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[Diablo 3] New info. Beta gameplay and real money auction house.
Posts
It's different testing. Players are still going to find things that utterly break the game within the first two months. There just won't be as sweeping of changes as we saw in SC2 because those don't come at the chagrin of other players (aside from envy towards those who are cakewalking their way through the game).
Over the first couple months, I anticipate a few builds the devs never even imagined that will trivialize parts of the game, and some big hits from the nerf bat in response.
-Z
That's my bet, anyway :P
you know, I didn't think I'd be in the same boat as you, and kinda wanted to get my hands on it ASAP like I was with SC2, but now that I think about it, I really don't want to grind through a few sections of D3 over and again, only to have all of it reset when beta ends. It was bad enough to know that none of your achievements would carry over on your retail profile (although not at all unexpected) but it's totally different in an RTS like SC2 where you don't have that persistence of levels, money, gear, etc.
it'd be like grinding through the newbie zones of WoW repeatedly, then when the game comes out, you have to do it all _again_. I don't think I could stomach it.
Oh, who am I kidding. If I get a beta key, it's not like I'm gonna ignore it.
"Destructible environments" is a phrase that implies more than it actually is. Y'know how sometimes book shelves appear in Diablo 2 in the Monastery? Think of destructible environments like that; in some of the puzzle pieces used in random map generation, they'll have set destructible objects.
Currently playing: GW2 and TSW
The stress test was 2 quests and about 3 zones.
I'm still torn on what to play first so that's what I'd hope to get out of it. Also the new control scheme, but I guess it's very much like Torchlight?
"When it's done" isn't nearly as true of a phrase as it used to be. I could see them releasing the game with a hefty release-day patch, then spending the next month or so continuously fixing problems.
I have a lot of faith in Blizzard, but I also have an innate distrust of Activision. Activision is seeing numerous best-selling iterations of its Call of Duty franchise released in the timespan of Diablo III's production, and while that's their cash cow on the console market they're going to be looking to Blizzard for a PC release soon.
I'm expecting Diablo III will be slated for holiday 2011 and maybe delayed to January if something catastrophic happens.
-Z
And you know what, even if it is pushed back it's starting to sound like Q1 2012 is pretty much the latest we can expect. And I'm really excited just to know that much.
I've been holding off on building a new computer for this game for so long that I could have build one and it would already be obsolete again. If I'm playing D3 before pitchers & catchers report for next season, I'll be ecstatic.
That's right; Blood Raven and Den of Evil with Barbarians, plus a few other areas. It was good times, even if just to whet ones appetite for the full thing.
So before the end of June/start of July then?[/gayprideparade]
We'll have to wait until July/Sept to see if even that's begun first, of course.
A D3 Christmas would be an awesome thing. That said, I would rather wait for Spring if it meant not having to live with a lot of broken features at launch time.
Because you can't decide which direction to look in! (God I love that avatar)
Delays in video game development are a good thing these days, as far as I'm concerned. Pushing games out sooner and having them be unfinished is the shittiest thing to happen to the industry.
I don't think it's worse; I think it's just the industry using current technology. Even very solid games have software bugs in them, and if they can find and patch them between when the "gone gold" code freeze hits and when the game hits shelves then more power to them.
Between these past fears/issues and the continuing "hear no evil" sentiment Blizz has towards including LAN in B.Net2....well, I hope it all works out.
And they were a good decade / half a decade + ago apiece.
I mean, sure, I'll bet the login servers take an absolute pounding immediately upon release, but have hopes that it's just a brief bump in the road.
Templar, or displaced warcraft 3 soldier.
Also more uninspired gameplay.
They don't appear to have armor equipment slots, do they just roll their own as they level?
It's more transparent these days, and the way it happens these days is definitely built around, "Hey, let's get these holiday sales numbers!" I imagine in cases like Metroid it was a matter of giving up on aiming high. In that regard, at least it gave game developers a better sense of what to try to do in games, and was humbling.
Scoundrel's got a bitchin' stache.
- that also seems to be the first waypoint we've seen so far. It's almost a certainly a waypoint, anyway; from someone else's post in Incgamers:
Templar has Heal, so there's our Prayer mercenary already. I wouldn't bet against one of the other skills being a damage booster.
@NGN: he does look like a Footman, doesn't he?
He's a Medieval Man!
I just piddled in my pants. I thought this was really awesome. I hope we get more different classes of followers.
Couldn't say, I didn't pick up SC2 until weeks (if not months) after release.
Any of our die hard SC2 players care to weigh in?
I'd try to search the forums, but the SC2 threads are among the fastest moving in G&T, so god knows how many pages would need to be scrolled through to even find one that old.
A cursory Google search didn't show anything of note, but I'll admit I wasn't trying very hard.
@forty: nope, just music.
Well, it's pretty obvious we'll probably be getting two more.
Enchantress = Wizard
Scoundrel = Demon Hunter
Templar = Barbarian
??? = Monk
??? = Witch Doctor