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So I'm trying to imagine the thought process that went into designing these god forsaken boss battles... It seems to me the designers must have thunk thusly:
"All right guys and gals, we have a real winner of a game on our hands here... the fundamentals are all in place. Just gotta design these boss battles. Who has some ideas to make these things as annoying and anti-fun as humanly possible?"
I mean, seriously?! Every attack from every boss knocks Chuck down for about 5 seconds? Ranged weapons are shit, because bosses all have deadly ranged attacks, but moving in close ends up screwing you too!? How did someone in play testing not mention that this otherwise incredible game was marred by dozens of reeking turds of the lowest order?
Did anyone else have as little fun as I did during these battles? I can't stress enough how much I enjoy the rest of the game, but it was almost ruined for me.
I could have done without the boss fights. I really just want the game with the swarms of zombies and access to every tool right off the bat to create every weapon possible.
Which makes it a shame that the game boils down to having tons of fun killing zombies with everything you can get your hands on, then loading up with the same two or three easily-found weapons to tackle every boss fight.
Super melee weapons + rolling like crazy + a posse armed with shotguns will destroy everybody.
Bursar on
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Only tangentially related, but reading this thread made me want to see what achievements I have left to get in the first Dead Rising. I was surprised to find that I had done the 7-day survivor one. I have no memory of doing this. And I must have done it while not connected to Xbox Live, because there's no datestamp for it and 3 other achievements. Bizarre!
And to bring this back to the thread topic, I still haven't played my copy of DR2, but it sounds like the bosses are just as much of a pain in the ass as they were in the first one. It was such a relief to get the Real Mega Buster, and it's a shame there's no equivalent in DR2.
edit: OK, just checked my twitter feed back in October; looks like I did the 7-day survivor thing between October 2nd and October 3rd, and I had an internet outage during that time. So that's one mystery solved!
The six-shooter and the LMG could make boss fights alot easier. Its just too bad you don't get the six-shooter until later in the game.
I remember cheesing the hell out of one of the last major bosses by standing on a platform where he couldn't reach me, and just whittling away at his health with the LMG.
Anyway, if you're having a hard time with boss fights, you could always recruit a coop partner to watch your back.
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
edited June 2011
I had to quit playing DR2 when I accidentally saved over most of my progress right before fighting the italian chef guy and it was unwinnable and I didn't want to start over from the beginning again
inb4 herp derp you're supposed to start over from the beginning.
The boss fights are what made me stop playing DR1 and 2. Plowing through the horde of zombies is great fun, but then I come across a damage sponge of a boss and it just makes me hate the game. It was the one thing I wanted them to change between DR1 and 2.
Exactly - I still managed to get the S rating and everything, but it was so aggravating just stocking up on orange juice and spamming the spiked bat on every boss. I was so sure they would fix this problem after the first one The survivor army thing sounds badass though, never thought of that lol
and speaking of that italian chef - he is exemplary of the "make it annoying as possible" attitude. I mean, seriously, he goes and regains health when he knocks you down for god's sake!
I had to quit playing DR2 when I accidentally saved over most of my progress right before fighting the italian chef guy and it was unwinnable and I didn't want to start over from the beginning again
inb4 herp derp you're supposed to start over from the beginning.
Antoine is one of the more annoying fights in DR2, but you don't have to fight him. You can safely walk away and ignore him. Maybe come back later with better equipment and/or survivors to help you.
If you want to do everything, then you do definitely have to start over a couple of times.
My biggest gripe with what are otherwise excellent games are the final bosses. We're going to make them 10 times stronger than any previous psychopaths you've already beaten, but then we're also going to get rid of any weapons and healing items you've currently got in your inventory. Have you spent the game taking down enemies with chainsaws and baseball bats? Well, now you have to destroy the boss using nothing but unarmed!
My biggest gripe with what are otherwise excellent games are the final bosses. We're going to make them 10 times stronger than any previous psychopaths you've already beaten, but then we're also going to get rid of any weapons and healing items you've currently got in your inventory. Have you spent the game taking down enemies with chainsaws and baseball bats? Well, now you have to destroy the boss using nothing but unarmed!
In a way I actually preferred doing the final bosses this way because I knew that I wasn't doing anything wrong. It was just balls hard. But no matter how many times I died I would never doubt myself or think that I wasn't hoarding enough orange juice or using the wrong weapons - It was just balls hard.
I honestly don't think the bosses are as bad in DR 1 or 2 as people think. The problem with them are that they are too easy to stumble across accidently and get fucked over for. They're also very "Videogame logic" in the techniques you need to defeat them.
I think they should keep the bosses in, but allow you to play through a mode with ONLY zombies. Just so if you feel like relieving some stress you could just load it up and murder through hundreds of zombies.
e: The Chef actually gave people problems? With knife gloves I killed him in no time each time I played through the game... Now those snipers on the roof? Fuck them.
I used the games glitches and cheesed the boss battles I didn't outright ignore. The guy in the bathroom who pops out of random stalls? Fuck that guy.
The guy on the motorbike? I hid outside the breakroom in between the rocks and just got a long stick to hit him with as he rode by, then shot at him from afar when he stopped in his tracks.
I used the games glitches and cheesed the boss battles I didn't outright ignore. The guy in the bathroom who pops out of random stalls? Fuck that guy.
The guy on the motorbike? I hid outside the breakroom in between the rocks and just got a long stick to hit him with as he rode by, then shot at him from afar when he stopped in his tracks.
Oh man that fight (the bathroom stall one) was nuts! I walked in there with the D&D guys, each had a strong weapon... It was a massacre. He fucking murdered each one of those nuts in one swing, it was crazy!
The boss difficulty was absurd, but at least passable once you figured out how to fucking kill them. My biggest issue was how they would pop you unexpectedly into a Psycho battle without warning, when you thought you were just picking up survivors. Now, all your survivors are dead! But it's okay, because the Psycho is hard enough you're probably going to die the first 5 times you attempt him, so you'll need to go back to your previous save anyway.
I had to quit playing DR2 when I accidentally saved over most of my progress right before fighting the italian chef guy and it was unwinnable and I didn't want to start over from the beginning again
inb4 herp derp you're supposed to start over from the beginning.
Honestly, this is why I could never get through the first game. I couldn't get behind that idea. But I decided to just let go and do it for 2. You really do need to spend time leveling up in this game. It does get annoying as all hell starting over but once you're suitably powerful it makes things like boss fights not such a pain in the ass and you have more fun just playing through the game.
Yeah, I found this out the other day when I finally got my network set up to let me play Live games with a friend of mine. We got into co-op and fought Antoine. He went down in 20 seconds.
So I'm trying to imagine the thought process that went into designing these god forsaken boss battles... It seems to me the designers must have thunk thusly:
"All right guys and gals, we have a real winner of a game on our hands here... the fundamentals are all in place. Just gotta design these boss battles. Who has some ideas to make these things as annoying and anti-fun as humanly possible?"
I mean, seriously?! Every attack from every boss knocks Chuck down for about 5 seconds? Ranged weapons are shit, because bosses all have deadly ranged attacks, but moving in close ends up screwing you too!? How did someone in play testing not mention that this otherwise incredible game was marred by dozens of reeking turds of the lowest order?
Did anyone else have as little fun as I did during these battles? I can't stress enough how much I enjoy the rest of the game, but it was almost ruined for me.
I cheated most of the fights by giving those survivors following me GUNS.
And watch them shoot the silly bosses to Death.
Posts
Maybe I'm just used to it from playing the first game...
Give all your survivors shotguns.
A few weapons are capable of doing big damage to them, such as the laser sword and the defiler.
Super melee weapons + rolling like crazy + a posse armed with shotguns will destroy everybody.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
And to bring this back to the thread topic, I still haven't played my copy of DR2, but it sounds like the bosses are just as much of a pain in the ass as they were in the first one. It was such a relief to get the Real Mega Buster, and it's a shame there's no equivalent in DR2.
edit: OK, just checked my twitter feed back in October; looks like I did the 7-day survivor thing between October 2nd and October 3rd, and I had an internet outage during that time. So that's one mystery solved!
My Backloggery
I remember cheesing the hell out of one of the last major bosses by standing on a platform where he couldn't reach me, and just whittling away at his health with the LMG.
Anyway, if you're having a hard time with boss fights, you could always recruit a coop partner to watch your back.
Problem solved.
inb4 herp derp you're supposed to start over from the beginning.
Steam: MightyPotatoKing
and speaking of that italian chef - he is exemplary of the "make it annoying as possible" attitude. I mean, seriously, he goes and regains health when he knocks you down for god's sake!
Antoine is one of the more annoying fights in DR2, but you don't have to fight him. You can safely walk away and ignore him. Maybe come back later with better equipment and/or survivors to help you.
If you want to do everything, then you do definitely have to start over a couple of times.
In a way I actually preferred doing the final bosses this way because I knew that I wasn't doing anything wrong. It was just balls hard. But no matter how many times I died I would never doubt myself or think that I wasn't hoarding enough orange juice or using the wrong weapons - It was just balls hard.
I honestly don't think the bosses are as bad in DR 1 or 2 as people think. The problem with them are that they are too easy to stumble across accidently and get fucked over for. They're also very "Videogame logic" in the techniques you need to defeat them.
Co-op all but solves the problem in DR2 anyway.
Specifically, the Italian chef guy.
e: The Chef actually gave people problems? With knife gloves I killed him in no time each time I played through the game... Now those snipers on the roof? Fuck them.
The guy on the motorbike? I hid outside the breakroom in between the rocks and just got a long stick to hit him with as he rode by, then shot at him from afar when he stopped in his tracks.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Oh man that fight (the bathroom stall one) was nuts! I walked in there with the D&D guys, each had a strong weapon... It was a massacre. He fucking murdered each one of those nuts in one swing, it was crazy!
Honestly, this is why I could never get through the first game. I couldn't get behind that idea. But I decided to just let go and do it for 2. You really do need to spend time leveling up in this game. It does get annoying as all hell starting over but once you're suitably powerful it makes things like boss fights not such a pain in the ass and you have more fun just playing through the game.
I cheated most of the fights by giving those survivors following me GUNS.
And watch them shoot the silly bosses to Death.