Finally. I've always wanted 47 to be able to beat people silly with his own hands.
Sure, the heart of the game is that first play through where you try everything you can to avoid everyone, and kill the target silently. The meat of the game, though, has always been going back and ghosting specific targets in specifics ways, like deciding to kill all the actors with a screwdriver in the opera level.
Blood Money made some strides in loosening 47 up. You didn't need to "select" moves from a list, just approach a balcony or pipe or whatever, and he'll automatically start on it. Being able to wrestle away weapons, knock people out (although it was so damn clumsy for a guy capable of what that trailer depicts) and take hostages. So glad that they put some focus into making 47 more physically capable.
I hope that Silent Assassin requirements are still relatively the same, and that the best award/way to make money is that SA rating.
Honestly it seems like they are butchering the series in order to make it just like every other cliche'd big name game that's come out or is going to come out.. I'll reserve judgement but if they Red Faction: Armageddon this thing then I'll be more than happy just playing Blood Money over again.
OR that was the tutorial level shown for press geezers.
If you read the article one of the developers goes on to say a bunch of shit that I'm too lazy to quote right now but sounds pretty ominous.
edit: maybe he didn't The only thing I could really get from that was
Game director Tor Name mentioned that he wants Absolution to be less punishing than previous games, but we're hoping that doesn't simply mean every solution and every kill is spelled out for you in great big letters. After all, the payoff of experimentation has always been one of the hallmarks of the franchise. And beyond difficulty, there's also the question of how the game design will change with 47 being on the defensive rather than the offensive. Traditionally you've always been the man in control, sneaking into a target's stronghold and taking your sweet time studying the best way to assassinate him. Now, you're seemingly on the run from everyone--a la Jason Bourne--and that change is bound to have some consequences.
So I guess it could go either way. I hope your right. I hope that was just the tutorial level.
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited June 2011
I would rather hope they don't do a SC:Conviction, but there was still plenty of things in that article that got me excited (dudes tumbling through floorboards, nice).
Yeah I hope it was a tutorial because if they're making Hitman into a linear game the franchise is fucking dead
Kane and Lynch 1&2 were both linear as shit so that's why I'm worried
To be fair, Blood Money's tutorial was a straight and linear level to introduce mechanics. The tutorial even forced the player into confrontations and killing people (like the guys sorting money and drugs in that one room). I'm assuming and hoping this is the same deal. Otherwise it sounds kind of real bad. I stopped reading at the part about a helicopter chase, because I realized regardless of whether this is representative of the game's whole or not, this preview obviously wasn't for my interests.
Edit: Though, I do wonder a bit why they create tutorials that seem entirely antithetical to everything that 47 is in the story or whatever. He's always supposed to be a super-assassin capable of killing just his target without anyone being the wiser, but these tutorials have him bumbling around with forced murder rampages.
Mainly because they have to teach you the mechanics of how to get out of a situation if you're spotted, etc
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
edited June 2011
They're fine as tutorials, but fucking awful demos.
Yeah, that article didn't do anything to alleviate my apprehension. That would be cool if you completely screwed up the mission and now had the cops all over you. The description does feel like a tutorial to me, and a way to set up the current circumstances. I just hope missions don't devolve into scripted chase sequences. This game has always, and should, be about getting into somewhere, doing your hit, and getting out. I'd have thought they learned their lesson with the terrible run and gun missions from the first game, but I guess we'll see what happens.
a new tool called instinct, which functions a lot like detective vision in Batman: Arkham Asylum. It's an alternate vision mode that outlines enemies--very useful in this dark and ominous library level--and gives you a small visible pathway that your enemy is walking along.
-a thunderous soundtrack to match the heightened action.
It's a game that seems to be aiming for more of a scripted, cinematic style than previous games in the series.
But once he made it onto the roof, it seemed as though he was funneled into one specific path to focus on the scripted visual flourishes.
Game director Tor Name mentioned that he wants Absolution to be less punishing than previous games
Looks like I've just saved $80AUD
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Cannon GooseI need some GAGS!If only I had my gag book!Registered Userregular
First clearly scripted E3 demo came out different than everyone anticipated. Time to pack it up and start general internet panic and pre-order canceling.
When they talk about it being less punishing it's entirely possible that they're referring to say, moments in the opera house when everyone suddenly and inexplicably realises what a dick you are.
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited June 2011
Yeah, most of the stuff which raised an eyebrow was quickly ignored when I realised that it is pure speculation on the journalist's behalf, who seemed to be assumming that the demo that he didn't get to play was indicitve of the entire game.
Yeah, most of the stuff which raised an eyebrow was quickly ignored when I realised that it is pure speculation on the journalist's behalf, who seemed to be assumming that the demo that he didn't get to play was indicitve of the entire game.
Yeah, I think that dev video said that there were different types of levels. Some were these chase / manhunt style ones and other were traditional to break up the gameplay a bit.
At least that's what I got out of it.
And as I said before, Hitman being less punishing doesn't automatically default to Kirby levels of ease. There are a lot of places it could stand to be relaxed without gameplay suffering.
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HonkHonk is this poster.Registered User, __BANNED USERSregular
edited June 2011
Personally I'm thrilled if they throw in improvised murder techniques, ways to use scenery to off people. Makes it more dynamic, I think that'd be nice!
But in point of the preview though, it feels pretty much like the player may have been able to just sneak through the level if he wanted to. That'd be what I'd expect.
Which is probably fun to play but totally boring to watch. I've been playing Splinter Cell Conviction's Deniable Ops Infiltration and I have loads of fun doing it but each section has taken me something like 20-30 minutes.
The time limits that you can set for those sections top out at 5 minutes.
Check it! Gameplay footage (you'll have to find the shortcut link in the skip-to bar down the bottom), and it's all in... uh... Scandalnavian (I can't tell the languages from one another)
edit: Found it. Not enough footage to speak of, but looks like there's a cover system and I get the distinct vibe we won't be getting seperate missions anymore.
I'm really excited that they've implemented a cover system. I know everyone is afraid they are making 47 too much like Altair, but I think it's fair to think that he could crouch behind something if he's getting shot at rather than just run away standing straight up.
I'm really excited that they've implemented a cover system. I know everyone is afraid they are making 47 too much like Altair, but I think it's fair to think that he could crouch behind something if he's getting shot at rather than just run away standing straight up.
I think people are more afraid that Kane & Lynch are bleeding into IO's work. More flexibility on 47's part should always be welcomed. He's supposed to be fully capable of basically anything we've seen other sneaky protagonists do, but he's always been the least nimble and most rigid in-game character. If they told me I could parkour deftly as 47 but it would in no way interfere with the ability to simply crowd-stealth the level, I wouldn't blink an eye.
The tech demo didn't make me too nervous because they seem like they were clearly trying to sell the new features.
Maybe things like that helicopter set piece will be annoying on certain levels, but there was no way they were just going to show somebody stealthing through a level. That'd be boring to show at E3. They wanted to show off cover and shootouts and environmental kills and hiding out.
I'm not being an apologist for a game that is far from release, I'm just saying at worst you can say that results are inconclusive.
It depends on the type of game. I was pleasantly surprised at how natural cover systems felt in DX, for example. Stealth-ish games work better with cover I feel.
Yeah, the way it works in DX is pretty cool; all the context-sensitive commands give you more freedom to move around. It's still somewhat clunky to me tho, and I'm glad it's not really necessary.
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
edited June 2011
I got a silk hitman tie at E3 today. Had to be at the booth when they premiered the new trailer to get it.
Yeah, the way it works in DX is pretty cool; all the context-sensitive commands give you more freedom to move around. It's still somewhat clunky to me tho, and I'm glad it's not really necessary.
The mandatory boss examination really teaches you how clunky it is for anything not involving stealthy instant-takedowns
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Melee kills don't count against it.
All the people who heard the fight were melee killed.
The target didn't hear shit.
No shots fired, except for the silenced one at the end.
Sure, the heart of the game is that first play through where you try everything you can to avoid everyone, and kill the target silently. The meat of the game, though, has always been going back and ghosting specific targets in specifics ways, like deciding to kill all the actors with a screwdriver in the opera level.
Blood Money made some strides in loosening 47 up. You didn't need to "select" moves from a list, just approach a balcony or pipe or whatever, and he'll automatically start on it. Being able to wrestle away weapons, knock people out (although it was so damn clumsy for a guy capable of what that trailer depicts) and take hostages. So glad that they put some focus into making 47 more physically capable.
I hope that Silent Assassin requirements are still relatively the same, and that the best award/way to make money is that SA rating.
Honestly it seems like they are butchering the series in order to make it just like every other cliche'd big name game that's come out or is going to come out.. I'll reserve judgement but if they Red Faction: Armageddon this thing then I'll be more than happy just playing Blood Money over again.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Kane and Lynch 1&2 were both linear as shit so that's why I'm worried
If you read the article one of the developers goes on to say a bunch of shit that I'm too lazy to quote right now but sounds pretty ominous.
edit: maybe he didn't The only thing I could really get from that was
So I guess it could go either way. I hope your right. I hope that was just the tutorial level.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
To be fair, Blood Money's tutorial was a straight and linear level to introduce mechanics. The tutorial even forced the player into confrontations and killing people (like the guys sorting money and drugs in that one room). I'm assuming and hoping this is the same deal. Otherwise it sounds kind of real bad. I stopped reading at the part about a helicopter chase, because I realized regardless of whether this is representative of the game's whole or not, this preview obviously wasn't for my interests.
Edit: Though, I do wonder a bit why they create tutorials that seem entirely antithetical to everything that 47 is in the story or whatever. He's always supposed to be a super-assassin capable of killing just his target without anyone being the wiser, but these tutorials have him bumbling around with forced murder rampages.
Yeah, that article didn't do anything to alleviate my apprehension. That would be cool if you completely screwed up the mission and now had the cops all over you. The description does feel like a tutorial to me, and a way to set up the current circumstances. I just hope missions don't devolve into scripted chase sequences. This game has always, and should, be about getting into somewhere, doing your hit, and getting out. I'd have thought they learned their lesson with the terrible run and gun missions from the first game, but I guess we'll see what happens.
Looks like I've just saved $80AUD
xbox live | playstation network | steam | last.fm | flickr
What, and Hitman didn't occasionally have dramatic music?
C) Speculation
D) Speculation
E) Requires qualification
This ain't no Conviction just yet.
Yeah, I think that dev video said that there were different types of levels. Some were these chase / manhunt style ones and other were traditional to break up the gameplay a bit.
At least that's what I got out of it.
And as I said before, Hitman being less punishing doesn't automatically default to Kirby levels of ease. There are a lot of places it could stand to be relaxed without gameplay suffering.
But in point of the preview though, it feels pretty much like the player may have been able to just sneak through the level if he wanted to. That'd be what I'd expect.
The time limits that you can set for those sections top out at 5 minutes.
And official trailer link!
Looks like early days yet. Telling that nobody scored anything playable... and that the footage has a bunch of kinks to work out still.
edit: Found it. Not enough footage to speak of, but looks like there's a cover system and I get the distinct vibe we won't be getting seperate missions anymore.
Or possibly IO Interactive
It's where the progress bar on the screen is, hover over that and it brings up an overlay, find the shortcut that says Hitman on it
I think people are more afraid that Kane & Lynch are bleeding into IO's work. More flexibility on 47's part should always be welcomed. He's supposed to be fully capable of basically anything we've seen other sneaky protagonists do, but he's always been the least nimble and most rigid in-game character. If they told me I could parkour deftly as 47 but it would in no way interfere with the ability to simply crowd-stealth the level, I wouldn't blink an eye.
The tech demo didn't make me too nervous because they seem like they were clearly trying to sell the new features.
Maybe things like that helicopter set piece will be annoying on certain levels, but there was no way they were just going to show somebody stealthing through a level. That'd be boring to show at E3. They wanted to show off cover and shootouts and environmental kills and hiding out.
I'm not being an apologist for a game that is far from release, I'm just saying at worst you can say that results are inconclusive.
Like, I'm not even getting into this game in particular; I mean in general. Cover systems suck.
Cover systems are necessary to let you do things one might want to do were they taking cover from people shooting at them though.
Although if Valve can give Ep 3 first-person blind-fire, I'd be happy just so we could realize how inaccurate blind fire actually is.
It was different, but it was still a fun game.
I really enjoyed it. Without spoiling, I thought the transitional gameplay was logical and did a nice job of marrying new elements with old.
The checkpoint system sucked though.
But it wasn't the stealth game all the old fans wanted it to be. In fact, it seams stealth games are really falling out of fashion altogether.
The mandatory boss examination really teaches you how clunky it is for anything not involving stealthy instant-takedowns