Christina Vespucci was mentioned in Brotherhood, and single handedly outlined what happened to the thief girl Ezio was getting all friendly with in 2, and all the other women in Ezio's life (save for Sforza, as she was intentionally special).
Personally, I'm holding out to find out whom Ezio ejaculated in, in order for Desmond to come to fruition.
Man, there's a sentence I never thought I'd write.
Just decided to replay AC2, because of this thread, and the disc is scratched somewhere that doesnt make the game unplayable, but creates a horrible clicking noise when I play it coming from the tray.
and it wont rip to the hard drive. Stops at 44% everytime.
I just want to stab faces!
AC2 is what killed my Xbox 360 in February 2010.
Likewise, though mine was June 2010 (an original Xbox360). I guess it really pushes the system to it's limit.
In AC1, Vidic was after the specific map memory from Altair, which I assume he knew was there from outside sources referencing that knowledge. I wonder if the Animus is unable to go any further back than Altair.
If he truly has no ancestors, then my assumption that Altair/Ezio's eagle vision and partial immunity to Pieces of Eden comes from a hybrid lineage is suddenly on shaky ground. Maybe that tag isn't intended to be taken literally.
Altair has parents, of which one or both must have hybrid blood. But my understanding is that they are mostly unknown from Altair's perspective, outside of his father being a Muslim and his mother being a Christian (think that's written somewhere in the instruction manual). He never has any emotional tie to them though, to the point where even as a young child, his emotional connection is to Al-Mualim first, which is why the old man's betrayal shocks him so much.
Technicaly, Desmond could find out who Altair's parents are, but it's not important to the plot. Though I don't think it's ever explained how exactly Abstergo knows to go after an ancestor of Altair in the first place to locate a map of the pieces on eden, especially since there's no in-universe historical record of Altair or Ezio.
Sudden idea, a cool story mechanic would be switching back and forth between Altair in old Constantinople, and Ezio in the less old Constantinople. For example, you play as Altair going through some building trying to hide some cool stuff, and then you play as Etzio trying to get that cool stuff years later when the area has changed a bit.
They already employ this mechanic -- with Ezio and Desmond. Do you mean in the same sequence, like the switchover happening within the same mission?
Sudden idea, a cool story mechanic would be switching back and forth between Altair in old Constantinople, and Etzio in the less old Constantinople. For example, you play as Altair going through some building trying to hide some cool stuff, and then you play as Etzio trying to get that cool stuff years later when the area has changed a bit.
Also, if they don't have some sort of joke or achievement about the Istanbul Constantinople song, I will die a little inside.
Sudden idea, a cool story mechanic would be switching back and forth between Altair in old Constantinople, and Etzio in the less old Constantinople. For example, you play as Altair going through some building trying to hide some cool stuff, and then you play as Etzio trying to get that cool stuff years later when the area has changed a bit.
Also, if they don't have some sort of joke or achievement about the Istanbul Constantinople song, I will die a little inside.
AC1 is $4.99 at GameStop, and my OCD is really going to force me to buy another copy of AC2. I have tried every trick Ive read (toothpaste, cola, peanut butter, windex...) to get my AC2 disc to work, and it stops at 44% every time.
If anyone is looking to get RID of AC2, let me know! I guess Im now in the market for a cheap copy!
But yeah - tomorrow I'll go pick up AC1 for $5, hopefully have AC2 by the time I finish 1, and can replay the whole series (havent started Brotherhood yet!) in a row.
I love this series.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited May 2011
I really wonder how they're going to handle guns in AC3
Because they're going to have to handle guns eventually and Desmond's most likely to be shot at
A technique for 'health' I've never seen before is a bullet dodging meter.
In other words, your character is so highly skilled you can dodge a set number of bullets per gague. Say, five shots. When it depletes all the way, the next bullet you take kills you. The animations are all natural and automatic from any position. The only visible indication your character has of taking damage is the gague, not massive blood spurts.
And I'm thinking Remo Williams bullet dodging here, not Matrix style. Anticipation of the bullet's trajectory and stuff would perfectly suit the Assassins.
It still is technically a health gague, but it releases the burden of immersion on a super skilled character being shot fifty times and shrugging off each bullet.
A technique for 'health' I've never seen before is a bullet dodging meter.
In other words, your character is so highly skilled you can dodge a set number of bullets per gague. Say, five shots. When it depletes all the way, the next bullet you take kills you. The animations are all natural and automatic from any position. The only visible indication your character has of taking damage is the gague, not massive blood spurts.
And I'm thinking Remo Williams bullet dodging here, not Matrix style. Anticipation of the bullet's trajectory and stuff would perfectly suit the Assassins.
It still is technically a health gague, but it releases the burden of immersion on a super skilled character being shot fifty times and shrugging off each bullet.
People have thought of this before
Why no one's done it I don't know, but it's been around for a couple years
Sudden idea, a cool story mechanic would be switching back and forth between Altair in old Constantinople, and Etzio in the less old Constantinople. For example, you play as Altair going through some building trying to hide some cool stuff, and then you play as Etzio trying to get that cool stuff years later when the area has changed a bit.
Also, if they don't have some sort of joke or achievement about the Istanbul Constantinople song, I will die a little inside.
I like this. I'm going to expand on it.
Instead of jumping back and forth, how about split screen action where you simultaneously control Altair, Ezio, Desmond, and Desmond's great-great-great-great-great-great-great-great-great-great granddaughter all doing the same thing in different generations. And then at the end of revelations it will be revealed that the whole point of the series is that history repeats itself and that you should drink your Ovaltine.
Instead of jumping back and forth, how about split screen action where you simultaneously control Altair, Ezio, Desmond, and Desmond's great-great-great-great-great-great-great-great-great-great granddaughter all doing the same thing in different generations. And then at the end of revelations it will be revealed that the whole point of the series is that history repeats itself and that you should drink your Ovaltine.
You wanna know what upcoming game is using this very same mechanic?
The next Spiderman game by the Shattered Dimensions people.
Two different time periods, same building, split screen double spidey action.
Instead of jumping back and forth, how about split screen action where you simultaneously control Altair, Ezio, Desmond, and Desmond's great-great-great-great-great-great-great-great-great-great granddaughter all doing the same thing in different generations. And then at the end of revelations it will be revealed that the whole point of the series is that history repeats itself and that you should drink your Ovaltine.
You wanna know what upcoming game is using this very same mechanic?
The next Spiderman game by the Shattered Dimensions people.
Two different time periods, same building, split screen double spidey action.
Really? Interesting.
Drez on
Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
0
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
As long as there's no "you have to go back in time as Altair to flip a switch to open a door so Ezio can enter in the future" then it's fine
But that mechanic has been done for a while now
Oh, god, that would be eye rolling, assuming no one has touched that door in literally hundreds of years.
Especially since the whole back-in-time thing (at least via the Animus) is essentially read-only; you're re-enacting what actually happened for research purposes, not changing things in the past to affect the future.
As long as there's no "you have to go back in time as Altair to flip a switch to open a door so Ezio can enter in the future" then it's fine
But that mechanic has been done for a while now
Oh, god, that would be eye rolling, assuming no one has touched that door in literally hundreds of years.
Especially since the whole back-in-time thing (at least via the Animus) is essentially read-only; you're re-enacting what actually happened for research purposes, not changing things in the past to affect the future.
They could pass it off by having the memory of that area be corrupt or something. I imagine a conversation going like "I can't access this area." "We'll have to go to an earlier memory of this place to make the memory readable."
Come to think of it, they could probably do absolutely whatever they want with game play and explain it's story relevance with techno-babble.
As long as there's no "you have to go back in time as Altair to flip a switch to open a door so Ezio can enter in the future" then it's fine
But that mechanic has been done for a while now
Oh, god, that would be eye rolling, assuming no one has touched that door in literally hundreds of years.
As Desmond you swing around on ropes and use wooden mechanisms that are in an underground lake and have been since the Renaissance.
Open doors are not really that far of a stretch.
Yeah, I thought it was odd that they connected the Piece of Eden directly from Ezio to Desmond, not allowing for anyone in between. But at least they had a whole Indiana Jones 'assassin's only' area under the Colossuem.
The Renaissance rope was made by Leo. Is there anything that guy can't do?!
I just hope it doesn't evolve into a sniper rifle game.
Uugggghhhh. Nothing takes the romance out of a historical fiction game like modern weaponry.
Seriously. Swords, daggers and various other blades is where it's at.
Really though, all they'd have to do is turn Desmond into Jason Bourne, who's essentially a highly skilled assassin in modern times. Bourne took on both snipers and gun toting maniacs while still being completely badass and believable.
is it odd that thinking about a new AC game makes me want to touch myself
yes
yes
yes
-Tal on
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Dusdais ashamed of this postSLC, UTRegistered Userregular
edited May 2011
I was thinking about how AC would do ranged combat after finishing the first game when it came out. The brief sequences with Desmond fighting dudes armed with nightsticks was a little...awkward. Like, a single handgun would have changed everything.
I'm happy they expanded ranged combat quite a bit in AC2 and Brotherhood; it looks like they're easing their way into it. It'll be interesting to see how/if they manage gunplay without going over the shoulder or a centered crosshair.
Posts
Katerina sucks and you only see her once in 2 unless you have the dlc. I think.
Personally, I'm holding out to find out whom Ezio ejaculated in, in order for Desmond to come to fruition.
Man, there's a sentence I never thought I'd write.
Likewise, though mine was June 2010 (an original Xbox360). I guess it really pushes the system to it's limit.
Altair has parents, of which one or both must have hybrid blood. But my understanding is that they are mostly unknown from Altair's perspective, outside of his father being a Muslim and his mother being a Christian (think that's written somewhere in the instruction manual). He never has any emotional tie to them though, to the point where even as a young child, his emotional connection is to Al-Mualim first, which is why the old man's betrayal shocks him so much.
Technicaly, Desmond could find out who Altair's parents are, but it's not important to the plot. Though I don't think it's ever explained how exactly Abstergo knows to go after an ancestor of Altair in the first place to locate a map of the pieces on eden, especially since there's no in-universe historical record of Altair or Ezio.
They already employ this mechanic -- with Ezio and Desmond. Do you mean in the same sequence, like the switchover happening within the same mission?
But that mechanic has been done for a while now
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
http://www.youtube.com/watch?v=II_g4_LSSRA&feature=player_embedded
Oh, god, that would be eye rolling, assuming no one has touched that door in literally hundreds of years.
I instantly thought of that, too.
God, that video is gorgeous.
If anyone is looking to get RID of AC2, let me know! I guess Im now in the market for a cheap copy!
But yeah - tomorrow I'll go pick up AC1 for $5, hopefully have AC2 by the time I finish 1, and can replay the whole series (havent started Brotherhood yet!) in a row.
I love this series.
Because they're going to have to handle guns eventually and Desmond's most likely to be shot at
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I figured it would work like this. Control-wise, anyway.
I meant handling enemies shooting at you
Especially in an age that has semi-automatic weapons
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Leonardo's Ghost will have to invent some bulletproof material that looks just like a white cowl. /kidding
In other words, your character is so highly skilled you can dodge a set number of bullets per gague. Say, five shots. When it depletes all the way, the next bullet you take kills you. The animations are all natural and automatic from any position. The only visible indication your character has of taking damage is the gague, not massive blood spurts.
And I'm thinking Remo Williams bullet dodging here, not Matrix style. Anticipation of the bullet's trajectory and stuff would perfectly suit the Assassins.
http://www.youtube.com/watch?v=Vh4Kx9IqIZw
It still is technically a health gague, but it releases the burden of immersion on a super skilled character being shot fifty times and shrugging off each bullet.
I literally never ever would have imagined I'd see the day anyone would have seen that movie, and not blocked it from their memory.
http://www.youtube.com/watch?v=kZzQ9BF_mKE&feature=related
People have thought of this before
Why no one's done it I don't know, but it's been around for a couple years
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Uugggghhhh. Nothing takes the romance out of a historical fiction game like modern weaponry.
I like this. I'm going to expand on it.
Instead of jumping back and forth, how about split screen action where you simultaneously control Altair, Ezio, Desmond, and Desmond's great-great-great-great-great-great-great-great-great-great granddaughter all doing the same thing in different generations. And then at the end of revelations it will be revealed that the whole point of the series is that history repeats itself and that you should drink your Ovaltine.
You wanna know what upcoming game is using this very same mechanic?
The next Spiderman game by the Shattered Dimensions people.
Two different time periods, same building, split screen double spidey action.
Really? Interesting.
Especially since the whole back-in-time thing (at least via the Animus) is essentially read-only; you're re-enacting what actually happened for research purposes, not changing things in the past to affect the future.
As Desmond you swing around on ropes and use wooden mechanisms that are in an underground lake and have been since the Renaissance.
Open doors are not really that far of a stretch.
My Steam
They could pass it off by having the memory of that area be corrupt or something. I imagine a conversation going like "I can't access this area." "We'll have to go to an earlier memory of this place to make the memory readable."
Come to think of it, they could probably do absolutely whatever they want with game play and explain it's story relevance with techno-babble.
Yeah, I thought it was odd that they connected the Piece of Eden directly from Ezio to Desmond, not allowing for anyone in between. But at least they had a whole Indiana Jones 'assassin's only' area under the Colossuem.
The Renaissance rope was made by Leo. Is there anything that guy can't do?!
Seriously. Swords, daggers and various other blades is where it's at.
Really though, all they'd have to do is turn Desmond into Jason Bourne, who's essentially a highly skilled assassin in modern times. Bourne took on both snipers and gun toting maniacs while still being completely badass and believable.
is it odd that thinking about a new AC game makes me want to touch myself
yes
I'm happy they expanded ranged combat quite a bit in AC2 and Brotherhood; it looks like they're easing their way into it. It'll be interesting to see how/if they manage gunplay without going over the shoulder or a centered crosshair.
edit: ooooh, I wonder what kind of tangible doodads they'll have in the collector's edition for Revelations!
the Ezio statue from AC2 was badass
the jack-in-the-box from AssBro, not so much
wtb Altair statue plz2bthx