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Dragon Age Thread - [Please post in new thread]

DashuiDashui Registered User regular
edited September 2012 in Games and Technology
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Dragon Age 3 returns players to the world of Thedas during a civil war between the mages and templars. It promises a much larger map for players to explore - "four to five times the size of Ferelden" - and greater customization for its characters. It's currently set for a late 2013 release.


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Experience the epic sequel to the 2009 Game of the Year from the critically acclaimed makers of Dragon Age: Origins and Mass Effect 2. You are one of the few who escaped the destruction of your home. Now forced to fight for survival in an ever-changing world, you must gather the deadliest of allies, amass fame and fortune, and seal your place in history. This is the story of how the world changed forever. The legend of your Rise to Power begins now.

Dragon Age 2 thrusts players into the role of Hawke, a penniless refugee who rises to power to become the single most important character in the world of Dragon Age. Known to be a survivor of the Blight and the Champion of Kirkwall, the legend around Hawke’s rise to power is shrouded in myth and rumor. Featuring an all-new story spanning 10 years, players will help tell that tale by making tough moral choices, gathering the deadliest of allies, amassing fame and fortune, and sealing their place in history. The way you play will write the story of how the world is changed forever.

Key Features:

* Embark upon an all-new adventure that takes place across an entire decade and shapes itself around every decision you make.
* Determine your rise to power from a destitute refugee to the revered champion of the land.
* Think like a general and fight like a Spartan with dynamic new combat mechanics that put you right in the heart of battle whether you are a mage, rogue, or warrior.
* Go deeper into the world of Dragon Age with an entirely new cinematic experience that grabs hold of you from the beginning and never lets go.
* Discover a whole realm rendered in stunning detail with updated graphics and a new visual style.

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You are a Grey Warden, one of the last of a legendary order of guardians. With the return of mankind's ancient foe and the kingdom engulfed in civil war, you have been chosen by fate to unite the shattered lands and slay the archdemon once and for all.

Key Features:

* Immerse yourself in a shattered world on the brink of annihiliation
* Experience complex moral decisions that have game-changing consequences
* Sculpt your hero in your own image or fantasy
* Engage in bone-crushing, visceral combat against massive and terrifying creatures


News

09/17/2012 - Dragon Age 3: Inquisition has been announced with a 2013 release date.

10/11/2011 - Dragon Age 2: Mark of the Assassin DLC is now available for purchase and download!

09/16/2011 - Dragon Age 2: Mark of the Assassin DLC has been announced, and will be available October 11th for 9.99 USD or 800 Microsoft Points. Players team up with Tallis, a character voiced by Felicia Day, to travel to a fortress-like estate to steal an ancient relic. The DLC will feature new items, environments, and monsters, as well as giving you more insight into the Orlesians and Qunari. You can view the trailer here: youtube.com/watch?v=_0_41SWzCwk

07/26/2011 - Dragon Age 2: Legacy DLC is now available for purchase and download!

07/07/2011 - Dragon Age 2's first story-based DLC will be available July 26th on the PC and Mac for 9.99 USD, Xbox 360 for 800 Microsoft Points, and the Playstation 3 for 9.99 USD. "Targeted by a vicious criminal cartel that are hunting ‘the blood of the Hawke,’ you must put an end to their relentless attacks. Leave Kirkwall, and journey to an ancient Grey Warden prison in order to find the source of the aggression and uncover the harsh truth about the Hawke lineage. Playable from any point in the DAII campaign, face all new darkspawn, forge a powerful new weapon and come face to face with an ancient horror."

03/08/2011 - Dragon Age 2 is now available for purchase! And a launch trailer has been released that can be viewed at the following link: http://www.gametrailers.com/video/exclusive-launch-dragon-age/711123

03/07/2011 - The high resolution texture pack has been released. You can view information and download it at the following link: http://social.bioware.com/page/da2-patches

02/22/2011 - The Dragon Age 2 demo is now available for download.

02/11/2011 - Dragon Age 2 has gone gold!

Older News
02/09/2011 - A Mac version of Dragon Age 2 has been announced, and will ship on the same disc as the PC version.

09/07/2010 - The final Dragon Age: Origins DLC, Witch Hunt, is now available for purchase.

07/08/2010 - Dragon Age 2 officially announced for the PC, PS3, and Xbox 360! A debut trailer will be released on August 17th, 2010.

07/06/2010 - Dragon Age: Origins - Leliana's Song addon is now available for purchase!

05/18/2010 - The Dragon Age: Origins - Darkspawn Chronicles addon is now available for purchase!

03/16/2010 - Dragon Age: Origins - Awakening expansion pack is now available for purchase!

01/29/2010 - Dragon Age: Origins - Return to Ostagar addon is now available for purchase!

11/03/2009 - Dragon Age: Origins is now available for purchase!

10/13/2009 - BioWare's Social Network website is now live! http://social.bioware.com/

Dragon Age: Origins - PC Mods

Many of the following links and descriptions are courtesy of Ranadiel!
Graphics and Atmosphere:

Improved Atmosphere -- adds more ambiance to the game world and a lot more, I highly recommend it. This mod changes a lot of things in regards to what characters wear and what they're doing in game, so you may want to read through before you install.

Dragon Age Redesigned -- Another major overhaul of the game in terms of graphics, all good in my opinion.

JB Textures -- Improves the look of the game, giving it a more high-res appearance.

Circles Be Gone -- Removes the targeting circles from the game. Makes it a hell of a lot easier to take screen shots and enjoy the view of the game.


Shale Retextured HD -- Improves Shale's bodily textures to a high-res quality.

No Helmet Hack 1.6 - This mod makes helmets invisible "by placing helmets in the cloak slot. Each character maintains their own visibility setting. The helmets are visible on the inventory paperdoll for comparison and easy swapping."


Personal Annoyance Remover -- Removes/reduces the visual effects from many of the sustained modes. Note that there is an option to download a version of Combat Tweaks with this file already installed

Character Generator:

More Hairstyles -- Adds more hairstyle options to the character generator.

Pineappletree's Vibrant Colors -- Adds more colors and tones options for the character generator.

Items & Related:

Camp Chest - This adds an invaluable chest to the player camp for all the pack rats out there.

Leliana's True Sacred Ashes Armor - This mod gives you an armor for Leliana modeled after the one she wore in the Sacred Ashes CG trailer.

Gray Warden Runic Armor - This mod gives you a powerful set of armor, three shields, and several swords as a variant of the Warden armor.

Madd Gift Guide - This mod edits the item description for gifts with the name of the companion it is intended for.

Gift Guide - Awakening - This is a companion mod to Madd Gift Guide that adds support for The Stone Prisoner, Return to Ostagar and Awakening.

Gameplay & Combat:

Extra Dog Slot -- Makes Dog a permanent 5th member by allowing him to be summoned by the Warden. Keep in mind he counts as a Summon so if your Warden is a Ranger, you won't be able to have Dog and one of your summoned animals out at the same time.

Full Combatant Dog -- Improves Dog's base stats and gives him access to more abilities, making him more of a contributing party member. I was never able to get it to work exactly how it states in the description, but it works well enough for me.

Advanced Tactics -- Gives you a ton of new tactics options for setting up your AI. A must-have.

Combat Tweaks -- Overhauls a lot of the spells, talents and formulas in the game. Most of the changes are well-balanced in my opinion and apply to all creatures, not just your party.

No Automatic Deactivation -- Stops the automatic deactivation of certain sustained abilities at the end of combat, such as Berserk and Blood Magic. Really useful.

Skip the Fade - This mod teleports you directly to your companions instead of going through the entire dungeon, as well as giving you all the attribute points, experience points, and codex entries you would have normally earned if you completed the Fade.

Lock Bash - This mod allows you to bash or force locked doors and chest opens, with a number of configuration options such as item breakage and stat requirements.

Special:

The Winter Forge -- Adds a new crafting skill, "Enchantment" to game, to be used in conjunction with the new Winter Forge added to the campsite. A pretty in-depth system that allows you to create entirely new items or modify existing ones with custom stats, effects and abilities.

Awakening in the OC -- Adds the resources, specializations, spells, skills and talents of the Awakening campaign to the OC. Love it.

slinks s3 RAVAge -- Totally overhauls the game world, mostly in terms of combat encounters, weapons, armor and items. Definitely not for everyone, but good if you're seeking more variety in the game or a bigger challenge.

Morrigan Restoration Patch Dialogue Fixpack -- Restores lines and scenes that were cut from the game before release. Fleshes her character out a lot more, making her seem less one-dimensional. Worth checking out if only just to see the missing scenes, such as ratting her out to the Templars at the Circle Tower, or the post-Flemeth encounter scene.

Dragon Age Rules Fixpack -- A set of tweaks and bug fixes, but most importantly a modified events manager file that allows it to take on more of a load without crashing the game. The tweaks and bug fix files are entirely module and don't have to be added, but the Core Files folder does need to be installed for anything to work, as it also includes the events manager files. Very useful.

Character Respecialization - "This addon allows the player to reset the base attributes, specialization points, spells, talents and skills of the hero character and any of the party members to the default values and returns the remaining points so they can be spent again. The addon takes into account every bonus point the characters receive during the game including CE and DLC items, tomes, bonus points from the Fade, etc."

Dialogue Tweaks - This mod "changes companion dialogues for consistency, bug fixing, and adds new minor options. All dialogue is voiced by original game voice actors; these are changes to scripting, text, and dialogue conditions to make use of or correct existing dialogue." The creator suggests using the following two mods in conjunction with Dialogue Tweaks:

Alistair Dialog Patch - This mod "fixes many endgame dialogue issues relating to Alistair and his status, as well as some other adjustments to Alistair's general dialogue and romance-related dialogue."

Endgame Dialogue Fixes - This mod makes "corrections to endgame dialogue issues relating to Alistair and his status, as well as optional endgame slideshow changes to expand on the original story."


Dragon Age 2 - Screenshots
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Dragon Age: Origins - Screenshots
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Dragon Age 2 - PC System Requirements
Recommended:
CPU: Intel Core 2 Quad 2.4 GHz Processor or equivalent
CPU: AMD Phenom II X3 Triple core 2.8 GHz or equivalent
RAM: 2GB (4 GB Vista and Windows 7)
Video: ATI 3850 512 MB or greater
Video: NVIDIA 8800GTS 512 MB or greater
DirectX 11: ATI 5850 or greater
DirectX 11: NVIDIA 460 or greater


Minimum:
OS: Windows XP with SP3
OS: Windows Vista with SP2
OS: Windows 7
CPU: Intel Core 2 Duo (or equivalent) running at 1.8 GHz or greater
CPU: AMD Athlon 64 X2 (or equivalent) running at 1.8 GHz or greater
RAM: 1 GB (1.5 GB Vista and Windows 7)
Video: Radeon HD 2600 Pro 256 MB
Video: NVIDIA GeForce 7900 GS 256 MB cards
Disc Drive: DVD ROM drive required
Hard Drive: 7 GB
Sound: Direct X 9.0c Compatible Sound Card Windows Experience Index: 4.5

Dragon Age: Origins - PC System Requirements
Windows XP Minimum Specifications

* OS: Windows XP with SP3
* CPU: Intel Core 2 (or equivalent) single core running at 1.4Ghz or greater
* AMD X2 (or equivalent) running at 1.8Ghz or greater
* RAM: 1GB or more
* Video: ATI Radeon X850 128MB or greater
* NVIDIA GeForce 6600 GT 128MB or greater
* DVD ROM (Physical copy)
* 20 GB HD space

Windows Vista Minimum Specifications

* OS: Windows Vista with SP1
* CPU: Intel Core 2 (or equivalent) single core running at 1.6Ghz or greater
* AMD X2 (or equivalent) running at 2.2GHZ or greater
* RAM: 1.5 GB or more
* Video: ATI Radeon X1550 256MB or greater
* NVIDIA GeForce 7600 GT 256MB or greater
* DVD ROM (Physical copy)
* 20 GB HD space

Recommended Specifications

* CPU: Intel Core 2 Quad 2.4Ghz Processor or equivalent
* RAM: 4 GB (Vista) or 2 GB (XP)
* Video: ATI 3850 512 MB or greater
* NVIDIA 8800GTS 512 MB or greater
* DVD ROM (Physical copy)
* 20 GB HD space

Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Dashui on
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Posts

  • lionheart_mlionheart_m Registered User regular
    edited April 2011
    Wow new thread! Just platinumed this game and I'm a bit burnt out. I really want to do a new playthrough where I don't have to worry about friendships and rivalries and what have you but I don't have it in me right now. Maybe when and if they release some DLC.

    Until then, I'll stand by DA:O had a better story but DA2 had much much better gameplay. Well, to me at least.

    EDIT: I was amazed how easy it was to piss off Fenris. It only took me 3 quests. And being a mage. Go broody elf!

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • MassenaMassena Registered User regular
    edited April 2011
    Just finished it and I'm all conflicted about it. I like what they tried to do, but they just went about it so ham-handedly.

    Rock Paper Shotgun sums up my thoughts almost exactly.

    http://www.rockpapershotgun.com/2011/03/31/analysis-dragon-age-ii/

    Massena on
  • DaSniper91DaSniper91 Registered User regular
    edited April 2011
    So I just picked up DA:O finally. Which DLC should I grab?

    DaSniper91 on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited April 2011
    Most of the DLC outside of Awakening isn't that great.

    Dragkonias on
  • ZarathustraEckZarathustraEck Ubermensch now with stripes!Registered User regular
    edited April 2011
    I'm kind of curious whether EA2D has access to some art we haven't seen that Bioware will be using for upcoming DLC. They've got Genlocks and Shrieks in Dragon Age Legends, and they definitely look different from those in DAO. The Genlocks are built like gorillas and the Shrieks remind me of Alien… with elf ears.

    ZarathustraEck on
    See you in Town,
    -Z
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited April 2011
    ...I did find it funny that...

    (endgame spoiler)
    The last Band of Three scroll talks about a Forgotten one and how it has to be stopped. That screamed future DLC to me

    Also, going back and playing the game a second time helps me admire a lot of the little things I didn't pay attention to the first time.

    Also..."Do the words 'political maelstrom' mean anything to you!?" made me smile.

    Dragkonias on
  • lionheart_mlionheart_m Registered User regular
    edited April 2011
    Dragkonias wrote: »
    ...I did find it funny that...

    (endgame spoiler)
    The last Band of Three scroll talks about a Forgotten one and how it has to be stopped. That screamed future DLC to me

    Also, going back and playing the game a second time helps me admire a lot of the little things I didn't pay attention to the first time.

    Also..."Do the words 'political maelstrom' mean anything to you!?" made me smile.

    Future sequels seems more like it:
    The hints that Nathaniel and Alistair dropped...the bigger threat. The whole Architect thing. Darkspawn not retreating from the Deep Roads.

    This just feels like setup for future Hawke games. Which is alright for me. I liked my snippy Lady Hawke.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited April 2011
    I doubt it.

    The DA team has been pretty adamant in saying that the DA line is more about the world itself than any one individual.

    Dragkonias on
  • AspectVoidAspectVoid Registered User regular
    edited April 2011
    Wow new thread! Just platinumed this game and I'm a bit burnt out. I really want to do a new playthrough where I don't have to worry about friendships and rivalries and what have you but I don't have it in me right now. Maybe when and if they release some DLC.

    Until then, I'll stand by DA:O had a better story but DA2 had much much better gameplay. Well, to me at least.

    EDIT: I was amazed how easy it was to piss off Fenris. It only took me 3 quests. And being a mage. Go broody elf!

    I didn't like the waves of enemies or the camera being locked down, but otherwise DA2 had much better gameplay. I'd love for there to be some way to port DA: O into DA2's engine. Sort of like how Baldur's Gate was eventually ported by the community into the Baldur's Gate 2 version of the Infinity engine. That would pretty much make my year.

    AspectVoid on
    PSN|AspectVoid
  • SpoitSpoit *twitch twitch* Registered User regular
    edited April 2011
    AspectVoid wrote: »
    Wow new thread! Just platinumed this game and I'm a bit burnt out. I really want to do a new playthrough where I don't have to worry about friendships and rivalries and what have you but I don't have it in me right now. Maybe when and if they release some DLC.

    Until then, I'll stand by DA:O had a better story but DA2 had much much better gameplay. Well, to me at least.

    EDIT: I was amazed how easy it was to piss off Fenris. It only took me 3 quests. And being a mage. Go broody elf!

    I didn't like the waves of enemies or the camera being locked down, but otherwise DA2 had much better gameplay. I'd love for there to be some way to port DA: O into DA2's engine. Sort of like how Baldur's Gate was eventually ported by the community into the Baldur's Gate 2 version of the Infinity engine. That would pretty much make my year.

    I'd prefer porting DA2 into the DAO engine. At least the UI is usable. [tiny]they're really the same engine anyway[/tiny]

    Though I will say that it is a much better port job than ME2. Though not as good as ME1, much less DAO

    Spoit on
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  • UltaruneUltarune Registered User regular
    edited April 2011
    I just started playing dragonage 2, and I don't much care for the multiple glowing circles of light around my characters when they have buffs on. There was a mod I used in dragonage 1 to remove them, but I'm having difficulty finding something similar for dragonage 2. Any help would be appreciated. Thanks.

    Ultarune on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited April 2011
    I don't think there's an option to remove the buffs without a mod, but there should be a setting to turn off the combat circles somewhere in the menu, probably by the helmet toggle

    Spoit on
    steam_sig.png
  • lionheart_mlionheart_m Registered User regular
    edited April 2011
    I never blamed the engine. Clearly, through some clever modding, DA:O looks better than DA:2 on the PC. The default game on consoles though...what an ugly mess. PS3 DA2 > PS3 DA:O.

    EDIT: I think it's on interface. Consoles have it off by the default.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • UltaruneUltarune Registered User regular
    edited April 2011
    The combat circles I don't mind, its the swirling blue light that completely obscures one of my characters that is weaksauce. Google search didn't help at all, but I went to dragonnexus and found a mod by browsing page by page, there search function sucks as well. Thanks for the help though.

    Ultarune on
  • UltaruneUltarune Registered User regular
    edited April 2011
    Spoke too soon. I tried the sustained visuals disabled mod http://www.dragonagenexus.com/downloads/file.php?id=2601 and the sustained effects gone mod http://www.dragonagenexus.com/downloads/file.php?id=2296 and neither one worked. Maybe I'm picky, but being unable to actually see the combat animations of my character because they are incased in blurring blue concentric circles is a deal breaker for me. Anyone have any suggestions or help? This is infuriating to me, why does Bioware do this?

    Ultarune on
  • ApollohApolloh Registered User regular
    edited April 2011
    Man, should've picked a different class for my first run through. 2H Warrior is cool and all, but I play those in everything.

    Blood mage though, that would've been bamf. Too late now though!

    Apolloh on
    smb3banner.png
    XBLGT:Banzeye SC2: Apollo.394
  • SpoitSpoit *twitch twitch* Registered User regular
    edited April 2011
    Blue concentric circles? What sustain is causing them, because I don't remember seeing something like that

    Spoit on
    steam_sig.png
  • UltaruneUltarune Registered User regular
    edited April 2011
    Arcane Shield. I have just spent the past hour patching and trying different combinations and applications of mods, to no avail. Why can't they put a fucking No Sustained Glowy Effects button next to the remove helm one. I've owned this game since release day and haven't had the time to play it until tonight. Fuck.

    Ultarune on
  • stevemarks44stevemarks44 Registered User regular
    edited April 2011
    I can't figure out how to configure my party for my second playthrough.

    If I go mage I feel weird siding with the Templars and can't have a coherent mental roleplaying experience.

    If I go sword and board then it makes Aveline redundant.

    I went rogue first time around.

    I kind of want me, Aveline, Isabella and Anders. But Anders is a douche. I wish
    Bethany was available all game

    stevemarks44 on
  • lionheart_mlionheart_m Registered User regular
    edited April 2011
    Me too.
    Making her a Warden was the coolest thing ever. Even if I sided with the Templars she understood!

    Go Bethany!

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • DerrickDerrick Registered User regular
    edited April 2011
    I laughed my ass off reading this!

    http://www.videogamessuck.com/review437.html

    I suppose the final edit actually has some interesting information. Seriously though, this guy knows how to string some expletives together. When I got to the reviewers section I was in tears.

    Derrick on
    Steam and CFN: Enexemander
  • BlackjackBlackjack Registered User regular
    edited April 2011
    I can't figure out how to configure my party for my second playthrough.

    If I go mage I feel weird siding with the Templars and can't have a coherent mental roleplaying experience.

    If I go sword and board then it makes Aveline redundant.

    I went rogue first time around.

    I kind of want me, Aveline, Isabella and Anders. But Anders is a douche. I wish
    Bethany was available all game
    Make a two handed warrior, then.

    Blackjack on
    camo_sig2.png

    3DS: 1607-3034-6970
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited April 2011
    Blackjack wrote: »
    I can't figure out how to configure my party for my second playthrough.

    If I go mage I feel weird siding with the Templars and can't have a coherent mental roleplaying experience.

    If I go sword and board then it makes Aveline redundant.

    I went rogue first time around.

    I kind of want me, Aveline, Isabella and Anders. But Anders is a douche. I wish
    Bethany was available all game
    Make a two handed warrior, then.

    Always a good choice.

    Dragkonias on
  • ThegreatcowThegreatcow Lord of All Bacons Washington State - It's Wet up here innit? Registered User regular
    edited April 2011
    Dragkonias wrote: »
    Blackjack wrote: »
    I can't figure out how to configure my party for my second playthrough.

    If I go mage I feel weird siding with the Templars and can't have a coherent mental roleplaying experience.

    If I go sword and board then it makes Aveline redundant.

    I went rogue first time around.

    I kind of want me, Aveline, Isabella and Anders. But Anders is a douche. I wish
    Bethany was available all game
    Make a two handed warrior, then.

    Always a good choice.

    Actually I have a question about that. I'm about near the end of Act 2,
    (About to fight the Arishok).
    I've been having a deuce of a time finding good 2 handers. For the love of god I used might of the sten for almost the entirety of act 1 and 2. Where the heck can I find good 2 handers? I have black emporium but the 2 handers are kind of expensive for what they are.

    Any pointers?

    Thegreatcow on
  • BlackjackBlackjack Registered User regular
    edited April 2011
    They're all over the place, especially in Act 3. There's a couple good hammers early on in the Deep Roads, and generic ones through Act 2, and also the named one dropped by the crazy poison gas lady in Act 2.

    Blackjack on
    camo_sig2.png

    3DS: 1607-3034-6970
  • SpoitSpoit *twitch twitch* Registered User regular
    edited April 2011
    I'm not sure, but I might still have been using hyder's razor for that fight. I don't recall any good 2Hers until act 3.

    Oh wait, now I remember. I think there was a hammer that I got from the dungeon with the nexus golem

    Spoit on
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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited April 2011
    For the most part all the good two-hand weapons are in Act 3

    There are a few decent ones like Brother's End and Persuasion I believe...

    That being said you're better off just using a level-scaled generic until Act 3.

    Dragkonias on
  • ThegreatcowThegreatcow Lord of All Bacons Washington State - It's Wet up here innit? Registered User regular
    edited April 2011
    Dragkonias wrote: »
    For the most part all the good two-hand weapons are in Act 3

    There are a few decent ones like Brother's End and Persuasion I believe...

    That being said you're better off just using a level-scaled generic until Act 3.

    That's the one! Yeah brother's end! That's the one I finally upgraded to after using Sten for so long (there aren't many swords with two relic slots on em!)

    Seriously my kingdom for better weapon itemization, not the 112th "Belt" with random sidegrade stat No 23.

    Thegreatcow on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited April 2011
    Yeah. I don't mind the random weapon generation on weapons/armor...

    But it is really annoying on accessories...especially since they're rarely if ever good.

    I mean, I'm not complaining about the extra silvers though.

    Also, I was thinking Dragon Age need some kind of blacksmith that could upscale armor/weapons.

    Kind of like how your teammates stuff autolevels, update the stats of the stuff you have to your level.

    I'd really like that with some of my more favorite weapons/armor I got rid of because of their poor base damage/armor.

    Dragkonias on
  • ApollohApolloh Registered User regular
    edited April 2011
    I used Oath Breaker (2H Mace) which worked for me really well, found it in Deep Roads. I'm still using it deep into Act 2.

    Apolloh on
    smb3banner.png
    XBLGT:Banzeye SC2: Apollo.394
  • DaSniper91DaSniper91 Registered User regular
    edited April 2011
    DaSniper91 wrote: »
    So I just picked up DA:O finally. Which DLC should I grab?
    Dragkonias wrote: »
    Most of the DLC outside of Awakening isn't that great.


    On one had I'm relived I don't have to shell out like $60 for it all. On the other hand I'm kinda bummed. I was hoping some of it might be on ME2's level. Bioware did a great job there.

    DaSniper91 on
  • ElendilElendil Registered User regular
    edited April 2011
    Dragkonias wrote: »
    Blackjack wrote: »
    I can't figure out how to configure my party for my second playthrough.

    If I go mage I feel weird siding with the Templars and can't have a coherent mental roleplaying experience.

    If I go sword and board then it makes Aveline redundant.

    I went rogue first time around.

    I kind of want me, Aveline, Isabella and Anders. But Anders is a douche. I wish
    Bethany was available all game
    Make a two handed warrior, then.

    Always a good choice.

    Actually I have a question about that. I'm about near the end of Act 2,
    (About to fight the Arishok).
    I've been having a deuce of a time finding good 2 handers. For the love of god I used might of the sten for almost the entirety of act 1 and 2. Where the heck can I find good 2 handers? I have black emporium but the 2 handers are kind of expensive for what they are.

    Any pointers?
    Brother's End, Double-Bearded Axe, and Barbarian's Blade are the ones I remember that are pretty good. And only one needs to be bought. Maybe your standards are too high.

    There's a wealth of good two-handers in Act 3. The best are in the same place:
    The Pride Demon quest, on Sundermount.

    Elendil on
  • ThegreatcowThegreatcow Lord of All Bacons Washington State - It's Wet up here innit? Registered User regular
    edited April 2011
    Elendil wrote: »
    Dragkonias wrote: »
    Blackjack wrote: »
    I can't figure out how to configure my party for my second playthrough.

    If I go mage I feel weird siding with the Templars and can't have a coherent mental roleplaying experience.

    If I go sword and board then it makes Aveline redundant.

    I went rogue first time around.

    I kind of want me, Aveline, Isabella and Anders. But Anders is a douche. I wish
    Bethany was available all game
    Make a two handed warrior, then.

    Always a good choice.

    Actually I have a question about that. I'm about near the end of Act 2,
    (About to fight the Arishok).
    I've been having a deuce of a time finding good 2 handers. For the love of god I used might of the sten for almost the entirety of act 1 and 2. Where the heck can I find good 2 handers? I have black emporium but the 2 handers are kind of expensive for what they are.

    Any pointers?
    Brother's End, Double-Bearded Axe, and Barbarian's Blade are the ones I remember that are pretty good. And only one needs to be bought. Maybe your standards are too high.

    There's a wealth of good two-handers in Act 3. The best are in the same place:
    The Pride Demon quest, on Sundermount.

    Hrm, that could also be the case, I guess I was looking for much larger jumps in equipment quality than the more incremental increases that most of the equipment that seems to come my way.

    Thegreatcow on
  • DarisDaris Registered User regular
    edited April 2011
    I really need to start my Mage playthrough.

    Daris on
  • ElixirElixir Saving Your Ass Alchemists and Belts EverywhereRegistered User regular
    edited April 2011
    I keep having this feeling that specializations should play a larger role in future DA endeavors. As in future protagonists only get one and the game world acknowledges it. I can't help but think that taking a specialization like blood mage/templar in particular should have played some sort of (huge) role in DA2. Heck, even the rouge specializations could have impacted the underworld areas (duels, assassinating targets, dropping your team and going in sneaky, sneaky)

    Maybe I just want specializations to be more like 'kits' a la BG2. I want my class replays to be varied, not a combo of 2 out of 3 choices.

    Elixir on
    ElixirSulfClipCropped1(s)1.jpg


  • ZarathustraEckZarathustraEck Ubermensch now with stripes!Registered User regular
    edited April 2011
    Gotta agree with Elixir. While I like the idea of mixing and matching specializations, maybe separate them into "major" and "minor" specializations and have the game world acknowledge your major choice. At least in DAO you had to "learn" the relevant skills from an NPC (in most cases, and during the first playthrough) in order to unlock the specializations.

    In DA2 there's just that slight logical disconnect where, if you stop and think about it, we're talking spontaneous knowledge. Who taught your mage to be a Blood Mage, if the information is so taboo and there aren't texts floating around left and right? Who gave your warrior Templar training?

    Hell, tie it in with the story and actually require the player to choose a side in order to gain that knowledge. Maybe you MUST turn yourself over to the Circle Tower if you want the training to be a Force Mage or Spirit Healer. You MUST join a small group of apostates dabbling in Blood Magic if you want to learn to be a Blood Mage. You MUST strike a deal with the leader of the Blood Ragers in order to become a Reaver with your warrior.

    Even the NPCs follow this (sibling spoiler)...
    Carver leaves to join the Templars. Why is it that (in my magical world where Hawke could be a warrior and still have Carver around) he'd return to find his big brother is a way better Templar than he is, without the years of training with the Templars?

    Actually, that'd be funny as all hell. Even years later, Carver's in his brother's shadow.

    ZarathustraEck on
    See you in Town,
    -Z
  • lionheart_mlionheart_m Registered User regular
    edited April 2011
    I do think it should have more impact on the plot but I remember how much I hated hunting down specializations in DA:O. You can tell they changed their mind way back in DA:A with how specializations were handled.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • ZarathustraEckZarathustraEck Ubermensch now with stripes!Registered User regular
    edited April 2011
    I do think it should have more impact on the plot but I remember how much I hated hunting down specializations in DA:O. You can tell they changed their mind way back in DA:A with how specializations were handled.

    Oh, I'm not saying it should be a pain in the ass. It should be accessible, but should mean something.

    For instance, I'd use that back alley entrance in High Town at night (the one they drag Varric down) as a hidden entrance to a meeting of apostates in the area. That'd be available in Act 1, starting as soon as you get "into" Kirkwall. Siding yourself with these mages would be the only way to become a Blood Mage. You'd also get some inside information and would learn more about Quentin before that issue rears its head. Don't want to ally with those apostates who are studying what they deem to be "safe" blood magic? Then you don't need to be a Blood Mage.

    Warriors should be able to walk up to the Templar barracks and enlist at any point, starting in Act 1. Have some Templar-specific quests and actually witness things getting crazy from the inside. Even within the Templars, you have some that are sympathetic to the mages' plight, so you wouldn't have to be locked into playing a mage-hating SOB in order to go that route.

    I guess I'd just like the specializations to be more involved without the "find a book somewhere in the world" or "get this NPC to just the right level of acceptance" systems from DAO.

    ZarathustraEck on
    See you in Town,
    -Z
  • RollsavagerRollsavager Registered User regular
    edited April 2011
    In DA2 there's just that slight logical disconnect where, if you stop and think about it, we're talking spontaneous knowledge. Who taught your mage to be a Blood Mage, if the information is so taboo and there aren't texts floating around left and right?
    This is probably something that ONLY makes sense as spontaneous knowledge, since every mage in Kirkwall inexplicably turns to blood magic and demons if backed into a corner. To quote Anders, "Always the demon thing. Can't you people say no?!"
    Don't want to ally with those apostates who are studying what they deem to be "safe" blood magic?

    I find the seductive power of blood magic in the lore to be sort of self-contradictory. I mean, we know the Warden, Hawke, and all their friends can keep that shit in check, what the hell is wrong with NPC's?

    Rollsavager on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited April 2011
    Because Warden, Hawke, and friends are protected by protaginum, thus they ignore gameworld conventions for the sake of being awesome.

    That being said, I guess they could have added game mechanics where you could farther abuse your blood mage powers outside of you know...killing people, taking over their bodies, and stealing blood from your allies to power your death engine.

    But you have to deal with the disconnect that always exists between gameplay and lore.

    Dragkonias on
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