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Terraria! FAQ: It's a Demon Altar. Now with Sticky bombs!!

MightyMighty Omeganaut '15 '16 '17NebraskaRegistered User regular
edited June 2011 in Games and Technology
Logo.png

What is this game? to put it simply, you are given an open world, that is randomly generated, and you explore, build, defend, and destroy!!

Patch notes 1.0.3
Player

Players can no longer repeatedly double jump after touching the top of the world.


Items

NEW ITEM - Black Lens.
NEW ITEM - Sunglasses.
NEW ITEM - Jungle Armor (This has replaced Cobalt Armor.)
NEW ITEM - (RARE and SECRET Item for casters) Go on! Find it!
Fixed a bug that prevented Underground Jungle Seeds from spawning.
Using the Cloud in a Bottle will now correctly reset fall distance.
Set bonuses that provide more defense, now correctly match their tool-tip.
All armor inventory icons have been improved.
All player armor graphics have been improved.
Iron, gold, meteor, and bone helmets have been changed graphically.
Molten armor’s overall defense has been reduced.
Meteor armor’s set bonus now reduces Space Gun mana cost to 0.
Several magic items have had their damage increased.


NPCs

Added two new rare enemies that can both be found underground.
The Demolitionist is now also triggered to arrive when the players have Sticky Bombs and Grenades in their inventory.
All Skeleton graphics have been changed.
The Guide now has hit and death effects.
The Guide can now be killed by hostile NPCs.


World

Trees now become corrupt instead of being destroyed when touching the corruption. And the new corrupt trees become un-corrupted upon purification.


Server / Multiplayer


Created a console server with no video card requirement. Type help in the console for a full list of server commands.
Increased client side multi-player security, this should help in the battle against broken character files.
There is now a host and play option in the client, that will auto connect you to your own server world upon its creation.
Corrected a bug that was causing the Server to send out liquid as water when it should have been lava.
Clients are now able to connect to ports other than 7777.
Slimes are synced better on multiplayer games.
Accessories now correctly sync between players.
Fixed a bug that would cause the player to get stuck on "Receiving Tile Data" when their spawn is placed near the world edge.
Added -join <ip>, -port <port>, and -pass <password> command line parameters to the client to enable auto-join of servers.


Misc.

The game window is now re-sizable while in windowed mode.
Full-screen resolution can now be changed in the options menu.
Pressing alt+enter to toggle full-screen mode will no longer bring up the chat window.
Fixed several bugs that would crash the game during world generation.


A Note for those of you who want to host a server but don't want to use the 'Host and Play' option. The server software is located in your steam folder where the Terraria.exe is. It can be launched from there.

Servers!
Archon's :72.45.30.219
Diannachong's : diannaochong.dyndns.org
Vic's : 212.181.174.57
new trailer, thanks to RayofAsh!
http://www.youtube.com/watch?v=w7uOhFTrrq0


Fight giant bosses!!
ss11.png

Explore caves!!
ss12.png

Try not to die!!
ss13.png


http://www.terraria.org/

This website is very sparse, but the video makes me kind of excited for it, what do you guys think?

There are now a pantload of threads on reddit, and lets plays on youtube to watch about the base gameplay.

its out now!! buy it on steam for only 9.99!!

having trouble with your first night? heres a tutorial video!
http://www.youtube.com/watch?v=SVs7ETVsgRc

Twitch: twitch.tv\dreadmighty
Mighty on
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Posts

  • ClevingerClevinger Registered User regular
    edited April 2011
    Reminds me of Spelunky, except with swords. Which is to say, this looks awesome.

    Clevinger on
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited April 2011
    web site no worky

    Dyvion on
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  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    edited April 2011
    There are a lot of games this can remind a person of. If there was a single game you could trace it to the Clonk series would probably be best.

    And isn't it a little premature to make a thread on this when the extent of our understanding is less than two dozen images and videos? Not even any text on it from the developers.

    Duke 2.0 on
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  • BlueDestinyBlueDestiny Registered User regular
    edited April 2011
    Premise definitely shows promise. A more objective focused variety of minecraft is great in my book.

    BlueDestiny on
  • WeedkillerWeedkiller Registered User regular
    edited April 2011
    The Let's Play videos they have on their YouTube channel look promising. I hope they continue to do them. I've been waiting for a game like this, Minecraftian but with more actual game to it.

    Weedkiller on
  • BloodySlothBloodySloth Registered User regular
    edited April 2011
    Duke 2.0 wrote: »
    There are a lot of games this can remind a person of. If there was a single game you could trace it to the Clonk series would probably be best.

    And isn't it a little premature to make a thread on this when the extent of our understanding is less than two dozen images and videos? Not even any text on it from the developers.

    Ah man, Clonk was great, except for a few annoying idiosyncrasies. Weirdly, I never really compared Clonk and Minecraft in my head, though they are really astonishingly similar in a lot of ways.

    BloodySloth on
  • Rhan9Rhan9 Registered User regular
    edited April 2011
    This game is essentially a 16-bit JRPG-lookalike version of Clonk. I heartily approve, and it's interesting to see how well they'll implement things.

    Rhan9 on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited April 2011
    Final Fantasy....sprites?

    Klyka on
    SC2 EU ID Klyka.110
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  • LunysgwenLunysgwen Registered User regular
    edited April 2011
    Klyka wrote: »
    Final Fantasy....sprites?

    They look and act A LOT like FF sprites.

    Lunysgwen on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited April 2011
    Lunysgwen wrote: »
    Klyka wrote: »
    Final Fantasy....sprites?

    They look and act A LOT like FF sprites.

    They ARE the Final Fantasy warrior sprites!

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited April 2011
    Klyka wrote: »
    Lunysgwen wrote: »
    Klyka wrote: »
    Final Fantasy....sprites?

    They look and act A LOT like FF sprites.

    They ARE the Final Fantasy warrior sprites!

    That is some nostalgic sword swinging. That alone makes me kind of want to play.

    Talith on
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  • XagarathXagarath Registered User regular
    edited April 2011
    If this avoids the main crime of Minecraft (being Java-reliant), I'm on board

    Xagarath on
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited April 2011
    Do we know ANYTHING about this game other than the youtube video and the meager sampling of screenies?

    Talith on
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  • ZekZek Registered User regular
    edited April 2011
    The developer is doing a Let's Play on that Youtube channel. Other than that, no.

    Zek on
  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    edited April 2011
    Weedkiller wrote: »
    The Let's Play videos they have on their YouTube channel look promising. I hope they continue to do them. I've been waiting for a game like this, Minecraftian but with more actual game to it.

    heres a link to that

    http://www.youtube.com/view_play_list?p=4129CC1F5130E0C9

    also, from what im seeing, this game is playing like i wanted minecraft to play. monsters drop mats that are required for things, built structures have more than 1 use (spawn a merchant!!) ect.

    oh good. i killed my own thread. this happens too often i think.

    Mighty on
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  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited April 2011
    Just bookmark it and then when there's a playable version revive it.

    Dyvion on
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    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • Fig-DFig-D SoCalRegistered User regular
    edited April 2011
    Sprites seems to be based on/ripped from Final Fantasy V. Pretty sure that's Galuf at 2:57 in the video.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • UncleSporkyUncleSporky Registered User regular
    edited April 2011
    Mighty wrote: »
    also, from what im seeing, this game is playing like i wanted minecraft to play. monsters drop mats that are required for things, built structures have more than 1 use (spawn a merchant!!) ect.

    I can't believe how little Minecraft has changed and evolved since its early days. How hard can it be to add short swords/long swords/scimitars/knives/spears/polearms/shields etc.? I don't care if they're samey, just let me feel like there's more to make and see and do! Add more ores, give me more customization!

    This game looks like it's got some more variety, but...
    Fig-D wrote: »
    Sprites seems to be based on/ripped from Final Fantasy V. Pretty sure that's Galuf at 2:57 in the video.

    I really can't stand games that do this. You created a bunch of stuff from scratch, why not the main characters too? So lazy.

    There's a huge scrap heap of games using sprites from other games, and it doesn't inspire confidence to see palette swaps like this.

    UncleSporky on
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  • 21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    edited April 2011
    Mighty wrote: »
    also, from what im seeing, this game is playing like i wanted minecraft to play. monsters drop mats that are required for things, built structures have more than 1 use (spawn a merchant!!) ect.

    I can't believe how little Minecraft has changed and evolved since its early days. How hard can it be to add short swords/long swords/scimitars/knives/spears/polearms/shields etc.? I don't care if they're samey, just let me feel like there's more to make and see and do! Add more ores, give me more customization!

    This game looks like it's got some more variety, but...
    Fig-D wrote: »
    Sprites seems to be based on/ripped from Final Fantasy V. Pretty sure that's Galuf at 2:57 in the video.

    I really can't stand games that do this. You created a bunch of stuff from scratch, why not the main characters too? So lazy.

    There's a huge scrap heap of games using sprites from other games, and it doesn't inspire confidence to see palette swaps like this.

    Maybe they're placeholders?

    Then again, the character in Minecraft, tealshirt, was just a placeholder too...

    21stCentury on
  • His CorkinessHis Corkiness Registered User regular
    edited April 2011
    I don't blame people for using ripped sprites for prototyping, as it's a quick and easy way of getting something halfway-decent-looking into your game for testing. You should be using original assets by the time you release a trailer, though.

    His Corkiness on
  • randombattlerandombattle Registered User regular
    edited April 2011
    Mighty wrote: »
    also, from what im seeing, this game is playing like i wanted minecraft to play. monsters drop mats that are required for things, built structures have more than 1 use (spawn a merchant!!) ect.

    I can't believe how little Minecraft has changed and evolved since its early days. How hard can it be to add short swords/long swords/scimitars/knives/spears/polearms/shields etc.? I don't care if they're samey, just let me feel like there's more to make and see and do! Add more ores, give me more customization!

    This game looks like it's got some more variety, but...

    Eh I dunno I've seen a lot of minecraft mods that add in tons of minerals and random things and to be honest I never like any of them. There is no point to more ores and things if they are the same because that's just one more step in complicating things.

    Minecraft works and is as popular as it is because of how simple it is. Oh chop some wood to mine some rock to mine some coal to mine some diamonds. It's hard to describe I suppose but it's sort of like mario in it's simplicity that is easy to understand but has more to it once you get into it.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • WeedkillerWeedkiller Registered User regular
    edited April 2011
    Minecraft really needs more adventure things to do. Actual dungeon complexes to explore and conquer, epic monsters to fight, and powerful and rare gear to fight them with. This game looks like it adds those things. I'm guessing being 2D rather than 3D makes it a lot easier and faster to add new creatures/items and whole new concepts, plus gets rid of some of the constraints 3D games run into, allowing things like much taller worlds and smaller block sizes.

    Weedkiller on
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited April 2011
    If the monsters could organize into tribes and make huts and stuff and keep treasure, that would exponentially improve Minecraft. Then you could go out and [Strike]mercillessly slaughter[/Strike] liberate treasure from evil hands.

    Dyvion on
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  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited April 2011
    So, watched all the LP movies, and this seems really interesting. Monsters certainly have more purpose to them than just being annoying and maybe a minor source of materials, like in Minecraft.

    Echo on
  • ArthilArthil Registered User regular
    edited April 2011
    People keep talking about the sprites being 'swiped' from FF.

    You guys know there's only so much you can do with a sprite, right?

    Arthil on
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  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited April 2011
    Wow, watched the trailer now. Boss fights!

    This'll tickle my spelunking adventure needs just fine.

    Minecraft is fine for building shit, but there's not all that much sense of adventure to it. Seen one cave, seen them all.

    Echo on
  • 21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    edited April 2011
    This is a lot more like a Spelunky Multiplayer RPG with vague Minecraft features than 2d Minecraft. It really doesn't fit the same niche, doesn't scratch the same itch as Minecraft.

    21stCentury on
  • UncleSporkyUncleSporky Registered User regular
    edited April 2011
    Arthil wrote: »
    People keep talking about the sprites being 'swiped' from FF.

    You guys know there's only so much you can do with a sprite, right?

    You mean only so much you can do with a limited amount of pixels? Like, implying that whatever little character they drew, it would be bound to look like it was stolen from one game or another?

    Nah. The sprites are from FF and there's no excuse. It's not hard to make up something unique.

    Not that it's a total game killer or anything, but this one criticism is completely valid.

    UncleSporky on
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  • zombiechronzombiechron Zebesian Mind Smuggler Miskatonic UniveristyRegistered User regular
    edited April 2011
    I had an account here a few years back, and have been frustrated completely with myself once every couple months for not remembering any of the information for it. Seeing this game on youtube finally pushed me to make a new account just to post about how excited I am for this. Castlevania-style gameplay with the exploration of Minecraft? Sign me up.

    My biggest problem with Minecraft was that it felt like there was not enough drive for me to keep progressing. The monsters and boss fights Terraria promises call upon my lust for slaying mobs. I hope they develop more of their own art though, but keep the same 16-bit sprite style.

    zombiechron on
    ZILTOID
  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    edited April 2011
    So, they mixed Minecraft and cool SNES-ness together? AWESOME!

    Kadoken on
  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited April 2011
    The actiony bits look fun, but the building parts don't look nearly as fun.

    I hesitate to compare this to Minecraft. Minecraft is mostly buildy and this appears mostly actiony.

    Shorn Scrotum Man on
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  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    edited April 2011
    Awesome! Npcs can move into your house/village/castle/fortress.

    Kadoken on
  • Fantastication2Fantastication2 Registered User regular
    edited April 2011
    The corruption creature they showed in LP.part7 was a Spore cell stage creature, I think.

    I like the look of the gameplay, but I hope they get their own arts going.

    Fantastication2 on
  • KiTAKiTA Registered User regular
    edited April 2011
    I don't see the FFism. Maybe a vauge hint of FF5 in the intro sprite. More of a homage than anything else. Can't find the LP.7 to look at the cell stage creature.

    Their website keeps bouncing between a default.secureserver.net error page and an actual page.

    Looks interesting, I'll definitely give it a purchase when it comes out.

    KiTA on
  • GarthorGarthor Registered User regular
    edited April 2011
    KiTA wrote: »
    I don't see the FFism. Maybe a vauge hint of FF5 in the intro sprite. More of a homage than anything else. Can't find the LP.7 to look at the cell stage creature.

    Their website keeps bouncing between a default.secureserver.net error page and an actual page.

    Looks interesting, I'll definitely give it a purchase when it comes out.

    The sprites aren't the exact same, but it definitely looks like they took sprites from FFV, modified the outline very slightly, and then just slapped new clothes on them. The posture of the characters is incredibly distinct.

    Garthor on
  • SkabSkab Registered User regular
    edited April 2011
    I don't care what the sprites look like. The gameplay looks fun so I'm in.

    Skab on
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  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited April 2011
    Garthor wrote: »
    The sprites aren't the exact same, but it definitely looks like they took sprites from FFV, modified the outline very slightly, and then just slapped new clothes on them. The posture of the characters is incredibly distinct.

    Looked more like the dudes from that old NES sidescrolling brawler game to me. Damnit, can't remember the name...

    Echo on
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited April 2011
    Why can't I play this yet! Let this thread die so I don't keep thinking about it!

    At least a demo or something! Gimme a taste!

    Dyvion on
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    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited April 2011
    Yeah, I'm hoping for an early beta access sale like Minecraft did. Looks very playable as it is.

    Echo on
  • UncleSporkyUncleSporky Registered User regular
    edited April 2011
    Echo wrote: »
    Garthor wrote: »
    The sprites aren't the exact same, but it definitely looks like they took sprites from FFV, modified the outline very slightly, and then just slapped new clothes on them. The posture of the characters is incredibly distinct.

    Looked more like the dudes from that old NES sidescrolling brawler game to me. Damnit, can't remember the name...

    Do you mean River City Ransom? Nah, they're closer to FF.

    Here, I'll just do this and get it out of the way. I don't mean to harp on this but it's part of the discussion now, so...

    tU1DR.png

    It's not an exact match because the skeleton is scaled a bit and thus smaller/blurry, and as others have said the sprites are from FF5 and not FF1. But it's still that same archetype.

    UncleSporky on
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