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[BRINK] Become an Agent of Change in June (DLC), Stats site up (consoles)

CarbonFireCarbonFire See youin the countryRegistered User regular
edited June 2011 in Games and Technology
Latest Brink News Here FREE DLC IN JUNE!
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Welcome to the Ark
Brink info in Post #2


Brink can be a fun but also frustrating game. Play with people from PA to maximize your fun!

PC - [URL="steam://friends/joinchat/103582791431507940"]Brink Steam Chat[/URL] | 360 - Check out the PABrink Metatag | PSN - BACK UP! Talk to Douglas Danger or check the PSN list below

Games being organized nightly.

Known Issues / Fixes
The 360 version has sketchy public online play atm. Splash damage has promised a fix, but no time table has been given.
  • Playing in private matches (with PA people of course ;-)) is supposedly a much better experience. Hit up the PABrink metatag on the 360 to find some games

A small number of players have had issues with getting the game to run at all on PC. Game usually crashes out at splash screen.
  • No known cause, and no fix yet. Happens on Windows XP/Vista/7, Intel and AMD cpus, nVidia and ATI graphics cards.

Poor performance on computers with ATI graphics cards
  • There is a driver hotfix (11.5a) available, but it doesn't seem to help the issue much.
Working on a custom config file to mitigate this, more details to follow.

Grid lines on some textures
  • Fixed in the 5/13 Brink PC patch.

All textures are solid blue
  • Possibly Fixed? Also try disabling motion blur (Courtesy of Raiden333)
YMMV

More fixes to come....
PERFORMANCE PROBLEMS?
Try the Brink Configurator! (Courtesy RJayW from the Steam Forums)
http://forums.steampowered.com/forums/showthread.php?t=1882626

PC Server Info
Can be found in the server browser, or you can connect directly to them: Free Play > Direct Connect or by adding them as a favorite in your Steam server browser.

[url="steam://connect/68.232.177.82:27015 wang"]CLICK HERE TO JOIN "The Angry Dome"[/url]
68.232.177.82:27015
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[url="steam://connect/208.167.250.34:27015 wang"]CLICK HERE TO JOIN "Michael Scott's Parkour Party Palace"[/url]
68.232.168.121:27015
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Password: I]the usual[/I


LIST of PA FREEDOM FIGHTERS / PEACE KEEPERS
(PA Name - In-Game Name)

PC
SMARTWANG Steam Group
Feel free to drop into chat to look for / organize games. Anyone can join chat, so if you want to join the group, just drop by and ask!


360
Metatag - PABrink
hatedinamerica - Captain Dino
Skull2185 - Skull 2185
Entaru - Phenyhelm
ObiFett - Obifett
warder808 - Rezin8r
Dashui - Vacorsis
Shadowfire - Windrunner
Moridin889 - Moridin889
Kadoken - JamaiconBacn
mynameisguido - VonVogler
Missing a Legg - Missing a Legg
skibo8826 - mashbaugh67
Trevor - TheMegaTrevor
Heffling - Alpha_Night
Ninjabear - DinoTeen
Tridus1x - Tridus1x
Continental_Op - TeenageHead
Merton Blask - Merton Blask
Steel-Lion - Groltag
Custom Special - customRUB
Musicool - StumbledTuba
Domhnall - Minty D Vision
Lt. Fragg - Ltfragg
Vee - Dr Girlfriend
TheRoadVirus - TheVashtaNerada
Dr Dinosaur- Dr Dinosaur PhD
Angel177 - Angel177
Skull2185 - Skull2185
Chadzilla1983 - Chadzilla1983
BritishDavid - BritishDavid
NeuralFizz - NeuralFizz
Emerlmaster999 - MrBeeb
Jedi_Boi - Gavin A259
Ashdrake - ashdrake
Darkewolfe - Digitalwolfe
mere_immortal - lego pencil
AngryPuppy - AngryPuppy
Karrde1842 - Karrde1842
acidlacedpenguin - acidboogie
Caedere - AgentTamerlane
Disco11 - Canadianllama
damagemanual - damagemanual
Iolo - MobiusBacon

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Courtesy of Domhnall


PS3
DouglasDanger - DouglasDanger
Louie - Loupa
twotimesadingo - twotimesadingo
Adda - ?

....and many mooooore! (hopefully)

Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
CarbonFire on
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Posts

  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited May 2011
    BRINK INFO

    Brink is a Class-Based Shooter that features a parkour-like movement system called SMART, tons of Customization options, lots of guns, leveling, perks, a unique art style, and possibly a kitchen sink. Playable by up to 16 players on 8 different maps, BRINK comes out on May 10th (May 13th in Europe) for the PC, 360 and PS3. Brink is being developed by Splash Damage, whose previous work includes Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars.


    setting.jpg
    Brink takes place on the Ark. Built in the near-future as part of a contemporary green vision, the Ark was a model for sustainable living. The massive man-made floating city became a home to the scientists and thinkers focused on making the vision a reality, while its wealthy patrons built a recreational paradise. But soon the threat of a global environmental crisis became real: glaciers melted, sea levels rose, and the very survival of humanity was threatened. Thousands from around the globe fled to the Ark as a last hope. Refugees clung to survival however they could, while the original founders and their descendants struggled to maintain the island.

    Now, existing in 2045, A whole generation has grown up on the Ark, and while it was originally supposed to house around 5,000 people, it now houses around 50,000. Now, the Ark has lost contact with what remained of the mainland and exists in total isolation. As the Ark's supposedly renewable resources dwindle, the balance of power threatens to unravel and throw competing social factions into a horrific conflict.


    THE FACTIONS

    SECURITY: PROTECT THE ARK
    Back when the Ark was a floating five star eco-resort and R&D eco-science park, it only needed a small corporate Security team to perform risk management and VIP protection duties. But as the seas rose, and the trickle of refugees to the Ark became a flood, the Ark needed a police force and then an armed gendarmerie.

    Ark Security has now expanded into a heavily armed counter-terrorism force. Most Security personnel have volunteered because they're convinced that for the Ark to survive it must have peaceful order and conserve its remaining resources. And the extra water ration comes in useful too. Resistance provocations have forced Security to clamp down on Guest unrest, which has lead to the Ark teetering on the brink of outright revolt.

    RESISTANCE: FIGHT FOR THE ARK
    When the seas rose and coastal nations fell into panic, boatloads of refugees fought to find the Ark's secret location mid-ocean - only the lucky ones survived the trek. Initially, they were happy to have survived and gratefully accepted the cramped temporary housing, water rationing and dangerous maintenance jobs. But as the years passed, and conditions worsened, the Ark's new "Guests" came to question the status quo.

    Are the Ark's Founders really doing all they can to re-establish contact with the outside world? Why are only the Guests on rationed water? If their work keeps the Ark afloat, why are they second class citizens? The Resistance formed from those sick and tired of being the Founders' captive workforce; they want equal water rations for all, and to use the Ark's dwindling resources to reach whatever's left of the World. Growing Guest unrest has led to Security crackdowns, which have brought the Ark to the brink of civil war.

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    At its heart, Brink is a spiritual successor to Splash Damage's previous two games, Wolfenstein:Enemy Territory And Enemy Territory:Quake Wars. Two teams battle over a series of linked objectives, one team attacking, the other defending. Objective types include destruction, capture-the-flag/item, escort and many more. Sub objectives like opening up side routes or capturing command posts can also be completed to give either side a tactical advantage.

    SMART
    The SMART system, or Smooth Movement Across Random Terrain, is arguably Brink's biggest and most unique feature. This video details the basics of SMART.

    SMART Movement Video
    Classes
    The Basics:
    Soldier: Distributes ammo, plant charges, throw molotovs
    Engineer: Deploy turrets, repair gun emplacements, plant and defuse mines, buff friendly weapon damage
    Medic: Heal, revive and buff teammates
    Operative: Disguise, hack turrets / doors, spot mines

    Class Gameplay Video
    Body Types
    Body type can be changed between matches in the Customization menu, but cannot be changed while in-game. Medium is the starting type, Heavy is unlocked at Level 5 and Light at Level 8 (supposedly).

    Medium: The starting body type. Can perform basic parkour and some advanced parkour like wall climbing. Medium amount of health. Can use Assault Rifles and SMGs.

    Heavy: Big, fat, and hard to kill, heavies are the tanks on the battlefields of the Ark. Extra health, but at the cost of only being able to perform the most basic parkour moves and slower movement speed. Able to wield heavy weapons like miniguns, autoshotties and grenade launchers, as well as assault rifles.

    Light: Running here there and everywhere, the Light class are the darlings of the SMART system. Able to climb anywhere, jump off walls and get to places other classes couldn't dream of, the light trades lower health for increased mobility. SMGs and Pistols are the Light's tools of the trade, along with a handy knife for close up melee kills.

    Game Modes
    Brink can be played in Single Player, Co-op or Multiplayer. The story and gameplay are the same in each mode, and the missions can be played in any order (though there is a story progression through both of the 8-mission campaigns). There is no traditional on-rails single player story against waves of enemies.

    There are also challenge maps that can be completed to unlock weapons and weapon attachments. Challenge maps will reinforce basic gameplay mechanics as well as teach advanced gameplay techniques, and will feature multiple levels of difficulty.
    customization.jpg
    Customization is Brink's other big touted feature. You can tweak your character's look, voice, clothes, weapon loadout/attachments and perks. Like an RPG or MMO, you can have up to 10 different characters, each with their own look and perk loadout.

    THERE ARE NO FEMALE PLAYER MODELS IN BRINK. SORRY, THAT'S JUST THE WAY IT IS.


    Clothes
    There are supposedly hundreds of pieces of clothing and character customization options, including tattoos, piercings and headgear. Clothing options are faction specific, and you can customize the look of each of your characters (up to 10) separately. Clothing items are unlocked by earning XP and Leveling up, which is accomplished by completing just about any action in the game.

    Weapons
    Weapon and attachment unlocks are only obtainable through completing challenges, which are short bits of gameplay used to teach both basic and advanced tactics in the game. Not a lot is known about what these challenges will be, but we do know there will be at least one parkour/SMART course. There are an unknown number of attachments and customization options, but there are 24 base weapons to choose from. It's also been rumored that weapons can be used by any of your characters, which if true means you only have to unlock a weapon or attachment once.

    Perks
    Not entirely dissimilar to COD's perk system, each player gets to choose from a set of perks at the start of each round. Perks can be generic, like increased health or damage, or they can be class specific, like faster healing or hacking. There are 58 perks available in the game, but only 20 unlock points per character (20 levels). You can have up to 10 characters, so making characters with different perk loadouts is strongly advisable. You can reset your perks in the customization menu, for the cost of one level.

    Perks/Abilities Video


    VIDEOS

    Get SMART Video Series



    Will there be a demo? No, sadly Splash Damage has said NO DEMO for now.



    Links to old threads
    [Brink] and you'll miss the May 10th release date
    [BRINK] Hang on, the Boat-Bus is in for some chop! (OUT NOW!)

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • DecoyDecoy Registered User regular
    edited May 2011
    w00t. New Thread.

    Decoy on
  • PreacherPreacher Registered User regular
    edited May 2011
    I have to say the most annoying thing for me is the guy screaming about taking command posts. SHUT THE FUCK UP MAN! I wish there was a way to disable that guy, because yeah I get it they took a command post, little busy working on the actual objective.

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • Evil MultifariousEvil Multifarious Registered User regular
    edited May 2011
    I don't understand how games can come out with menu systems as poor as this, these days

    I mean it's no Fable 2 but it's pretty bad

    Do devs aside from like, bungie and blizzard not understand that the interface is almost as important as the actual mechanics of gameplay?

    Evil Multifarious on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited May 2011
    Preacher wrote: »
    I have to say the most annoying thing for me is the guy screaming about taking command posts. SHUT THE FUCK UP MAN! I wish there was a way to disable that guy, because yeah I get it they took a command post, little busy working on the actual objective.

    There may be a way in the config to disable that. I might have a look sometime this evening, because yeah, I agree, it gets kind of old after a while.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    edited May 2011
    I want to play this with a full team tonight. The one pub game I got in a full team was awesome. And it was perfectly lag free. Then the host migrated, something something, slide show, disappoint quit, sleep.

    Custom Special on
    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
  • PMAversPMAvers Registered User regular
    edited May 2011
    I don't understand how games can come out with menu systems as poor as this, these days

    I mean it's no Fable 2 but it's pretty bad

    Do devs aside from like, bungie and blizzard not understand that the interface is almost as important as the actual mechanics of gameplay?

    I dunno, I didn't have too many problems.

    Of course, it could be worse. Way worse.

    I'm looking at you, computer version of Borderlands.

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • CleveraliasCleveralias Registered User regular
    edited May 2011
    Picked it up last night - It's definitely different than the standard COD clone. The pacing of the game play is much slower, and it forces objective based game play - so if you just want to log on and "shoot manz" it's probably not for you. On any given map there will be objectives that only certain classes can bypass - for example there will be a wall that only a soldier can blow up or a computer that only an agent can hack. You can switch between the 4 classes (Soldier, Medic, Engineer, Agent) at any time at a command terminal (just like in Tribes) . Every character starts with the basic skills for every class, but as you level up you can purchase perks - some of which are "generic" like increased HP that you always have and others are specific to a given Class - so you can make your toon a jack of all trades with perks distributed though all the classes or "specialize" in one of them. The gameplay kind reminds me of the much maligned Shadowrun FPS that was supposed to be the first game to allow PC vs 360 play but never quite delivered - this delivers on alot of the potential for that game. In a single session of about 2 hours last night I was able to get to level 6 of 20, and that was after watching and playing though all the tutorials - I get the feeling that I'll be able to hit the level cap of 20 in another session or two - so there's no "grind" to "prestige" or unlock the next weapon - the levels seem to be there more to force you to learn all the different aspects of game play.

    The unique "flavor" of the game is the parkour which I really haven't mastered yet - depending on on you build you can run, duck, jump, slide, dive etc around the map. The routes aren't obvious at all so it has a true "platforming" feel where you're trying to find new ways to get to places - and most maps have alternate routes that can be opened and closed by on of the various classes - so there's an additional "rock, paper, scissors" balance to the game where one class open certain routes for his team and another class on the other team can erect obstacles like turrets or mines, which can in turn disabled by the opposing team.

    My biggest gripe about the parkour is that feels "unnatural" platforming from a first person perspective - some times you'll be leaping around not sure how your really able to make certain moves - I'd much prefer a 3rd person perspective where I can see what I'm doing - but a pretty minor complaint and I'm sure it's just matter of getting used to the interface.

    Cleveralias on
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    XBox360/One/Steam - Cleveralias
    PSN - The_Vandingo
  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited May 2011
    PMAvers wrote: »
    I don't understand how games can come out with menu systems as poor as this, these days

    I mean it's no Fable 2 but it's pretty bad

    Do devs aside from like, bungie and blizzard not understand that the interface is almost as important as the actual mechanics of gameplay?

    I dunno, I didn't have too many problems.

    Of course, it could be worse. Way worse.

    I'm looking at you, computer version of Borderlands.

    I think because it was a PC title first, and then ported to consoles. I have zero problems navigating on the PC, but I can see how certain things wouldn't lend themselves to controllers.

    But I don't feel too bad, seeing as how we PC players got screwed over on BLOPS in the exact same regard.

    DietarySupplement on
  • PreacherPreacher Registered User regular
    edited May 2011
    I never have an issue navigating menus, and I'm on the console. I do like how easy it is to unlock all the weapons/mods. Lets everyone have a freedom for kits early on.

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • durandal4532durandal4532 Registered User regular
    edited May 2011
    The menu system is awful on PC too.

    It has way, way too many moments where it has to prompt at you so that you know you're moving from Menu Level A to Menu Level B, and really none of those should ever be necessary.

    Edit: it's not so much that it's impossible to navigate as it is that it strikes me as a team that has no idea how people are going to navigate and is hoping that if they slap an exception on everything it will all work out.

    durandal4532 on
    We're all in this together
  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited May 2011
    The only problem I've had with the UI so far is that, on the PC, when you're customizing your weapons, when you finish, it doesn't select them. It took me forever to figure out that even after you customize it, you still need to hit the bubble to select it.

    DietarySupplement on
  • Xenocide GeekXenocide Geek Registered User regular
    edited May 2011
    so has anybody discovered the advantages to being light in a confrontation?

    sliding is nice, but when i switched from medium --> to light, whereas before i was winning 1vs2-3 encounters, i'll often lose 1v1 encounters unless i have a decent jump on the person.

    Xenocide Geek on
    i wanted love, i needed love
    most of all, most of all
    someone said true love was dead
    but i'm bound to fall
    bound to fall for you
    oh what can i do
  • TetraNitroCubaneTetraNitroCubane Not Angry... Just VERY Disappointed...Registered User regular
    edited May 2011
    The menu system is awful on PC too.

    It has way, way too many moments where it has to prompt at you so that you know you're moving from Menu Level A to Menu Level B, and really none of those should ever be necessary.

    I've also found there to be a baffling lack of a 'back' option once I'm done with some customizations. A few times I've landed myself back at the root menu when trying to just go back a single level. Still, I consider this a pretty minor thing overall. I'm just happy playing the game.

    Also, I'm seeing a lot of people complaining (on the official forums, not here) about how Brink was a PC game shoddily ported to the consoles. Damn, but it's been a while since I heard that complaint. Usually it's the other way around!

    TetraNitroCubane on
  • GaslightGaslight Registered User regular
    edited May 2011
    Also, I'm seeing a lot of people complaining (on the official forums, not here) about how Brink was a PC game shoddily ported to the consoles. Damn, but it's been a while since I heard that complaint. Usually it's the other way around!

    I have to admit I find this rather refreshing.

    Gaslight on
  • davinciedavincie Registered User regular
    edited May 2011
    2 questions, I just got the game in the mail and I am European. Is it worth taking the game out of the shrinkwrap or is it still impossible for us to play?

    Question 2: They accidently send me a preorder code for the 360, will I be able to use it on the pc or should I contact the seller?

    davincie on
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  • SheepSheep Registered User, __BANNED USERS regular
    edited May 2011
    I don't know it's weirdly hard for me to grasp when to be in cover in this game. I'll be thinking "what bullshit! I got killed instantly just because I ... ran in front of the entire enemy team... for a few seconds awww dang."

    Yeah, a buddy was watching me play last night and remarked "Why do you instantly die but it takes you a hundred shots to take someone down?"

    I had to point out the 8 characters, two with mini guns. :P

    Sheep on
  • mtsmts Dr. Robot King Registered User regular
    edited May 2011
    i wish that there was a better explanation/tutorial for things. maybe it is in the campaign mode but the challenges were lacking

    like how do you slide tackle someone?

    also in case you could figure it out, for soldiers/engies you need to hit the item number to access your special items like molotovs or mines then hit grenade. though i think the engies have to hit F to lay the mine



    i am definitely glad i read the manual before jumping on.

    mts on
    camo_sig.png
  • no worriesno worries Registered User regular
    edited May 2011
    The ATI issues are making it impossible to enjoy this game. I just can't aim through 15 frames per second worth of tearing screen.

    I've been so hyped for so long, I'm really disappointed. I'd love to sit this out until it's fixed, but all my friends (on Nvidia!) are playing and having a blast.

    I've tried rolling back to 11.2 and 11.3, with no luck. I'm rolling all low settings, and even disabling shadows the game still drags its ass. Container City gets into the teens most of the map. Fuck.

    My wife's old computer has an 8800GT in it, I may just have to dig that out? WTF (I have a 5870).

    I'm gonna try the hacked up config CarbonFire posted. It'll probably look like painting with water colors, but whatever.

    no worries on
  • durandal4532durandal4532 Registered User regular
    edited May 2011
    so has anybody discovered the advantages to being light in a confrontation?

    sliding is nice, but when i switched from medium --> to light, whereas before i was winning 1vs2-3 encounters, i'll often lose 1v1 encounters unless i have a decent jump on the person.
    Honestly, there ain't any from what I can tell. The advantage to being a Light is mostly in being able to perform whatever task it is your class performs really fast and from a weird angle. So like, Light Engineers can plonk a turret at a weird place or mine an entrance people don't expect or whatnot. But in a straight fight the lack of high-firepower weaponry and the ability to be killed by a stiff breeze mean it's not so great.

    Maybe lots of sliding and hoping and jumping OUT of the fight and then back in would help, as health regen seems slow. So if you know the map, running in and firing, leaping out of harms way and circling around to finish them off might work.

    durandal4532 on
    We're all in this together
  • gastr0cnemesisgastr0cnemesis Registered User regular
    edited May 2011
    Just played for about 3 hours. Was just me and one other guy and bots galore. Then a few people joined us, and that's when the lag started. I'm not sure who was host, but they must have been on the other side of the world with the lag I had. Was like playing on a Viewmaster. And yet somehow I scored about 9k during one match as a medic just healing and rezzing.

    gastr0cnemesis on
    [SIGPIC][/SIGPIC]
  • darkmayodarkmayo Registered User regular
    edited May 2011
    Loving the game so far, finished all the challenges (needs to be more with more gun unlocks but I assume those will come later) only one I had problems with was the second multiple objectives one, and only that was hard at the first part (blowing the door) too many mans shooting at me.


    single player is fun but can be really painful, not any worse than pubbing but damn you have an objective and the rest of your team is off trying to take control points.



    Had alot of fun last night on one of the PA servers, those escort missions are painful if you are attacking.

    Especially if the escort is a person, at least you can hide behind the machines.

    darkmayo on
    Switch SW-6182-1526-0041
  • mtsmts Dr. Robot King Registered User regular
    edited May 2011
    i have an ATI 5770 and have had no issues. not sure what version i am up to at this point. this shocked me since i had all sorts of issues with borderlands and mass effect

    mts on
    camo_sig.png
  • WhippyWhippy Moderator, Admin Emeritus Admin Emeritus
    edited May 2011
    So I hear this game sucks?

    Whippy on
  • TetraNitroCubaneTetraNitroCubane Not Angry... Just VERY Disappointed...Registered User regular
    edited May 2011
    mts wrote: »
    i wish that there was a better explanation/tutorial for things. maybe it is in the campaign mode but the challenges were lacking

    like how do you slide tackle someone?

    also in case you could figure it out, for soldiers/engies you need to hit the item number to access your special items like molotovs or mines then hit grenade. though i think the engies have to hit F to lay the mine

    i am definitely glad i read the manual before jumping on.

    I think you slide tackle by crouching while sprinting. I'm still figuring out the mechanics, myself, though.

    Is there any access to the manual for those of us who purchased the game on Steam?

    TetraNitroCubane on
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited May 2011
    I know this has been laughed at before, but two-starring the Be More Objective challenge IS IMPOSSIBLE.

    I spent two hours trying to complete it last night and I just don't see how it can be done. I can consistently get to the hack part with about 5 minutes left, but then I just stall out. Dudes spawn basically right in front of the hack location and even if I kill the medic + 3 enemies and make a break for the hack, they are shooting me before I can get to safety to hack.

    And if someone comes in here and says thats an easy challenge... I will stab you in the neck.

    ObiFett on
  • kalkal Registered User regular
    edited May 2011
    My only small annoyance at this point is the fact that when you create a character both of your guys are locked into the same face/tats/scars etc. I wanted my Resistance guy to be completely the opposite looking than my Security guy. Yeah you get different dress up options but still. I know you can create another character and choose resistance to get a different look but you them have to start them at one again etc. Just a small complaint.

    Especially considering that the minute you boot the game it asks you a question you really have no idea how to answer. I haven't even seen a main menu yet and I have to choose a side and create a character without even knowing what happening or how any of it works?

    kal on
    camo_sig.png
  • projectmayhemprojectmayhem Registered User regular
    edited May 2011
    Anyone on any of the PA servers atm?

    projectmayhem on
  • darkmayodarkmayo Registered User regular
    edited May 2011
    ObiFett wrote: »
    I know this has been laughed at before, but two-starring the Be More Objective challenge IS IMPOSSIBLE.

    I spent two hours trying to complete it last night and I just don't see how it can be done. I can consistently get to the hack part with about 5 minutes left, but then I just stall out. Dudes spawn basically right in front of the hack location and even if I kill the medic + 3 enemies and make a break for the hack, they are shooting me before I can get to safety to hack.

    And if someone comes in here and says thats an easy challenge... I will stab you in the neck.


    I beat the hack section of that by hacking, then dying, waiting for medic then hacking again until I die. messy but it worked.

    darkmayo on
    Switch SW-6182-1526-0041
  • Fig-DFig-D SoCalRegistered User regular
    edited May 2011
    So I hear this game sucks?

    Depends entirely on what you were expecting and what system you got it on. All the review copies where the 360 version, which apparently has some pretty bad texture loading unless you install. Also, it's not much of a "console shooter" in the modern sense. There isn't a campaign comparable to Call of Duty or Halo, the "singleplayer" portion of the game is essentially multiplayer maps with bots. I don't think its worth $60 on consoles (especially with PSN being down and all) but I got the game on PC for less than $40. For $40, I got exactly what I was expecting: a smaller scale Enemy Territory game with parkour elements and a neat art direction. Also the character customization is pretty neat.

    I've put 10-ish hours into it and I can say I'm still enjoying it but I think you have to know what you're getting into.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited May 2011
    mts wrote: »
    i wish that there was a better explanation/tutorial for things. maybe it is in the campaign mode but the challenges were lacking

    like how do you slide tackle someone?

    also in case you could figure it out, for soldiers/engies you need to hit the item number to access your special items like molotovs or mines then hit grenade. though i think the engies have to hit F to lay the mine

    i am definitely glad i read the manual before jumping on.

    I think you slide tackle by crouching while sprinting. I'm still figuring out the mechanics, myself, though.

    Is there any access to the manual for those of us who purchased the game on Steam?

    Sure, and it can be yours for the low low price of $19.95 (courtesy of Prima Strategy Guides :P)

    But yeah, you got the slide tackle part correct. Sprint plus crouch. Can be a little wonky when trying to tackle people running perpendicular to your slide, but generally if you're in front of them, you'll knock them over when you slide.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • LepwaveLepwave Registered User regular
    edited May 2011
    Manuals could be nice, but I like to play around and figure stuff out by myself.

    Lepwave on
    XBL/CoX tags - Lepwave/@Lepwave
    steam_sig.png
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited May 2011
    darkmayo wrote: »
    ObiFett wrote: »
    I know this has been laughed at before, but two-starring the Be More Objective challenge IS IMPOSSIBLE.

    I spent two hours trying to complete it last night and I just don't see how it can be done. I can consistently get to the hack part with about 5 minutes left, but then I just stall out. Dudes spawn basically right in front of the hack location and even if I kill the medic + 3 enemies and make a break for the hack, they are shooting me before I can get to safety to hack.

    And if someone comes in here and says thats an easy challenge... I will stab you in the neck.


    I beat the hack section of that by hacking, then dying, waiting for medic then hacking again until I die. messy but it worked.

    Oh, I've tried that. So many times. And it has never worked because the medics are horrible at surviving while making their way to where I am dead. Eventually I have to give up and respawn because I can tell they are never going to make it to me.

    ObiFett on
  • Fig-DFig-D SoCalRegistered User regular
    edited May 2011
    kal wrote: »
    My only small annoyance at this point is the fact that when you create a character both of your guys are locked into the same face/tats/scars etc. I wanted my Resistance guy to be completely the opposite looking than my Security guy. Yeah you get different dress up options but still. I know you can create another character and choose resistance to get a different look but you them have to start them at one again etc. Just a small complaint.

    You can get around facial scarring/tattoo options with some deliberate clothing choices.

    http://steamcommunity.com/id/Fig-D/screenshots?tab=public

    (I just set a bunch of Mass Effect 2 screens to "Friends Only" to avoid exposing people to ME2 spoilers, so if you *are* on my Steam friends list don't scroll down.)

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited May 2011
    ObiFett wrote: »
    I know this has been laughed at before, but two-starring the Be More Objective challenge IS IMPOSSIBLE.

    I spent two hours trying to complete it last night and I just don't see how it can be done. I can consistently get to the hack part with about 5 minutes left, but then I just stall out. Dudes spawn basically right in front of the hack location and even if I kill the medic + 3 enemies and make a break for the hack, they are shooting me before I can get to safety to hack.

    And if someone comes in here and says thats an easy challenge... I will stab you in the neck.

    I was in the same boat as you, but once you unlock the heavy body type, use that + a machine gun (not the minigun) with the best accuracy rating and extended magazines (or a drum, if you have it) and the challenge becomes somewhat easier. Pick a fast-firing SMG as your back-up. Also, make sure you have the reload on the run perk.

    When the round starts, run out of the green screen to kick off the timer, but don't rush the objective straight away, count to 15 and then run up. By that time the enemy bots will have rounded the corner; mow them down with your MG; it does sufficient damage that if you walk up to the boxes to the left of the objective, you can kill them easily. Just watch for medics tossing syringes and when everyone is down, plant the bomb; immediatley retreat the boxes again and use them as cover until you see an engineer attempt to defuse the bomb; focus on him.

    The biggest problem are grenades; they knock you down so make sure to watch for the indicator or else you might miss the chance to kill the engineer.

    Once the gate is blown, kill the remaining bots and then change quickly to the engineer. Run out of the gate and go to the LEFT, through the "middle" of the courtyard and then up the stairs to your right; hang another right and follow the steps up. For some reason, this is where your bots tend to congregate. Use your SMG to take down any opposition on the same level as you and then use the repair tool on the generator. Typically, the enemy bots don't seem to present much a challenge here. Once it's repaired, when facing the generator turn LEFT and parkour your way over the railings and back to the console to change types again to operative.

    This is the hardest part, believe it or not: once you change types, walk out of the little cage and turn RIGHT; by this time your allies and the enemies should be engaged in the courtyard; take out as many as you can see and then turn the corner to hack the device; don't worry about the enemies; keep hacking. If you die, just sprint back to the device this time through the courtyard. Once the hack is finished you need to get to the intel and then run it upstairs; take the same route you did when you fixed the generator.

    I know these instructions are a bit verbose, but I've found that your pathing seems to affect how the bots behave; this route seems to be the least intrusive.

    DietarySupplement on
  • GaslightGaslight Registered User regular
    edited May 2011
    The thought process of a person who would buy the Prima guide for this, on Steam or anywhere else, is utterly beyond me.

    Gaslight on
  • darkmayodarkmayo Registered User regular
    edited May 2011
    Oh and in case people didnt know, you can move away from the hack box and hack from a distance.

    darkmayo on
    Switch SW-6182-1526-0041
  • Fig-DFig-D SoCalRegistered User regular
    edited May 2011
    darkmayo wrote: »
    Oh and in case people didnt know, you can move away from the hack box and hack from a distance.

    Gotta watch the bars though. The farther away you are, the less bars you have, the longer the hack takes.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • PeewiPeewi Registered User regular
    edited May 2011
    Anyone on any of the PA servers atm?

    Gametracker.com says no.

    I think it'd be convenient to have the banners in the OP, for easy checking of server status.
    b_560_95_1.png
    b_560_95_1.png
    b_560_95_1.png

    Peewi on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited May 2011
    Gaslight wrote: »
    The thought process of a person who would buy the Prima guide for any game, on Steam or anywhere else, is utterly beyond me.

    215104489_dCWwj-L-2.jpg

    joshofalltrades on
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