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I honestly don't see a reason to be in korea atm unless you are able to stay in code S really.
There is just so little going on, while there are a ton of things going on in the west. Really hoping this lets haypro start performing consistently, he has been really awesome in some games after all.
I don't really get why any non-Korean is still in Korea. Jinro's the best non-Korean out there by miles and he isn't going to make any money for two months. I guess the non-fiscal benefits outweigh the loss of potential income for those dudes.
edit fz
815165 on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
And fOu have now had everyone except sC get knocked out of GSL completely. GOM really dropped the ball on having team performance or individual performance within GSL's not be a factor in qualification.
edit: Puma is a TvT specialist, right? I guess TSL were expecting fOu to put sC out first and get an early snipe on him?
And fOu have now had everyone except sC get knocked out of GSL completely. GOM really dropped the ball on having team performance or individual performance within GSL's not be a factor in qualification.
edit: Puma is a TvT specialist, right? I guess TSL were expecting fOu to put sC out first and get an early snipe on him?
they did take individual performance into account
i don't know exactly what they based their numbers on, but it was before fOu lost all their code a players.
I love what gumiho did really, especially since it could be improved on a lot. Getting another expansion, and actually defending against early drops would make it a lot stronger :P.
In fact that game was so inspiring it finally got me to buy sc2. Played it in beta and liked it a lot, just didn't have the cash when it came out and other games kept coming out I wanted more but that series was something else. Just wish blizz store wasn't still charging full price for the digital copy :x
Now to wait for my copy to ship from amazon : (
they're going to be charging full price until all 3 editions are out, and there's a "battle chest". Actizzard likes its money.
You're pretty screwed if 1-base ling baneling fails to do much damage against a guy who stabilizes on 2 base roach.
Not unwinnable but it's a bad situation.
1 base ling fails to someone who manages to get 3 roaches, 1 queen and 1 spine up before you get your banes in. kindof the reason i've all but abandoned them ZvZ.
i have got to work infestor play into my ZvZ more.... hell I just have to work it in more.
So apparently people can just invite you into channels without you being able to do anything about it? Some people keep trolling artosis by inviting him into a channel repeatedly, which causes the match he's in to lag out.
Bnet 2.0 is so awesome.
Yeah, it's completely idiotic. You shouldn't even be invitable when you're in game, and when you're not you should get a dialog box asking if you want to get pulled into this chat.
there should be nothing that interrupts a game, except a network outage. i mean, modal dialogs are a UI design no-no anyway, but to even consider one during a reactivity intense game, is just plain old bad design/decision making.
Thus, the others all die before tuxkamen dies to the vote. Hence, tuxkamen survives, village victory.
3DS: 2406-5451-5770
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited May 2011
During that whole last game I was rooting for sCfOu but I had them mixed up in my head and thought Alive awas the one doing the hellion drops and I was so sad.
edit: anyone want some games? playing terran on NA right now. no TvT pls
Seguerof the VoidSydney, AustraliaRegistered Userregular
edited May 2011
joe, just so you know, you can click on quote for a reply into a new tab, then reply all at once (in one post).
After you've read the entire thread :P
I often comb through and pick up a post, then keep reading only to find someone already quoted it, so I respond to that one instead (sometimes it gets to like 3 quotes before mine)
Seguer on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited May 2011
Replay of a game i just played
Me as Terran going for a 2rax FE.
Opponent as Protoss going for some sort of shit 4 gate expand into an accidental sentry contain into suiciding an entire army up my ramp.
I just watched a reply on backwater gulch where a guy somehow got zerglings past my hold positioned pylon gateway gap zealot. As near as I can tell the wall off was fine, but somehow the zergligns got through.
I just watched a reply on backwater gulch where a guy somehow got zerglings past my hold positioned pylon gateway gap zealot. As near as I can tell the wall off was fine, but somehow the zergligns got through.
Wha happend?
post up the replay. its possible to have a zealot mispositioned, even in a correctly-built wall.
Dhalphir on
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tuxkamenreally took this picture.Registered Userregular
edited May 2011
On BWG especially, some spawn positions and ramp edges make zealot walls fairly difficult.
Thus, the others all die before tuxkamen dies to the vote. Hence, tuxkamen survives, village victory.
3DS: 2406-5451-5770
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited May 2011
Oh, yes, I missed that it was on backwater.
Its pretty much impossible to do a standard gate/core wall on Backwater, you need to incorporate a pylon somehow, I think. You may have done that, I don't know. Post up the replay. There aren't any remaining bugs to my knowledge where lings can get past zealots properly positioned.
Dhalphir on
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tuxkamenreally took this picture.Registered Userregular
edited May 2011
It's not that standard walls are impossible so much as that there isn't always the standard 1x1 place for you to cram in a zealot. The ramp wall moves away at an angle, and if you have the zealot too far back a zergling can fit around.
In fact that game was so inspiring it finally got me to buy sc2. Played it in beta and liked it a lot, just didn't have the cash when it came out and other games kept coming out I wanted more but that series was something else. Just wish blizz store wasn't still charging full price for the digital copy :x
Now to wait for my copy to ship from amazon : (
they're going to be charging full price until all 3 editions are out, and there's a "battle chest". Actizzard likes its money.
Yeah man those Blizzard bastards been charging for expansions and then packing em into battle chests since '92. Dirty companies, even before call of duty came out.
Jutranjo on
0
RaakamToo many years...CanadalandRegistered Userregular
edited May 2011
Super stupid newbie questions incoming:
Is there a way of easily tracking the number of harvesters you currently have?
Would ctrl+clicking a working harvester select them all?
Follow up question - you need about 30 harvesters per base for them to be saturated? I play toss, no access to the terran mule thinggies.
I'm just trying to figure out when I need to stop making probes - like, if I'm on 2 base, do I need to keep going above 60 with the intent of getting my 3rd? Wouldn't my main be close to depleted a that point?
In longer games, I'm running into the issue of not having quite enough supply to build as big a bio ball as I want - suiciding drones is an option I suppose, but I just want to know if there's a solid number I should generally aim for.
edit: I did read the newbie guide in the OP but it says to just keep building probes forever...
Raakam on
My padherder they don't it be like it is but it do
The ideal saturation is 2 workers per mineral patch.
You will gain more minerals if you go up (I think the max is 2.7), but you get diminishing returns once you go beyond 2.
Yes, CTRL-click is one way, or you can just drag-select. I use the former.
98% of all bases have 8 patches, so you should see 16 workers, which is the same as 2 rows of units.
If you have 2 gas up, that's 3 workers / gas, so if you CTRL-click, you should see
16 on minerals
+ 6 on gas
- 2 on gas that are inside the extractors and not visible
= 20
so 2 rows and 4 workers on the third row
if you're not being attacked, it's good to make extra workers before the expansion goes up so you can transfer them and be at full saturation faster
In fact that game was so inspiring it finally got me to buy sc2. Played it in beta and liked it a lot, just didn't have the cash when it came out and other games kept coming out I wanted more but that series was something else. Just wish blizz store wasn't still charging full price for the digital copy :x
Now to wait for my copy to ship from amazon : (
they're going to be charging full price until all 3 editions are out, and there's a "battle chest". Actizzard likes its money.
Yeah man those Blizzard bastards been charging for expansions and then packing em into battle chests since '92. Dirty companies, even before call of duty came out.
wasn't making a comment on it, just saying that Blizz is going to release all 3 packs at full price(3x$60), and then once they see a dip after the last release, you'll see a battlechest that is under $100, but don't expect to see a break in price until then.
In fact that game was so inspiring it finally got me to buy sc2. Played it in beta and liked it a lot, just didn't have the cash when it came out and other games kept coming out I wanted more but that series was something else. Just wish blizz store wasn't still charging full price for the digital copy :x
Now to wait for my copy to ship from amazon : (
they're going to be charging full price until all 3 editions are out, and there's a "battle chest". Actizzard likes its money.
Yeah man those Blizzard bastards been charging for expansions and then packing em into battle chests since '92. Dirty companies, even before call of duty came out.
wasn't making a comment on it, just saying that Blizz is going to release all 3 packs at full price(3x$60), and then once they see a dip after the last release, you'll see a battlechest that is under $100, but don't expect to see a break in price until then.
They said the expansion will be expansion priced, which means most likely $30 to $40, not $60. The original game is only $50 anyway.
In fact that game was so inspiring it finally got me to buy sc2. Played it in beta and liked it a lot, just didn't have the cash when it came out and other games kept coming out I wanted more but that series was something else. Just wish blizz store wasn't still charging full price for the digital copy :x
Now to wait for my copy to ship from amazon : (
they're going to be charging full price until all 3 editions are out, and there's a "battle chest". Actizzard likes its money.
Yeah man those Blizzard bastards been charging for expansions and then packing em into battle chests since '92. Dirty companies, even before call of duty came out.
wasn't making a comment on it, just saying that Blizz is going to release all 3 packs at full price(3x$60), and then once they see a dip after the last release, you'll see a battlechest that is under $100, but don't expect to see a break in price until then.
They said the expansion will be expansion priced, which means most likely $30 to $40, not $60. The original game is only $50 anyway.
color me surprised. it was released at $60, they did cut the price, but i'm pretty sure that I read Reggie talking about releasing the expansions as "full" games, i.e. $60.
Posts
edit: HayprO is returning to Europe, to join the house set up by TLO/Sjow/Morrow/Bischu. Can't say I'm surprised.
There is just so little going on, while there are a ton of things going on in the west. Really hoping this lets haypro start performing consistently, he has been really awesome in some games after all.
edit fz
MVP made it in comfortably.
edit: Puma is a TvT specialist, right? I guess TSL were expecting fOu to put sC out first and get an early snipe on him?
they did take individual performance into account
i don't know exactly what they based their numbers on, but it was before fOu lost all their code a players.
x = number of players in Code S
y = number of players in Code A
oGs : 13.8 (8+1)
TSL : 10.0 (5+2)
Prime : 9.0 (5.1)
StarTale : 8.8 (3+4)
SlayerS : 8.6 (1+7)
MVP : 7.6 (1+6)
ZeNEX : 6.2 (2+3)
fOu : 5.6 (1+4)
IM : 5.2 (2+2)
NSHoSeo : 3.6 (1+2)
Liquid : 3.2 (2+0)
FOX : 1.6 (1+0)
edit: or maybe not, no more banshees.
I normally like to catch up on all posts before posting but WTF?!?
Oh helllss naw
tossgirl manner > kelly manner
tossgirl skill > kelly skill
you just haven't seen the FHM-style pictures of tossgirl
;-)
you have to pay extra for that
:winky:
Witty signature comment goes here...
wra
I wonder who they will send out next, he has shown he has an amazing TvP at least by tearing trickster apart completely.
they're going to be charging full price until all 3 editions are out, and there's a "battle chest". Actizzard likes its money.
Joe's Stream.
1 base ling fails to someone who manages to get 3 roaches, 1 queen and 1 spine up before you get your banes in. kindof the reason i've all but abandoned them ZvZ.
i have got to work infestor play into my ZvZ more.... hell I just have to work it in more.
Joe's Stream.
there should be nothing that interrupts a game, except a network outage. i mean, modal dialogs are a UI design no-no anyway, but to even consider one during a reactivity intense game, is just plain old bad design/decision making.
Joe's Stream.
Games: Ad Astra Per Phalla | Choose Your Own Phalla
edit: anyone want some games? playing terran on NA right now. no TvT pls
After you've read the entire thread :P
I often comb through and pick up a post, then keep reading only to find someone already quoted it, so I respond to that one instead (sometimes it gets to like 3 quotes before mine)
Me as Terran going for a 2rax FE.
Opponent as Protoss going for some sort of shit 4 gate expand into an accidental sentry contain into suiciding an entire army up my ramp.
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=209405
I just watched a reply on backwater gulch where a guy somehow got zerglings past my hold positioned pylon gateway gap zealot. As near as I can tell the wall off was fine, but somehow the zergligns got through.
Wha happend?
https://medium.com/@alascii
post up the replay. its possible to have a zealot mispositioned, even in a correctly-built wall.
Games: Ad Astra Per Phalla | Choose Your Own Phalla
Its pretty much impossible to do a standard gate/core wall on Backwater, you need to incorporate a pylon somehow, I think. You may have done that, I don't know. Post up the replay. There aren't any remaining bugs to my knowledge where lings can get past zealots properly positioned.
Games: Ad Astra Per Phalla | Choose Your Own Phalla
Yeah man those Blizzard bastards been charging for expansions and then packing em into battle chests since '92. Dirty companies, even before call of duty came out.
Is there a way of easily tracking the number of harvesters you currently have?
Would ctrl+clicking a working harvester select them all?
Follow up question - you need about 30 harvesters per base for them to be saturated? I play toss, no access to the terran mule thinggies.
I'm just trying to figure out when I need to stop making probes - like, if I'm on 2 base, do I need to keep going above 60 with the intent of getting my 3rd? Wouldn't my main be close to depleted a that point?
In longer games, I'm running into the issue of not having quite enough supply to build as big a bio ball as I want - suiciding drones is an option I suppose, but I just want to know if there's a solid number I should generally aim for.
edit: I did read the newbie guide in the OP but it says to just keep building probes forever...
they don't it be like it is but it do
You will gain more minerals if you go up (I think the max is 2.7), but you get diminishing returns once you go beyond 2.
Yes, CTRL-click is one way, or you can just drag-select. I use the former.
98% of all bases have 8 patches, so you should see 16 workers, which is the same as 2 rows of units.
If you have 2 gas up, that's 3 workers / gas, so if you CTRL-click, you should see
16 on minerals
+ 6 on gas
- 2 on gas that are inside the extractors and not visible
= 20
so 2 rows and 4 workers on the third row
if you're not being attacked, it's good to make extra workers before the expansion goes up so you can transfer them and be at full saturation faster
Witty signature comment goes here...
wra
wasn't making a comment on it, just saying that Blizz is going to release all 3 packs at full price(3x$60), and then once they see a dip after the last release, you'll see a battlechest that is under $100, but don't expect to see a break in price until then.
Joe's Stream.
They said the expansion will be expansion priced, which means most likely $30 to $40, not $60. The original game is only $50 anyway.
SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
color me surprised. it was released at $60, they did cut the price, but i'm pretty sure that I read Reggie talking about releasing the expansions as "full" games, i.e. $60.
Joe's Stream.
PSN: Robo_Wizard1
Edit: Woops guess I was wrong. $60 at release, no longer $40 at Amazon. I got lucky and only paid about $34 at release, though.
SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream