Quen: Damage shield, wears off early after it absorbs all it's good for. When it's up, you don't flinch and can't be interrupted.
Axii: Charm, brief channel before it activates, turns any minion to your side. They will then either murder their friends, or turn their back so you can shank them. Tends to break if you hit them with more than one incidental light attack.
Yrden: Trap, stuns and holds whomever walks on it. Great for shanking dudes in the back.
Basically, pop on that Quen, rock that Axii, then hit people in the back with heavy or light attacks to taste. Roll lots.
Alternatively you can play bomberman, once you've got enough supplies. You do start with three neato exploding traps, and you'll be able to make TONS once you get out of the prologue.
Also, check for a haycart behind the ballista. Go look at it.
I have played video games non-stop for 2 decades and I just died twice in the fucking tutorial where you need to capture the ballista.
Did I miss something or is there ZERO combat tutorial? I'm pitted against a god damn shielded knight, 2h sword knight, 2 crossbowmen, and a soldier. I barely scratch the health of one of them before I die.
I'm obviously doing something completely wrong but the game has made zero effort to explain how to do anything.
It doesn't. The game just throws you into the deep end from the start. It's like going to your first swimming lesson expecting the instructor to start you off in the wading pool, but no! He manhandles you, holding you in a bear hug so your arms flail about helplessly, and you watch in horror as you go flying into the water with a splash, and after much struggling, miraculously discover that you can keep aloft.
Combat Tips (or so You Wanna be a Witcher)
1. Know that The Roll and the Mid-Roll Directional Change are your best friends. Always roll away from enemy mobs, not into them. Pick off the outliers first. Get a point in Footwork on the Swordsmanship tree if you need better positioning.
2. Roll around enemies that hold shields or can block. Stab them from the back instead. Aard or Igni are useful against them too.
3. Learn to anticipate attacks when they come. There is always a discernible animation when an enemy is about to strike at you. Roll away, and hit him from the back.
4. Use your potions, oils and bombs. They can radically change the landscape in your favour.
5. Watch out for your Vigour bar. You have too low Vigour early on to be parrying often.
6. Speaking of parrying, put at least one point in the upgrade to block from all directions. But remember not to spam block. It does not work.
7. Grit your teeth and bear it when it comes to the Prologue. Trust me, the combat gets smoother as you progress.
I'd recommend everyone to take the enhanced bomb damage talent, and make shittons of Grapeshot bombs.
They're just so ridiculously cheap to make (one of each of the two most common herbs) and deal a good bit of damage. Get a mob of Nekkers or grunts on you? pop on a Quen and throw four or five of them, they'll be dead before they can react.
Also, after you kill the Kayren, be sure to buy/make 10+ throwing daggers if you bought the skill. They'll make the boss in the elven ruins so much easier.
I have played video games non-stop for 2 decades and I just died twice in the fucking tutorial where you need to capture the ballista.
Did I miss something or is there ZERO combat tutorial? I'm pitted against a god damn shielded knight, 2h sword knight, 2 crossbowmen, and a soldier. I barely scratch the health of one of them before I die.
I'm obviously doing something completely wrong but the game has made zero effort to explain how to do anything.
It doesn't. The game just throws you into the deep end from the start. It's like going to your first swimming lesson expecting the instructor to start you off in the wading pool, but no! He manhandles you, holding you in a bear hug so your arms flail about helplessly, and you watch in horror as you go flying into the water with a splash, and after much struggling, miraculously discover that you can keep aloft.
Combat Tips (or so You Wanna be a Witcher)
1. Know that The Roll and the Mid-Roll Directional Change are your best friends. Always roll away from enemy mobs, not into them. Pick off the outliers first. Get a point in Footwork on the Swordsmanship tree if you need better positioning.
2. Roll around enemies that hold shields or can block. Stab them from the back instead. Aard or Igni are useful against them too.
3. Learn to anticipate attacks when they come. There is always a discernible animation when an enemy is about to strike at you. Roll away, and hit him from the back.
4. Use your potions, oils and bombs. They can radically change the landscape in your favour.
5. Watch out for your Vigour bar. You have too low Vigour early on to be parrying often.
6. Speaking of parrying, put at least one point in the upgrade to block from all directions. But remember not to spam block. It does not work.
7. Grit your teeth and bear it when it comes to the Prologue. Trust me, the combat gets smoother as you progress.
this is going in the op, awesome.
Deaderinred on
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited May 2011
Here's something I enjoy for the OP, if you want a summary of Witcher 1.
Tip for those of you having trouble against wraiths (seen some posts regarding them):
Use Axii. Yrden doesn't work too well against them (I'm not sure it is actually doing anything, other than interrupting their movement). Axii will last surprisingly long on them, letting you flank their buddies. One on one a wraith isn't too bad.
i got the next 4 days full of work, it sucks, i wont have time to play much and i feel like everyone is going to fly past me and ill have to avoid spoilers properly.
Deaderinred on
0
HardtargetThere Are Four LightsVancouverRegistered Userregular
edited May 2011
ugh i want to use the triss /order save but i don't really know what's in that one in the OP and am worried about it.
Agh, I don't know how I want to upgrade myself! I was looking over all the abilities in the manual, and it seems like the Swordsmanship tree will let you absorb a lot of damage. Many of them raise your resistances to high levels, increase your critical hit chance, and unlock some great group attacks and finishers. Magic is fun, too, though, and I love the Yrden and Quen signs. Alchemy is very useful, too. Perhaps I should just get the Quen upgrade and the bomb upgrade, as those two are early upgrades in their trees.
Does anyone have any idea how many talent points you'll have by the end of the game, anyway? There are so many damned talents, and each one with a second tier, that I'd hate to run out of points and be only halfway down a tree by the time I reach the finale.
Edit: I just did a Google search for the answer and apparently the max level is 35? It says you earn two points per level up, but up to level 7 I've only received one. I'm guessing now that once I hit level 8 and beyond, I'll earn two points?
ugh i want to use the triss /order save but i don't really know what's in that one in the OP and am worried about it.
anybody know of any kinda save generator?
I downloaded the Triss/Neutral save, loaded it in the original game, and then just read through the quest log to see if the player made the same decisions as me.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Apparently max level is 35, but reasonably you should hit about 30+. With one point every level, you are looking at around 30 points to level up. This lets you go deep in one tree (with two points in some abilities), and wade in another.
I don't find it really necessary to upgrade Alchemy, since most potions and bombs already perform as advertised. Abilities on the Swordsmanship tree seem like a must, since without them Geralt is weak and doesn't move so well on the battlefield. And also since Roll + Sign doesn't work as smoothly as Roll + Stab.
Swordsmanship is most useful tree initially, Alchemy has some good ones in the second tier, and Sorcery doesn't really shape up till tier 3 and 4. I'm level 16 after having gotten past the Prologue and the first town, so if it's like the first game you'll probably end at the high 30s.
Personally, I'd go for the Quen upgrades and the sign intensity boost followed by either Aard or Ignii buffs. After that, pick up the bomb boosting talent and spend the rest in either Swords or Magic. Supposedly, you can redo your talents at some point.
Hmm. My computer can run the game perfectly fine at max settings minus ubersampling, but chugs on the prologue flashback cartoonish 'Riviera: Population 1234 ' cutscene o.O
Saphier on
0
HardtargetThere Are Four LightsVancouverRegistered Userregular
I downloaded the Triss/Neutral save, loaded it in the original game, and then just read through the quest log to see if the player made the same decisions as me.
Hmm. My computer can run the game perfectly fine at max settings minus ubersampling, but chugs on the prologue flashback cartoonish 'Riviera: Population 1234 ' cutscene o.O
Game has a known issue with not installing for people, the fix is to buy a new disc drive
Nice
Forced to pirate game I bought because of shitty DRM instance #4
override367 on
0
HardtargetThere Are Four LightsVancouverRegistered Userregular
edited May 2011
ugh well it doesn't matter, i downloaded the Triss / Order save and it seems fine so when I tried to use it just now no luck, Witcher 2 doesn't recognize any witcher 1 saves even though they are in the right spot??
Game has a known issue with not installing for people, the fix is to buy a new disc drive
Nice
Forced to pirate game I bought because of shitty DRM instance #4
How is this a DRM problem?
Various things I've read suggest an problem with securom and some DVD drives. I've had problems like this in the past and that was the cause, which would make it securom's fault and not cd projekt
Not a big deal, I just find it hilarious. I could use my laptop over the network since it has a bluray drive (although some reports suggest those don't work with it), but it'd be faster to just download the first disc somewhere
override367 on
0
HardtargetThere Are Four LightsVancouverRegistered Userregular
edited May 2011
oh dear god, how do I invert the mouse?!?!
Hardtarget on
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
I am at work now and I have another 6 hours to go before I knock off. The hours are passing so slowly and I am feeling really unhappy because dammit I have this intense need to witch.
Could someone tell me what the Quickload key is? I know Quicksave is F5, but I can't find the Quickload documented anywhere. Mashed all my F keys with no success.
Inverting the mouse god-damn, I died so may times in chapter one because I could not invert it. By chapter two I goggled how to do it. The game is incredible, on chapter two and it might be the best RPG I've played out side of persona 4 and fallout 1 in creating/realising a world.
I loved the way for instance they construct the character of the king in the first chapter. I really need to buy the books once they come out on kobo/kindle in NZ.
Bastable on
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
0
BeezelThere was no agreement little morsel..Registered Userregular
edited May 2011
Fucked around for many hours in chapter 1
Even got Geralt a new sweet tattoo after he tried to drunkenly lash together a warship made of whores' asses
Eradicated the local giant spider/mantis/scorpion population as well
I guess I'm ready to do the other half of Chapter 1. Jesus christ this game @_@
Beezel on
PSN: Waybackkidd
"...only mights and maybes."
0
BeezelThere was no agreement little morsel..Registered Userregular
edited May 2011
King Foltest is what happens when a fratbro pulls the sword out of the stone.
Also he is not a duck
PLEASE delete those saves from the OP! I used one from the old thread - Triss/Neutral - and had to restart about 3 hours in, when I realized I had 245k oren. Whomever made those used some sort of crazy money hack, and when it transfers a tiny percent to the second game, it still comes out as more money than you will ever need. This will completely ruin much of the challenge of the game.
Those same saves keep getting passed around here, at Gamefaqs, and elsewhere, and I keep seeing people getting screwed by them when they realize being impossibly rich isn't part of the game.
All things considered, nothing you gain from using a Witcher 1 save makes the game better. The plot is scripted, from what I've seen so far, such that your previous choices rarely matter - cleverly so, I'd say - and the gear that carries over only serves to be annoying. I.e. get ready to spend your first 4 hours or so going "yay new armor! ...oh, worse than the stuff I started with. Yay new armor schematic! ...oops, that one too. *sigh*"
Anyway, once more in bold for those in the back: DON'T USE THE SAVES IN THE OP. IT WILL RUIN YOUR GAME.
King Foltest is the best king I have ever seen portrayed anywhere. He's regal and arrogant in a good way, cares about his men and inspires them on the battlefield (like how he remembers their names and chats it up with the disfigured soldier). And he geniunely cares about his children which is why he's fighting the war.
They definitely fleshed out Foltest more in the second game than in the first. It's amazing how much you learn about him from just interacting in the prologue. That was very good characterisation.
Wolfprint on
0
HardtargetThere Are Four LightsVancouverRegistered Userregular
edited May 2011
thank god that invert worked
The save I grabbed is perfect too, came witih D'Yaebl, Aerondight, and Raven's Armor (although no oren's or extra levels or skills or anything)
Posts
Here's what do:
Quen: Damage shield, wears off early after it absorbs all it's good for. When it's up, you don't flinch and can't be interrupted.
Axii: Charm, brief channel before it activates, turns any minion to your side. They will then either murder their friends, or turn their back so you can shank them. Tends to break if you hit them with more than one incidental light attack.
Yrden: Trap, stuns and holds whomever walks on it. Great for shanking dudes in the back.
Basically, pop on that Quen, rock that Axii, then hit people in the back with heavy or light attacks to taste. Roll lots.
Alternatively you can play bomberman, once you've got enough supplies. You do start with three neato exploding traps, and you'll be able to make TONS once you get out of the prologue.
Also, check for a haycart behind the ballista. Go look at it.
It doesn't. The game just throws you into the deep end from the start. It's like going to your first swimming lesson expecting the instructor to start you off in the wading pool, but no! He manhandles you, holding you in a bear hug so your arms flail about helplessly, and you watch in horror as you go flying into the water with a splash, and after much struggling, miraculously discover that you can keep aloft.
Combat Tips (or so You Wanna be a Witcher)
1. Know that The Roll and the Mid-Roll Directional Change are your best friends. Always roll away from enemy mobs, not into them. Pick off the outliers first. Get a point in Footwork on the Swordsmanship tree if you need better positioning.
2. Roll around enemies that hold shields or can block. Stab them from the back instead. Aard or Igni are useful against them too.
3. Learn to anticipate attacks when they come. There is always a discernible animation when an enemy is about to strike at you. Roll away, and hit him from the back.
4. Use your potions, oils and bombs. They can radically change the landscape in your favour.
5. Watch out for your Vigour bar. You have too low Vigour early on to be parrying often.
6. Speaking of parrying, put at least one point in the upgrade to block from all directions. But remember not to spam block. It does not work.
7. Grit your teeth and bear it when it comes to the Prologue. Trust me, the combat gets smoother as you progress.
They're just so ridiculously cheap to make (one of each of the two most common herbs) and deal a good bit of damage. Get a mob of Nekkers or grunts on you? pop on a Quen and throw four or five of them, they'll be dead before they can react.
Also, after you kill the Kayren, be sure to buy/make 10+ throwing daggers if you bought the skill. They'll make the boss in the elven ruins so much easier.
this is going in the op, awesome.
http://www.youtube.com/watch?v=n6DcQdLvK1Q&feature=related
Ending spoilers for Witcher 1, of course.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
edit- Yrden works on wraiths 100%. Stuns them and everything.
So I looked at the clock. It was 21:00. Figured I'd play a little then go to bed, right?
After a while, I look at the window. It's daylight outside.
I check the clock. It's 4:15am.
anybody know of any kinda save generator?
Does anyone have any idea how many talent points you'll have by the end of the game, anyway? There are so many damned talents, and each one with a second tier, that I'd hate to run out of points and be only halfway down a tree by the time I reach the finale.
Edit: I just did a Google search for the answer and apparently the max level is 35? It says you earn two points per level up, but up to level 7 I've only received one. I'm guessing now that once I hit level 8 and beyond, I'll earn two points?
I downloaded the Triss/Neutral save, loaded it in the original game, and then just read through the quest log to see if the player made the same decisions as me.
I don't find it really necessary to upgrade Alchemy, since most potions and bombs already perform as advertised. Abilities on the Swordsmanship tree seem like a must, since without them Geralt is weak and doesn't move so well on the battlefield. And also since Roll + Sign doesn't work as smoothly as Roll + Stab.
Personally, I'd go for the Quen upgrades and the sign intensity boost followed by either Aard or Ignii buffs. After that, pick up the bomb boosting talent and spend the rest in either Swords or Magic. Supposedly, you can redo your talents at some point.
sounds like a codec problem, thats just a fmv.
What is it that makes silver better than iron for monster slaying?
Narrativium?
Nice
Forced to pirate game I bought because of shitty DRM instance #4
How is this a DRM problem?
The purity of silver? That's all I've got.
ok can somebody edit the OP? I found a working Triss / Order save
http://www.megaupload.com/?d=4LGSJGAZ
It imports into Witcher 2 and all of the proper choices are made for that kind of path.
Sounds the same to me. She seems like more of a character now and less a caricature, anyway.
Various things I've read suggest an problem with securom and some DVD drives. I've had problems like this in the past and that was the cause, which would make it securom's fault and not cd projekt
Not a big deal, I just find it hilarious. I could use my laptop over the network since it has a bluray drive (although some reports suggest those don't work with it), but it'd be faster to just download the first disc somewhere
This is one of the things they're going to patch in, but it's curious that it wasn't in the release version to begin with.
I loved the way for instance they construct the character of the king in the first chapter. I really need to buy the books once they come out on kobo/kindle in NZ.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Eradicated the local giant spider/mantis/scorpion population as well
I guess I'm ready to do the other half of Chapter 1. Jesus christ this game @_@
"...only mights and maybes."
Also he is not a duck
"...only mights and maybes."
Those same saves keep getting passed around here, at Gamefaqs, and elsewhere, and I keep seeing people getting screwed by them when they realize being impossibly rich isn't part of the game.
All things considered, nothing you gain from using a Witcher 1 save makes the game better. The plot is scripted, from what I've seen so far, such that your previous choices rarely matter - cleverly so, I'd say - and the gear that carries over only serves to be annoying. I.e. get ready to spend your first 4 hours or so going "yay new armor! ...oh, worse than the stuff I started with. Yay new armor schematic! ...oops, that one too. *sigh*"
Anyway, once more in bold for those in the back: DON'T USE THE SAVES IN THE OP. IT WILL RUIN YOUR GAME.
There is no "fratbro" in the world cool enough to be like King Foltest.
Henselt on the other hand is a pure bastard.
The save I grabbed is perfect too, came witih D'Yaebl, Aerondight, and Raven's Armor (although no oren's or extra levels or skills or anything)