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Fallout New Vegas: Lonesome Road Sept 20. 2 More DLC Packs Sep 27th!

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Posts

  • Alice LeywindAlice Leywind she/her Registered User regular
    Yeah. But even killing them all, if I don't do the QUEST The ending'll still say they're swarming all over the facility, still screwin' shit up. I know it's something small, but it really just doesn't make sense.

    M A G I K A Z A M
  • ElderlycrawfishElderlycrawfish Registered User regular
    I'm not even sure if this would work, but you might be able to swing your reputation back enough if you were to finish other PG-related quests (Vault 19, booted, nipton). I mean, I tried that but it wasn't enough for me, but maybe I took more of a rep hit since I ended up personally killing almost every powder ganger in Ghost Town Gunfight vs. letting the townsfolk do the heavy lifting. (Of course I don't even know if that makes a difference or not).

    That's a pretty crap way of doing it too, 'cause you'll have to go all the way to Nipton/Legion Camp, then all the way up to Vault 19 just to try to sway things back. And it might not even work. :P

  • Alice LeywindAlice Leywind she/her Registered User regular
    edited August 2011
    Oh yeah. I completely forgot about that one quest to free the slaves. That might work. I'd just like to add that I WAS able to end up talking to whoever it was that runs the place, and got the quest....and then he immediately started shooting at me.

    Oh. Nevermind, I have to go back ANYWAY, because aparently the only save I have from BEFORE I have to shoot up have of the damn facility is back in the tutorial. Maybe I SHOULD have stopped at 4 playthroughs.

    Alice Leywind on
    M A G I K A Z A M
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  • Alice LeywindAlice Leywind she/her Registered User regular
    Must've glitched for me then, because I coulda sworn killing him didn't affect the ending at all.

    M A G I K A Z A M
  • ButtcleftButtcleft Registered User regular
    Elendil wrote:
    at some point I hope a deathclaw bursts through the opposite wall

    several thousand rounds of ammunition later...

    "Broke into the wrong goddamn rec room!"

    <3

    Food for five years, a thousand gallons of gas, air filtration, water filtration, Geiger counter. Bomb shelter! Underground... God damn monsters.

    I feel I was denied...critical...need-to-know...INFORMATION!

  • ElderlycrawfishElderlycrawfish Registered User regular
    Buttcleft wrote:
    Elendil wrote:
    at some point I hope a deathclaw bursts through the opposite wall

    several thousand rounds of ammunition later...

    "Broke into the wrong goddamn rec room!"

    <3

    Food for five years, a thousand gallons of gas, air filtration, water filtration, Geiger counter. Bomb shelter! Underground... God damn monsters.

    I feel I was denied...critical...need-to-know...INFORMATION!

    Uh oh, Buttcleft's bringing his A game. I barely remember enough about II to have recognized that one.

    Ummm, how about: "I am COMPLETELY out of ammo. That's never happened to me before."

  • PeewiPeewi Registered User regular
    The black widow dialog options for Benny sure are something. Also the first place I'm getting black widow dialog despite picking it at character creation.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited August 2011
    Oh man, did I fuck up. I went ahead and downloaded that Underground Hideout mod. . . The Wall, it calls to me, it commands me! Plus those mannequins ain't gonna dress themselves!

    What have I done to my social life!?

    Axen on
    A Capellan's favorite sheath for any blade is your back.
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  • UncleSporkyUncleSporky Registered User regular
    Doesn't call to me so much. I'll probably just stay based out of Novac.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    I for one stand by the Wall. Even should another wall come along claiming Wall-hood, I shall serve the First. Unless the Wall refuses to take my OWB weapons. Then I might turncoat.

  • LucascraftLucascraft Registered User regular
    Has there been any mention of a Game of the Year Edition for this yet? I might trade in my core game and just wait on all the DLC till a GOTY is available cause it will most definitely save me money in the long run.

  • Alice LeywindAlice Leywind she/her Registered User regular
    Oh. There's going to be. I mean, what bethesda published/developed RPG HASN'T had a GOTY edition?

    M A G I K A Z A M
  • ElderlycrawfishElderlycrawfish Registered User regular
    Axen wrote:
    Oh man, did I fuck up. I went ahead and downloaded that Underground Hideout mod. . . The Wall, it calls to me, it commands me! Plus those mannequins ain't gonna dress themselves!

    What have I done to my social life!?

    Did you grab the more mannequins mod too? I hadn't for a long time, but now I finally did and now I've got a mock mannequin battle down there between good mannequins and evil mannequins.

    What was really fucking creepy is that I was standing in the display room in my save, then added the more mannequins mod. The newly added mannequins were all bugged out and would turn their heads when I walked by, then say "Hello". I had to leave the room and return for them to be lifeless, but I'm still going to keep my eye on them; I know those creepy things are just waitiing to kill me in my sleep.

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  • MuddBuddMuddBudd Registered User regular
    Axen wrote:
    Oh man, did I fuck up. I went ahead and downloaded that Underground Hideout mod. . . The Wall, it calls to me, it commands me! Plus those mannequins ain't gonna dress themselves!

    What have I done to my social life!?

    Did you grab the more mannequins mod too? I hadn't for a long time, but now I finally did and now I've got a mock mannequin battle down there between good mannequins and evil mannequins.

    What was really fucking creepy is that I was standing in the display room in my save, then added the more mannequins mod. The newly added mannequins were all bugged out and would turn their heads when I walked by, then say "Hello". I had to leave the room and return for them to be lifeless, but I'm still going to keep my eye on them; I know those creepy things are just waitiing to kill me in my sleep.

    That is the best bug ever.

    Also I feel like if that happens to me, I would unload a shotgun into everything in sight.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    Orca wrote:
    So you sleep down in the armory now...

    That cot is down there because Dan (the UH guy) knew that the Wall would demand proximity at all times when we're not out finding weapons to feed it.

  • PeewiPeewi Registered User regular
    Are there any specific things that are known to make New Vegas more likely to crash? In my first 10 hours of playtime it didn't crash at all, but in the last 2 hours of playing it's crashed three or four times. One time it was when equipping Boone's beret and the other times right after a load screen.

  • Alice LeywindAlice Leywind she/her Registered User regular
    I think changing equipment IS a kinda crash happy thing, but I've literally never had it crash there. Though, one thing to watch out for, if you have OWB, it seems to like crashing during fast travel in Big Mt. That might just be me though.

    M A G I K A Z A M
  • PeewiPeewi Registered User regular
    I don't have any of the DLC. Just the base game without any mods.

  • Alice LeywindAlice Leywind she/her Registered User regular
    Ah. Yeah, I think it's just a bit crash happy during equip changing.

    M A G I K A Z A M
  • MuddBuddMuddBudd Registered User regular
    And fast travel.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • Alice LeywindAlice Leywind she/her Registered User regular
    I've never actually had it crash on fast travel outside of Big Mt, actually. Maybe I'm just lucky when it comes to crashes.

    M A G I K A Z A M
  • Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    My game crashes about every 20 minutes for looking at it wrong, but mostly on fast travel or entering/exiting buildings/rooms.
    I really need to start over from ground zero with my mods and weed out everything I don't use.

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Orca wrote:
    So you sleep down in the armory now...

    That cot is down there because Dan (the UH guy) knew that the Wall would demand proximity at all times when we're not out finding weapons to feed it.

    Oh man, I just realized something.

    Once The Wall is complete, a new wall will emerge in the center. It will be just big enough to accommodate one human....

  • MuddBuddMuddBudd Registered User regular
    Don't get all Amigara Fault on us here.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • ElderlycrawfishElderlycrawfish Registered User regular
    Sometimes Autosave can get screwy; try turning off save on travel/exiting areas, see if you still have stability issues. Just remember to manually save/quicksave to compensate for not having the game save at those autosaving times.

  • Anon the FelonAnon the Felon In bat country.Registered User regular
    Wow, AWOP creates some interesting spots. Just found one that is insanely hard. I quite like the little "mini-dungeons".

  • PeewiPeewi Registered User regular
    I'm at Nellis and holy crap these people sure are gun happy.

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  • PeewiPeewi Registered User regular
    I think I'm missing something here. Mr. House wants the Boomers to not shoot at his guys, but when talking with the leaders there are no dialog options about that. I'd rather not kill them. Do I just have to get my Nellis reputation up high enough?

  • ElendilElendil Registered User regular
    Peewi wrote:
    I think I'm missing something here. Mr. House wants the Boomers to not shoot at his guys, but when talking with the leaders there are no dialog options about that. I'd rather not kill them. Do I just have to get my Nellis reputation up high enough?
    just get your reputation up to idolized and talk to pearl

    all you actually need is a vague assurance that they will cooperate with you in the future

  • Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    My favorite part about the Boomers is the historian kid. I always stop there even after having done enough quests to build my rep with them, he just cracks me up. Pitch-perfect voice of a kid who has a great deal of information memorized but doesn't fully understand what he's talking about. Especially the melodramatic 'We needed a home. We needed Nellis' (I'm quoting from memory, that's probably not the exact quote).

  • Alice LeywindAlice Leywind she/her Registered User regular
    I actually try to avoid the kid, because he always bugs out on me and stands there at the first station, twitching.

    M A G I K A Z A M
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    My favorite part about the Boomers is the historian kid. I always stop there even after having done enough quests to build my rep with them, he just cracks me up. Pitch-perfect voice of a kid who has a great deal of information memorized but doesn't fully understand what he's talking about. Especially the melodramatic 'We needed a home. We needed Nellis' (I'm quoting from memory, that's probably not the exact quote).

    The Wall approves of your sig.

  • ButtcleftButtcleft Registered User regular
    Buttcleft wrote:
    Elendil wrote:
    at some point I hope a deathclaw bursts through the opposite wall

    several thousand rounds of ammunition later...

    "Broke into the wrong goddamn rec room!"

    <3

    Food for five years, a thousand gallons of gas, air filtration, water filtration, Geiger counter. Bomb shelter! Underground... God damn monsters.

    I feel I was denied...critical...need-to-know...INFORMATION!

    Uh oh, Buttcleft's bringing his A game. I barely remember enough about II to have recognized that one.

    Ummm, how about: "I am COMPLETELY out of ammo. That's never happened to me before."

    In all fairness, I probably wouldnt remember it if it wasnt such a useful phrase in real life.

  • ElderlycrawfishElderlycrawfish Registered User regular
    Hmm, I haven't talked mods lately, though I have been trying out new ones. Something always catches my eye and next thing you know I'm loading on yet another.... it never ends. Anyway, in case anyone cares, a few things I've been messing with:

    Electro-City - Yeah, it's been mentioned by others but I finally grabbed it. Public utilities return to the Mojave, finding any way possible to provide lighting. Street lamps, fire barrels, burning cars. If you're using Fellout or Nevada Skies or anything that makes nighttime really dark, this is a great mod that really adds to the atmosphere of it all.

    Tales from the Burning Sands - A serialized adventure mod. While not heavy on combat or spoken dialogue, the creator has made an interesting questline that I enjoyed discovering. I finished the first chapter, starting the second soon; the author is working on more content.

    While I'm a big proponent of the Wall, and generally find the vanilla/dlc armory more than sufficient for killing mans, I'm always intrigued with some of the weapon mods that float around. I've tried Classic Fallout Weapons in the past; while it provides a heap of stuff, there wasn't really anything I actually used. So that's gone.... yet I went ahead and grabbed two more mods (go figure!):

    Nordic Firearms - Adds about a dozen weapons, mostly based on contemporary firearms. They look pretty cool though, have their own unique modding, and aren't excessively overpowering (for some of the ones I tried, looks like slightly stronger than vanilla but weaker than vanilla uniques).

    AG Supplementary Uniques - OK, this seems weird, since I got rid of one big weapons mod, since this one is probably bigger. Supplementary Uniques are almost entirely based on assets in the vanilla game, just mixed and matched to create, well, unique guns. It's the kind of gunsmithing I'd expect in a post-apocalyptic wasteland. Had some issues getting it working (nexus DC server had a bad file, some load conflicts), but once I figured it out it's good. Enjoying it so far.

    I've also been messing with some accessories mods, stuff like Waster's Scarf, Tailor Maid, and Satchels. Kind of nice to take a stylistic approach to some of the vanilla armors, and just add stuff like bandoleers or shoulder guards or harnesses or whatever. Just finding stuff that doesn't clip with certain armors is a bit limiting though.

    I also grabbed DEIMOS, another quest mod that takes place in its' own worldspace; haven't tried it yet but have heard it's not bad. Am also keeping an eye on Signature Weapons and Playing with Firepower, though I'm not really feeling ready to try 'em yet.

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