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Nonsense niggles

emnmnmeemnmnme Registered User regular
edited February 2007 in Games and Technology
There have always been little inconsistancies and improbabilities in our favorite game series. They can usually be overlooked but sometimes things just plain don't make sense and they continue to happen game after game. So what are some logic problems or quirks you've noticed in the back of your minds while gaming?

For example, I always wondered about Link's hookshot from Ocarina of Time. Wouldn't something powerful enough to lift a grown man straight off the ground have too much force behind it? If you had a real hookshot and tried to use it, shouldn't it rip your knuckles (or your whole arm) clean off when it retracted? Even with those leather gloves, come on, that hookshot should have so much power, Link would overshoot his target and catapult off through the air a mile away.

Another thing that always bothered me comes from the Metal Gear series. No, I don't mean how a severed arm can control someone's mind or why is Raiden so effeminate. I mean how the fuck can America have so many special forces teams? In addition to Delta Force, the Marines and the Seals who already made appearances in the game series, there's Fox, Fox Hound, Dead Cell, the GLF, and the group of defectors from MGS3.

emnmnme on
«13

Posts

  • PataPata Registered User regular
    edited February 2007
    emnmnme wrote:
    For example, I always wondered about Link's hookshot from Ocarina of Time. Wouldn't something powerful enough to lift a grown man straight off the ground have too much force behind it? If you had a real hookshot and tried to use it, shouldn't it rip your knuckles (or your whole arm) clean off when it retracted? Even with those leather gloves, come on, that hookshot should have so much power, Link would overshoot his target and catapult off through the air a mile away.

    Obviously Hylians are tougher then us :P
    Another thing that always bothered me comes from the Metal Gear series. No, I don't mean how a severed arm can control someone's mind or why is Raiden so effeminate. I mean how the fuck can America have so many special forces teams? In addition to Delta Force, the Marines and the Seals who already made appearances in the game series, there's Fox, Fox Hound, Dead Cell, the GLF, and the group of defectors from MGS3

    <.<

    >.>

    Blame the Patriots!

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • jclastjclast Registered User regular
    edited February 2007
    If Samus finds all these nifty upgrades, why doesn't she take them with her when she's asked by the Galactic Federation to investigate some creepy, space pirate infested planet?

    Same with Mega Man. Why does he give up all those sweet powers before the next game starts?

    I know that the answer to both of these questions is so that the games are fun and there's something to do, but it would be nice to see it explained occasionally in a game (like it was in Metroid Prime's intro sequence).

    jclast on
    camo_sig2.png
  • Bloods EndBloods End Blade of Tyshalle Punch dimensionRegistered User regular
    edited February 2007
    emnmnme wrote:
    There have always been little inconsistancies and improbabilities in our favorite game series. They can usually be overlooked but sometimes things just plain don't make sense and they continue to happen game after game. So what are some logic problems or quirks you've noticed in the back of your minds while gaming?

    For example, I always wondered about Link's hookshot from Ocarina of Time. Wouldn't something powerful enough to lift a grown man straight off the ground have too much force behind it? If you had a real hookshot and tried to use it, shouldn't it rip your knuckles (or your whole arm) clean off when it retracted? Even with those leather gloves, come on, that hookshot should have so much power, Link would overshoot his target and catapult off through the air a mile away.

    Another thing that always bothered me comes from the Metal Gear series. No, I don't mean how a severed arm can control someone's mind or why is Raiden so effeminate. I mean how the fuck can America have so many special forces teams? In addition to Delta Force, the Marines and the Seals who already made appearances in the game series, there's Fox, Fox Hound, Dead Cell, the GLF, and the group of defectors from MGS3.

    Ocelots dad could communicate with the dead and he has Liquids arm. Liquids superior will obvious overwhelmed him.

    And Raiden is just pretty.

    Link can wrestle gorons. Obviously Hyrulians are stonger then humans. Plus he usually has the gauntlets of strength at that point in the game when you get the hook shot.

    Bloods End on
  • Target PracticeTarget Practice Registered User regular
    edited February 2007
    jclast wrote:
    If Samus finds all these nifty upgrades, why doesn't she take them with her when she's asked by the Galactic Federation to investigate some creepy, space pirate infested planet?

    Same with Mega Man. Why does he give up all those sweet powers before the next game starts?

    I know that the answer to both of these questions is so that the games are fun and there's something to do, but it would be nice to see it explained occasionally in a game (like it was in Metroid Prime's intro sequence).
    Uhm. Except for the first Metroid, I thought they all begin with something happening to make her lose her abilities.

    Like in Fusion, where she gets infected with the X-Parasite and they wind up removing large parts of her suit.

    Target Practice on
    sig.gif
  • emnmnmeemnmnme Registered User regular
    edited February 2007
    Bloods end wrote:
    Ocelots dad could communicate with the dead and he has Liquids arm. Liquids superior will obvious overwhelmed him.

    And Raiden is just pretty.

    Link can wrestle gorons. Obviously Hyrulians are stonger then humans. Plus he usually has the gauntlets of strength at that point in the game when you get the hook shot.

    Well, that's it. It all makes sense so thread's over.

    :P

    emnmnme on
  • PoochPooch Registered User regular
    edited February 2007
    jclast wrote:
    If Samus finds all these nifty upgrades, why doesn't she take them with her when she's asked by the Galactic Federation to investigate some creepy, space pirate infested planet?

    Same with Mega Man. Why does he give up all those sweet powers before the next game starts?

    I know that the answer to both of these questions is so that the games are fun and there's something to do, but it would be nice to see it explained occasionally in a game (like it was in Metroid Prime's intro sequence).
    Uhm. Except for the first Metroid, I thought they all begin with something happening to make her lose her abilities.

    Like in Fusion, where she gets infected with the X-Parasite and they wind up removing large parts of her suit.
    2 and supr Metroid don't really give a reason either.

    Pooch on
  • jclastjclast Registered User regular
    edited February 2007
    jclast wrote:
    If Samus finds all these nifty upgrades, why doesn't she take them with her when she's asked by the Galactic Federation to investigate some creepy, space pirate infested planet?

    Same with Mega Man. Why does he give up all those sweet powers before the next game starts?

    I know that the answer to both of these questions is so that the games are fun and there's something to do, but it would be nice to see it explained occasionally in a game (like it was in Metroid Prime's intro sequence).
    Uhm. Except for the first Metroid, I thought they all begin with something happening to make her lose her abilities.

    Like in Fusion, where she gets infected with the X-Parasite and they wind up removing large parts of her suit.

    What happens in Super Metroid?

    It's been forever since I played Metroid II, but isn't she missing stuff in that one?

    jclast on
    camo_sig2.png
  • CouscousCouscous Registered User regular
    edited February 2007
    I always wonder how characters are able to change their course while they are jumping.

    Couscous on
  • jclastjclast Registered User regular
    edited February 2007
    titmouse wrote:
    I always wonder how characters are able to change their course while they are jumping.

    And aside from Samus' Space Jump Boots, how the hell does double jumping work?

    jclast on
    camo_sig2.png
  • Mai-KeroMai-Kero Registered User regular
    edited February 2007
    jclast wrote:
    jclast wrote:
    If Samus finds all these nifty upgrades, why doesn't she take them with her when she's asked by the Galactic Federation to investigate some creepy, space pirate infested planet?

    Same with Mega Man. Why does he give up all those sweet powers before the next game starts?

    I know that the answer to both of these questions is so that the games are fun and there's something to do, but it would be nice to see it explained occasionally in a game (like it was in Metroid Prime's intro sequence).
    Uhm. Except for the first Metroid, I thought they all begin with something happening to make her lose her abilities.

    Like in Fusion, where she gets infected with the X-Parasite and they wind up removing large parts of her suit.

    What happens in Super Metroid?

    It's been forever since I played Metroid II, but isn't she missing stuff in that one?

    It's not explained in Super Metroid, and I don't believe in Metroid II either.

    Mai-Kero on
  • UncleSporkyUncleSporky Registered User regular
    edited February 2007
    Every once in a while I wonder about something like this and then I realize it's a video game. You would be driven to madness if you focused on this kind of minutia on a regular basis.

    "What the hell this guy can jump like three times his height and these coins are floating in the air and why does getting a hundred of them grant you a reincarnation? And where does this guy hold all of these coins? His overalls would be bulging so much but look, they are not bulging at all. How does this guy get reincarnated every time he gets killed? How is he getting killed anyway, these little creatures aren't even attacking him, they just walk slowly into him and he dies. And speaking of the creatures, what the hell! What the hell are they and what do they eat and do they even crap at all, I am not seeing little piles of goomba shit anywhere. Maybe they crap down the pipes and that is why the guy refuses to go into some of them. And how can these turtles fly, they aren't flapping fast enough to support their weight and these bullets aren't flying fast enough to stay aloft. Why is it that when I jump on a bullet it falls down through the ground somehow. And why can't I walk backward, like is there a wall behind me following me everywhere I go? That is freaky. And how the hell is this world laid out that I am always going to the wrong castle and the right one is always the last one I visit. And why don't these little mushroom guys talk to me, why is it that instead they write on the wall in big white letters. How are they even writing on the wall, they clearly are not holding markers or anything."

    UncleSporky on
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  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    edited February 2007
    Well, we'll have to wait until MP3 to see 'why' for Metroid 2, assuming it actually shows anything.

    Magus` on
  • PataPata Registered User regular
    edited February 2007
    Every once in a while I wonder about something like this and then I realize it's a video game. You would be driven to madness if you focused on this kind of minutia on a regular basis.

    "What the hell this guy can jump like three times his height and these coins are floating in the air and why does getting a hundred of them grant you a reincarnation? And where does this guy hold all of these coins? His overalls would be bulging so much but look, they are not bulging at all. How does this guy get reincarnated every time he gets killed? How is he getting killed anyway, these little creatures aren't even attacking him, they just walk slowly into him and he dies. And speaking of the creatures, what the hell! What the hell are they and what do they eat and do they even crap at all, I am not seeing little piles of goomba shit anywhere. Maybe they crap down the pipes and that is why the guy refuses to go into some of them. And how can these turtles fly, they aren't flapping fast enough to support their weight and these bullets aren't flying fast enough to stay aloft. Why is it that when I jump on a bullet it falls down through the ground somehow. And why can't I walk backward, like is there a wall behind me following me everywhere I go? That is freaky. And how the hell is this world laid out that I am always going to the wrong castle and the right one is always the last one I visit. And why don't these little mushroom guys talk to me, why is it that instead they write on the wall in big white letters. How are they even writing on the wall, they clearly are not holding markers or anything."

    I actually laughed out loud.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • CouscousCouscous Registered User regular
    edited February 2007
    Why does reloading in most games not have you waste the rest of your bullets in your clip?

    Couscous on
  • 3_eyed_weasel3_eyed_weasel Registered User regular
    edited February 2007
    titmouse wrote:
    Why does reloading in most games not have you waste the rest of your bullets in your clip?
    battlefield 2

    3_eyed_weasel on
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  • Target PracticeTarget Practice Registered User regular
    edited February 2007
    Pooch wrote:
    jclast wrote:
    If Samus finds all these nifty upgrades, why doesn't she take them with her when she's asked by the Galactic Federation to investigate some creepy, space pirate infested planet?

    Same with Mega Man. Why does he give up all those sweet powers before the next game starts?

    I know that the answer to both of these questions is so that the games are fun and there's something to do, but it would be nice to see it explained occasionally in a game (like it was in Metroid Prime's intro sequence).
    Uhm. Except for the first Metroid, I thought they all begin with something happening to make her lose her abilities.

    Like in Fusion, where she gets infected with the X-Parasite and they wind up removing large parts of her suit.
    2 and supr Metroid don't really give a reason either.
    Fair enough.

    I've never played Super Metroid, and I never got far enough into Metroid II to know if you even get upgrades. That game needs a Zero Mission-style remake.

    Target Practice on
    sig.gif
  • Daisuke SpoonDaisuke Spoon Registered User regular
    edited February 2007
    Only thing that ever really bothered me was when some character in a random RPG would pull their weapon out of thin air. "Oh don't worry, let me just pull out my 10 ft big Axe of Doom, which fits nicely into my imaginary back pocket".

    Daisuke Spoon on
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  • slurpeepoopslurpeepoop Registered User regular
    edited February 2007
    Every FPS I can think of always put you in the role of someone who has to save the universe from aliens, demons, zombies, etc.

    And all you have, even when you're the supreme military badass of the galaxy, is a pistol or your fists. Every time.

    If I'm going to be the saviour of the universe, and I'm hopping off a warship or beaming from a military base, common sense would dictate I'd take something with a little more kick than a pea shooter.

    How about RPGs? In almost all of them, you spend your time freeing towns, rescuing the weak, killing legions of bad guys, and saving the world. In all of them, the villagers praise you and sing songs in your honor.

    Except the storekeepers.

    "Thanks for saving the world and rescuing my daughter from the clutches of the evil demon ghost, but if you want that sword, it's gonna be 6000 gold."

    slurpeepoop on
  • PataPata Registered User regular
    edited February 2007
    Only thing that ever really bothered me was when some character in a random RPG would pull their weapon out of thin air. "Oh don't worry, let me just pull out my 10 ft big Axe of Doom, which fits nicely into my imaginary back pocket".
    Good old hammerspace

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • thorpethorpe Registered User regular
    edited February 2007
    Every FPS I can think of always put you in the role of someone who has to save the universe from aliens, demons, zombies, etc.

    And all you have, even when you're the supreme military badass of the galaxy, is a pistol or your fists. Every time.

    If I'm going to be the saviour of the universe, and I'm hopping off a warship or beaming from a military base, common sense would dictate I'd take something with a little more kick than a pea shooter.

    How about RPGs? In almost all of them, you spend your time freeing towns, rescuing the weak, killing legions of bad guys, and saving the world. In all of them, the villagers praise you and sing songs in your honor.

    Except the storekeepers.

    "Thanks for saving the world and rescuing my daughter from the clutches of the evil demon ghost, but if you want that sword, it's gonna be 6000 gold."


    Hey, business is business.

    thorpe on
    [SIGPIC][/SIGPIC]
  • emnmnmeemnmnme Registered User regular
    edited February 2007
    Pata wrote:
    Every once in a while I wonder about something like this and then I realize it's a video game. You would be driven to madness if you focused on this kind of minutia on a regular basis.

    "What the hell this guy can jump like three times his height and these coins are floating in the air and why does getting a hundred of them grant you a reincarnation? And where does this guy hold all of these coins? His overalls would be bulging so much but look, they are not bulging at all. How does this guy get reincarnated every time he gets killed? How is he getting killed anyway, these little creatures aren't even attacking him, they just walk slowly into him and he dies. And speaking of the creatures, what the hell! What the hell are they and what do they eat and do they even crap at all, I am not seeing little piles of goomba shit anywhere. Maybe they crap down the pipes and that is why the guy refuses to go into some of them. And how can these turtles fly, they aren't flapping fast enough to support their weight and these bullets aren't flying fast enough to stay aloft. Why is it that when I jump on a bullet it falls down through the ground somehow. And why can't I walk backward, like is there a wall behind me following me everywhere I go? That is freaky. And how the hell is this world laid out that I am always going to the wrong castle and the right one is always the last one I visit. And why don't these little mushroom guys talk to me, why is it that instead they write on the wall in big white letters. How are they even writing on the wall, they clearly are not holding markers or anything."

    I actually laughed out loud.

    What does mario do with all those coins he collects? Retirement fund? Postage for mass mailings? If anyone from the 'real world' found a trail of floating golden coins, pfft, screw the princess and let's move on to collecting this loot! I bet just one gold coin could pay your rent off for a year in Brooklyn.

    emnmnme on
  • GoombaGoomba __BANNED USERS regular
    edited February 2007
    Every FPS I can think of always put you in the role of someone who has to save the universe from aliens, demons, zombies, etc.

    And all you have, even when you're the supreme military badass of the galaxy, is a pistol or your fists. Every time.

    If I'm going to be the saviour of the universe, and I'm hopping off a warship or beaming from a military base, common sense would dictate I'd take something with a little more kick than a pea shooter.
    You forgot UT, every WW2 game, and a bunch of others. Just so you know.

    Goomba on
    [SIGPIC][/SIGPIC]
  • Mai-KeroMai-Kero Registered User regular
    edited February 2007
    Pooch wrote:
    jclast wrote:
    If Samus finds all these nifty upgrades, why doesn't she take them with her when she's asked by the Galactic Federation to investigate some creepy, space pirate infested planet?

    Same with Mega Man. Why does he give up all those sweet powers before the next game starts?

    I know that the answer to both of these questions is so that the games are fun and there's something to do, but it would be nice to see it explained occasionally in a game (like it was in Metroid Prime's intro sequence).
    Uhm. Except for the first Metroid, I thought they all begin with something happening to make her lose her abilities.

    Like in Fusion, where she gets infected with the X-Parasite and they wind up removing large parts of her suit.
    2 and supr Metroid don't really give a reason either.
    Fair enough.

    I've never played Super Metroid, and I never got far enough into Metroid II to know if you even get upgrades. That game needs a Zero Mission-style remake.

    Just so you know, Super Metroid is easily the best in the series as far as the 2d games go, and general regarded as one of the best games ever. If you have a Wii, get it when it comes out on VC. Otherwise? Get it for SNES. Doit.

    Mai-Kero on
  • DelzhandDelzhand Registered User, Transition Team regular
    edited February 2007
    jclast wrote:
    If Samus finds all these nifty upgrades, why doesn't she take them with her when she's asked by the Galactic Federation to investigate some creepy, space pirate infested planet?

    Same with Mega Man. Why does he give up all those sweet powers before the next game starts?

    I know that the answer to both of these questions is so that the games are fun and there's something to do, but it would be nice to see it explained occasionally in a game (like it was in Metroid Prime's intro sequence).

    In the Megaman X series, it's semi-canonical that X destroys his powerups after each game because he hates violence and hopes he won't have to use them again. Of course, he realizes the pattern and starting in X5, keeps the Force Armor (but it gets busted if you pick Zero).

    Delzhand on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited February 2007
    First Person Shooters in which you see yourself reflected in mirrors but you can't actually see your body. It feels weird to me for some reason.

    Drake on
  • UncleSporkyUncleSporky Registered User regular
    edited February 2007
    emnmnme wrote:
    Pata wrote:
    Every once in a while I wonder about something like this and then I realize it's a video game. You would be driven to madness if you focused on this kind of minutia on a regular basis.

    "What the hell this guy can jump like three times his height and these coins are floating in the air and why does getting a hundred of them grant you a reincarnation? And where does this guy hold all of these coins? His overalls would be bulging so much but look, they are not bulging at all. How does this guy get reincarnated every time he gets killed? How is he getting killed anyway, these little creatures aren't even attacking him, they just walk slowly into him and he dies. And speaking of the creatures, what the hell! What the hell are they and what do they eat and do they even crap at all, I am not seeing little piles of goomba shit anywhere. Maybe they crap down the pipes and that is why the guy refuses to go into some of them. And how can these turtles fly, they aren't flapping fast enough to support their weight and these bullets aren't flying fast enough to stay aloft. Why is it that when I jump on a bullet it falls down through the ground somehow. And why can't I walk backward, like is there a wall behind me following me everywhere I go? That is freaky. And how the hell is this world laid out that I am always going to the wrong castle and the right one is always the last one I visit. And why don't these little mushroom guys talk to me, why is it that instead they write on the wall in big white letters. How are they even writing on the wall, they clearly are not holding markers or anything."

    I actually laughed out loud.

    What does mario do with all those coins he collects? Retirement fund? Postage for mass mailings? If anyone from the 'real world' found a trail of floating golden coins, pfft, screw the princess and let's move on to collecting this loot! I bet just one gold coin could pay your rent off for a year in Brooklyn.
    And how is it that the coins jingle when he gets them even when there is no other metal around for them to clink against. Or is that the sound of him dropping them into his invisible pocket? And how is it that these boxes have coins in them and when you hit them they pop out, but only one at a time. That is ridiculous. I would expect them to all fly out at once and go everywhere and be a big annoying waste of time to pick them all up off the floor. Why can't this guy just stand on top of the box and kneel over and pull the coins out of it. And why do some of these boxes not have coins in them, it's like somebody crammed food and plants in there. Put that crap in the fridge, idiot. And how is it that these mushrooms slide all over the place? Apparently there's vasaline on the floor or something, and who wants to eat a mushroom covered in vasaline? Is he even eating it? The thing just disappears and then the guy gets really tall, going through puberty in a matter of seconds. And then a little creature walks into him and he regresses back to his childhood. That is some screwed up shit.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • CouscousCouscous Registered User regular
    edited February 2007
    Drake wrote:
    First Person Shooters in which you see yourself reflected in mirrors but you can't actually see your body. It feels weird to me for some reason.
    First Person Shooters in which you can't see your legs, but you can see your arms. Bunnyhopping is also weird.

    Couscous on
  • IcarusIcarus Registered User regular
    edited February 2007
    emnmnme wrote:
    Pata wrote:
    Every once in a while I wonder about something like this and then I realize it's a video game. You would be driven to madness if you focused on this kind of minutia on a regular basis.

    "What the hell this guy can jump like three times his height and these coins are floating in the air and why does getting a hundred of them grant you a reincarnation? And where does this guy hold all of these coins? His overalls would be bulging so much but look, they are not bulging at all. How does this guy get reincarnated every time he gets killed? How is he getting killed anyway, these little creatures aren't even attacking him, they just walk slowly into him and he dies. And speaking of the creatures, what the hell! What the hell are they and what do they eat and do they even crap at all, I am not seeing little piles of goomba shit anywhere. Maybe they crap down the pipes and that is why the guy refuses to go into some of them. And how can these turtles fly, they aren't flapping fast enough to support their weight and these bullets aren't flying fast enough to stay aloft. Why is it that when I jump on a bullet it falls down through the ground somehow. And why can't I walk backward, like is there a wall behind me following me everywhere I go? That is freaky. And how the hell is this world laid out that I am always going to the wrong castle and the right one is always the last one I visit. And why don't these little mushroom guys talk to me, why is it that instead they write on the wall in big white letters. How are they even writing on the wall, they clearly are not holding markers or anything."

    I actually laughed out loud.

    What does mario do with all those coins he collects? Retirement fund? Postage for mass mailings? If anyone from the 'real world' found a trail of floating golden coins, pfft, screw the princess and let's move on to collecting this loot! I bet just one gold coin could pay your rent off for a year in Brooklyn.
    And how is it that the coins jingle when he gets them even when there is no other metal around for them to clink against. Or is that the sound of him dropping them into his invisible pocket? And how is it that these boxes have coins in them and when you hit them they pop out, but only one at a time. That is ridiculous. I would expect them to all fly out at once and go everywhere and be a big annoying waste of time to pick them all up off the floor. Why can't this guy just stand on top of the box and kneel over and pull the coins out of it. And why do some of these boxes not have coins in them, it's like somebody crammed food and plants in there. Put that crap in the fridge, idiot. And how is it that these mushrooms slide all over the place? Apparently there's vasaline on the floor or something, and who wants to eat a mushroom covered in vasaline? Is he even eating it? The thing just disappears and then the guy gets really tall, going through puberty in a matter of seconds. And then a little creature walks into him and he regresses back to his childhood. That is some screwed up shit.
    Greatest. Posts. Ever.

    Icarus on
  • emnmnmeemnmnme Registered User regular
    edited February 2007
    In the XBOX version of Ninja Gaiden, Ryo can block automatic fire with his sword. Even if he did block every incoming bullet with his ninja skills, wouldn't the broken fragments still continue travelling and hit him in the face?

    emnmnme on
  • FishMistFishMist Registered User regular
    edited February 2007
    titmouse wrote:
    Drake wrote:
    First Person Shooters in which you see yourself reflected in mirrors but you can't actually see your body. It feels weird to me for some reason.
    First Person Shooters in which you can't see your legs, but you can see your arms. Bunnyhopping is also weird.
    you sure can carry around a lot of weapons in first person shooters too.

    FishMist on
    [SIGPIC][/SIGPIC]
  • ArcibiArcibi Registered User regular
    edited February 2007
    How do fairies manage to escape their bottles to revive you in Zelda games? Additionally how do they avoid suffocation?

    Arcibi on
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  • Seta 3000Seta 3000 Registered User regular
    edited February 2007
    Pata wrote:

    <.<

    >.>

    Blame the La Li Lu Le Lo!

    what

    Seta 3000 on
  • GoombaGoomba __BANNED USERS regular
    edited February 2007
    Arcibi wrote:
    How do fairies manage to escape their bottles to revive you in Zelda games? Additionally how do they avoid suffocation?
    Magic.

    Goomba on
    [SIGPIC][/SIGPIC]
  • polaris314polaris314 Registered User regular
    edited February 2007
    Arcibi wrote:
    How do fairies manage to escape their bottles to revive you in Zelda games? Additionally how do they avoid suffocation?

    They are magical beings that don't require oxygen to live? And they stay in the bottle because it's free travel without having to wear their wings out?

    polaris314 on
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  • Mai-KeroMai-Kero Registered User regular
    edited February 2007
    emnmnme wrote:
    In the XBOX version of Ninja Gaiden, Ryo can block automatic fire with his sword. Even if he did block every incoming bullet with his ninja skills, wouldn't the broken fragments still continue travelling and hit him in the face?

    It's presumably a magic magnetic sword. This is purely speculation, but I'm guessing if they had to explain how the high frequency sword in MGS2 blocks bullets in a similiar way, it would be some shit like the sword is made out of some supermagnetic metal that absorbs the kinetic energy from the bullet, and then redirects the fragments away.

    Mai-Kero on
  • emnmnmeemnmnme Registered User regular
    edited February 2007
    I've described this one before but why does Death take orders from Dracula in all the Casltevania games? Doesn't Death seem like he'd be higher up on the Totem Pole of Evil than a dead guy with a fancy castle? Now I realize reviving Dracula each time means more death and suffering inflicted on mortal man but, come on, since 1491 to 2031 (by my nifty Castlevania timeline that came with Portrait of Ruin), Death has been Dracula's best chum and underling even after getting beaten up by a Belmont or whoever a dozen times over.

    .....come to think of it, why is Death always surprised when you beat him? "No! Impossible! A mortal has destroyed me...for the twelfth time in a row. I didn't see this coming!"

    emnmnme on
  • PoochPooch Registered User regular
    edited February 2007
    emnmnme wrote:
    .....come to think of it, why is Death always surprised when you beat him? "No! Impossible! A mortal has destroyed me...for the twelfth time in a row. I didn't see this coming!"
    Dracula's always pretty surprised too.

    I guess these guys have bad memories or something.

    Pooch on
  • Big DookieBig Dookie Smells great! DownriverRegistered User regular
    edited February 2007
    titmouse wrote:
    Drake wrote:
    First Person Shooters in which you see yourself reflected in mirrors but you can't actually see your body. It feels weird to me for some reason.
    First Person Shooters in which you can't see your legs, but you can see your arms.
    Edit:

    Linked for possible NSFWness.

    Big Dookie on
    Steam | Twitch
    Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited February 2007
    Big Dookie wrote:
    titmouse wrote:
    Drake wrote:
    First Person Shooters in which you see yourself reflected in mirrors but you can't actually see your body. It feels weird to me for some reason.
    First Person Shooters in which you can't see your legs, but you can see your arms.
    Edit:

    Linked for possible NSFWness.
    Best healthbar ever.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • OrogogusOrogogus San DiegoRegistered User regular
    edited February 2007
    I remember playing the original Prince of Persia and thinking, "Man, I had to drop floor slabs onto pressure plates to open a gate and slowly walk through three spike traps then climb over the ceiling and jump through chompy metal traps to get here. How the hell does this schmuck guard get to work in the morning, just so he can be waiting for me on the other side?"

    Orogogus on
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