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New videos surface for new Xbox 360 Star Wars game
Star Wars fans, prepare to connect with The Force in a kinectic way. On Monday, Microsoft Studios and LucasArts will formally announce the first Star Wars video game for Kinect, Microsoft’s hands-free, your-body-is-the-controller playing experience for the Xbox 360. Simply called Kinect Star Wars, the game is intended for all ages and will hit stores this winter. Microsoft will preview the game this at E3 (aka the Electronic Entertainment Expo), the video game industry’s annual confab at the Los Angeles Convention Center. Check out the trailer for a peek at the game and the gameplay.
Some off screen footage here, starting at 36 seconds in:
I wasn't reading so I clicked on the second video cause I thought the first was an interview. I was like damn that looks awesome what are those guys talking about!
Then I actually read the post....
God damn these kinect games at E3. I mean really if you know the game is not going to ever be like that don't make a video showing it off. The crysis guys don't go taking pictures of a jungle to show how awesome crysis whatever will be.
Wait so this new footage looks worse than the "lol Jedis do the breaststroke to move" video from last E3? I'm not sure if I should watch something like that.
lowlylowlycook on
(Please do not gift. My game bank is already full.)
February 24, 2011
I asked Unangst to name one Xbox 360 exclusive title that people can excited for this year besides Forza 4 and Gears of War 3. Unangst said Kinect: Star Wars, which he says is "a safe assumption" that the game will be on display at E3.
Haha.
And from the article in the OP:
Kinect Star Wars will include a variety of modes set in various corners of the vast Star Wars universe established by the two trilogies. In the "Jedi Destiny" mode -- which will be showcased at E3 -- you play one of several new characters in a story that begins shortly after the events of Star Wars: Episode One -- The Phantom Menace and concludes against the backdrop of Chancellor Palpatine's rise to power on Star Wars: Episode Three -- Revenge of the Sith. However, the story will take players into environments glimpsed or referenced in the original trilogy (episodes four through six), including Bespin, the giant gas planet that's home to Cloud City (see: The Empire Strikes Back). Judging from a video posted by Microsoft-affiliated developer Terminal Reality, the game will also allow you to square off against Darth Vader himself. Good luck with that.
The Kinect gameplay works exactly as you might imagine. Standing in front of your TV within view of the Kinect scanner, players (either alone or with a friend/padawan) can "use The Force" to lift or throw objects by reaching out with a hand (or both hands, for moves that require extra effort), just like the Jedis do in the movies. You also use your hands to mimic other movements, like driving a pod-racer, firing the guns on an X-wing fighter, and of course, wielding a lightsaber to hack at droids and deflect laser bolts... although if you need the tactile experience of holding a laser sword, go ahead and use your toy lightsaber (we know you have one) -- it won't subvert the experience. If you've played Kinect games, you know your movements are replicated by your on-screen avatar with near one-to-one, monkey see/monkey do perfection. Kinect Star Wars tweaks the visuals in a way that flatters your inner Jedi. "What we found early in development is that [no one wants] to look like 'Star Wars kid' in front of [their] friends," says Craig Derrick, LucasArts' lead producer on the project. "If I am doing these actions, and if I am seeing the character on screen repeating those actions, I want to look bad-ass. We decided to augment the animation, so when I sweep my hand right to left with my lightsaber, it’s going to look cool. That was a major challenge and it works." The game will also include a voice component (Jedi mind tricks, perhaps?), though LucasArts and Microsoft are keeping mum for now on how that might work. Ditto: Sith moves like Force chokes and lightening.
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited June 2011
Why so glum guys? Didn't LucasArts just say their "priority is to create authentic, immersive, high quality Star Wars games"? I mean, I sure believe them!
Why so glum guys? Didn't LucasArts just say their "priority is to create authentic, immersive, high quality Star Wars games"? I mean, I sure believe them!
This is set in the prequel trilogy. It is only being authentic and immersive for the game to make the audience want to kill Lucas.
The Fuck yoU Too was the shortest AAA game I've ever played. It had exactly one moment that lived up to the orignal game. And you know what the worst part is? I like the characters, I like the gameplay, and I wish the series got another chance to shine. But now it's dead and this shit is happening. AND I STILL DON'T HAVE ANOTHER GAME WITH KYLE KATARN.
Wait so this new footage looks worse than the "lol Jedis do the breaststroke to move" video from last E3? I'm not sure if I should watch something like that.
Last years video was pre-rendered, as you can tell by the guy that's desperately trying to mimick what's going on on-screen (though all the Kinect demos last year were). This ones in real-time and uh, isn't so much 1-to-1 as 1-to-1000.
The Fuck yoU Too was the shortest AAA game I've ever played. It had exactly one moment that lived up to the orignal game.
I must have blinked and missed that part. Was it before or after we spent like 2/3 of the game fighting grid bugs while platforming through the HVAC system of an inexplicably cavernous medical frigate?
Unmitigated fucking disaster of a sequel, that game.
Zoku Gojira on
"Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
Frankly, I thought the first one sucked as well--it certainly wasn't a good game when I played it--but the sequel was quite the disaster in every way--particularly that shitty middle-of-the game boss battle was that far more of a challenge than anything else in the game (on hard anyway).
As much as people like to go "WHY WHY WHY IS THERE A CLONE WARS GAME?"--myself included--apparently, that damn cartoon is still going, and still popular. Clearly, someone likes that setting. Me, I doubt I'd give a shit about Jedi Knight VIII or whatever goddamn number they're up to, so the words "Jedi game" don't really stir my interest anyway.
Personally, I need to hear "sequel to TIE Fighter or Republic Commando" or "dedicated naval tactics simulation"...something substantial. Which probably doesn't involve magical monks who do kung fu with laser words.
So how long is TFU2? I remember hearing reviewers say five hours, but reviewers usually inflate that shit almost as much as developers.
On hard, that's not a bad estimation--though a good 30% of that is playing the same fucking awful boss battle over and over again with that weird giant monster.
I expect it'd be shorter on easy.
Anyone remember those ads for Dark Forces II which just showed a lightsaber-looking peripheral and said, "The first game where this is your joystick," or some nonsense like that? I guess it took the decade that followed to tell us how much that would suck if that were true.
Frankly, I thought the first one sucked as well--it certainly wasn't a good game when I played it--but the sequel was quite the disaster in every way--particularly that shitty middle-of-the game boss battle was that far more of a challenge than anything else in the game (on hard anyway).
As much as people like to go "WHY WHY WHY IS THERE A CLONE WARS GAME?"--myself included--apparently, that damn cartoon is still going, and still popular. Clearly, someone likes that setting. Me, I doubt I'd give a shit about Jedi Knight VIII or whatever goddamn number they're up to, so the words "Jedi game" don't really stir my interest anyway.
Personally, I need to hear "sequel to TIE Fighter or Republic Commando" or "dedicated naval tactics simulation"...something substantial. Which probably doesn't involve magical monks who do kung fu with laser words.
Don't be silly.
Star Wars: Dark Forces
Star Wars: Jedi Knight: Dark Forces II
Star Wars: Jedi Knight: Dark Forces II: Mysteries of the Sith
Star Wars: Jedi Knight II: Jedi Outcast
Star Wars: Jedi Knight: Jedi Academy (a few joked that its full title would be Star Wars: Dark Forces IV: Jedi Knight III: Jedi Outcast II: Jedi Academy)
So it would be Star Wars: Dark Forces V: Jedi Knigh IV: Jedi Outcast III: Jedi Academy II: Kool Lighsaberz
Frankly, I thought the first one sucked as well--it certainly wasn't a good game when I played it--but the sequel was quite the disaster in every way--particularly that shitty middle-of-the game boss battle was that far more of a challenge than anything else in the game (on hard anyway).
As much as people like to go "WHY WHY WHY IS THERE A CLONE WARS GAME?"--myself included--apparently, that damn cartoon is still going, and still popular. Clearly, someone likes that setting. Me, I doubt I'd give a shit about Jedi Knight VIII or whatever goddamn number they're up to, so the words "Jedi game" don't really stir my interest anyway.
Personally, I need to hear "sequel to TIE Fighter or Republic Commando" or "dedicated naval tactics simulation"...something substantial. Which probably doesn't involve magical monks who do kung fu with laser words.
i am more like you in the star wars univerise, i am more of a bigger fan of charaters like han solo, lando, Grand Moff Tarkin and wedge over any of the jedi's, i never played any of TFU games since they really feel like jedi jerking, which is what star wars really been since 1999. luke may be a jedi master, but i am fucking his sister :P
So how long is TFU2? I remember hearing reviewers say five hours, but reviewers usually inflate that shit almost as much as developers.
I think it took me about 3 and a half hours
It took me about three hours, too. The whole game essentially only had three levels, all bland and repetitive, one of which they repeated. Room after room, corridor after corridor, looked exactly the same, as if they copy and pasted them together to try and make each level longer. The game would probably only be an hour to an hour and a half if weren't for that repetition in level design. The story and characters were also poorly written - things billed as important happened that either made no sense or were completely pointless and characters were irritating fools - that I wanted to scream at my television.
Fuck that game.
Stupid bullshit that happens in the end:
Starkiller and his Rebel allies head back to Kamino to destroy Vader's army of Starkiller clones. Starkiller heads off on his own to find and rescue his girlfriend, Juno, and all the while the Rebels are screaming at him for help. "We're going to die if you don't help us! Look at us being surrounded! We're cut off! We're going to die! Help us, Starkiller! Help us!" Starkiller repeatedly responds, "No! I have to find Juno!" This goes on and on and on. In the end, the Rebels are fine and they make it through without a problem.
You do some very repetitive platforming before meeting Vader on a circular platform. You damage him a little, then do a QTE, and he jumps backward to a higher, circular platform. You follow. You damage him some more, then do the same QTE, and he jumps backward to another higher, circular platform. This repeats itself for probably a dozen times with no changes to the formula. Finally, Vader leaves and you follow him to a room where he's holding Juno hostage.
This is the best part: Vader force pushes her out the window and she falls a hundred or more feet down to the ground, crashing hard and the camera focuses on her open, dead eyes. Enraged, Starkiller attacks Vader and subdues him. After the fight, Starkiller grieves over Juno's body and his robot tells him there's nothing they can do - she's dead. But then she pops up just fine as if nothing happened, no injuries nor scratches.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
As heretical as this sounds, TFUII is a demonstration that using force powers to jerk around stormtroopers for a few hours isn't as substantial as it once was, and can even be a bit boring--and that was the highlight of much of the game.
It's been done before. It's been done much better. Multiple times. Changing them to idiot robots doesn't really improve upon that.
So it would be Star Wars: Dark Forces V: Jedi Knigh IV: Jedi Outcast III: Jedi Academy II: Kool Lighsaberz
Hi-Five Couscous.
As long as we're talking dream Star Wars games, I'd be all for another Rogue Squadron game. Maybe someone, somewhere, is pooling the talent of Factor 5 into a new studio and RS4 is on the way.
If I'm not locking my S-Foils into attack position or flying over Hoth then I'm just not complete.
V Faction on
Nintendo Network ID: V-Faction | XBL: V Faction | Steam | 3DS: 3136 - 6603 - 1330 PokemonWhite Friend Code: 0046-2121-0723/White2 Friend Code: 0519-5126-2990
"Did ya hear the one about the mussel that wanted to purchase Valve? Seems like the bivalve had a juicy offer on the table but the company flat-out refused and decided to immediately clam up!"
Looks alright man. Camera a bit too close and yeah it looks laggy from that video.
Then again, I'm pretty sure most / all Kinect games look laggy in videos, but not all play that way, so we'll see. Impressed with the variety of gameplay modes so far. Will be cool if you can use a toy lightsaber (like the weights in Your Shape).
Glad to see the Kinect hate train is still in full swing though, choo-choo! :P
The gameplay modes all sound like shit outside of possibly the pod racing one. The animations in the fighting portion look awkward as hell and also slow in the trailer at around the 48 second mark. The character literally turns without stepping and just kind of rotates. It looks like you shoot by moving pushing arms forward with the rail shooting part. That is the shit they were showing off in their own trailer.
The gameplay modes all sound like shit outside of possibly the pod racing one.
Yeah I know right because being a Jedi with a lightsabre and force powers and Yoda-fu powers is a gameplay mode never, ever requested by gamers, right? Especially in a Star Wars game. Especially in a motion controlled / Kinect game. Especially in a motion-controlled / Kinect Star Wars game. Sounds like shit! Co-op, Podracer and X-Wing sections are just gravy - whole games have been dedicated to those ideas alone.
The animations in the fighting portion look awkward as hell and also slow in the trailer at around the 48 second mark..
While I think the fighting looks fun as Hell and surprisingly fluid. I've watched a pile of replays from Kinect games now, and in most of them you look like a total fucking tool compared to what is going on on-screen. There does not need to be anything like a 1:1 response to have a blast.
The character literally turns without stepping and just kind of rotates. It looks like you shoot by moving pushing arms forward with the rail shooting part. That is the shit they were showing off in their own trailer.
How on Earth have you come to that conclusion? You can't see anything more than the top of his legs and it clearly looks to me like they are moving when he turns.
Only thing I'm seriously concerned about right now are the way lazers seemingly bounce off the protagonist no matter what he is currently doing - can you actually die?!
Also I'd argue the flying sections might be daft, personally I'd rather see a Steel Battalion-style overcomplicated controller for such hijinks. Then again, that's going to Kinect too, somehow :P
Posts
there can never be enough lime
And a Kinect game where you just walk around Disneyland, hugging Mickey Mouse and spontaneously flying...?
I can't think of a good way for a kinect game to emulate 3rd person controls.
Then I actually read the post....
God damn these kinect games at E3. I mean really if you know the game is not going to ever be like that don't make a video showing it off. The crysis guys don't go taking pictures of a jungle to show how awesome crysis whatever will be.
I never asked for this!
(Please do not gift. My game bank is already full.)
THE REAL GAME is a poor imitation of that with a super tight camera angle and about 4 seconds delay between "motion" and reaction.
I never asked for this!
http://www.gametrailers.com/video/e3-2011-kinect-star/714758
People are never going to believe a good 1:1 lightsaber game is impossible until they're disappointed directly.
And from the article in the OP:
The future of gaming.
OH BOY COULD IT BE JEDI KNIGHT FOUR I'VE WAITED SO LO-
*Read article*
God damn it LucasArts, what the hell happened to you?
Shitty Tumblr:lighthouse1138.tumblr.com
This is set in the prequel trilogy. It is only being authentic and immersive for the game to make the audience want to kill Lucas.
Shitty Tumblr:lighthouse1138.tumblr.com
Last years video was pre-rendered, as you can tell by the guy that's desperately trying to mimick what's going on on-screen (though all the Kinect demos last year were). This ones in real-time and uh, isn't so much 1-to-1 as 1-to-1000.
I must have blinked and missed that part. Was it before or after we spent like 2/3 of the game fighting grid bugs while platforming through the HVAC system of an inexplicably cavernous medical frigate?
Unmitigated fucking disaster of a sequel, that game.
this can't be the final fucking boss
no way
-Credits roll-
As much as people like to go "WHY WHY WHY IS THERE A CLONE WARS GAME?"--myself included--apparently, that damn cartoon is still going, and still popular. Clearly, someone likes that setting. Me, I doubt I'd give a shit about Jedi Knight VIII or whatever goddamn number they're up to, so the words "Jedi game" don't really stir my interest anyway.
Personally, I need to hear "sequel to TIE Fighter or Republic Commando" or "dedicated naval tactics simulation"...something substantial. Which probably doesn't involve magical monks who do kung fu with laser words.
It's because I own a Kinect that I know this statement is completely false.
I think it took me about 3 and a half hours
On hard, that's not a bad estimation--though a good 30% of that is playing the same fucking awful boss battle over and over again with that weird giant monster.
I expect it'd be shorter on easy.
Anyone remember those ads for Dark Forces II which just showed a lightsaber-looking peripheral and said, "The first game where this is your joystick," or some nonsense like that? I guess it took the decade that followed to tell us how much that would suck if that were true.
Don't be silly. So it would be Star Wars: Dark Forces V: Jedi Knigh IV: Jedi Outcast III: Jedi Academy II: Kool Lighsaberz
i am more like you in the star wars univerise, i am more of a bigger fan of charaters like han solo, lando, Grand Moff Tarkin and wedge over any of the jedi's, i never played any of TFU games since they really feel like jedi jerking, which is what star wars really been since 1999. luke may be a jedi master, but i am fucking his sister :P
It took me about three hours, too. The whole game essentially only had three levels, all bland and repetitive, one of which they repeated. Room after room, corridor after corridor, looked exactly the same, as if they copy and pasted them together to try and make each level longer. The game would probably only be an hour to an hour and a half if weren't for that repetition in level design. The story and characters were also poorly written - things billed as important happened that either made no sense or were completely pointless and characters were irritating fools - that I wanted to scream at my television.
Fuck that game.
Stupid bullshit that happens in the end:
You do some very repetitive platforming before meeting Vader on a circular platform. You damage him a little, then do a QTE, and he jumps backward to a higher, circular platform. You follow. You damage him some more, then do the same QTE, and he jumps backward to another higher, circular platform. This repeats itself for probably a dozen times with no changes to the formula. Finally, Vader leaves and you follow him to a room where he's holding Juno hostage.
This is the best part: Vader force pushes her out the window and she falls a hundred or more feet down to the ground, crashing hard and the camera focuses on her open, dead eyes. Enraged, Starkiller attacks Vader and subdues him. After the fight, Starkiller grieves over Juno's body and his robot tells him there's nothing they can do - she's dead. But then she pops up just fine as if nothing happened, no injuries nor scratches.
It's been done before. It's been done much better. Multiple times. Changing them to idiot robots doesn't really improve upon that.
As long as we're talking dream Star Wars games, I'd be all for another Rogue Squadron game. Maybe someone, somewhere, is pooling the talent of Factor 5 into a new studio and RS4 is on the way.
If I'm not locking my S-Foils into attack position or flying over Hoth then I'm just not complete.
Pokemon White Friend Code: 0046-2121-0723/White 2 Friend Code: 0519-5126-2990
"Did ya hear the one about the mussel that wanted to purchase Valve? Seems like the bivalve had a juicy offer on the table but the company flat-out refused and decided to immediately clam up!"
No lightsabers, ergo not gonna happen.
Then again, I'm pretty sure most / all Kinect games look laggy in videos, but not all play that way, so we'll see. Impressed with the variety of gameplay modes so far. Will be cool if you can use a toy lightsaber (like the weights in Your Shape).
Glad to see the Kinect hate train is still in full swing though, choo-choo! :P
THAT'S WHAT WE'RE AFRAID OF.
While I think the fighting looks fun as Hell and surprisingly fluid. I've watched a pile of replays from Kinect games now, and in most of them you look like a total fucking tool compared to what is going on on-screen. There does not need to be anything like a 1:1 response to have a blast.
How on Earth have you come to that conclusion? You can't see anything more than the top of his legs and it clearly looks to me like they are moving when he turns.
Only thing I'm seriously concerned about right now are the way lazers seemingly bounce off the protagonist no matter what he is currently doing - can you actually die?!
Also I'd argue the flying sections might be daft, personally I'd rather see a Steel Battalion-style overcomplicated controller for such hijinks. Then again, that's going to Kinect too, somehow :P
And to top all that stupid bullshit off...
Assuming you pick that ending. The other one is like a throwaway Red Dwarf joke and somehow manages to make both endings make even less sense.
Was there a writer's strike at Lucasarts when this trash was in development?
Plus you have DLC that makes you