing my bulbous nose on the WASD a few times, why the fuck can't you WITH YOUR TWO BEAUTIFUL FUNCTIONING HANDS?!?"
Nooo, crumbled to dust.
The next progression is HMagmaw? The officers are talking about Maloriak next but I guess it doesnt really matter as the fights are most likely tuned for 359 which most of our raiders are currently at.
Also your server sounds like it has a bunch of good raiders on it. We are siting 1/13 and are in the top 11 i believe for 10 mans.
Maloriak itself isn't too difficult either, but it definitely takes more time to learn the fight correctly than Magmaw does.
The way they've been nerfing encounters and how long they've been taking with patches, my guild might actually clear this tier before Firelands is out.
For what its worth my 10m's heroic progression so far is Halfus -> Chimaeron -> Atramedes -> Maloriak -> Magmaw -> Conclave of wind -> Valiona -> Omnotron.
As melee I just refuse to directly attack the slimes (FoK spam FTW!). It just leads to me dying because the dumbass the slime was chasing got too close. Meanwhile he survives because he was *just* out of reach of that explosion. Funny how that works.
I guess if they extend it I might just try to find a pug to do bwd with so I can try to get better gear to join their progression stuff [I am at 348 on my holy paladin]. They are great to run with, just want to do more than listen in!
The only reason to extend their lockout on BWD to try to kill Nef is if they've never killed him before. If none of them have killed Nef yet that means they haven't unlocked BWD heroic yet.
If they kill in 10m does it count? I know they have a 10m crew that sometimes runs on the weekend.
I said a DK will be well under 50% when limited duration effects aren't up. DRW gives 20% parry, so yeah, it's pretty easy to be over 50% avoidance for 12 seconds out of every 90 or so, but I wouldn't really count that. And you're not gearing for dodge/parry, I would assume, since mastery is far better in most situations.
Investigate the three plate tanks sometime. The only "bonus avoidance" DKs can pick up over the other tanks is from the parry runeforge. Buddies mentioned being around 30% full avoidance, which is right around what my 359ish DK has without buffs (I'm still using stoneskin gargoyle runeforge, for now).
Being fully raid buffed is going to nab you another 3-4% avoidance vs. unbuffed, by the way.
Well, it was nice for them to admit that making an achievement for getting keys was kind of dumb when they were removing them from the game, but I find it kind of hard to believe that they can't (even at this point) go back and convert it to a Feat.
Also, it's kind of telling that they admit to not thinking the holiday meta through all the way, that there should have been something to bring people back to holidays they've already done. Eh, having gotten 2 characters through the Long, Strange Trip, I'm not gonna complain about that.
Two things.
1. We all know that achievements aren't an important aspect of gameplay. But the industry, as a whole, has to cater to achievements because there is a healthy enough portion of the audience that gives a shit about them and plays because of them. So Blizzard has to toss even those people a bone. The ironic thing is, that group of people I don't think looks up information on games enough to see that a company has done a Q&A.
2. On the repeat questions thing, some of those get pushed through repeatedly because, the WoW playerbase being what it is, people don't fucking listen the first time answers are given. That or things need to be reworded. And in some cases it's a matter of reassuring players that yes, a given issue or concern is being looked into.
Effectively kiting heroic Magmaw parasites as blood or unholy spec is not consistently, reasonably possible. I'm sure when (if) Blizzard was testing and tuning this fight, they weren't using a tank speced DK for it.
"Nothing's changed since the first time you asked this shit two years ago."
or
"No, that's not going to happen."
I think there was maybe one question with a response that wouldn't be a complete disappointment to the people who care about it and wasn't already known. I can't look the Q&A up again right now, though.
I dont have a DK tank so I was asking you. It just seemed logical to me that since they dont have block that thier pure avoidance stats would be increased. Granted at 30% you still have 7% more than I do in my avoidance set as a warrior (I gem/reforge for mastery with a tiny bit of parry of course at the expense of dodge/exp). BTW DK tanks might suck for parasites but man does DK tanks sound sexy for HHalfus.
The bone being tossed was that it was getting an official word from the company. But your summary pretty much hit the nail on the head. :^:
Also, there was ONE question in there that was important; it was about achievements applying to an account. The answer kinda has me a little weirded out. The reason it hasn't happened is because of the way the game was originally coded, where everything is hard-pressed individualized per character? Weird. I'm no coding person at all but man, if it's true, that's gotta take a lot of work. But at the same time is sounds like a bogus reason why it's been delayed.
But because flying in the old world is something that actually matters they put the effort into reworking that coding.
That wasn't due to code, that was due to mapmaking tricks they used like having the peaks of "distant mountains" actually being small hills floating in midair.
Nah I wouldnt expect it to be but if i remember correctly that was the terminology used. It was just a time issue which I am pretty sure has been brought up. There have been MMOs that have had major overhauling of thier systems and it worked fine.
My guild prefers paladin tanks for Halfus to abuse taunt->divine shield->cancelaura for clearing MS stacks.
My point about the parasites was more that all tank specs suck for them since you need to be able to generate consistent, considerable ranged AoE threat on them. A frost spec DK would be great for them, but unfotunately that means I'm going to have to go through the rigmarole of the double respec shuffle since having a third talent-spec slot would break the game. Every Heroic Magmaw strategy I've seen talks about having a hunter (presumably survival, at least until 4.1 gives the other specs reasonable AoE) or frost DK handle the parasites.
How are you guys tanking him? 2 Tank? 2+1DPS Tank?
We did 2 Tank, and push him to phase 2 after Feud 3 or 4. There was only one death that was a result of 2 tanking it and chimaeron hitting to hard from break in Feud. I had 1731xx max health (was at full health) and he hit me for like 173456 (not exact but it was only 300 more health than I have in my chimaeron gear).
Doing HMagmaw because we tried him for 30-40 minutes last night after clearing BoT, and it feels like we can beat it with just a couple more hours practice so we are gonna stick with him instead of switching to Maloriak. I'm really hoping to kill HMagmaw in the first hour or so Sunday night, and convince everyone to do Heroic Maloriak also.
And when I said 13th, I meant overall. For Ten Mans I think we are rank 9 on the server, 2 Horde.