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New Comic Thread, Wednesday, June 22 2011
facetiousa wit so dryit shits sandRegistered Userregular
Everytime I see the new comic up without a thread I get so paranoid that I'm going to post a duplicate thread that I literally refresh SE++ like 10 times before I post it. Of course, had I just posted it, I would have went up first.
Caulk Bite 6One of the multitude of Dans infesting this placeRegistered Userregular
edited June 2011
well, I can only assume that it's a step up from (pretty sure) fable 2's co-op, where it didn't even let the second player use their character. everything else seems to fit though.
Caulk Bite 6 on
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faitsa panda eating cakeseattleRegistered Userregular
edited June 2011
this is the exact reason I will not be buying this game
Why do so many games fuck co-op up so godamn much? Co-op is easily one of my most favourite ways to play a game.
I was on the fence about recommending this be the next title for my regular coop group. Now I am not on the fence any more.
This comic is pretty much a straight up PSA.
I was the same.
I mean really. "Let's put co-op in our game" - "Okay!" - "let's make it utterly pointless for the co-op partner!" - "Okay!"
Why even put it in there? Who wants that? Unless it was a technical limitation they came across rather than a design decision, in which case just leave it out because, again, who wants it?
Contemplating how his hand is arranged here. I'm not sure what it's doing.
SabreMau on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited June 2011
I feel like this is an inherent problem with making a sequel to a co-op loot driven action RPG when you are a developer who is famous for story
"well we can't allow players to create their own characters, they have to play this specific named character because this is his story, and it wouldn't make sense to have two of the same guy at once, that would be silly, and all the other characters in the party are playable but are also named and voice acted and no one who is playing through the game will really give a shit about their stats, so why bother having players import them for co-op, so whatever, just let them play the host's supporting characters!"
It's a fucked up train of logic that doesn't necessarily go off the rails, but just goes to a place through a really complicated route that no one in the right mind would want to go to at all
@Sabre: it's just cupped right beneath the ball of lightning magicks
It threw me for a loop too, at first, but all the weird shit you're seeing is just electro lightning nonsense
The person who decided 55 bucks was the appropriate price point for the STEAM version of this game kindly flog yourself mercilessly until I say stop. Start..... NOW.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Contemplating how his hand is arranged here. I'm not sure what it's doing.
The phenomenon.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
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HunterChemist with a heart of AuRegistered Userregular
edited June 2011
I just like the look of joy on Tycho's face in the second panel as the blood is flying off his sword. He's just happy as can be with his slaughter and mage bitch-boy lackey who doesn't get any experience, gold, or loot.
well, I can only assume that it's a step up from (pretty sure) fable 2's co-op, where it didn't even let the second player use their character. everything else seems to fit though.
well, I can only assume that it's a step up from (pretty sure) fable 2's co-op, where it didn't even let the second player use their character. everything else seems to fit though.
Yes, you can assume that.
You'd be wrong, though.
Bizarrely, Fable 3's co-op was one of the few redeeming features of the game.
Sadly, my opinion of Dungeon Siege has been based entirely on its co-op, peaking out at "oh, it has co-op?!" before plummeting with the revelation that hah, barely.
I tried the demo last week. The story was so generic and boring that I was unable to finish it because of how uninterested I was.
I work at Gamestop and I've had several people come in and cancel their preorder based on the demo as well. Obsidian has done a fantastic job of unselling their game.
I enjoy co-op games where I can fuck-up player 1's progress (by shooting an explosive barrel while we're standing right next to it, for example). Wonder if you can do this in this game.
This is probably why I'm usually not allowed to play and am bestowed the title of Beer-run Bitch.
Who out there actually has anything positive to say about this kind of gimped co-op? What would possess a game designer to create a 2-player experience like this?
Diablo 2 had 8-player co-op with persistent characters eleven years ago.
The sad truth is that Obsidian has never released a game worthy of its Black Isle roots.
KotOR 2 was an unfinished, rushed nightmare with a lot of really good game improvements, which are easily lost and forgotten when the story collapses on itself about 80% of the way into the game.
Alpha Protocol, while having some brilliant ideas and a fantastic decision making system, was horribly flawed by bugs, terrible AI, and a whole host of other problems.
New Vegas was simply not as good as Fallout 3, despite some improvements to the game mechanics, and Obsidian failed to fix or improve on many of the game crippling bugs that were present in FO3. Oh and New Vegas had a whole slew of new bugs as well.
Lucascraft on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
Who out there actually has anything positive to say about this kind of gimped co-op? What would possess a game designer to create a 2-player experience like this?
Diablo 2 had 8-player co-op with persistent characters eleven years ago.
Posts
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I do that too, Adus. :P
Steam: Chagrin LoL: Bonhomie
I wonder what it says about me that this feature strikes me as something I honestly would do. Other than that I'm a servile crone.
Steam: Chagrin LoL: Bonhomie
Now I don't really want to play this as much.
but not for $60
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better
bit.ly/2XQM1ke
Also I laughed heartily at this. I imagine Gabriel disconnected partway through Tycho saying 'company'
This is stupid.
I will not be buying this game.
Why do so many games fuck co-op up so godamn much? Co-op is easily one of my most favourite ways to play a game.
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
There, I said it.
I was on the fence about recommending this be the next title for my regular coop group. Now I am not on the fence any more.
This comic is pretty much a straight up PSA.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I was the same.
I mean really. "Let's put co-op in our game" - "Okay!" - "let's make it utterly pointless for the co-op partner!" - "Okay!"
Why even put it in there? Who wants that? Unless it was a technical limitation they came across rather than a design decision, in which case just leave it out because, again, who wants it?
Contemplating how his hand is arranged here. I'm not sure what it's doing.
"well we can't allow players to create their own characters, they have to play this specific named character because this is his story, and it wouldn't make sense to have two of the same guy at once, that would be silly, and all the other characters in the party are playable but are also named and voice acted and no one who is playing through the game will really give a shit about their stats, so why bother having players import them for co-op, so whatever, just let them play the host's supporting characters!"
It's a fucked up train of logic that doesn't necessarily go off the rails, but just goes to a place through a really complicated route that no one in the right mind would want to go to at all
@Sabre: it's just cupped right beneath the ball of lightning magicks
It threw me for a loop too, at first, but all the weird shit you're seeing is just electro lightning nonsense
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Too Galactic for you.
No way in hell would I pay more than 15 bucks for this game.
Oblivion co-op would be the shit.
The phenomenon.
Secret Satan 2013 Wishlist
Yes, you can assume that.
You'd be wrong, though.
Bizarrely, Fable 3's co-op was one of the few redeeming features of the game.
Sadly, my opinion of Dungeon Siege has been based entirely on its co-op, peaking out at "oh, it has co-op?!" before plummeting with the revelation that hah, barely.
I work at Gamestop and I've had several people come in and cancel their preorder based on the demo as well. Obsidian has done a fantastic job of unselling their game.
This is probably why I'm usually not allowed to play and am bestowed the title of Beer-run Bitch.
Diablo 2 had 8-player co-op with persistent characters eleven years ago.
What is their goddamn problem?
KotOR 2 was an unfinished, rushed nightmare with a lot of really good game improvements, which are easily lost and forgotten when the story collapses on itself about 80% of the way into the game.
Alpha Protocol, while having some brilliant ideas and a fantastic decision making system, was horribly flawed by bugs, terrible AI, and a whole host of other problems.
New Vegas was simply not as good as Fallout 3, despite some improvements to the game mechanics, and Obsidian failed to fix or improve on many of the game crippling bugs that were present in FO3. Oh and New Vegas had a whole slew of new bugs as well.
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Seriously. Pretty much every game could learn something from Secret of Mana.
And, yeah. The day someone makes a game that is essentially Oblivion co-op will be the day I give that someone all of my dollars.