Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
edited June 2011
A while ago Nak and I were laundering money through to the Klingon PA Fleet to buy the bank tabs. This is how we did it.
One of us would give the money to the other and switch to their klingon character. We would then meet at the neutral station in Eta and trade the credits back.
Ground advanced/elite mob damage reduced
Shooter mode autofire
Assimilation counter changed from biofilter to Nanite Health Monitor (I know this is good from a solo standpoint since my science boff has this skill, but how is this for players?)
FAW nerfed from 15 to 10 seconds, now works with DBBs (apparently it didn't?)
Borg mobs have a talk bubble when they become fully adapted to your weapons
Cloak bug fixed
Borg parts being visible while cloaked fixed
PVE queue still broken 90% of the time and wrong the other 10
I'm hoping the weapon "jamming" bug in RPG mode is fixed.
Hevach on
0
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
edited June 2011
Huh. So on Tribble all the shuttles now have interiors. At the moment they all use the runabout interior from the redone P'Jem mission but you can go to it like you would your bridge. What is really odd is that there is a console inside that lets you purchase and manage all your ships as well as a select a ship window.
Also Hevach, you missed the best patch update.
Your Hair and Combadge are not fucking black anymore when you transport!!!!!!!!!!!!
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
edited June 2011
Holy shit guys combat against borg is awesome now. I gave two BOs Nanite power and this is actually fun. I'm only doing normal difficulty, but fighting is fast and furious as we try not to get hit by them. Also for those curious. I just called in an orbital strike on a clump of Borg as my opening attack. It did 800+ damage to each of them and wiped the whole group out.
I haven't seen much adaptation yet since we are killing them pretty fast and my team has pretty varied weapons. I've only had to remodulate once and by the time I finished the borg was dead.
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
edited June 2011
Other fun facts about Season 4 on Tribble.
Bridge Officers will remodulate their own weapons whenever the borg adapt to them. Just give them a remodulator.
You NEVER need to worry about assimilation if you have two BOs with Nanite Monitor. I could not even g=get out of shooter mode and get a cursor over it to see the effects before it was removed.
Orbital Strike is the hand of god now.
Engineer turrets seems way more powerful.
Swords against Borg is a good time.
Space combat is 1000x better since all my weapons still have a 360 degree arc. I'm flying into combat with six phasers firing from the front of my ship then watch as my awesome new broadside firing Quantum Torpedoes rip the enemy apart. I almost don't want them to fix this.
I might need to roll a Klingon to properly enjoy and appreciate this.
Hell, sword combat against the Borg reminds me of First Contact.
While everyone was crying about how their precious space guns weren't working on the Borg, Worf is channeling his inner berserker and literally beating them to death in increasingly inventive ways with his rifle.
That includes him tearing off a Borg's hand off-screen, and using it as a tie on his suit to keep him from dying of oxygen deprivation, all so he could keep beating the shit out of Borg. I think he ended up having the most personal kills against the Borg in the film, too.
Makes me wish the Klingons in this game were half that badass. There'd probably be alot less complaints about them if they were.
I have to wonder why Starfleet ships don't have an "Anti-Borg Locker" full of projectile weapons and melee weapons. I could easily see parking a security team in a secure corner and using those bullet transporting sniper rifles to very calmly clear out the Borg infestation.
TOGSolid on
0
ArchonexNo hard feelings, right?Registered Userregular
I have to wonder why Starfleet ships don't have an "Anti-Borg Locker" full of projectile weapons and melee weapons. I could easily see parking a security team in a secure corner and using those bullet transporting sniper rifles to very calmly clear out the Borg infestation.
You mean you expect Berman and Braga to actually take cues from earlier episodes in the series, and actually show the characters using previously discovered ways to beat the Borg?
Blasphemy. How were they going to run Star Trek into the ground if they relied on continuity?
im finding an easy tactic to use against Borg is Gravermetric shift 3. it stops them moving just long enough for it to cool down and use again. Follow it us with a thermal vent, and a spray of fire from my dual pistols, and im guaranteed to have at least one drone in the group exposed. So swap to a sniper for the exploit. and then switch back to dual pistols and another spray and most of the group will be down.
Doing this im killing of groups of people before my engineers have their turrets up!
Bridge Officers will remodulate their own weapons whenever the borg adapt to them. Just give them a remodulator.
This makes me very happy. I tried this last build and my team actually sat at the beam in point constantly remodulating and ignoring the mission. I might be taking their tribbles away if they can be half trusted with the remdulators now, it'll take it off my shoulders.
Hevach on
0
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
edited June 2011
Oh shit guys. When Season 4 hits the live server, the STFs are said to be WAY easier than the versions we have now as the STF revamp is to come between season 4 and 5. Lots of super easy trash mobs. No nodes, and Elite tactical drones will not have invulnerability. Basically we need to run the one so I can get that god damn borg shield that I never got.
Also they are seriously considering splitting space and ground skills and let you spec in both at the same time without forcing you to choose which to be better at.
That second part sounds great. because on my science dude trying to work out what to spend points on is a nightmare as their is so little and so many things I want to spec into
Also at the moment Q is back and giving you a 4 hour bonus to earning emblems/marks/merits etc, so you can get 6 emblems for the fleet actions each! its awesome.
Also do any of you guys fancy doing the Undine and DS9 fleet actions, because I have never done them and would actually like to as I love fleet actions
Time to take advantage of this double xp weekend to get my last two klinks created and leveled up enough to do featured episodes and replays for later on.
EDIT: HAH, forgot about how Klinks are already leveled up enough to do featured episodes in short order. Silly me. Guess I'll get my science captain up to RA then and finally be able to do some more STFs
Woah shit. One hour one the ground? What mission was this?
In cardassian space with Rikers nephew or something.
Maybe not a full hour. Perhaps only 45 minutes.
But still.
Anything more than 20 minutes on the ground is torture.
Oh yeah that mission is a longer one. You can normally pull it out about 20-30 if you set your boffs to passive and do your best to completely ignore the hallways. I just pull everyone into the objective rooms and massacre them. Fuck fighting those turrets. who puts turrets in a hallway.
Time to take advantage of this double xp weekend to get my last two klinks created and leveled up enough to do featured episodes and replays for later on.
EDIT: HAH, forgot about how Klinks are already leveled up enough to do featured episodes in short order. Silly me. Guess I'll get my science captain up to RA then and finally be able to do some more STFs
Double XP weekend? Ffffffffffffffffffffffffffffffffffffffffffffffffffffffuu-
I leave tonight for work for a week. Godfuckingdamnit.
So Heretic dropped a fun bit about the Doff system. There's a way to dispose of unwanted doffs and get a morale boost out of it. Klingons have an execution assignment that kills the doff sent on it, and the Federation has the same thing in the form of reassignment. There's also a disciplinary assignment that has a lower reward but lets you keep the doff.
I'm kinda hoping that red shirt doffs can be sent on "away missions."
They can. There's an entire commendation branch (military) that's largely based on combat assignments (but not entirely, Heretic mentioned military also covers some transport and reassignment missions), and there is some in Colonial, Espionage, the Klingon version of Diplomacy (Marauding), and apparently the Klingon version of Medical has some combat assignments.
I'm guessing that last one is like that episode of Enterprise. Cure the disease, kill the survivors, nuke the colony from orbit to be sure. As I've said many times, Klingons don't do shit half way.
The catch is, from what they've said, blue/purple doffs and maybe green ones can't die on assignments unless it's one they'll always die on like the Klingon executions, they can only end up in sickbay for a while.
So my Andorian who is a General in the Klingon Defense Force is able to hail Lt Grall on the Federation side.
I tried to take a screenshot but it removed the hud.
Huh, wonky. Were you able to get missions from him, or were you just able to make social calls?
As for taking screenshots with the UI, I think there are three ways to do it in-game. Typing /screenshot_ui_jpg definitely works. You can also bind that command to a key with /bind [key] screenshot_ui_jpg (excluding the brackets). And third (I saved the easiest for last!), supposedly Alt+PrtScn will save screenshots with the UI. I keep forgetting to try and see if that works.
You could also launch the game via a Steam shortcut or whatnot, and take the screenshot with Steam's new screenshot function. Kinda a roundabout way of doing things, but it provides a really quick and easy way to upload and share a quick pic.
The catch is, from what they've said, blue/purple doffs and maybe green ones can't die on assignments unless it's one they'll always die on like the Klingon executions, they can only end up in sickbay for a while.
Well phooey, where's the fun of having red shirts on staff if they can't do their job properly?
The catch is, from what they've said, blue/purple doffs and maybe green ones can't die on assignments unless it's one they'll always die on like the Klingon executions, they can only end up in sickbay for a while.
Well phooey, where's the fun of having red shirts on staff if they can't do their job properly?
EDIT: Wait, what about white doffs? :twisted:
White doffs don't go to sickbay, they die.
The sickbay thing seems to be a compromise so that people can feel free to use their best and rarest doffs without risk of completely losing a potentially large investment, you can just be without them for a while, or maybe so a string of terribly bad planning doesn't leave you pulling from your active roster to progress, or even unable to progress.
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
edited June 2011
If a doff gets captured you should have to fly your ship to the planet holding them, fight your way past system defenses and ground forces and then break them out. This part should be all randomized.
The catch is, from what they've said, blue/purple doffs and maybe green ones can't die on assignments unless it's one they'll always die on like the Klingon executions, they can only end up in sickbay for a while.
Well phooey, where's the fun of having red shirts on staff if they can't do their job properly?
EDIT: Wait, what about white doffs? :twisted:
White doffs don't go to sickbay, they die.
Excellent.
I'm going to have to get the TOS bridge so that my red shirt sacrificing is even more hilarious.
Im so using this 4 day double XP weekend to do a new Klingon character, I got fed up with my last one at Lt Commander and in one day ive already leveled past it. Its great!
Posts
One of us would give the money to the other and switch to their klingon character. We would then meet at the neutral station in Eta and trade the credits back.
It worked really well.
Shooter mode autofire
Assimilation counter changed from biofilter to Nanite Health Monitor (I know this is good from a solo standpoint since my science boff has this skill, but how is this for players?)
FAW nerfed from 15 to 10 seconds, now works with DBBs (apparently it didn't?)
Borg mobs have a talk bubble when they become fully adapted to your weapons
Cloak bug fixed
Borg parts being visible while cloaked fixed
PVE queue still broken 90% of the time and wrong the other 10
I'm hoping the weapon "jamming" bug in RPG mode is fixed.
Also Hevach, you missed the best patch update.
Your Hair and Combadge are not fucking black anymore when you transport!!!!!!!!!!!!
I haven't seen much adaptation yet since we are killing them pretty fast and my team has pretty varied weapons. I've only had to remodulate once and by the time I finished the borg was dead.
Will try on hardest difficulty.
Bridge Officers will remodulate their own weapons whenever the borg adapt to them. Just give them a remodulator.
You NEVER need to worry about assimilation if you have two BOs with Nanite Monitor. I could not even g=get out of shooter mode and get a cursor over it to see the effects before it was removed.
Orbital Strike is the hand of god now.
Engineer turrets seems way more powerful.
Swords against Borg is a good time.
Space combat is 1000x better since all my weapons still have a 360 degree arc. I'm flying into combat with six phasers firing from the front of my ship then watch as my awesome new broadside firing Quantum Torpedoes rip the enemy apart. I almost don't want them to fix this.
I might need to roll a Klingon to properly enjoy and appreciate this.
Hell, sword combat against the Borg reminds me of First Contact.
While everyone was crying about how their precious space guns weren't working on the Borg, Worf is channeling his inner berserker and literally beating them to death in increasingly inventive ways with his rifle.
That includes him tearing off a Borg's hand off-screen, and using it as a tie on his suit to keep him from dying of oxygen deprivation, all so he could keep beating the shit out of Borg. I think he ended up having the most personal kills against the Borg in the film, too.
Makes me wish the Klingons in this game were half that badass. There'd probably be alot less complaints about them if they were.
You mean you expect Berman and Braga to actually take cues from earlier episodes in the series, and actually show the characters using previously discovered ways to beat the Borg?
Blasphemy. How were they going to run Star Trek into the ground if they relied on continuity?
Doing this im killing of groups of people before my engineers have their turrets up!
This makes me very happy. I tried this last build and my team actually sat at the beam in point constantly remodulating and ignoring the mission. I might be taking their tribbles away if they can be half trusted with the remdulators now, it'll take it off my shoulders.
Also they are seriously considering splitting space and ground skills and let you spec in both at the same time without forcing you to choose which to be better at.
Also at the moment Q is back and giving you a 4 hour bonus to earning emblems/marks/merits etc, so you can get 6 emblems for the fleet actions each! its awesome.
Also do any of you guys fancy doing the Undine and DS9 fleet actions, because I have never done them and would actually like to as I love fleet actions
In cardassian space with Rikers nephew or something.
Maybe not a full hour. Perhaps only 45 minutes.
But still.
Anything more than 20 minutes on the ground is torture.
EDIT: HAH, forgot about how Klinks are already leveled up enough to do featured episodes in short order. Silly me. Guess I'll get my science captain up to RA then and finally be able to do some more STFs
Enlist in Star Citizen! Citizenship must be earned!
Oh yeah that mission is a longer one. You can normally pull it out about 20-30 if you set your boffs to passive and do your best to completely ignore the hallways. I just pull everyone into the objective rooms and massacre them. Fuck fighting those turrets. who puts turrets in a hallway.
Double XP weekend? Ffffffffffffffffffffffffffffffffffffffffffffffffffffffuu-
I leave tonight for work for a week. Godfuckingdamnit.
Sounds like I might get my replacment engineer going.....
Movie Collection
Foody Things
Holy shit! Sony's new techno toy!
Wii Friend code: 1445 3205 3057 5295
This season 4 stuff sounds pretty awesome and I'll definitely have to resub for at least a month to check it out.
I tried to take a screenshot but it removed the hud.
Yeah, top of the op there should be a link to a dev post of doff
quick paste it in Paint!
Oh, derp. Thanks
They can. There's an entire commendation branch (military) that's largely based on combat assignments (but not entirely, Heretic mentioned military also covers some transport and reassignment missions), and there is some in Colonial, Espionage, the Klingon version of Diplomacy (Marauding), and apparently the Klingon version of Medical has some combat assignments.
I'm guessing that last one is like that episode of Enterprise. Cure the disease, kill the survivors, nuke the colony from orbit to be sure. As I've said many times, Klingons don't do shit half way.
The catch is, from what they've said, blue/purple doffs and maybe green ones can't die on assignments unless it's one they'll always die on like the Klingon executions, they can only end up in sickbay for a while.
Huh, wonky. Were you able to get missions from him, or were you just able to make social calls?
As for taking screenshots with the UI, I think there are three ways to do it in-game. Typing /screenshot_ui_jpg definitely works. You can also bind that command to a key with /bind [key] screenshot_ui_jpg (excluding the brackets). And third (I saved the easiest for last!), supposedly Alt+PrtScn will save screenshots with the UI. I keep forgetting to try and see if that works.
You could also launch the game via a Steam shortcut or whatnot, and take the screenshot with Steam's new screenshot function. Kinda a roundabout way of doing things, but it provides a really quick and easy way to upload and share a quick pic.
Well phooey, where's the fun of having red shirts on staff if they can't do their job properly?
EDIT: Wait, what about white doffs? :twisted:
EDIT: Oh wait, youre talking rarity and not shirt color
White doffs don't go to sickbay, they die.
The sickbay thing seems to be a compromise so that people can feel free to use their best and rarest doffs without risk of completely losing a potentially large investment, you can just be without them for a while, or maybe so a string of terribly bad planning doesn't leave you pulling from your active roster to progress, or even unable to progress.
Enlist in Star Citizen! Citizenship must be earned!
Excellent.
I'm going to have to get the TOS bridge so that my red shirt sacrificing is even more hilarious.