Starting with the release of Driver: San Francisco on September 2nd, Ubisoft is to introduce its own version of EA’s Online Pass.
Called the Uplay Passport, it will come in the form of a one-time use code in the box. This can then be redeemed online to unlock multiplayer online functionality and select other content.
Those who buy a Uplay passport game pre-owned can buy a new Uplay Passport code for £7.99 on PSN or 800 Microsoft Point on Xbox Live. Uplay Passport enabled titles will sport a logo on the box.
However, as bemoaned by MCV earlier this month, the reasons given for the introduction are less than convincing.
“The Uplay Passport is a new program designed to provide players with access to bonus content, exclusive offers, and online multiplayer play,” the blurb reads.
Passed through an honesty filter that reads as follows: “The Uplay Passport allows us to begin monetising the pre-owned sector, meaning that as a publisher we’re no longer locked out of a huge slice of the games market.”
Well if they felt that Legends 3 would probably not be a profitable project I can understand them not wanting to invest time and money in it. A relatively small group of core fans that really, REALLY wants it does not equal mass market appeal. In fact I'm pretty sure most gamers don't care much about the Mega Man Legends series. Average to good ratings and less than spectacular sales (I think? I could be wrong) doesn't seem like a good investment.
I don't think people are truly upset at the idea of Capcom canceling a game that they don't think will be profitable enough.
I think they're more upset at the 'saw it coming' quality of their insistence that the public needed to support it in some vague way or it would be canceled. Then it gets canceled.
I don't think people are truly upset at the idea of Capcom canceling a game that they don't think will be profitable enough.
I think they're more upset at the 'saw it coming' quality of their insistence that the public needed to support it in some vague way or it would be canceled. Then it gets canceled.
The biggest thing is just how stupid the entire project was. It wasn't "green-lit" and the developers were basically going to throw shit out there and hope it drew enough attention to get Capcom to actually pay them. That's a fucked up business model, I'm sorry.
Ultimately, it was always obvious Capcom had absolutely no faith in the project. It pisses me off that they cancelled it before the demo/prototype thing could be released though. That should have been easy money for them - especially given how barren the 3DS eShop currently is.
Everyone was lead to believe that the prototype was supposed to test the market, and that the response to it would determine if they would make the full game. Then they come out and say that the prototype was cancelled close to release because not enough people registered for a website that most didn't even know about. Capcom had some insane expectations where a huge portion of the buying populace registers for websites and follows every detail of development and helps market games. I mean, Halo only has 50k followers on twitter. Did they really expect more people to follow them than Halo?
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[SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
I don't think people are truly upset at the idea of Capcom canceling a game that they don't think will be profitable enough.
I think they're more upset at the 'saw it coming' quality of their insistence that the public needed to support it in some vague way or it would be canceled. Then it gets canceled.
The biggest thing is just how stupid the entire project was. It wasn't "green-lit" and the developers were basically going to throw shit out there and hope it drew enough attention to get Capcom to actually pay them. That's a fucked up business model, I'm sorry.
They should have spent much more money in the "predevelopment" days like the creator of Dead Rising did in order to force them to basically develop the entire thing.
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Warlock82Never pet a burning dogRegistered Userregular
Starting with the release of Driver: San Francisco on September 2nd, Ubisoft is to introduce its own version of EA’s Online Pass.
Called the Uplay Passport, it will come in the form of a one-time use code in the box. This can then be redeemed online to unlock multiplayer online functionality and select other content.
Those who buy a Uplay passport game pre-owned can buy a new Uplay Passport code for £7.99 on PSN or 800 Microsoft Point on Xbox Live. Uplay Passport enabled titles will sport a logo on the box.
However, as bemoaned by MCV earlier this month, the reasons given for the introduction are less than convincing.
“The Uplay Passport is a new program designed to provide players with access to bonus content, exclusive offers, and online multiplayer play,” the blurb reads.
Passed through an honesty filter that reads as follows: “The Uplay Passport allows us to begin monetising the pre-owned sector, meaning that as a publisher we’re no longer locked out of a huge slice of the games market.”
Hahaha.
Yeah great, Ubisoft jumping on board with this sorta shit. Of all the companies trying, they're probably going to be the least successful with it.
Capcom and Konami have been doing a great job of making their Japanese studios go to shit this generation.
Don't forget, Square is kinda going down the shitter too. I dunno what's wrong with the Japanese devs but they need to get their shit together because they're on their way to a long bowing out.
Starting with the release of Driver: San Francisco on September 2nd, Ubisoft is to introduce its own version of EA’s Online Pass.
Called the Uplay Passport, it will come in the form of a one-time use code in the box. This can then be redeemed online to unlock multiplayer online functionality and select other content.
Those who buy a Uplay passport game pre-owned can buy a new Uplay Passport code for £7.99 on PSN or 800 Microsoft Point on Xbox Live. Uplay Passport enabled titles will sport a logo on the box.
However, as bemoaned by MCV earlier this month, the reasons given for the introduction are less than convincing.
“The Uplay Passport is a new program designed to provide players with access to bonus content, exclusive offers, and online multiplayer play,” the blurb reads.
Passed through an honesty filter that reads as follows: “The Uplay Passport allows us to begin monetising the pre-owned sector, meaning that as a publisher we’re no longer locked out of a huge slice of the games market.”
Hahaha.
Yeah great, Ubisoft jumping on board with this sorta shit. Of all the companies trying, they're probably going to be the least successful with it.
Is this a trend that is actually working? Are they really yanking traditionally standard features and charging players a monthly fee to enjoy them?
It seems like a very cynical method of getting a few one-month subs whenever a game released. At worst, it's an attempt to get some artificial brand loyalty. "I could buy Battlefield 3, but then my Call of Duty Fool-and-His-Money Club subscription would be for naught!"
Starting with the release of Driver: San Francisco on September 2nd, Ubisoft is to introduce its own version of EA’s Online Pass.
Called the Uplay Passport, it will come in the form of a one-time use code in the box. This can then be redeemed online to unlock multiplayer online functionality and select other content.
Those who buy a Uplay passport game pre-owned can buy a new Uplay Passport code for £7.99 on PSN or 800 Microsoft Point on Xbox Live. Uplay Passport enabled titles will sport a logo on the box.
However, as bemoaned by MCV earlier this month, the reasons given for the introduction are less than convincing.
“The Uplay Passport is a new program designed to provide players with access to bonus content, exclusive offers, and online multiplayer play,” the blurb reads.
Passed through an honesty filter that reads as follows: “The Uplay Passport allows us to begin monetising the pre-owned sector, meaning that as a publisher we’re no longer locked out of a huge slice of the games market.”
Hahaha.
Yeah great, Ubisoft jumping on board with this sorta shit. Of all the companies trying, they're probably going to be the least successful with it.
Is this a trend that is actually working? Are they really yanking traditionally standard features and charging players a monthly fee to enjoy them?
It seems like a very cynical method of getting a few one-month subs whenever a game released. At worst, it's an attempt to get some artificial brand loyalty. "I could buy Battlefield 3, but then my Call of Duty Fool-and-His-Money Club subscription would be for naught!"
Where do you see anything about a monthly subscription anywhere in that?
- The Four Horsemen of the Apocalypse (2017, colorized)
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Warlock82Never pet a burning dogRegistered Userregular
Capcom and Konami have been doing a great job of making their Japanese studios go to shit this generation.
Don't forget, Square is kinda going down the shitter too. I dunno what's wrong with the Japanese devs but they need to get their shit together because they're on their way to a long bowing out.
Square at least has Dragon Warrior to fall back on, at least in Japan (though I think it's doing decent here too now that they are fucking localizing them)
Capcom and Konami have been doing a great job of making their Japanese studios go to shit this generation.
Don't forget, Square is kinda going down the shitter too. I dunno what's wrong with the Japanese devs but they need to get their shit together because they're on their way to a long bowing out.
Square at least has Dragon Warrior to fall back on, at least in Japan (though I think it's doing decent here too now that they are fucking localizing them)
Wait, localizing things can lead to more markets? Capcom disagrees!
Today, during a panel presentation at the 41st annual Comic-Con International, Xbox and LucasArts unveiled the first custom Xbox 360 console with Kinect featuring a limited edition Star Wars theme inspired by the beloved duo, R2-D2 and C-3PO, as well as the brand-new Podracing mode featured in the upcoming title Kinect Star Wars.
Here are the details for the bundle
Xbox 360 Limited Edition Kinect Star Wars Bundle
This first ever custom Xbox 360 and Kinect bundle includes an R2-D2 blue-and-white themed console, a custom Xbox 360 Wireless Controller inspired by C-3PO and the first ever white Kinect sensor. The bundle is set to debut alongside Kinect Star Wars this holiday, but is available now for pre-order through participating retailers. Priced at $449.99, the Xbox 360 Limited Edition Kinect Star Wars Bundle will include:
Kinect Star Wars game
Custom R2-D2-themed Xbox 360 Console with custom sounds (Hear them (MP3) - > Power on and Tray eject)
White Kinect Sensor
Custom C-3PO-themed Xbox 360 Wireless Controller
320 GB Hard Drive
Xbox 360 Wired Headset
Kinect Adventures game
Exclusive downloadable content
Here are pictures of the new bundle
Pre-order the Xbox 360 Limited Kinect Star Wars Bundle
Kinect Star Wars brings the Star Wars universe to life like never before. Harnessing the controller-free power of Kinect for Xbox 360, Kinect Star Wars allows fans to physically experience training as a Jedi, using the Force and battling with a Lightsaber. Using full body motions, players can live out the ultimate Star Wars fantasy, no controller required.
Podracing Mode
Previously shown content for the title includes the Jedi mode unveiled at E3; complete with Lightsaber combat and Force movement, the mode optimizes the ideal mix of gameplay feel and heroic animation through epic Jedi duels with an array of fan favorites from the Star Wars universe. The Kinect Star Wars’ Podracing game mode allows fans a chance to compete alongside the surviving racers of the Boonta Eve in recognizable pods and other unlockable vehicles native to the Star Wars universe.
You can't get that kind of shit from Nintendo's community people, no siree.
Move over, dead goat incident.
Dead goat?
Also, more content please, some of us are blocked from twitter.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Shouldn't the 360 be gold-plated and the controller more R2 looking? It looks kinda gaudy, but y'know, as a reluctant-as-of-late Star Wars fan, I think it's cool anyway. I don't feel I need it though, especially since the Kinect game looks like shit.
Starting with the release of Driver: San Francisco on September 2nd, Ubisoft is to introduce its own version of EA’s Online Pass.
Called the Uplay Passport, it will come in the form of a one-time use code in the box. This can then be redeemed online to unlock multiplayer online functionality and select other content.
Those who buy a Uplay passport game pre-owned can buy a new Uplay Passport code for £7.99 on PSN or 800 Microsoft Point on Xbox Live. Uplay Passport enabled titles will sport a logo on the box.
However, as bemoaned by MCV earlier this month, the reasons given for the introduction are less than convincing.
“The Uplay Passport is a new program designed to provide players with access to bonus content, exclusive offers, and online multiplayer play,” the blurb reads.
Passed through an honesty filter that reads as follows: “The Uplay Passport allows us to begin monetising the pre-owned sector, meaning that as a publisher we’re no longer locked out of a huge slice of the games market.”
Hahaha.
Yeah great, Ubisoft jumping on board with this sorta shit. Of all the companies trying, they're probably going to be the least successful with it.
Is this a trend that is actually working? Are they really yanking traditionally standard features and charging players a monthly fee to enjoy them?
It seems like a very cynical method of getting a few one-month subs whenever a game released. At worst, it's an attempt to get some artificial brand loyalty. "I could buy Battlefield 3, but then my Call of Duty Fool-and-His-Money Club subscription would be for naught!"
here do you see anything about a monthly subscription anywhere in that?
Hm, I don't know where I got that idea from, but I am extremely cynical about the industry these days.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
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It was always going to be 'your' fault. Anything else they say on the matter should never be a surprise.
And that's the message Nintendo sent with the third-party sizzle reel using video from another platform.
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
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I think they're more upset at the 'saw it coming' quality of their insistence that the public needed to support it in some vague way or it would be canceled. Then it gets canceled.
That and that whole "Oh we had games to show but instead we wanted to show off the graphics in this strictly controlled demo reel."
Yeah.
Anyone remember all the bullshots Sony constantly handed out over the hype for the PS2?
The biggest thing is just how stupid the entire project was. It wasn't "green-lit" and the developers were basically going to throw shit out there and hope it drew enough attention to get Capcom to actually pay them. That's a fucked up business model, I'm sorry.
Ultimately, it was always obvious Capcom had absolutely no faith in the project. It pisses me off that they cancelled it before the demo/prototype thing could be released though. That should have been easy money for them - especially given how barren the 3DS eShop currently is.
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
They should have spent much more money in the "predevelopment" days like the creator of Dead Rising did in order to force them to basically develop the entire thing.
They tried that. Dark Void Zero was crap.
Yeah great, Ubisoft jumping on board with this sorta shit. Of all the companies trying, they're probably going to be the least successful with it.
Dark Void Zero was Other Ocean. WayForward makes gold and ponies (Every now and then...Contra 4!). Other Ocean makes CSI games and iOS Monkey Ball.
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
I haven't played it, but I heard mostly positive things about Dark Void Zero.
No, I mean they tried to do a 2D game :P Capcom probably isn't smart enough to hire WayForward...
Don't forget, Square is kinda going down the shitter too. I dunno what's wrong with the Japanese devs but they need to get their shit together because they're on their way to a long bowing out.
It seems like a very cynical method of getting a few one-month subs whenever a game released. At worst, it's an attempt to get some artificial brand loyalty. "I could buy Battlefield 3, but then my Call of Duty Fool-and-His-Money Club subscription would be for naught!"
Capcom Europe knows how to troll.
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
You can't get that kind of shit from Nintendo's community people, no siree.
Move over, dead goat incident.
Where do you see anything about a monthly subscription anywhere in that?
- The Four Horsemen of the Apocalypse (2017, colorized)
Square at least has Dragon Warrior to fall back on, at least in Japan (though I think it's doing decent here too now that they are fucking localizing them)
As of right now I assume they were hacked just like Fox News was.
I'd put the dead goat incident out of mind, thanks for dragging it back up. But I agree, at least!
Wait, localizing things can lead to more markets? Capcom disagrees!
I wish there was some sort of estimation as to what it would cost to translate say a Monster Hunter game and ship at least 100000 titles stateside.
http://majornelson.com/2011/07/21/limited-edition-star-wars-console/
Dead goat?
Also, more content please, some of us are blocked from twitter.
Oohh, ooh hohoho. It was bad, Magic Pink.
:O
What the fuck, Sony.