So are these new fleet ships going to be purchased from a fleet starbase? Does anyone know if you can upgrade your existing ship(s), and what kind of currency would we need to buy things? Would ship tokens still work? Sounds like this may just be a money sink esp for people who are already leveled to admiral/general?
Purchased from the fleet store. Tokens don't work, fleet credit does. Just like the C-store retrofits, they're new ships, you can't actually upgrade your existing one. And, yes, it's basically an extensive money sink.
Hmmm, I'm sure this new fleet credit will be credited per character and not account, so my army of alts is essentially screwed.
Yeah, the whole fleet system is very personal effort intensive. It sort of feels like a hybrid between the doff system and the STF reward structure. The actual cost of ships isn't that bad to accumulate, though - in my tribble fleet I'd still have enough for one ship even if I hadn't ridden the boff exp bug to glory (for a while there boff exp was giving 20x the fleet credit intended), and I really haven't contributed a huge deal.
So should I be trying to get my alts into the fleet to help get credits then?
MWO: Adamski
0
Options
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
So I was clearing out my bank a bit and sold a bunch of random stuff on the exchange for a bit less than the going rate. Jesus, my stuff was flying off the exchange.
Also I found the Operations officer in my ship's interior had a special doff mission to perform a modern holodeck version of Hamlet. It needs 19 Doffs...
Me and the SO are almost Captains now and still enjoying the game immensly but I can see that life as an Admiral will have more variety and fun in a group of like minded people. We are enjoying being unguilded at the mo, but later that will change. Loving the Episode missions!
So far amongst the good a few critiques.
The crafting system seems far too easy. I maxed out in a week of casual play pootling about in a Tuffli harversting anomalies. And yet the crafing materials and goods seem to fetch fantastic prices on the Exchange. What am I missing?
Space seems a little small. Even in a Lt ship it takes barely 10 minutes to traverse the known galaxy. I kind of miss the element of risk in travel too. A chance of nearby enemy and red alerts 'dragging' the player into combat might have been interesting.
Ground combat. Like it, don't love it. Feels a little meh compared to some other MMO combat. Space is fantastic though.
Me and the SO are almost Captains now and still enjoying the game immensly but I can see that life as an Admiral will have more variety and fun in a group of like minded people. We are enjoying being unguilded at the mo, but later that will change. Loving the Episode missions!
So far amongst the good a few critiques.
The crafting system seems far too easy. I maxed out in a week of casual play pootling about in a Tuffli harversting anomalies. And yet the crafing materials and goods seem to fetch fantastic prices on the Exchange. What am I missing?
Space seems a little small. Even in a Lt ship it takes barely 10 minutes to traverse the known galaxy. I kind of miss the element of risk in travel too. A chance of nearby enemy and red alerts 'dragging' the player into combat might have been interesting.
Ground combat. Like it, don't love it. Feels a little meh compared to some other MMO combat. Space is fantastic though.
Fleet still seemed kicking when I logged in a few days ago to do invites and promotions. Just call out regularly in the PA chat channel. Someone should be on to invite. If not, I can log in for you.
Space is small, it's part of what makes the content go by too quickly I feel.
There did used to be enemies that could pull you out of sector space; I think they ended up disabling that? I'm not entirely sure why.
Ground combat is terribad. It gets worse when you reach the "end game" when they feel the need to make the ground stfs twice to three times as long as the space ones for no good reason.
I felt ground combat (before stfs) is a little better if you stuck up on kinect damage skills (and use space shotguns i.e. pulsewaves).
Yeah, just speak up in PA chat for an invite. It's normally pretty quiet, but there should be at least one person around that can invite most times of the day.
As for DSE's pulling you out of travel and into combat, I'm glad they removed it. More often than not it just turned into an annoying load screen as you were trying to travel from point to point. There's already so little risk in the game (unless you choose to seek it out) that having the 'pull' was just an unnecessary sidetrack.
On a different topic, has anyone tried out the ground side of the 'fleet incursions' or whatever? The official forums seem to actually be kind of positive about them (shockingly enough).
0
Options
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
So I got so e advanced runabouts to try out on my Heavy Escort Carrier. Hooooeeeee those things are fun to have fly around with you.
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
Tribble Test Weekend this weekend in preperation for season 6. Play for an hour on tribble over the weekend and get a Fleet Tribble which coughs up 1 fleet mark every hour and if you complete a single mission in the Tholian set you get a special Purple Breen Doff.
I just got an Atrox and even the basic Stalkers you get included are murder (as long as you keep popping them out). I have plenty of Dilithium, so which advanced fighters are recommended?
Tribble Test Weekend this weekend in preperation for season 6. Play for an hour on tribble over the weekend and get a Fleet Tribble which coughs up 1 fleet mark every hour and if you complete a single mission in the Tholian set you get a special Purple Breen Doff.
I just got an Atrox and even the basic Stalkers you get included are murder (as long as you keep popping them out). I have plenty of Dilithium, so which advanced fighters are recommended?
Advanced runabouts have tractor beams which are pretty useful if you don't run one. Advanced Peregrines just do lots of dps but are weaker.
Turn off "fast launch" in your launcher options and then you can pick Tribble.
In your game folder (whatever installation you use) there'll be a folder named Live directly under the Star Trek Online folder.
What you should do is copy the entire Live folder and rename it Playtest. Then when you go into your launcher to patch Tribble, it'll start a 1 GB download and patch the Playtest folder instead of downloading the entire game again.
This will also help copy over your graphics settings and keybinds so you aren't staring at a sack of poo poo when you launch Tribble.
Tribble Test Weekend this weekend in preperation for season 6. Play for an hour on tribble over the weekend and get a Fleet Tribble which coughs up 1 fleet mark every hour and if you complete a single mission in the Tholian set you get a special Purple Breen Doff.
Why a Breen doff? I've already got Breen all over my ship messing with the air conditioning. A Tholian doff, however, would be a welcome addition to my zoo.
Oh well, the tribble sounds like crap. The dilithium tribble's a joke - it pays once per hour played on the ground, and resets if you use it for the buff before the hour's up.
I just got an Atrox and even the basic Stalkers you get included are murder (as long as you keep popping them out). I have plenty of Dilithium, so which advanced fighters are recommended?
My advice: Buy the peregrines, the runabouts, and if you're interested in a shield strip/torpedo boat, may be the deltas.
Peregrine's are straight up awesome DPS. They get blown up left and right like the stalkers, but trade the anti-cloak thing (which the stalkers use poorly) for quantum torpedoes, so they can be pretty deadly even on a single pass. Runabouts are borderline OP in PVP and very good on Starbase Blockade Run. Delta flyers have a good shield drain if you're already packing a lot of that for a heavy torpedo build.
I know what it looked like in Enterprise. I'm saying their model looks like it doesn't belong in its surroundings, as if it was an element from a completely different engine just dropped in. It's lighting and reflection don't look the same, the texturing doesn't resemble the crystals around it or the ones already in game, there's no surface effects to it at all, making it look flat and unfinished.
I know what it looked like in Enterprise. I'm saying their model looks like it doesn't belong in its surroundings, as if it was an element from a completely different engine just dropped in. It's lighting and reflection don't look the same, the texturing doesn't resemble the crystals around it or the ones already in game, there's no surface effects to it at all, making it look flat and unfinished.
It does look out of place, but it's possible that they haven't finished skinning the models, or are planning on updating them in the future.
It also might just be a bad picture, or low settings.
0
Options
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
Where do you start the Tholian missions on Tribble?
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
Okay I tried some Tholian stuff. You have to wear an environmental suit the whole time, you can't use any turrets, drones, or boffs which kinda neuters Engineers. There are three difficulties of missions, Easy, which is for solo, Medium 2-3 players, and Hard for 5. I did all the easy ones which included dropping some forcefields on prison cells, collecting science reports off dead Tholians, blowing up some devices, and talking to captured Terran Empire officers and find out which are lying about what they told the Tholians. I got 5 fleet marks for each mission as well as a tholian item box which for me had different enviro suits with different stats. Medium and Hard missions give more Fleet marks and higher level item boxes.
Also they tease you by showing federation NPCs in sweet-ass space suits from First Contact but no way to get them at the moment.
Have been playing again for the past week or so. No activity in the channel. Game is much as I remember it. Everything is ridiculously easy until you get to something that is hard, and instead of being challenging it's overkill and you just wind up zerging it until you win or quit.
That's always been my problem with this game. There are no extended, protracted, difficult fights. There is either no risk whatsoever, or the enemy is so stupidly threatening that you go from full to dead almost instantly, and all your big skills are completely worthless, you have no opportunity to use them before you are insta-gibbed.
Ground combat is slightly better for this than space combat. There are more fights where there is a bit of give and take, but it's still pretty stale and boring.
I know what it looked like in Enterprise. I'm saying their model looks like it doesn't belong in its surroundings, as if it was an element from a completely different engine just dropped in. It's lighting and reflection don't look the same, the texturing doesn't resemble the crystals around it or the ones already in game, there's no surface effects to it at all, making it look flat and unfinished.
It does look out of place, but it's possible that they haven't finished skinning the models, or are planning on updating them in the future.
It also might just be a bad picture, or low settings.
It doesn't even look right next to the other crystals in that same screenshot.
Have been playing again for the past week or so. No activity in the channel. Game is much as I remember it. Everything is ridiculously easy until you get to something that is hard, and instead of being challenging it's overkill and you just wind up zerging it until you win or quit.
That's always been my problem with this game. There are no extended, protracted, difficult fights. There is either no risk whatsoever, or the enemy is so stupidly threatening that you go from full to dead almost instantly, and all your big skills are completely worthless, you have no opportunity to use them before you are insta-gibbed.
Ground combat is slightly better for this than space combat. There are more fights where there is a bit of give and take, but it's still pretty stale and boring.
This has been my canned answer to the forum rage every time a new, more powerful ship comes out. There's always a panic that PVE's going to get buffed to make the new ship necessary. Cryptic isn't capable of that. They have no subtlety of balance in PVE, it's either easy or crosses the line into a clusterfuck.
Part of that is Gozer's hand in all the hard content - STFs, No Win, etc. STFs are getting much better for this now that other people are balancing them, at least the space ones. Blockade Run actually manages to be a challenge without being ridiculous, because they keep the enemies weak while giving you multiple time-sensitive objectives, and shorthanding you by one ship so you're almost forced to choose which objectives you abandon to meet the rest.
After putting some time in on the test server, those Tholian models do look much better in motion, particularly on the indoor map portion of the planet. I won't even try to defend the outdoor portion though, it looks just as painfully bland and low-res as the screenshot suggests.
0
Options
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
Just thought of the one other thing I want in this game. Set Default Uniforms. You set the default uniforms for the three departments and then in uses that for all Starfleet NPCs with a toggle to do it for players as well. Then I don't have to see everyone's ugly ass uniforms and instead get to see nice uniformity as I see fit.
Just thought of the one other thing I want in this game. Set Default Uniforms. You set the default uniforms for the three departments and then in uses that for all Starfleet NPCs with a toggle to do it for players as well. Then I don't have to see everyone's ugly ass uniforms and instead get to see nice uniformity as I see fit.
It's not even the uniforms nearly so much as it is that 75% of the player base is either a two foot tall smurf or a 12 foot tall giant.
Posts
Hmmm, I'm sure this new fleet credit will be credited per character and not account, so my army of alts is essentially screwed.
MWO: Adamski
Also I found the Operations officer in my ship's interior had a special doff mission to perform a modern holodeck version of Hamlet. It needs 19 Doffs...
I got the failure % to be super low so if nothing else it will just be a normal success.
Yeah, then the maternity suits start piling up.
MWO: Adamski
Me and the SO are almost Captains now and still enjoying the game immensly but I can see that life as an Admiral will have more variety and fun in a group of like minded people. We are enjoying being unguilded at the mo, but later that will change. Loving the Episode missions!
So far amongst the good a few critiques.
The crafting system seems far too easy. I maxed out in a week of casual play pootling about in a Tuffli harversting anomalies. And yet the crafing materials and goods seem to fetch fantastic prices on the Exchange. What am I missing?
Space seems a little small. Even in a Lt ship it takes barely 10 minutes to traverse the known galaxy. I kind of miss the element of risk in travel too. A chance of nearby enemy and red alerts 'dragging' the player into combat might have been interesting.
Ground combat. Like it, don't love it. Feels a little meh compared to some other MMO combat. Space is fantastic though.
Fleet still seemed kicking when I logged in a few days ago to do invites and promotions. Just call out regularly in the PA chat channel. Someone should be on to invite. If not, I can log in for you.
Space is small, it's part of what makes the content go by too quickly I feel.
There did used to be enemies that could pull you out of sector space; I think they ended up disabling that? I'm not entirely sure why.
Ground combat is terribad. It gets worse when you reach the "end game" when they feel the need to make the ground stfs twice to three times as long as the space ones for no good reason.
I felt ground combat (before stfs) is a little better if you stuck up on kinect damage skills (and use space shotguns i.e. pulsewaves).
As for DSE's pulling you out of travel and into combat, I'm glad they removed it. More often than not it just turned into an annoying load screen as you were trying to travel from point to point. There's already so little risk in the game (unless you choose to seek it out) that having the 'pull' was just an unnecessary sidetrack.
On a different topic, has anyone tried out the ground side of the 'fleet incursions' or whatever? The official forums seem to actually be kind of positive about them (shockingly enough).
http://sto.perfectworld.com/news/?p=602921
the past tribble test weekends, meant the season patch was coming out the following week usually.
So I expect we will see season 6 on the 12th or 13th.
Advanced runabouts have tractor beams which are pretty useful if you don't run one. Advanced Peregrines just do lots of dps but are weaker.
You should double-check on the game's site but according to a pair of SA posts...
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Why a Breen doff? I've already got Breen all over my ship messing with the air conditioning. A Tholian doff, however, would be a welcome addition to my zoo.
Oh well, the tribble sounds like crap. The dilithium tribble's a joke - it pays once per hour played on the ground, and resets if you use it for the buff before the hour's up.
My advice: Buy the peregrines, the runabouts, and if you're interested in a shield strip/torpedo boat, may be the deltas.
Peregrine's are straight up awesome DPS. They get blown up left and right like the stalkers, but trade the anti-cloak thing (which the stalkers use poorly) for quantum torpedoes, so they can be pretty deadly even on a single pass. Runabouts are borderline OP in PVP and very good on Starbase Blockade Run. Delta flyers have a good shield drain if you're already packing a lot of that for a heavy torpedo build.
what it looked like in enterprise.
It also might just be a bad picture, or low settings.
http://sto-forum.perfectworld.com/showthread.php?t=297211
lockbox ships are all buffed to fleet levels.
Also they tease you by showing federation NPCs in sweet-ass space suits from First Contact but no way to get them at the moment.
That's always been my problem with this game. There are no extended, protracted, difficult fights. There is either no risk whatsoever, or the enemy is so stupidly threatening that you go from full to dead almost instantly, and all your big skills are completely worthless, you have no opportunity to use them before you are insta-gibbed.
Ground combat is slightly better for this than space combat. There are more fights where there is a bit of give and take, but it's still pretty stale and boring.
chair to Creation and then suplex the Void.
It doesn't even look right next to the other crystals in that same screenshot.
This has been my canned answer to the forum rage every time a new, more powerful ship comes out. There's always a panic that PVE's going to get buffed to make the new ship necessary. Cryptic isn't capable of that. They have no subtlety of balance in PVE, it's either easy or crosses the line into a clusterfuck.
Part of that is Gozer's hand in all the hard content - STFs, No Win, etc. STFs are getting much better for this now that other people are balancing them, at least the space ones. Blockade Run actually manages to be a challenge without being ridiculous, because they keep the enemies weak while giving you multiple time-sensitive objectives, and shorthanding you by one ship so you're almost forced to choose which objectives you abandon to meet the rest.
It's not even the uniforms nearly so much as it is that 75% of the player base is either a two foot tall smurf or a 12 foot tall giant.
Fleet ships are available for purchase by anyone in a fleet that has the requisite military tier researched.
They're essentially +1 versions of old ships. So if you've got a ballship fetish and want to fly one in the endgame, now you can.