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  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited April 2011
    One base battlecruiser.

    Fizban140 on
  • kedinikkedinik Captain of Industry Registered User regular
    edited April 2011
    MNC Dover wrote: »
    In case you missed it, next Funday Monday's constraint is:

    Play Terran and only build one barracks and one factory for the entire game.
    Who called in the fleet?
    Engines screaming!
    Mayday! Mayday!

    kedinik on
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  • His CorkinessHis Corkiness Registered User regular
    edited April 2011
    I wonder how many lame Thor rushes he's going to get.

    His Corkiness on
  • kedinikkedinik Captain of Industry Registered User regular
    edited April 2011
    Hrrrm.

    I used to hit ~140 spam-free apm during my better games.

    These days I pretty much never crack 70 and I do just about everything slow.

    I used to be a contender, man.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited April 2011
    i agree day9, warp gate is a silly idea!

    peacekeeper on
  • stimtokolosstimtokolos Registered User regular
    edited April 2011
    I chuckled at this when it was linked to me.
    nWzww.png

    stimtokolos on
  • Rikidou HyuugaRikidou Hyuuga Registered User regular
    edited April 2011
    Clever.

    Also, playing catch-up on some of the IGL games, who is Vibe? Is this a guy I should be watching?

    Rikidou Hyuuga on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited April 2011
    Vibe is just a dude with a high APM, haven't seen him much really.

    Fizban140 on
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited April 2011
    he does stream on tl sometimes, he is a zerg isn't he? so i dont really watch him

    peacekeeper on
  • MMMigMMMig Registered User regular
    edited April 2011
    Haven't seen much of him either, but his last match in the IPL loser's bracket was pretty baller with the nydus and all the other stuff going on.

    Can't recall who it was against.

    MMMig on
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    wra
  • Rikidou HyuugaRikidou Hyuuga Registered User regular
    edited April 2011
    keep in mind I'm only watching replays on TotalBiscuit's channel

    so I saw him there for the first time and he used burrowing roaches effectively, being like the only player I've seen use tunneling claws effectively... I might have missed all the good tunneling games tho.

    anyway I think he's alright

    Rikidou Hyuuga on
  • kedinikkedinik Captain of Industry Registered User regular
    edited April 2011
    MMMig wrote: »
    Haven't seen much of him either, but his last match in the IPL loser's bracket was pretty baller with the nydus and all the other stuff going on.

    Can't recall who it was against.

    I think it was Fenix.
    I'm pretty sure that Fenix called ViBE a walkover in an NASL interview shortly before losing to him in the IPL.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • MMMigMMMig Registered User regular
    edited April 2011
    Yeah... Fenix's late game hasn't impressed me much.

    Hate to say that about a paisan' but oh well.

    MMMig on
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    Witty signature comment goes here...

    wra
  • 815165815165 Registered User regular
    edited April 2011
    keep in mind I'm only watching replays on TotalBiscuit's channel

    so I saw him there for the first time and he used burrowing roaches effectively, being like the only player I've seen use tunneling claws effectively... I might have missed all the good tunneling games tho.

    anyway I think he's alright
    Check out Idra vs Huk on Shakuras (the second game on this map, first one had a DC) from the last MLG for some tunnel goodness. Replays are all up on the MLG site I think.

    815165 on
  • Dropping LoadsDropping Loads Registered User regular
    edited April 2011
    Hey stats guys: Has anyone done an analysis to see how likely you are to be matched against a high masters / grandmaster based on your own rank? It'd be fun to know where you needed to be to have a chance to compete against a pro.

    Also, Dhal: I totally suck, but the main thing I've found with siege tanks is to go slow. It's probably counter-intuitive since you've been playing Protoss. Alternativley, is it feasible to go MMM and drop Marauders on the tanks? Maybe you could stagger a few marauders and rush them in so they each eat one tank shot each, giving the rest of your army time to get in range.

    I'm pretty fond of tanks, both sieged and unsieged, and am trying to find out cool ways to use them besides siege + scan.

    Dropping Loads on
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    3clipse: The key to any successful marriage is a good mid-game transition.
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited April 2011
    using dropships to put a force on top of siege tanks was used in bw

    they would get killed in approx .38 secs if they go near marines in sc2 though

    peacekeeper on
  • OremLKOremLK Registered User regular
    edited April 2011
    Learning this game feels like learning a new language, learning a new musical instrument, and trying to play chess at the same time. Especially as someone who barely played SC/Brood War.

    I'm sure it will get easier.

    OremLK on
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  • Dropping LoadsDropping Loads Registered User regular
    edited April 2011
    Yeah, I figured the marines would be too strong, oh well. I find TvT a pretty interesting matchup, but at Silver the only ones I win are when my opponent smashes his too-small army into mine and then I mop-up on the counter attack.

    Dropping Loads on
    Sceptre: Penny Arcade, where you get starcraft AND marriage advice.
    3clipse: The key to any successful marriage is a good mid-game transition.
  • MMMigMMMig Registered User regular
    edited April 2011
    Robert Khoo just tweeted:

    "I don't want to alarm anyone, but based on current sales trends, we're going to sell out of PAX Prime 3-day badges in about... 15 days"

    jsut fyi

    MMMig on
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    Witty signature comment goes here...

    wra
  • tuxkamentuxkamen really took this picture. Registered User regular
    edited April 2011
    Update: '14...13...seriously guys stop being alarmed"

    tuxkamen on

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  • AnzekayAnzekay Registered User regular
    edited April 2011
    Anzekay on
  • exoplasmexoplasm Gainfully Employed Near Blizzard HQRegistered User regular
    edited April 2011
    Hey stats guys: Has anyone done an analysis to see how likely you are to be matched against a high masters / grandmaster based on your own rank? It'd be fun to know where you needed to be to have a chance to compete against a pro.

    It has nothing to do with your league and divison, but your MMR which is not revealed to you. You can read about it in-depth on TL as there's quite a bit to it.

    exoplasm on
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  • PeewiPeewi Registered User regular
    edited April 2011
    Sometimes I feel like I'm terrible at this game. This is one of those times, as out of the six games I've played so far today, I've only won one.

    Peewi on
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited April 2011
    tb is not good at sc2 :(

    bet he could beat joe though :)

    peacekeeper on
  • Dropping LoadsDropping Loads Registered User regular
    edited April 2011
    exoplasm wrote: »
    Hey stats guys: Has anyone done an analysis to see how likely you are to be matched against a high masters / grandmaster based on your own rank? It'd be fun to know where you needed to be to have a chance to compete against a pro.

    It has nothing to do with your league and divison, but your MMR which is not revealed to you. You can read about it in-depth on TL as there's quite a bit to it.

    Thanks for the reply! I did read the MMR / Ladder thread on TL. It did mention about the confidence of your MMR based on your own volatility of play, and how you would get matched to wider and wider groups as it took longer to find a match. I was just hoping there would be a way to work backwards from there to a percentage, but in reality I don't think it's going to matter unless you're high masters anyway, as the pros have a high MMR and low volatility.

    Dropping Loads on
    Sceptre: Penny Arcade, where you get starcraft AND marriage advice.
    3clipse: The key to any successful marriage is a good mid-game transition.
  • AnzekayAnzekay Registered User regular
    edited April 2011
    tb is not good at sc2 :(

    bet he could beat joe though :)

    He's Plat. So he isn't terrible terrible, but he's not that great though.

    He's got all the theory and he knows how to respond to things, it's just doing all that as well as macroing and microing that he just needs to work on. He's doing good though, all things considered!

    Anzekay on
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited April 2011
    Anzekay! Why are you posting on the forums without also challenging people to WFC matches?! It is your soul responsibility to crush the hopes and dreams of everyone here.

    HOP TO IT!

    MNC Dover on
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  • MashimaroMashimaro Registered User regular
    edited April 2011
    Sooo... maybe someone could help me with this:

    I know it's reaching back in the thread, but I don't understand two of the proposed changes in the PTR patch.

    1) Pylon radius reduction: What purpose does that serve? And how severe is that nerf to their power radius? (I can't really visualize it)

    2) Bunker salvage change. I wasn't aware that bunkers were really a problem, are they and I just didn't know? Or...?

    Otherwise I think the patch makes a bit of sense, but, as always could have unintended consequences. I think the spore crawler bit is definitely needed in light of how vulnerable Zerg is to air vs. Protoss in the early game.

    Mashimaro on
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  • mastmanmastman Registered User regular
    edited April 2011
    can't remember the last time I saw Idra lose on the ladder. He just rolls everyone

    mastman on
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  • MashimaroMashimaro Registered User regular
    edited April 2011
    Yeah... he's on fire, lately. Suuuuper gosu/awesome. If SC2 was pro-wrestling, IdrA would be the most bad-ass villain :p

    Mashimaro on
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  • ImpyrockerImpyrocker Registered User regular
    edited April 2011
    Mashimaro wrote: »
    Sooo... maybe someone could help me with this:

    I know it's reaching back in the thread, but I don't understand two of the proposed changes in the PTR patch.

    1) Pylon radius reduction: What purpose does that serve? And how severe is that nerf to their power radius? (I can't really visualize it)

    2) Bunker salvage change. I wasn't aware that bunkers were really a problem, are they and I just didn't know? Or...?

    Otherwise I think the patch makes a bit of sense, but, as always could have unintended consequences. I think the spore crawler bit is definitely needed in light of how vulnerable Zerg is to air vs. Protoss in the early game.

    Pylon radius: its about a 25% reduction in area, I think. Not all that different, but it does make a few strategies harder than before, but pretty much anything relying on it was cheese anyway sooo most people don't care that much.

    Bunkers: they were never really an IMBA IMBA thing, but a lot of people complained about "free" bunkers.

    Impyrocker on
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  • Beef AvengerBeef Avenger Registered User regular
    edited April 2011
    Mashimaro wrote: »
    Sooo... maybe someone could help me with this:

    I know it's reaching back in the thread, but I don't understand two of the proposed changes in the PTR patch.

    1) Pylon radius reduction: What purpose does that serve? And how severe is that nerf to their power radius? (I can't really visualize it)

    2) Bunker salvage change. I wasn't aware that bunkers were really a problem, are they and I just didn't know? Or...?

    Otherwise I think the patch makes a bit of sense, but, as always could have unintended consequences. I think the spore crawler bit is definitely needed in light of how vulnerable Zerg is to air vs. Protoss in the early game.

    1) the pylon radius change is mostly to nerf putting a pylon on low ground to warp into an enemies base on the high ground. Now they'll have to be closer to the cliff making them more vulnerable. To visualize, it's radius is dropping from 7.5 to 6.5, a pylon is 2x2, so it will have to be half a pylon closer.

    2) 100% refund is just kinda silly, you don't even get that from cancelling buildings while their still being constructed.

    Beef Avenger on
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  • ImpyrockerImpyrocker Registered User regular
    edited April 2011
    Btw, did you get a 100% refund on bunkers if you canceled while they were building?

    Impyrocker on
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  • tuxkamentuxkamen really took this picture. Registered User regular
    edited April 2011
    Mashimaro wrote: »
    Sooo... maybe someone could help me with this:

    I know it's reaching back in the thread, but I don't understand two of the proposed changes in the PTR patch.

    1) Pylon radius reduction: What purpose does that serve? And how severe is that nerf to their power radius? (I can't really visualize it)

    2) Bunker salvage change. I wasn't aware that bunkers were really a problem, are they and I just didn't know? Or...?

    Otherwise I think the patch makes a bit of sense, but, as always could have unintended consequences. I think the spore crawler bit is definitely needed in light of how vulnerable Zerg is to air vs. Protoss in the early game.

    1) the pylon radius change is mostly to nerf putting a pylon on low ground to warp into an enemies base on the high ground. Now they'll have to be closer to the cliff making them more vulnerable. To visualize, it's radius is dropping from 7.5 to 6.5, a pylon is 2x2, so it will have to be half a pylon closer.

    2) 100% refund is just kinda silly, you don't even get that from cancelling buildings while their still being constructed.

    The power field is 2 squares smaller in diameter. This doesn't _really_ affect wall-ins that much, but it does make constructing a FE wall a little more dicey on large-natural maps like TDA. More importantly, you can no longer place a proxy pylon on low ground to warp your 4-gate reinforcements past a ramp and have it be out of range of stalkers (or marauders).

    tuxkamen on

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  • MashimaroMashimaro Registered User regular
    edited April 2011
    Ahh... thanks for the clarification. The pylon nerf makes sense now: makes cannon rushing more technical and nerfs the 4gate warp-in to high ground/onto ramp.

    I don't think I agree with the bunker nerf. 100% refund seems silly, I guess, but I don't think most players got their refund unless the bunker wasn't under threat when they salvaged it. Could be wrong though and I suppose the impact of that change probably won't be huge anyways.

    Mashimaro on
    463084-1.png
  • Beef AvengerBeef Avenger Registered User regular
    edited April 2011
    Mashimaro wrote: »
    Ahh... thanks for the clarification. The pylon nerf makes sense now: makes cannon rushing more technical and nerfs the 4gate warp-in to high ground/onto ramp.

    I don't think I agree with the bunker nerf. 100% refund seems silly, I guess, but I don't think most players got their refund unless the bunker wasn't under threat when they salvaged it. Could be wrong though and I suppose the impact of that change probably won't be huge anyways.

    Bunker salvage took only 5 seconds, so people would literally do it when it was on fire and usually get their money back in the early game.

    And to Impyrocker's question, no bunkers wouldn't get 100% refund if they were cancelled. So it'd be better to let them finish, then salvage. So yeah, silly

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  • undeinPiratundeinPirat Registered User regular
    edited April 2011
    with regards to idra's laddering i think he's starting to have some advances in zvp

    like, he does some midgame ling/roach/baneling type aggression that just seems like torrential amounts of units off of 3 bases

    also he's idra, so that probably factors into it

    also infestors

    greg is good at them infestors

    undeinPirat on
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  • MaratastikMaratastik Just call me Mara, please! Registered User regular
    edited April 2011
    Been slowly catching up on the GSL VODS from this season, as I started viewing really late. Just got up to that Jinro vs San game.

    Holy crap.

    I love Jinro so much.

    Maratastik on
  • FrozenzenFrozenzen Registered User regular
    edited April 2011
    repimg-33-205711.jpg

    Awesome PvT game where the terran does the worst SCV marine all in I ever saw.

    And then attempts to talk to me for a bit. his talking was about as good as his allin.

    Frozenzen on
  • SpaffySpaffy Fuck the Zero Registered User regular
    edited April 2011
    Please help me before I put my fist through my fucking monitor. I'm getting matched against Bronzies and lowsilvers, this time last week I was beating Diamonds.

    repimg-33-205714.jpg

    Spaffy on
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