Multiplayer needs more reasons to climb buildings.
Like a king of the hill mode or something. Would be sweeeeet.
Playing Section 8 recently has got me thinking about Dynamic missions in the middle of more typical gametypes. I know this has been around longer than S8 but I think it would fit into the AC multiplayer quite well.
At points during a match a person or persons are picked as extra valuable targets. These players then have to climb a set building and hold out at the top for as long as possible. I'm sure they could just work it into a pure gametype too.
Also hope they get a new voice actor for Altair, or force the original guy to shape up. Especially after the amazing job Roger Craig Smith did as Ezio. Considering Altair comes across as WAY more interesting in the codex versus AC1, here's to hoping they beef up his character too.
They replaced Altair's voice actor with a properly accented one for that PSP game. The one that no one played because it was on the PSP. I assume they'll be using that guy.
I'm convinced that nobody ever got Dark Messiah's multiplayer to run for more than a minute and a half without crashing. I know I sure as hell didn't. It only even launched for me once.
Well, glad to see we'll be playing as Altair again, or at least just watching him do stuff. And while I do wish they would go to a different era with a different person, I'm kind of interested that Ezio now looks more like a badass grandpa character (and given his active social life, he's probably more than one person's grandpa). Speaking of which, since Ezio had so much goddamn sex, do you suppose there might be some other random people that could also access that family tree through the animus? They could actually go through #3 with someone other than Desmond in that case.
They went and took out Demsmond as the main character though. Why they changed it? I can't say. People just like it better that way.
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
Who would it hurt? You don't want to play it, you can just ignore its existence.
Also, online sword fights.
It would take time away from actually adding things to the multiplayer that actually benefit and expand upon what the multiplayer was before, instead of adding new shit to appeal to people who care about a style of game that is decidedly not what the original multiplayer was!
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited May 2011
You know what I'd like to see
A mode where one player looks like Ezio and the rest look like the copy paste citizenry of AC
And Ezio just has to try to stay alive because he is incredibly fucking easy to see because of his completely ridiculous clothing and hood and everything
And everyone else gets points for killing him, but way more for killing in a stealthy way like in the rest of the modes
Who would it hurt? You don't want to play it, you can just ignore its existence.
Also, online sword fights.
It would take time away from actually adding things to the multiplayer that actually benefit and expand upon what the multiplayer was before, instead of adding new shit to appeal to people who care about a style of game that is decidedly not what the original multiplayer was!
Not trying to be a goose here, but didn't they take the single player from game 1 and make it tons different in game 2 to appeal to people who wanted to play a different style of game?
And that kinda worked out ok.
God, I feel like such a homer, but with the way the series has been handled so far, I couldn't be happier with the improvements made game to game.
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
A mode where one player looks like Ezio and the rest look like the copy paste citizenry of AC
And Ezio just has to try to stay alive because he is incredibly fucking easy to see because of his completely ridiculous clothing and hood and everything
And everyone else gets points for killing him, but way more for killing in a stealthy way like in the rest of the modes
First order of business as Ezio-player: slaughter every civilian you see
See, in AC1 the hooded assassin outfit worked, because it looked close enough to the monk outfits that Altair could blend in and use the monks as camouflage. When you add a bit of renaissance to the outfit and remove monks from the game, all you're left with is a dude whose outfit screams "HEY LOOK AT ME! I STAB PEOPLE!"
Basically, they need to put monks back in. The mobile camo was one of the coolest ideas in the original AC1.
They cheapened it up in AC2/ACB when they allowed you to literally blend in with any old group of anybody.
See, in AC1 the hooded assassin outfit worked, because it looked close enough to the monk outfits that Altair could blend in and use the monks as camouflage. When you add a bit of renaissance to the outfit and remove monks from the game, all you're left with is a dude whose outfit screams "HEY LOOK AT ME! I STAB PEOPLE!"
Basically, they need to put monks back in. The mobile camo was one of the coolest ideas in the original AC1.
They cheapened it up in AC2/ACB when they allowed you to literally blend in with any old group of anybody.
Oh yeah, no one would ever notice the dude with knives on his chest who looked completely different from any other monk
Assassin's Creed suffers from the video game conceit of "we have to make the main character look RADICAL so people will buy our game even though the entire point of the game is he has to blend in with everyone"
It's Hitman syndrome, essentially, except Hitman kind of knows that it's silly
WarcryI'm getting my shit pushed in here!AustraliaRegistered Userregular
edited May 2011
The thing about the Assassins is that even though they may suck a little at camoflauge, what you gonna do about it? Dudes have fuckloads of bladed objects to impale you with and they know how to use them. Just pointing at them and yelling 'dude has flamboyant motherfuckin' robes and a buncha swords!' isn't going to really do anything, because odds are Ezio is just gonna murder the shit out of everyone who saw him anyway.
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited May 2011
So you're saying that no one points out that someone is wearing crazy obvious clothes and weapons because they're afraid of them?
That almost makes sense for civilians I guess
Doesn't explain guards shoving around a dude wearing a battleaxe on his hip
WarcryI'm getting my shit pushed in here!AustraliaRegistered Userregular
edited May 2011
No, I'm saying that even if they do point them out, it won't do them any good. In AC:B I've been spotted countless times and I just go on to murder eveyone in the vicinity. It's totally pointless wearing civilian garb when you need the armour and weapons for when shit actually goes down. No point in blending in if you can be taken out in one sword hit.
Yeah, but the point has never been about getting into open confrontations. You're supposed to be sneaky. That's the whole purpose of being able to blend and all of that.
Remember in AC1 when they go through the trouble of telling you how to walk through a crowd so that you don't draw attention to yourself? You have the ability to gently walk past someone without them spilling their water jars and baskets.
Pretty disappointed about this announcement. AssBro already felt like an expansion pack that was saved by the novelty of the multiplayer. The quality will suffer this time.
Ezio is 61 when Suleiman starts ruling. I guess he's going out in a blaze of glory. The idea of playing the same city in two different time periods is really cool.
ACB was a fucking great game. It doesn't matter how long it took them to make it, the fact is that it was great. It didn't feel like an expansion pack at all. There is no precedent for the AC series sucking or lacking in quality, if anything it's been on a rise (though I liked AC2 more than ACB), so anyone saying ACR is "bound" to suck is being pointlessly cynical.
I want Ezio to be a legend in AssRev. He's no longer the Florentine punk in AC2, Turks need to piss their pants when he walks down the street. Despite the criticisms that he's overused, it's been really nice to see him grow over two, and now three very long games.
Ezio is 61 when Suleiman starts ruling. I guess he's going out in a blaze of glory. The idea of playing the same city in two different time periods is really cool.
Damn, 61 and the next direct Desmond descendant in line still hasn't been born yet. Ezio really is a pimpin' Grandpa.
If Ezio is 61 he better damn well act like he's 61.
Ac2 was supposed to be a "story that spanned years" but it felt like only months had gone by. Ezio didn't really feel like he was aging. And then in Brotherhood he acted pretty much the same.
He should be voiced by Michael Ironside is what I'm saying.
Ezio is 61 when Suleiman starts ruling. I guess he's going out in a blaze of glory. The idea of playing the same city in two different time periods is really cool.
Damn, 61 and the next direct Desmond descendant in line still hasn't been born yet. Ezio really is a pimpin' Grandpa.
Desmond follows him to the end, when Ezio dies of a heart attack during orgasm
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God dammit.
Playing Section 8 recently has got me thinking about Dynamic missions in the middle of more typical gametypes. I know this has been around longer than S8 but I think it would fit into the AC multiplayer quite well.
At points during a match a person or persons are picked as extra valuable targets. These players then have to climb a set building and hold out at the top for as long as possible. I'm sure they could just work it into a pure gametype too.
A "King of the hill" mode completely negates that
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Well that's what the original game modes are for!
It would be for people like me who completely ignored the multiplayer simply because they wanted something less stealth-based and more "actiony".
But it's not for people like you
There's plenty of other multiplayers for people like you
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And shanking.
http://en.wikipedia.org/wiki/Dark_Messiah_of_Might_and_Magic
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Who would it hurt? You don't want to play it, you can just ignore its existence.
Also, online sword fights.
They replaced Altair's voice actor with a properly accented one for that PSP game. The one that no one played because it was on the PSP. I assume they'll be using that guy.
I'm convinced that nobody ever got Dark Messiah's multiplayer to run for more than a minute and a half without crashing. I know I sure as hell didn't. It only even launched for me once.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
They went and took out Demsmond as the main character though. Why they changed it? I can't say. People just like it better that way.
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It would take time away from actually adding things to the multiplayer that actually benefit and expand upon what the multiplayer was before, instead of adding new shit to appeal to people who care about a style of game that is decidedly not what the original multiplayer was!
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
A mode where one player looks like Ezio and the rest look like the copy paste citizenry of AC
And Ezio just has to try to stay alive because he is incredibly fucking easy to see because of his completely ridiculous clothing and hood and everything
And everyone else gets points for killing him, but way more for killing in a stealthy way like in the rest of the modes
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I do like the sound of that.
Not trying to be a goose here, but didn't they take the single player from game 1 and make it tons different in game 2 to appeal to people who wanted to play a different style of game?
And that kinda worked out ok.
God, I feel like such a homer, but with the way the series has been handled so far, I couldn't be happier with the improvements made game to game.
First order of business as Ezio-player: slaughter every civilian you see
No, they'd all have the same equipment
In addition the mode would be called "I ARE ASSASSIN" in all-caps
The description for the mode would be "An assassin would not dress like this. This makes no fucking sense."
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Basically, they need to put monks back in. The mobile camo was one of the coolest ideas in the original AC1.
They cheapened it up in AC2/ACB when they allowed you to literally blend in with any old group of anybody.
Oh yeah, no one would ever notice the dude with knives on his chest who looked completely different from any other monk
Assassin's Creed suffers from the video game conceit of "we have to make the main character look RADICAL so people will buy our game even though the entire point of the game is he has to blend in with everyone"
It's Hitman syndrome, essentially, except Hitman kind of knows that it's silly
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That almost makes sense for civilians I guess
Doesn't explain guards shoving around a dude wearing a battleaxe on his hip
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Remember in AC1 when they go through the trouble of telling you how to walk through a crowd so that you don't draw attention to yourself? You have the ability to gently walk past someone without them spilling their water jars and baskets.
Damn, 61 and the next direct Desmond descendant in line still hasn't been born yet. Ezio really is a pimpin' Grandpa.
I listened to this last year, and ended up almost missing a game that kicked AC2's ass so hard it's not even funny:P
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Ac2 was supposed to be a "story that spanned years" but it felt like only months had gone by. Ezio didn't really feel like he was aging. And then in Brotherhood he acted pretty much the same.
He should be voiced by Michael Ironside is what I'm saying.
Desmond follows him to the end, when Ezio dies of a heart attack during orgasm