Electors Sue For Peace
Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in each of The Empire and one other region.
During the battle phase, no battle dice may be rolled in regions where there is at least one Event token.
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Electors Sue For Peace
Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in each of The Empire and one other region.
During the battle phase, no battle dice may be rolled in regions where there is at least one Event token.
Bretonnian Knights are discarded, and the Electors call for peace in the Empire and in Norsca. Horned One's Due remains in play, as well.
Round 5, Draw phase
Draw 2, 8 in hand, 9 left in deck
Draw 2, 2 in hand, 11 left in deck
Draw 4, 5 in hand, 4 left in deck
Draw 2, 5 in hand, 11 left in deck
Once he draws, Khorne is active to begin the summoning phase.
5/7 PP
.
Island. Being on fire.
5/6 PP
Niiiice.
Well, if Nurgle doesn't get points anywhere else, we can ruin three regions.
.
Island. Being on fire.
I think my point is "let's stop Nurgle from winning now guys".
5/6 PP
Due (one slot at Skaven) and Electors (no battle dice at event) are active
Khorne is active.
4/7 PP
.
Island. Being on fire.
4/6 PP
4/6 PP
3/7 PP
.
Island. Being on fire.
Due (one slot at Skaven) and Electors (no battle dice at event) are active
Nurgle is active.
3/6 PP
4/6 PP
2/7 PP
.
Island. Being on fire.
Due (one slot at Skaven) and Electors (no battle dice at event) are active
Nurgle is active.
Note: Slaanesh is at 3/6 PP, as shown.
2/6 PP
2/6 PP
0/7 PP
.
Island. Being on fire.
Due (one slot at Skaven) and Electors (no battle dice at event) are active
Nurgle is active.
1/6 PP
1/6 PP
0/6 PP
Due (one slot at Skaven) and Electors (no battle dice at event) are active
Chaos effects:
Tzeentch is active.
Warp Shield (yes, another one) to The Badlands, protecting the other Acolyte. 3/6 pp