So, I never tried Aftermath or Aftershock. They looked good, but I never tried them. I love the genre though since Silent Storm is one of my favorite games, having consumed many hundreds of hours.
Briefly,
Afterlight takes place on Mars. A portion of humanity abandoned the Earth when the aliens invaded. They established a self-sufficient colony on Mars and are striving to carve out their existence.
This one features even more combat, research, and development. It also offers the ability to engage in diplomacy with a bunch of alien and robotic races and even recruit them into your squad. In late stages, it appears that Mars can be terraformed!
Of course, the great base-building and graphics are all here. Good view distances for a game designed to be isometric.
I preordered it for 30 bucks. Not a bad deal. Even if it sucks miserably, I won't mind.
http://www.ufo-afterlight.com
Obligatory Screenshots!
How does your H-scroll feel, baby? It might have been too big for you...
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Looks rather impressive, but I'm going to pass - games like this work much better in 2D, in my opinion.
I may have to revive the Mod Squad for Afterlight.
The only problem I seemed to have in the demo was producing enough ammo for all my units.
Obviously you have yet to toss a package of high explosives at the feet of a German squad on the basement floor of their headquarters, causing the entire structure to come down on their heads. Or destroying half of a house with a series of bazooka rounds to kill a single sniper.
The joys of modern TBS games.
BTW, resizing wasn't exactly possible since I am at work and am mirroring from their website, unless there is a property of the Img tags that works like the one for HTML.
YES! Those were some damn cool threads. We had a good run of the Xcom based adventures for the G&T community. I remember myself getting mowed down by plasma fire after taking only a few dozen steps on my first mission. So awesome!
I really loved Aftershock. I think I gave it something like 91 or 93 way back when.
Ya, your review was pretty favorable. I was like one click from buying the game but my financial guilt got the better of me.
I am surprised how most reviews tend to be mediocre of the game. 70-80, while it seems to me to be a much, much better game than that, based on the demo and what I've read.
I love the art direction in Afterlight, the comic book approach fits it pretty nice.
Their failure was that they were not quite polished and a lot of it got repetative. This however looks to be a lot more polished, and I'm hoping things like better tanks and base building will be implimented.
You are forgiven, and also win Bonus Points because you have a job.
Ya, Worms 3D was pretty bad. It didn't feel like Worms. Try the demo for Silent Storm. Experience what 3D Squad-TBS is supposed to be.
This particular game doesn't have lots of structures, but elevation seems to play a role in your view and for like throwing grenades. The structures are destructible from what I've read. This could lead to some good fun in combat.
And ya, work. I kinda need to get back to that. Later folks.
I love doing that. Nothing quite so satisfying as running your grenadier up with a bunch of RPG grenades, intent on making it rain a mixture of Nazi corpses and rubble.
Or unloading a full clip into a wall because you KNOW a Kraut is behind that it (despite not having seen him)! Civilians be damned! Let God sort it out!
http://www.ufo-afterlight.com/pages/download.html#demo
The demo never worked for me. I would run it, then my screen would go black and there would be a horrible chugging sound, then my computer restarts.
Seriously, what's so wrong with turn based strategy?
Turn based, 3-D in the theme of Silent Storm. Give me more weapons, more research, more enemies, and a squad of 10 scared-shitless Rooks.
I'll mold them into the finest team the world has seen.
Nothing. And there is nothing wrong with pause-able real-time either. Both are valid combat systems.
And not everyone decides that way. UFO: Extraterrestrials is turn-based, I believe.
In any case, who ever it is is not making the original UFO game shareware for one reason or another.
Atari was the last to buy the people who bought Microprose. I believe they have the rights.
I'm such an X-com whore...
you mean freeware or open-source?
According to this article they do.
And before anyone asks, here are the Patrick Stewart stories
I know, I fell a little behind at the time getting stuff up on the site and then the great forum crashed happened . . .
Seriously. Yes, pausable real-time is a viable gameplay style. But it's a freaking bait and switch when a game keeps being billed as the spiritual successor to X-Com and doesn't play like it. Some company buys the rights to make the game after Mythos, the team made up of people that did the X-Coms, goes under and then throws out the original game that was being worked on .
I really can't imagine that the usual financial reasons for going real time over turn based apply here seeing as how this is still a pretty damn niche title.
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Oh GOD! I just came in my pants. Thank god I have an office. I am closing my door for a while....
Seriously, that would be SEX! I would just squeal at the thought!
I just sent the suggestion to Ask Sid saying, "Any chance we will see a Firaxis pressence in the DS game shelves?" mentioning Xcom DS and Civ DS.
the PSP got the Sid treatment now with Pirates! port... so i guess we will see CIV eventually, but on the PSP... oh boy, x-com portable would be awesome
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IMO, Starforce is pretty harmless. I have played three games that had it and had no trouble.
Although some have claimed they have.
We don't even know if this one has it.
Apparently it uses Securom, atleast thats what the demo has. Starforce seems harmless, but once I removed it I finally figured out why I could never burn discs at full speed or play dvds without stuttering. It messes with the disc drive drivers and as a side effect makes them slow as heck. I thought it was just stupid Windows being a pain in the ass.
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That and the StarForce devs are grade A assholes. "If you have a problem with our software or object in any way you're a pirate, and we'll pretend to be ordinary users to accuse you of it".
As far as destroying stuff goes- yes, Silent Storm was PEFECT. The combat engine was lovely, and a SS-engine X-com would work great. The only issues with SS was the stupid "if the main character goes down mission over" thing and characters developing skills even when not on a mission..at breakneck speed. Seriously, I had to leave my best guys at home because if I brought them along it would hurt their progress!
UFO: Aftershock was only fun after I had to mod the shit out of it to get any semblance of balance. Weapon rebalance mod, heroic assault mod, training mod, barracks mod, and a skins mod. I seriously had to stop playing without those mods because the game had no testing done. The game engine is also really difficult to get used to.
Also, play with SW sound ON! It makes the load times bearable.
UFO: Afterlight looks like the same engine (old). Except more cartoony, happier-looking, and dare I say, "alienated" from what people want (pun intended). I have no interest in UFO:AL, and I really hope Chaos Concept doesn't screw up UFO: Extraterrestrials either.
Let 'em eat fucking pineapples!