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There have always been little inconsistancies and improbabilities in our favorite game series. They can usually be overlooked but sometimes things just plain don't make sense and they continue to happen game after game. So what are some logic problems or quirks you've noticed in the back of your minds while gaming?
For example, I always wondered about Link's hookshot from Ocarina of Time. Wouldn't something powerful enough to lift a grown man straight off the ground have too much force behind it? If you had a real hookshot and tried to use it, shouldn't it rip your knuckles (or your whole arm) clean off when it retracted? Even with those leather gloves, come on, that hookshot should have so much power, Link would overshoot his target and catapult off through the air a mile away.
Another thing that always bothered me comes from the Metal Gear series. No, I don't mean how a severed arm can control someone's mind or why is Raiden so effeminate. I mean how the fuck can America have so many special forces teams? In addition to Delta Force, the Marines and the Seals who already made appearances in the game series, there's Fox, Fox Hound, Dead Cell, the GLF, and the group of defectors from MGS3.
For example, I always wondered about Link's hookshot from Ocarina of Time. Wouldn't something powerful enough to lift a grown man straight off the ground have too much force behind it? If you had a real hookshot and tried to use it, shouldn't it rip your knuckles (or your whole arm) clean off when it retracted? Even with those leather gloves, come on, that hookshot should have so much power, Link would overshoot his target and catapult off through the air a mile away.
Obviously Hylians are tougher then us :P
Another thing that always bothered me comes from the Metal Gear series. No, I don't mean how a severed arm can control someone's mind or why is Raiden so effeminate. I mean how the fuck can America have so many special forces teams? In addition to Delta Force, the Marines and the Seals who already made appearances in the game series, there's Fox, Fox Hound, Dead Cell, the GLF, and the group of defectors from MGS3
If Samus finds all these nifty upgrades, why doesn't she take them with her when she's asked by the Galactic Federation to investigate some creepy, space pirate infested planet?
Same with Mega Man. Why does he give up all those sweet powers before the next game starts?
I know that the answer to both of these questions is so that the games are fun and there's something to do, but it would be nice to see it explained occasionally in a game (like it was in Metroid Prime's intro sequence).
jclast on
0
Bloods EndBlade of TyshallePunch dimensionRegistered Userregular
There have always been little inconsistancies and improbabilities in our favorite game series. They can usually be overlooked but sometimes things just plain don't make sense and they continue to happen game after game. So what are some logic problems or quirks you've noticed in the back of your minds while gaming?
For example, I always wondered about Link's hookshot from Ocarina of Time. Wouldn't something powerful enough to lift a grown man straight off the ground have too much force behind it? If you had a real hookshot and tried to use it, shouldn't it rip your knuckles (or your whole arm) clean off when it retracted? Even with those leather gloves, come on, that hookshot should have so much power, Link would overshoot his target and catapult off through the air a mile away.
Another thing that always bothered me comes from the Metal Gear series. No, I don't mean how a severed arm can control someone's mind or why is Raiden so effeminate. I mean how the fuck can America have so many special forces teams? In addition to Delta Force, the Marines and the Seals who already made appearances in the game series, there's Fox, Fox Hound, Dead Cell, the GLF, and the group of defectors from MGS3.
Ocelots dad could communicate with the dead and he has Liquids arm. Liquids superior will obvious overwhelmed him.
And Raiden is just pretty.
Link can wrestle gorons. Obviously Hyrulians are stonger then humans. Plus he usually has the gauntlets of strength at that point in the game when you get the hook shot.
If Samus finds all these nifty upgrades, why doesn't she take them with her when she's asked by the Galactic Federation to investigate some creepy, space pirate infested planet?
Same with Mega Man. Why does he give up all those sweet powers before the next game starts?
I know that the answer to both of these questions is so that the games are fun and there's something to do, but it would be nice to see it explained occasionally in a game (like it was in Metroid Prime's intro sequence).
Uhm. Except for the first Metroid, I thought they all begin with something happening to make her lose her abilities.
Like in Fusion, where she gets infected with the X-Parasite and they wind up removing large parts of her suit.
Ocelots dad could communicate with the dead and he has Liquids arm. Liquids superior will obvious overwhelmed him.
And Raiden is just pretty.
Link can wrestle gorons. Obviously Hyrulians are stonger then humans. Plus he usually has the gauntlets of strength at that point in the game when you get the hook shot.
Well, that's it. It all makes sense so thread's over.
If Samus finds all these nifty upgrades, why doesn't she take them with her when she's asked by the Galactic Federation to investigate some creepy, space pirate infested planet?
Same with Mega Man. Why does he give up all those sweet powers before the next game starts?
I know that the answer to both of these questions is so that the games are fun and there's something to do, but it would be nice to see it explained occasionally in a game (like it was in Metroid Prime's intro sequence).
Uhm. Except for the first Metroid, I thought they all begin with something happening to make her lose her abilities.
Like in Fusion, where she gets infected with the X-Parasite and they wind up removing large parts of her suit.
2 and supr Metroid don't really give a reason either.
If Samus finds all these nifty upgrades, why doesn't she take them with her when she's asked by the Galactic Federation to investigate some creepy, space pirate infested planet?
Same with Mega Man. Why does he give up all those sweet powers before the next game starts?
I know that the answer to both of these questions is so that the games are fun and there's something to do, but it would be nice to see it explained occasionally in a game (like it was in Metroid Prime's intro sequence).
Uhm. Except for the first Metroid, I thought they all begin with something happening to make her lose her abilities.
Like in Fusion, where she gets infected with the X-Parasite and they wind up removing large parts of her suit.
What happens in Super Metroid?
It's been forever since I played Metroid II, but isn't she missing stuff in that one?
If Samus finds all these nifty upgrades, why doesn't she take them with her when she's asked by the Galactic Federation to investigate some creepy, space pirate infested planet?
Same with Mega Man. Why does he give up all those sweet powers before the next game starts?
I know that the answer to both of these questions is so that the games are fun and there's something to do, but it would be nice to see it explained occasionally in a game (like it was in Metroid Prime's intro sequence).
Uhm. Except for the first Metroid, I thought they all begin with something happening to make her lose her abilities.
Like in Fusion, where she gets infected with the X-Parasite and they wind up removing large parts of her suit.
What happens in Super Metroid?
It's been forever since I played Metroid II, but isn't she missing stuff in that one?
It's not explained in Super Metroid, and I don't believe in Metroid II either.
Every once in a while I wonder about something like this and then I realize it's a video game. You would be driven to madness if you focused on this kind of minutia on a regular basis.
"What the hell this guy can jump like three times his height and these coins are floating in the air and why does getting a hundred of them grant you a reincarnation? And where does this guy hold all of these coins? His overalls would be bulging so much but look, they are not bulging at all. How does this guy get reincarnated every time he gets killed? How is he getting killed anyway, these little creatures aren't even attacking him, they just walk slowly into him and he dies. And speaking of the creatures, what the hell! What the hell are they and what do they eat and do they even crap at all, I am not seeing little piles of goomba shit anywhere. Maybe they crap down the pipes and that is why the guy refuses to go into some of them. And how can these turtles fly, they aren't flapping fast enough to support their weight and these bullets aren't flying fast enough to stay aloft. Why is it that when I jump on a bullet it falls down through the ground somehow. And why can't I walk backward, like is there a wall behind me following me everywhere I go? That is freaky. And how the hell is this world laid out that I am always going to the wrong castle and the right one is always the last one I visit. And why don't these little mushroom guys talk to me, why is it that instead they write on the wall in big white letters. How are they even writing on the wall, they clearly are not holding markers or anything."
Every once in a while I wonder about something like this and then I realize it's a video game. You would be driven to madness if you focused on this kind of minutia on a regular basis.
"What the hell this guy can jump like three times his height and these coins are floating in the air and why does getting a hundred of them grant you a reincarnation? And where does this guy hold all of these coins? His overalls would be bulging so much but look, they are not bulging at all. How does this guy get reincarnated every time he gets killed? How is he getting killed anyway, these little creatures aren't even attacking him, they just walk slowly into him and he dies. And speaking of the creatures, what the hell! What the hell are they and what do they eat and do they even crap at all, I am not seeing little piles of goomba shit anywhere. Maybe they crap down the pipes and that is why the guy refuses to go into some of them. And how can these turtles fly, they aren't flapping fast enough to support their weight and these bullets aren't flying fast enough to stay aloft. Why is it that when I jump on a bullet it falls down through the ground somehow. And why can't I walk backward, like is there a wall behind me following me everywhere I go? That is freaky. And how the hell is this world laid out that I am always going to the wrong castle and the right one is always the last one I visit. And why don't these little mushroom guys talk to me, why is it that instead they write on the wall in big white letters. How are they even writing on the wall, they clearly are not holding markers or anything."
If Samus finds all these nifty upgrades, why doesn't she take them with her when she's asked by the Galactic Federation to investigate some creepy, space pirate infested planet?
Same with Mega Man. Why does he give up all those sweet powers before the next game starts?
I know that the answer to both of these questions is so that the games are fun and there's something to do, but it would be nice to see it explained occasionally in a game (like it was in Metroid Prime's intro sequence).
Uhm. Except for the first Metroid, I thought they all begin with something happening to make her lose her abilities.
Like in Fusion, where she gets infected with the X-Parasite and they wind up removing large parts of her suit.
2 and supr Metroid don't really give a reason either.
Fair enough.
I've never played Super Metroid, and I never got far enough into Metroid II to know if you even get upgrades. That game needs a Zero Mission-style remake.
Only thing that ever really bothered me was when some character in a random RPG would pull their weapon out of thin air. "Oh don't worry, let me just pull out my 10 ft big Axe of Doom, which fits nicely into my imaginary back pocket".
Every FPS I can think of always put you in the role of someone who has to save the universe from aliens, demons, zombies, etc.
And all you have, even when you're the supreme military badass of the galaxy, is a pistol or your fists. Every time.
If I'm going to be the saviour of the universe, and I'm hopping off a warship or beaming from a military base, common sense would dictate I'd take something with a little more kick than a pea shooter.
How about RPGs? In almost all of them, you spend your time freeing towns, rescuing the weak, killing legions of bad guys, and saving the world. In all of them, the villagers praise you and sing songs in your honor.
Except the storekeepers.
"Thanks for saving the world and rescuing my daughter from the clutches of the evil demon ghost, but if you want that sword, it's gonna be 6000 gold."
Only thing that ever really bothered me was when some character in a random RPG would pull their weapon out of thin air. "Oh don't worry, let me just pull out my 10 ft big Axe of Doom, which fits nicely into my imaginary back pocket".
Every FPS I can think of always put you in the role of someone who has to save the universe from aliens, demons, zombies, etc.
And all you have, even when you're the supreme military badass of the galaxy, is a pistol or your fists. Every time.
If I'm going to be the saviour of the universe, and I'm hopping off a warship or beaming from a military base, common sense would dictate I'd take something with a little more kick than a pea shooter.
How about RPGs? In almost all of them, you spend your time freeing towns, rescuing the weak, killing legions of bad guys, and saving the world. In all of them, the villagers praise you and sing songs in your honor.
Except the storekeepers.
"Thanks for saving the world and rescuing my daughter from the clutches of the evil demon ghost, but if you want that sword, it's gonna be 6000 gold."
Every once in a while I wonder about something like this and then I realize it's a video game. You would be driven to madness if you focused on this kind of minutia on a regular basis.
"What the hell this guy can jump like three times his height and these coins are floating in the air and why does getting a hundred of them grant you a reincarnation? And where does this guy hold all of these coins? His overalls would be bulging so much but look, they are not bulging at all. How does this guy get reincarnated every time he gets killed? How is he getting killed anyway, these little creatures aren't even attacking him, they just walk slowly into him and he dies. And speaking of the creatures, what the hell! What the hell are they and what do they eat and do they even crap at all, I am not seeing little piles of goomba shit anywhere. Maybe they crap down the pipes and that is why the guy refuses to go into some of them. And how can these turtles fly, they aren't flapping fast enough to support their weight and these bullets aren't flying fast enough to stay aloft. Why is it that when I jump on a bullet it falls down through the ground somehow. And why can't I walk backward, like is there a wall behind me following me everywhere I go? That is freaky. And how the hell is this world laid out that I am always going to the wrong castle and the right one is always the last one I visit. And why don't these little mushroom guys talk to me, why is it that instead they write on the wall in big white letters. How are they even writing on the wall, they clearly are not holding markers or anything."
I actually laughed out loud.
What does mario do with all those coins he collects? Retirement fund? Postage for mass mailings? If anyone from the 'real world' found a trail of floating golden coins, pfft, screw the princess and let's move on to collecting this loot! I bet just one gold coin could pay your rent off for a year in Brooklyn.
Every FPS I can think of always put you in the role of someone who has to save the universe from aliens, demons, zombies, etc.
And all you have, even when you're the supreme military badass of the galaxy, is a pistol or your fists. Every time.
If I'm going to be the saviour of the universe, and I'm hopping off a warship or beaming from a military base, common sense would dictate I'd take something with a little more kick than a pea shooter.
You forgot UT, every WW2 game, and a bunch of others. Just so you know.
If Samus finds all these nifty upgrades, why doesn't she take them with her when she's asked by the Galactic Federation to investigate some creepy, space pirate infested planet?
Same with Mega Man. Why does he give up all those sweet powers before the next game starts?
I know that the answer to both of these questions is so that the games are fun and there's something to do, but it would be nice to see it explained occasionally in a game (like it was in Metroid Prime's intro sequence).
Uhm. Except for the first Metroid, I thought they all begin with something happening to make her lose her abilities.
Like in Fusion, where she gets infected with the X-Parasite and they wind up removing large parts of her suit.
2 and supr Metroid don't really give a reason either.
Fair enough.
I've never played Super Metroid, and I never got far enough into Metroid II to know if you even get upgrades. That game needs a Zero Mission-style remake.
Just so you know, Super Metroid is easily the best in the series as far as the 2d games go, and general regarded as one of the best games ever. If you have a Wii, get it when it comes out on VC. Otherwise? Get it for SNES. Doit.
If Samus finds all these nifty upgrades, why doesn't she take them with her when she's asked by the Galactic Federation to investigate some creepy, space pirate infested planet?
Same with Mega Man. Why does he give up all those sweet powers before the next game starts?
I know that the answer to both of these questions is so that the games are fun and there's something to do, but it would be nice to see it explained occasionally in a game (like it was in Metroid Prime's intro sequence).
In the Megaman X series, it's semi-canonical that X destroys his powerups after each game because he hates violence and hopes he won't have to use them again. Of course, he realizes the pattern and starting in X5, keeps the Force Armor (but it gets busted if you pick Zero).
Delzhand on
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited February 2007
First Person Shooters in which you see yourself reflected in mirrors but you can't actually see your body. It feels weird to me for some reason.
Every once in a while I wonder about something like this and then I realize it's a video game. You would be driven to madness if you focused on this kind of minutia on a regular basis.
"What the hell this guy can jump like three times his height and these coins are floating in the air and why does getting a hundred of them grant you a reincarnation? And where does this guy hold all of these coins? His overalls would be bulging so much but look, they are not bulging at all. How does this guy get reincarnated every time he gets killed? How is he getting killed anyway, these little creatures aren't even attacking him, they just walk slowly into him and he dies. And speaking of the creatures, what the hell! What the hell are they and what do they eat and do they even crap at all, I am not seeing little piles of goomba shit anywhere. Maybe they crap down the pipes and that is why the guy refuses to go into some of them. And how can these turtles fly, they aren't flapping fast enough to support their weight and these bullets aren't flying fast enough to stay aloft. Why is it that when I jump on a bullet it falls down through the ground somehow. And why can't I walk backward, like is there a wall behind me following me everywhere I go? That is freaky. And how the hell is this world laid out that I am always going to the wrong castle and the right one is always the last one I visit. And why don't these little mushroom guys talk to me, why is it that instead they write on the wall in big white letters. How are they even writing on the wall, they clearly are not holding markers or anything."
I actually laughed out loud.
What does mario do with all those coins he collects? Retirement fund? Postage for mass mailings? If anyone from the 'real world' found a trail of floating golden coins, pfft, screw the princess and let's move on to collecting this loot! I bet just one gold coin could pay your rent off for a year in Brooklyn.
And how is it that the coins jingle when he gets them even when there is no other metal around for them to clink against. Or is that the sound of him dropping them into his invisible pocket? And how is it that these boxes have coins in them and when you hit them they pop out, but only one at a time. That is ridiculous. I would expect them to all fly out at once and go everywhere and be a big annoying waste of time to pick them all up off the floor. Why can't this guy just stand on top of the box and kneel over and pull the coins out of it. And why do some of these boxes not have coins in them, it's like somebody crammed food and plants in there. Put that crap in the fridge, idiot. And how is it that these mushrooms slide all over the place? Apparently there's vasaline on the floor or something, and who wants to eat a mushroom covered in vasaline? Is he even eating it? The thing just disappears and then the guy gets really tall, going through puberty in a matter of seconds. And then a little creature walks into him and he regresses back to his childhood. That is some screwed up shit.
Every once in a while I wonder about something like this and then I realize it's a video game. You would be driven to madness if you focused on this kind of minutia on a regular basis.
"What the hell this guy can jump like three times his height and these coins are floating in the air and why does getting a hundred of them grant you a reincarnation? And where does this guy hold all of these coins? His overalls would be bulging so much but look, they are not bulging at all. How does this guy get reincarnated every time he gets killed? How is he getting killed anyway, these little creatures aren't even attacking him, they just walk slowly into him and he dies. And speaking of the creatures, what the hell! What the hell are they and what do they eat and do they even crap at all, I am not seeing little piles of goomba shit anywhere. Maybe they crap down the pipes and that is why the guy refuses to go into some of them. And how can these turtles fly, they aren't flapping fast enough to support their weight and these bullets aren't flying fast enough to stay aloft. Why is it that when I jump on a bullet it falls down through the ground somehow. And why can't I walk backward, like is there a wall behind me following me everywhere I go? That is freaky. And how the hell is this world laid out that I am always going to the wrong castle and the right one is always the last one I visit. And why don't these little mushroom guys talk to me, why is it that instead they write on the wall in big white letters. How are they even writing on the wall, they clearly are not holding markers or anything."
I actually laughed out loud.
What does mario do with all those coins he collects? Retirement fund? Postage for mass mailings? If anyone from the 'real world' found a trail of floating golden coins, pfft, screw the princess and let's move on to collecting this loot! I bet just one gold coin could pay your rent off for a year in Brooklyn.
And how is it that the coins jingle when he gets them even when there is no other metal around for them to clink against. Or is that the sound of him dropping them into his invisible pocket? And how is it that these boxes have coins in them and when you hit them they pop out, but only one at a time. That is ridiculous. I would expect them to all fly out at once and go everywhere and be a big annoying waste of time to pick them all up off the floor. Why can't this guy just stand on top of the box and kneel over and pull the coins out of it. And why do some of these boxes not have coins in them, it's like somebody crammed food and plants in there. Put that crap in the fridge, idiot. And how is it that these mushrooms slide all over the place? Apparently there's vasaline on the floor or something, and who wants to eat a mushroom covered in vasaline? Is he even eating it? The thing just disappears and then the guy gets really tall, going through puberty in a matter of seconds. And then a little creature walks into him and he regresses back to his childhood. That is some screwed up shit.
In the XBOX version of Ninja Gaiden, Ryo can block automatic fire with his sword. Even if he did block every incoming bullet with his ninja skills, wouldn't the broken fragments still continue travelling and hit him in the face?
How do fairies manage to escape their bottles to revive you in Zelda games? Additionally how do they avoid suffocation?
They are magical beings that don't require oxygen to live? And they stay in the bottle because it's free travel without having to wear their wings out?
In the XBOX version of Ninja Gaiden, Ryo can block automatic fire with his sword. Even if he did block every incoming bullet with his ninja skills, wouldn't the broken fragments still continue travelling and hit him in the face?
It's presumably a magic magnetic sword. This is purely speculation, but I'm guessing if they had to explain how the high frequency sword in MGS2 blocks bullets in a similiar way, it would be some shit like the sword is made out of some supermagnetic metal that absorbs the kinetic energy from the bullet, and then redirects the fragments away.
I've described this one before but why does Death take orders from Dracula in all the Casltevania games? Doesn't Death seem like he'd be higher up on the Totem Pole of Evil than a dead guy with a fancy castle? Now I realize reviving Dracula each time means more death and suffering inflicted on mortal man but, come on, since 1491 to 2031 (by my nifty Castlevania timeline that came with Portrait of Ruin), Death has been Dracula's best chum and underling even after getting beaten up by a Belmont or whoever a dozen times over.
.....come to think of it, why is Death always surprised when you beat him? "No! Impossible! A mortal has destroyed me...for the twelfth time in a row. I didn't see this coming!"
.....come to think of it, why is Death always surprised when you beat him? "No! Impossible! A mortal has destroyed me...for the twelfth time in a row. I didn't see this coming!"
Dracula's always pretty surprised too.
I guess these guys have bad memories or something.
Pooch on
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Big DookieSmells great!DownriverRegistered Userregular
I remember playing the original Prince of Persia and thinking, "Man, I had to drop floor slabs onto pressure plates to open a gate and slowly walk through three spike traps then climb over the ceiling and jump through chompy metal traps to get here. How the hell does this schmuck guard get to work in the morning, just so he can be waiting for me on the other side?"
Posts
Obviously Hylians are tougher then us :P
<.<
>.>
Blame the Patriots!
Same with Mega Man. Why does he give up all those sweet powers before the next game starts?
I know that the answer to both of these questions is so that the games are fun and there's something to do, but it would be nice to see it explained occasionally in a game (like it was in Metroid Prime's intro sequence).
Ocelots dad could communicate with the dead and he has Liquids arm. Liquids superior will obvious overwhelmed him.
And Raiden is just pretty.
Link can wrestle gorons. Obviously Hyrulians are stonger then humans. Plus he usually has the gauntlets of strength at that point in the game when you get the hook shot.
Like in Fusion, where she gets infected with the X-Parasite and they wind up removing large parts of her suit.
Well, that's it. It all makes sense so thread's over.
:P
What happens in Super Metroid?
It's been forever since I played Metroid II, but isn't she missing stuff in that one?
And aside from Samus' Space Jump Boots, how the hell does double jumping work?
It's not explained in Super Metroid, and I don't believe in Metroid II either.
"What the hell this guy can jump like three times his height and these coins are floating in the air and why does getting a hundred of them grant you a reincarnation? And where does this guy hold all of these coins? His overalls would be bulging so much but look, they are not bulging at all. How does this guy get reincarnated every time he gets killed? How is he getting killed anyway, these little creatures aren't even attacking him, they just walk slowly into him and he dies. And speaking of the creatures, what the hell! What the hell are they and what do they eat and do they even crap at all, I am not seeing little piles of goomba shit anywhere. Maybe they crap down the pipes and that is why the guy refuses to go into some of them. And how can these turtles fly, they aren't flapping fast enough to support their weight and these bullets aren't flying fast enough to stay aloft. Why is it that when I jump on a bullet it falls down through the ground somehow. And why can't I walk backward, like is there a wall behind me following me everywhere I go? That is freaky. And how the hell is this world laid out that I am always going to the wrong castle and the right one is always the last one I visit. And why don't these little mushroom guys talk to me, why is it that instead they write on the wall in big white letters. How are they even writing on the wall, they clearly are not holding markers or anything."
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
I actually laughed out loud.
I've never played Super Metroid, and I never got far enough into Metroid II to know if you even get upgrades. That game needs a Zero Mission-style remake.
Pokeymanz: 0002-2940-9674
And all you have, even when you're the supreme military badass of the galaxy, is a pistol or your fists. Every time.
If I'm going to be the saviour of the universe, and I'm hopping off a warship or beaming from a military base, common sense would dictate I'd take something with a little more kick than a pea shooter.
How about RPGs? In almost all of them, you spend your time freeing towns, rescuing the weak, killing legions of bad guys, and saving the world. In all of them, the villagers praise you and sing songs in your honor.
Except the storekeepers.
"Thanks for saving the world and rescuing my daughter from the clutches of the evil demon ghost, but if you want that sword, it's gonna be 6000 gold."
Hey, business is business.
What does mario do with all those coins he collects? Retirement fund? Postage for mass mailings? If anyone from the 'real world' found a trail of floating golden coins, pfft, screw the princess and let's move on to collecting this loot! I bet just one gold coin could pay your rent off for a year in Brooklyn.
Just so you know, Super Metroid is easily the best in the series as far as the 2d games go, and general regarded as one of the best games ever. If you have a Wii, get it when it comes out on VC. Otherwise? Get it for SNES. Doit.
In the Megaman X series, it's semi-canonical that X destroys his powerups after each game because he hates violence and hopes he won't have to use them again. Of course, he realizes the pattern and starting in X5, keeps the Force Armor (but it gets busted if you pick Zero).
Wii: 5024 6786 2934 2806 | Steam/XBL: Arcibi | FFXI: Arcibi / Bahamut
what
They are magical beings that don't require oxygen to live? And they stay in the bottle because it's free travel without having to wear their wings out?
XBL/PSN-Polaris314/Twitter/DJ P0LARI5
It's presumably a magic magnetic sword. This is purely speculation, but I'm guessing if they had to explain how the high frequency sword in MGS2 blocks bullets in a similiar way, it would be some shit like the sword is made out of some supermagnetic metal that absorbs the kinetic energy from the bullet, and then redirects the fragments away.
.....come to think of it, why is Death always surprised when you beat him? "No! Impossible! A mortal has destroyed me...for the twelfth time in a row. I didn't see this coming!"
I guess these guys have bad memories or something.
Linked for possible NSFWness.
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie