Assassin's Creed Revelations announcement leak

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  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited May 2011
    So whatever happened to that thief girl Ezio was getting all friendly with in 2? Was she even mentioned in Brotherhood?

    Katerina sucks and you only see her once in 2 unless you have the dlc. I think.

    DeMoN on
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  • BlackDoveBlackDove Registered User regular
    edited May 2011
    Christina Vespucci was mentioned in Brotherhood, and single handedly outlined what happened to the thief girl Ezio was getting all friendly with in 2, and all the other women in Ezio's life (save for Sforza, as she was intentionally special).

    Personally, I'm holding out to find out whom Ezio ejaculated in, in order for Desmond to come to fruition.

    Man, there's a sentence I never thought I'd write.

    BlackDove on
  • TastyfishTastyfish Registered User regular
    edited May 2011
    Drez wrote: »
    mxmarks wrote: »
    ugh this franchise HATES me.

    Just decided to replay AC2, because of this thread, and the disc is scratched somewhere that doesnt make the game unplayable, but creates a horrible clicking noise when I play it coming from the tray.

    and it wont rip to the hard drive. Stops at 44% everytime.

    I just want to stab faces!

    AC2 is what killed my Xbox 360 in February 2010.

    Likewise, though mine was June 2010 (an original Xbox360). I guess it really pushes the system to it's limit.

    Tastyfish on
  • sphinx81sphinx81 Registered User regular
    edited May 2011
    Wappadu wrote: »
    In AC1, Vidic was after the specific map memory from Altair, which I assume he knew was there from outside sources referencing that knowledge. I wonder if the Animus is unable to go any further back than Altair.

    If he truly has no ancestors, then my assumption that Altair/Ezio's eagle vision and partial immunity to Pieces of Eden comes from a hybrid lineage is suddenly on shaky ground. Maybe that tag isn't intended to be taken literally.

    Altair has parents, of which one or both must have hybrid blood. But my understanding is that they are mostly unknown from Altair's perspective, outside of his father being a Muslim and his mother being a Christian (think that's written somewhere in the instruction manual). He never has any emotional tie to them though, to the point where even as a young child, his emotional connection is to Al-Mualim first, which is why the old man's betrayal shocks him so much.

    Technicaly, Desmond could find out who Altair's parents are, but it's not important to the plot. Though I don't think it's ever explained how exactly Abstergo knows to go after an ancestor of Altair in the first place to locate a map of the pieces on eden, especially since there's no in-universe historical record of Altair or Ezio.

    sphinx81 on
  • -Tal-Tal Registered User regular
    edited May 2011
    No publicly accessible record. I'm sure Abstergo has a lot of secret documents and control information.

    -Tal on
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  • Masquerade78Masquerade78 Registered User regular
    edited May 2011
    Sudden idea, a cool story mechanic would be switching back and forth between Altair in old Constantinople, and Ezio in the less old Constantinople. For example, you play as Altair going through some building trying to hide some cool stuff, and then you play as Etzio trying to get that cool stuff years later when the area has changed a bit.

    They already employ this mechanic -- with Ezio and Desmond. Do you mean in the same sequence, like the switchover happening within the same mission?

    Masquerade78 on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited May 2011
    As long as there's no "you have to go back in time as Altair to flip a switch to open a door so Ezio can enter in the future" then it's fine

    But that mechanic has been done for a while now

    Olivaw on
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  • OghulkOghulk Tinychat Janitor TinychatRegistered User regular
    edited May 2011
    Sudden idea, a cool story mechanic would be switching back and forth between Altair in old Constantinople, and Etzio in the less old Constantinople. For example, you play as Altair going through some building trying to hide some cool stuff, and then you play as Etzio trying to get that cool stuff years later when the area has changed a bit.
    Also, if they don't have some sort of joke or achievement about the Istanbul Constantinople song, I will die a little inside.

    http://www.youtube.com/watch?v=II_g4_LSSRA&feature=player_embedded

    Oghulk on
  • Masquerade78Masquerade78 Registered User regular
    edited May 2011
    Olivaw wrote: »
    As long as there's no "you have to go back in time as Altair to flip a switch to open a door so Ezio can enter in the future" then it's fine

    But that mechanic has been done for a while now

    Oh, god, that would be eye rolling, assuming no one has touched that door in literally hundreds of years.

    Masquerade78 on
  • Masquerade78Masquerade78 Registered User regular
    edited May 2011
    Oghulk wrote: »
    Sudden idea, a cool story mechanic would be switching back and forth between Altair in old Constantinople, and Etzio in the less old Constantinople. For example, you play as Altair going through some building trying to hide some cool stuff, and then you play as Etzio trying to get that cool stuff years later when the area has changed a bit.
    Also, if they don't have some sort of joke or achievement about the Istanbul Constantinople song, I will die a little inside.

    http://www.youtube.com/watch?v=II_g4_LSSRA&feature=player_embedded

    I instantly thought of that, too.

    God, that video is gorgeous.

    Masquerade78 on
  • OghulkOghulk Tinychat Janitor TinychatRegistered User regular
    edited May 2011
    Best machinima music video by far

    Oghulk on
  • mxmarksmxmarks Registered User regular
    edited May 2011
    AC1 is $4.99 at GameStop, and my OCD is really going to force me to buy another copy of AC2. I have tried every trick Ive read (toothpaste, cola, peanut butter, windex...) to get my AC2 disc to work, and it stops at 44% every time.

    If anyone is looking to get RID of AC2, let me know! I guess Im now in the market for a cheap copy!

    But yeah - tomorrow I'll go pick up AC1 for $5, hopefully have AC2 by the time I finish 1, and can replay the whole series (havent started Brotherhood yet!) in a row.

    I love this series.

    mxmarks on
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited May 2011
    I really wonder how they're going to handle guns in AC3

    Because they're going to have to handle guns eventually and Desmond's most likely to be shot at

    Olivaw on
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  • Masquerade78Masquerade78 Registered User regular
    edited May 2011
    Olivaw wrote: »
    I really wonder how they're going to handle guns in AC3

    Because they're going to have to handle guns eventually and Desmond's most likely to be shot at

    I figured it would work like this. Control-wise, anyway.

    Masquerade78 on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited May 2011
    Olivaw wrote: »
    I really wonder how they're going to handle guns in AC3

    Because they're going to have to handle guns eventually and Desmond's most likely to be shot at

    I figured it would work like this. Control-wise, anyway.

    I meant handling enemies shooting at you

    Especially in an age that has semi-automatic weapons

    Olivaw on
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  • Masquerade78Masquerade78 Registered User regular
    edited May 2011
    Olivaw wrote: »
    Olivaw wrote: »
    I really wonder how they're going to handle guns in AC3

    Because they're going to have to handle guns eventually and Desmond's most likely to be shot at

    I figured it would work like this. Control-wise, anyway.

    I meant handling enemies shooting at you

    Especially in an age that has semi-automatic weapons

    Leonardo's Ghost will have to invent some bulletproof material that looks just like a white cowl. /kidding

    Masquerade78 on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited May 2011
    Templars will all have Storm Trooper aim.

    DeMoN on
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  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited May 2011
    A technique for 'health' I've never seen before is a bullet dodging meter.

    In other words, your character is so highly skilled you can dodge a set number of bullets per gague. Say, five shots. When it depletes all the way, the next bullet you take kills you. The animations are all natural and automatic from any position. The only visible indication your character has of taking damage is the gague, not massive blood spurts.

    And I'm thinking Remo Williams bullet dodging here, not Matrix style. Anticipation of the bullet's trajectory and stuff would perfectly suit the Assassins.

    http://www.youtube.com/watch?v=Vh4Kx9IqIZw

    It still is technically a health gague, but it releases the burden of immersion on a super skilled character being shot fifty times and shrugging off each bullet.

    manwiththemachinegun on
  • hatedinamericahatedinamerica Registered User regular
    edited May 2011
    I can't believe you just namedropped Remo Williams.


    I literally never ever would have imagined I'd see the day anyone would have seen that movie, and not blocked it from their memory.
    (I kind of love that awful movie)

    hatedinamerica on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited May 2011
    It was worth it for Chiun, admit it. Assassin with style. He knocks out a woman with a palm tap that makes her, well, explode with afternoon delight.

    manwiththemachinegun on
  • -Tal-Tal Registered User regular
    edited May 2011
    each game has more ranged combat than the last, they have been preparing for this

    -Tal on
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  • DversedDversed Registered User regular
    edited May 2011
    After I finished AC2 I immediately thought of gun-kata from equilibiurm

    http://www.youtube.com/watch?v=kZzQ9BF_mKE&feature=related

    Dversed on
  • -Tal-Tal Registered User regular
    edited May 2011
    I really hope they edge towards the gun-fu. AC is not about realistic combat, and AssBro's broken-but-fun combat showed that.

    -Tal on
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited May 2011
    A technique for 'health' I've never seen before is a bullet dodging meter.

    In other words, your character is so highly skilled you can dodge a set number of bullets per gague. Say, five shots. When it depletes all the way, the next bullet you take kills you. The animations are all natural and automatic from any position. The only visible indication your character has of taking damage is the gague, not massive blood spurts.

    And I'm thinking Remo Williams bullet dodging here, not Matrix style. Anticipation of the bullet's trajectory and stuff would perfectly suit the Assassins.

    http://www.youtube.com/watch?v=Vh4Kx9IqIZw

    It still is technically a health gague, but it releases the burden of immersion on a super skilled character being shot fifty times and shrugging off each bullet.

    People have thought of this before

    Why no one's done it I don't know, but it's been around for a couple years

    Olivaw on
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  • Masquerade78Masquerade78 Registered User regular
    edited May 2011
    I just hope it doesn't evolve into a sniper rifle game.

    Uugggghhhh. Nothing takes the romance out of a historical fiction game like modern weaponry.

    Masquerade78 on
  • DrezDrez Registered User regular
    edited May 2011
    Sudden idea, a cool story mechanic would be switching back and forth between Altair in old Constantinople, and Etzio in the less old Constantinople. For example, you play as Altair going through some building trying to hide some cool stuff, and then you play as Etzio trying to get that cool stuff years later when the area has changed a bit.
    Also, if they don't have some sort of joke or achievement about the Istanbul Constantinople song, I will die a little inside.

    I like this. I'm going to expand on it.

    Instead of jumping back and forth, how about split screen action where you simultaneously control Altair, Ezio, Desmond, and Desmond's great-great-great-great-great-great-great-great-great-great granddaughter all doing the same thing in different generations. And then at the end of revelations it will be revealed that the whole point of the series is that history repeats itself and that you should drink your Ovaltine.

    Drez on
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  • hatedinamericahatedinamerica Registered User regular
    edited May 2011
    Drez wrote: »
    Instead of jumping back and forth, how about split screen action where you simultaneously control Altair, Ezio, Desmond, and Desmond's great-great-great-great-great-great-great-great-great-great granddaughter all doing the same thing in different generations. And then at the end of revelations it will be revealed that the whole point of the series is that history repeats itself and that you should drink your Ovaltine.

    You wanna know what upcoming game is using this very same mechanic?

    The next Spiderman game by the Shattered Dimensions people.


    Two different time periods, same building, split screen double spidey action.

    hatedinamerica on
  • DrezDrez Registered User regular
    edited May 2011
    Drez wrote: »
    Instead of jumping back and forth, how about split screen action where you simultaneously control Altair, Ezio, Desmond, and Desmond's great-great-great-great-great-great-great-great-great-great granddaughter all doing the same thing in different generations. And then at the end of revelations it will be revealed that the whole point of the series is that history repeats itself and that you should drink your Ovaltine.

    You wanna know what upcoming game is using this very same mechanic?

    The next Spiderman game by the Shattered Dimensions people.


    Two different time periods, same building, split screen double spidey action.

    Really? Interesting.

    Drez on
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  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    edited May 2011
    Olivaw wrote: »
    As long as there's no "you have to go back in time as Altair to flip a switch to open a door so Ezio can enter in the future" then it's fine

    But that mechanic has been done for a while now

    Oh, god, that would be eye rolling, assuming no one has touched that door in literally hundreds of years.

    Especially since the whole back-in-time thing (at least via the Animus) is essentially read-only; you're re-enacting what actually happened for research purposes, not changing things in the past to affect the future.

    KalTorak on
  • DrDinosaurDrDinosaur Registered User regular
    edited May 2011
    Olivaw wrote: »
    As long as there's no "you have to go back in time as Altair to flip a switch to open a door so Ezio can enter in the future" then it's fine

    But that mechanic has been done for a while now

    Oh, god, that would be eye rolling, assuming no one has touched that door in literally hundreds of years.

    As Desmond you swing around on ropes and use wooden mechanisms that are in an underground lake and have been since the Renaissance.

    Open doors are not really that far of a stretch.

    DrDinosaur on
  • Pablo the PenguinPablo the Penguin Registered User regular
    edited May 2011
    KalTorak wrote: »
    Olivaw wrote: »
    As long as there's no "you have to go back in time as Altair to flip a switch to open a door so Ezio can enter in the future" then it's fine

    But that mechanic has been done for a while now

    Oh, god, that would be eye rolling, assuming no one has touched that door in literally hundreds of years.

    Especially since the whole back-in-time thing (at least via the Animus) is essentially read-only; you're re-enacting what actually happened for research purposes, not changing things in the past to affect the future.

    They could pass it off by having the memory of that area be corrupt or something. I imagine a conversation going like "I can't access this area." "We'll have to go to an earlier memory of this place to make the memory readable."
    Come to think of it, they could probably do absolutely whatever they want with game play and explain it's story relevance with techno-babble.

    Pablo the Penguin on
  • Masquerade78Masquerade78 Registered User regular
    edited May 2011
    DrDinosaur wrote: »
    Olivaw wrote: »
    As long as there's no "you have to go back in time as Altair to flip a switch to open a door so Ezio can enter in the future" then it's fine

    But that mechanic has been done for a while now

    Oh, god, that would be eye rolling, assuming no one has touched that door in literally hundreds of years.

    As Desmond you swing around on ropes and use wooden mechanisms that are in an underground lake and have been since the Renaissance.

    Open doors are not really that far of a stretch.

    Yeah, I thought it was odd that they connected the Piece of Eden directly from Ezio to Desmond, not allowing for anyone in between. But at least they had a whole Indiana Jones 'assassin's only' area under the Colossuem.

    The Renaissance rope was made by Leo. Is there anything that guy can't do?!

    Masquerade78 on
  • sphinx81sphinx81 Registered User regular
    edited May 2011
    I just hope it doesn't evolve into a sniper rifle game.

    Uugggghhhh. Nothing takes the romance out of a historical fiction game like modern weaponry.

    Seriously. Swords, daggers and various other blades is where it's at.

    Really though, all they'd have to do is turn Desmond into Jason Bourne, who's essentially a highly skilled assassin in modern times. Bourne took on both snipers and gun toting maniacs while still being completely badass and believable.

    sphinx81 on
  • LucascraftLucascraft Registered User regular
    edited May 2011
    I've always sort of envisioned the inevitable Desmond segments as a hybrid of AC with Splinter Cell.

    Lucascraft on
  • -Tal-Tal Registered User regular
    edited May 2011
    I'm pretty sure at the beginning of the 16th century the assassins took Ezio's lead and just crossbowed everything, which became guns later

    -Tal on
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  • schludaddyschludaddy Registered User regular
    edited May 2011
    Looking forward to this title. I love the assassins creed series.

    schludaddy on
  • Triple BTriple B Bastard of the North MARegistered User regular
    edited May 2011
    is

    is it odd that thinking about a new AC game makes me want to touch myself

    Triple B on
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  • -Tal-Tal Registered User regular
    edited May 2011
    Triple B wrote: »
    is

    is it odd that thinking about a new AC game makes me want to touch myself

    yes
    yes
    yes

    -Tal on
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  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited May 2011
    I was thinking about how AC would do ranged combat after finishing the first game when it came out. The brief sequences with Desmond fighting dudes armed with nightsticks was a little...awkward. Like, a single handgun would have changed everything.

    I'm happy they expanded ranged combat quite a bit in AC2 and Brotherhood; it looks like they're easing their way into it. It'll be interesting to see how/if they manage gunplay without going over the shoulder or a centered crosshair.

    Dusda on
    and this sig. and this twitch stream.
  • Triple BTriple B Bastard of the North MARegistered User regular
    edited May 2011
    All I see is
    -Tal wrote: »
    no
    not at all
    we all do it

    edit: ooooh, I wonder what kind of tangible doodads they'll have in the collector's edition for Revelations!

    the Ezio statue from AC2 was badass

    the jack-in-the-box from AssBro, not so much

    wtb Altair statue plz2bthx

    Triple B on
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