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Can someone help me track down this Cadillac of cheezy brilliant VSIM games? I have had no luck over the past few... months.
The unique feature of this game (which is yet to be duplicated in any game since) is also the most widely praised. This is the ability for the player to fully control their sword arm, removing the need for pre-recorded animations and statistically-based gameplay. Instead, a physically correct model is used for each avatar and each weapon, and both movement and damage are calculated through forces.
Another innovation that added significant complexity and limitless possibility to the game was the ability to target, and eliminate specific body parts. A very well-placed swing to the head can in some cases instantly decapitate an opponent. Strong blows to the arms and legs can sever limbs, leaving the opponent with reduced mobility, or in the case of the swordarm, no way to inflict damage.
Awesome multiplayer game. Too bad I don't have a copy anywhere.
Have any of you tried the single-player? I played it for a while, but found it annoying that any enemy can hack any of your limbs off and you're stuck like that, even if you find a healing item to get your health back. And I recall that you hopped faster with one leg than you ran with two.
I usually hate when people say this, but this is a game that would do well to have a Wii version. I know that would never happen, but yeah. It'd be cool.
The unique feature of this game (which is yet to be duplicated in any game since) is also the most widely praised. This is the ability for the player to fully control their sword arm, removing the need for pre-recorded animations and statistically-based gameplay. Instead, a physically correct model is used for each avatar and each weapon, and both movement and damage are calculated through forces.
Another innovation that added significant complexity and limitless possibility to the game was the ability to target, and eliminate specific body parts. A very well-placed swing to the head can in some cases instantly decapitate an opponent. Strong blows to the arms and legs can sever limbs, leaving the opponent with reduced mobility, or in the case of the swordarm, no way to inflict damage.
I had a kobold hanging from my ceiling, one of the games promotional things when it came out. My mom threw it away like so many other things I loved.
Let's rape and murder her.
Sounds like a plan.
Oh her idiocy as far as collectibles goes knows no bounds. I'm afraid if you raped her that you'd suddenly start shitting on your most prized and rare objects.
She once gave a 500 dollar Wolverine figure I had to good will because I, "Never played with it." It was a collectors item you dumb bitch, that's why it stayed on my shelf in a box and I never touched it!
Or once I had the Strogg Tank Commander from Quake 2. It was one of the coolest figures I ever owned. My little brother marveled over it as it sat on my shelf always wanting to play with it. I would never let him touch the thing. One day as I was leaving for class I told mom, "Don't let him play with that thing, it's my favorite figure and it's a collectors, they don't sell it anymore." Durr ok was the response I got. I come home to see it lying on the floor with it's legs broken off and the neck snapped (the neck was actually broken because it connected to and controlled several internal parts depending on which direction he was looking) and twisted on backwards. I nearly lost it.
This menacing looking action figure is 9" tall. It has real working gears, piston action legs, and firing weapons directionally controlled by the movement of his head.
I still have to suppress violent shivering and cold sweats whenever I think of this game's controls. I'm not sure there's ever been a game that put a more hopelessly garbled, functionally incapable, unintentionally hilarious interface between the mouse/keys and the action of the character onscreen. It was fun, sure, but more in the way getting hideously drunk and then attempting to walk down a very steep, treacherous flight of stairs is fun. And the staggeringly arrogant press release for the developers' retarded claims as regards their idiotic system never fail to amaze me. "In the future, all games will be made this way!" Oh, Christ, my sides. Even way back when it was released I could tell this was never going to happen.
tl:dr - One of the most entertaining terrible games ever released. Good for a laugh, but please, if anyone ever tells you it was actually decent, run away from them screaming very loudly.
Eight Rooks on
<AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.
BroloBroseidonLord of the BroceanRegistered Userregular
edited February 2007
YES.
You have lit the Rolo beacon by invoking the name of the one thing I love the most.
There's nothing like the feeling of taking on three real life people at the same time in a sword fight and being able to chop the fuckers legs right off.
If you do get the game, don't bother with Quest mode, just go straight to the arena mode and practise against an opponent or two. With the expansion pack installed you get a bunch of extra characters to play with, and a few new arenas.
Try fighting some orcs - they hit really hard, but they're easy to avoid. If you're playing as Enric (warrior class) you'll be more than fast enough to dispatch them. You can set up rules for arena matches for multiple teams, and turn on the "life leech" feature that gives you back a chunk of health every time you make a kill.
These guys (all... 6 or 7 of them) still play the game, and there's one guy who has actively added in some stuff, like battles that feature 30+ people and some character/level editing tools.
I still have to suppress violent shivering and cold sweats whenever I think of this game's controls. I'm not sure there's ever been a game that put a more hopelessly garbled, functionally incapable, unintentionally hilarious interface between the mouse/keys and the action of the character onscreen. It was fun, sure, but more in the way getting hideously drunk and then attempting to walk down a very steep, treacherous flight of stairs is fun. And the staggeringly arrogant press release for the developers' retarded claims as regards their idiotic system never fail to amaze me. "In the future, all games will be made this way!" Oh, Christ, my sides. Even way back when it was released I could tell this was never going to happen.
tl:dr - One of the most entertaining terrible games ever released. Good for a laugh, but please, if anyone ever tells you it was actually decent, run away from them screaming very loudly.
I think your problem is that you were using the mouse. The game was meant to be played with one hand on the numpad, and the other hand on the WASD controls.
It takes a little while to learn the controls but once you do it really does give you a superior amount of control over fighting games with motion-capture or scripted movement. Being able to time your swordstrokes is so integral to any kind of melee combat game that it's a shame the concept never caught on.
There's an ancient review of the game, from an editor that liked it.
There have been many games in the style of Die by the Sword. Eidos' Deathtrap Dungeon, Psygnosis' Drakan, and G.O.D.'s Rune are all swordplay games, but with simplified combat. Even the recently released Oni, which boasts a fairly complex combat system, is all canned button combos and scripted animations. The upcoming Blade of Darkness looks very much like Die by the Sword with an updated engine; it uses a complex physics engine, but it's streamlined combat interface is obviously aimed at a lower common denominator. No one, not even Die by the Sword's creators at Treyarch, has been brave enough to try another interface this bold. Treyarch made a Dreamcast game called Draconus that obviously draws from their work on Die by the Sword and even uses the VSIM engine. Although I haven't actually played it, it seems that VSIM is only used for the character animation; the actual swordplay is simply a matter of hitting an attack or block button.
Alas, Die by the Sword was a game before its time. Two years after its release, it may still be before its time. There's been nothing else like it and there's nothing like it in the foreseeable future. But if you can find a copy in a bargain bin, take it home and get ready to find out how deep you can really sink into a fighting game.
Posts
Expansion: Limb from Limb.
It had Kobold Hockey, where you played a troll and hit a Kobold into a goal.
Well I have to have that.
1.) It's eBay.
2.) It's eBay.
But if it goes for real cheap, I'll look into it.
Dismayed By Humanity Since 1992.
They should sell it in a 2-pack along with Trespasser!
Have any of you tried the single-player? I played it for a while, but found it annoying that any enemy can hack any of your limbs off and you're stuck like that, even if you find a healing item to get your health back. And I recall that you hopped faster with one leg than you ran with two.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Dismayed By Humanity Since 1992.
"HAH! Yeh fight like a KOBOLD!"*
*overheard while fighting a large group of kobolds.
Toribash?
And the voice was great. Drunk Scottish protagonists rule.
Dismayed By Humanity Since 1992.
Let's murder then rape here. eh eh?
:winky:
Dismayed By Humanity Since 1992.
Steam, PSN, XBL, Xfire and everything else JamesDM
She once gave a 500 dollar Wolverine figure I had to good will because I, "Never played with it." It was a collectors item you dumb bitch, that's why it stayed on my shelf in a box and I never touched it!
Or once I had the Strogg Tank Commander from Quake 2. It was one of the coolest figures I ever owned. My little brother marveled over it as it sat on my shelf always wanting to play with it. I would never let him touch the thing. One day as I was leaving for class I told mom, "Don't let him play with that thing, it's my favorite figure and it's a collectors, they don't sell it anymore." Durr ok was the response I got. I come home to see it lying on the floor with it's legs broken off and the neck snapped (the neck was actually broken because it connected to and controlled several internal parts depending on which direction he was looking) and twisted on backwards. I nearly lost it.
This menacing looking action figure is 9" tall. It has real working gears, piston action legs, and firing weapons directionally controlled by the movement of his head.
I was going to say hack off her limbs.
What a sweet game. Didn't teach me violence, no sir... after I played the demo for three days, I went to Edgefest and watched a guy get stabbed.
Dismayed By Humanity Since 1992.
Do it.
Take something she likes and break it.
do it
tl:dr - One of the most entertaining terrible games ever released. Good for a laugh, but please, if anyone ever tells you it was actually decent, run away from them screaming very loudly.
Read my book. (It has a robot in it.)
Wasn't it a 3dfx GLide game? I could see that being a problem. GLide wrappers tend to suck.
:shock: This would be epic... Do it and video tape her reaction.
Steam, PSN, XBL, Xfire and everything else JamesDM
Guess the game doesn't warrant that much discussion?
Read my book. (It has a robot in it.)
You have lit the Rolo beacon by invoking the name of the one thing I love the most.
There's nothing like the feeling of taking on three real life people at the same time in a sword fight and being able to chop the fuckers legs right off.
If you do get the game, don't bother with Quest mode, just go straight to the arena mode and practise against an opponent or two. With the expansion pack installed you get a bunch of extra characters to play with, and a few new arenas.
Try fighting some orcs - they hit really hard, but they're easy to avoid. If you're playing as Enric (warrior class) you'll be more than fast enough to dispatch them. You can set up rules for arena matches for multiple teams, and turn on the "life leech" feature that gives you back a chunk of health every time you make a kill.
http://www.megamods.de/forum/viewtopic.php?t=16&sid=c6b785b0a8cb1d34698bfb75095169dc
These guys (all... 6 or 7 of them) still play the game, and there's one guy who has actively added in some stuff, like battles that feature 30+ people and some character/level editing tools.
I think your problem is that you were using the mouse. The game was meant to be played with one hand on the numpad, and the other hand on the WASD controls.
It takes a little while to learn the controls but once you do it really does give you a superior amount of control over fighting games with motion-capture or scripted movement. Being able to time your swordstrokes is so integral to any kind of melee combat game that it's a shame the concept never caught on.
Rolo, thanks for those links, I'm gonna check that stuff out.
There's an ancient review of the game, from an editor that liked it.