Hi, welcome to [Starcraft 2]; No you'll never be good, you'll just be less bad.

1356764

Posts

  • musanmanmusanman Registered User regular
    edited June 2011
    badger2d wrote: »
    Dhalphir wrote: »
    badger2d wrote: »
    I do not like Blizzard's idea of stealth mechanics. I didn't like it back in the days of Gnomish Submarines in Warcraft 2, and they've never changed the way they work it one bit since then.

    Your marines stand there a-herpin' and a-derpin' while a solitary DT cuts them in two one by one. Not a single marine will ever think that maybe it would be a good idea to shoot in that direction where all those swishing psi-blade noises keep occurring as his buddies spontaneously fall apart. Then your magical detector comes along! And suddenly they can all shoot again.

    This concept of invisibility equalling total invincibility, enemies absolutely unable to fight back in the slightest even when you are standing right next to them, or firing missiles with obvious muzzle flashes, or whatever...it's gimmicky and silly, and it's unfortunate they haven't thought of a single way to improve it in 15 years.

    The whole detectors vs cloakers just feels like a shallow minigame unnecessarily shoehorned into a great strategy game.

    what is your idea to improve it without making detectors unnecessary

    A grab-bag of ideas:

    1. Cloaked units reveal themselves momentarily whenever they attack. Half a second, or something. I would combine this with removing the wavy distortion you see when cloaked units are moving where you're looking, but you don't have a detector. You can gain a positioning advantage in a fight with the stealth power, but no longer have the "I am invincible unless he has a detector" power.

    2. Cloaked units can be fired at without a detector around, but in that case they take massively reduced damage. (An "accuracy" penalty, so to speak.)

    3. Cloaked units are targetable without a detector present but only manually (i.e. your units will not auto-attack something invisible).

    4. 2+3 would be best in combination I think, 3 is not much on its own. But I wanted to separate them for clarity's sake.

    in warcraft 2 you could tell siege weapons to attack ground and the splash damage would still hit submarines and invisible mages

    Give each race a siege weapon...terran has one

    musanman on
    sic2sig.jpg
  • Enigma435Enigma435 Registered User regular
    edited June 2011
    You can force detonate banelings around DTs. It's pretty tricky, but technically possible.

    Enigma435 on
    steam_sig.png
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited June 2011
    or just make an overseer

    peacekeeper on
  • badger2dbadger2d San FranciscoRegistered User regular
    edited June 2011
    ChaosHat wrote: »
    Dhalphir wrote: »
    badger2d wrote: »
    Dhalphir wrote: »
    badger2d wrote: »
    I do not like Blizzard's idea of stealth mechanics. I didn't like it back in the days of Gnomish Submarines in Warcraft 2, and they've never changed the way they work it one bit since then.

    Your marines stand there a-herpin' and a-derpin' while a solitary DT cuts them in two one by one. Not a single marine will ever think that maybe it would be a good idea to shoot in that direction where all those swishing psi-blade noises keep occurring as his buddies spontaneously fall apart. Then your magical detector comes along! And suddenly they can all shoot again.

    This concept of invisibility equalling total invincibility, enemies absolutely unable to fight back in the slightest even when you are standing right next to them, or firing missiles with obvious muzzle flashes, or whatever...it's gimmicky and silly, and it's unfortunate they haven't thought of a single way to improve it in 15 years.

    The whole detectors vs cloakers just feels like a shallow minigame unnecessarily shoehorned into a great strategy game.

    what is your idea to improve it without making detectors unnecessary

    A grab-bag of ideas:

    1. Cloaked units reveal themselves momentarily whenever they attack. Half a second, or something. I would combine this with removing the wavy distortion you see when cloaked units are moving where you're looking, but you don't have a detector. You can gain a positioning advantage in a fight with the stealth power, but no longer have the "I am invincible unless he has a detector" power.

    2. Cloaked units can be fired at without a detector around, but in that case they take massively reduced damage. (An "accuracy" penalty, so to speak.)

    3. Cloaked units are targetable without a detector present but only manually (i.e. your units will not auto-attack something invisible).

    4. 2+3 would be best in combination I think, 3 is not much on its own. But I wanted to separate them for clarity's sake.

    that pretty much makes detectors unnecessary

    getting the tech for cloaked units is already a huge investment, a much bigger investment than getting detection is for any race

    you SHOULD auto-lose if you know your opponent is teching and don't prepare for detection just in case

    Yeah, I don't see how this is different from losing because you let Zerg double expand and get like 15 mutas and weren't prepared.

    Actually, I think mutas are worse. At least the cloaked units are super easy to kill once you have detection.

    Just breaks my suspension of disbelief for the in-game world I guess. Getting steamrolled by a snowballing muta harass that I let my opponent do by failing to pressure him is really irritating, but on some level it at least makes more sense. It's not that I can't hit them because herp derp they're invis-incible, it's because they're too damn fast.

    Anyway I'm going to go play now, lose to DTs, and shake both fists emphatically in the general direction of Blizzard HQ.

    badger2d on
    Blizzard: Symphony #1704
    Steam: badger2d
  • chuckleberryfinnchuckleberryfinn Ireland Registered User regular
    edited June 2011
    Kambing wrote: »
    Kambing wrote: »

    Don't be fooled into thinking that playing "the reactive race" means that you don't have a plan. You should always have a plan (in particular, a strong mid-game goal in mind). Unlike the other races, it means that you should have several plans in place to deal with what you opponent throws at you.

    Speed ling/bling, muta(infestor), ultra/brood.
    What am I missing?

    Zerg isn't a religion you know...

    A lot of things. Good play in general requires that you know what your responses to certain situations are and how they influence your goals. Zerg in particular needs these kinds of considerations because they can't control the tempo of the game until the mid-game where their production kicks in.

    Assume that your mid-game goal is ling/bling/muta. A simple question is how you deal with blue flame hellions:

    1) Do you drop a roach warren in response? If so, do you amend you mid-game goal to include roaches or do you stick with ling/bling/muta? Do you instead drop your bling nest earlier in response?
    2) If you see BFHs, how does this affect your spire/bling speed timing? Do you prioritize a fast spire to gain map control? Do you prioritize bling speed to stop an early tank/marine follow-up?
    3) When do you take your third? Do you wait until your spire is up before you go for it? Do you risk dropping the third even without map control if they commit to BFHs?

    And all of this pivots on the amount of BFHs you see, the rest of the tech you scout, and the map, among other things. A good zerg will have responses in place for these sorts of possibilities.

    I was trying to be ironic mate. Every race adapts to what they see, more or less. Zerg isn't special. :)

    chuckleberryfinn on
    No Protoss players were underpowered during this post.
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited June 2011
    Dhalphir wrote: »
    explaining starcraft from scratch, explaining why you like it and explaining why its so challenging makes you garner an appreciation for just how much stuff you have to keep track of in this game

    absolutely

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • SceptreSceptre Registered User regular
    edited June 2011
    Protoss of Penny Arcade.

    How the heck do you play PvP these days. I have NO idea how Im supposed to play it at all. People using archons has completely thrown me, I'm not at all sure how to respond to an archon timing.

    I present to you a Replay.

    repimg-33-218605.jpg

    teach me!

    Sceptre on
  • KambingKambing Registered User regular
    edited June 2011
    Kambing wrote: »
    Kambing wrote: »

    Don't be fooled into thinking that playing "the reactive race" means that you don't have a plan. You should always have a plan (in particular, a strong mid-game goal in mind). Unlike the other races, it means that you should have several plans in place to deal with what you opponent throws at you.

    Speed ling/bling, muta(infestor), ultra/brood.
    What am I missing?

    Zerg isn't a religion you know...

    A lot of things. Good play in general requires that you know what your responses to certain situations are and how they influence your goals. Zerg in particular needs these kinds of considerations because they can't control the tempo of the game until the mid-game where their production kicks in.

    Assume that your mid-game goal is ling/bling/muta. A simple question is how you deal with blue flame hellions:

    1) Do you drop a roach warren in response? If so, do you amend you mid-game goal to include roaches or do you stick with ling/bling/muta? Do you instead drop your bling nest earlier in response?
    2) If you see BFHs, how does this affect your spire/bling speed timing? Do you prioritize a fast spire to gain map control? Do you prioritize bling speed to stop an early tank/marine follow-up?
    3) When do you take your third? Do you wait until your spire is up before you go for it? Do you risk dropping the third even without map control if they commit to BFHs?

    And all of this pivots on the amount of BFHs you see, the rest of the tech you scout, and the map, among other things. A good zerg will have responses in place for these sorts of possibilities.

    I was trying to be ironic mate. Every race adapts to what they see, more or less. Zerg isn't special. :)

    In my opinion, zerg needs to pay special attention to this, moreso than the other races, precisely because of the drone mechanic. You can't "safely" drone unless you know how the game fits into your current plan. The other two races aren't so sensitive to deviations in game play. Terrans tend to control the tempo of the game with focused timings and protoss can naturally play defensively with sentries.

    Kambing on
    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited June 2011
    I think zerg has to be able to vary more widely than the other races

    though they are also able to do so more easily (functionally, not practically as it requires scouting and appropriate reads)

    both due to how larva works re: droning or massing particular units

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • His CorkinessHis Corkiness Registered User regular
    edited June 2011
    His Corkiness on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited June 2011
    I was really confused but it seems HuK is listening to inside the game?

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • redraptorredraptor Registered User regular
    edited June 2011
    http://roissy.wordpress.com/2011/06/28/starcraft-nerd-has-cute-girlfriend/]

    I've found the most idiotic corner of the internet, now I can retire.

    Be sure to read all the comments too.

    redraptor on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited June 2011
    what is wrong with these peeeooppleeeeeee

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • 815165815165 Registered User regular
    edited June 2011
    I've seen a lot of nerd talk "ranking" other men recently.

    Guess we're still not at a stage where people feel they can live comfortably outside the closet. :(

    815165 on
  • MouschiMouschi Registered User regular
    edited June 2011
    Variable wrote: »
    what is wrong with these peeeooppleeeeeee

    you're obviously a beta

    Mouschi on
    1848717-1.png
    Gamertag: Cunning Hekate // League of Legends: FeroxPA
  • redraptorredraptor Registered User regular
    edited June 2011
    My favorite part is how they confuse his emotionless robot movements with some sort of ultra confident swagger.

    redraptor on
  • 815165815165 Registered User regular
    edited June 2011
    So the current SoTG/ITG/Incontrol/EG drama is causing some of TL's best posts ever:
    On June 29 2011 10:25 LeLeech wrote:
    On June 29 2011 10:23 jmbthirteen wrote:
    I find it funny that people think they deserve full transparency in situations where they aren't involved in at all.

    I think thats what they said about wikileaks, hmmmm.

    815165 on
  • SorCSorC Registered User regular
    edited June 2011
    Sceptre wrote: »
    Protoss of Penny Arcade.

    How the heck do you play PvP these days. I have NO idea how Im supposed to play it at all. People using archons has completely thrown me, I'm not at all sure how to respond to an archon timing.

    I present to you a Replay.

    repimg-33-218605.jpg

    teach me!

    You basically didn't do anything wrong. An archon timing is designed (or should be) to hit before you have 3+ collossi. In the late game, collossi will beat archons when they're in numbers.

    The problem you had in your replay was that you stopped making probes at around 30 while your opponent didn't. Your late game army composition was kicking his arse, he was just able to throw way more units at you.

    The one thing I noticed you do in the early/mid game (before the first major battle) was that after you scouted a heavy zealot army with an archon, you still added more stalkers. Stalkers DPS vs zealot/archon is reduced and if you have no room to backup, the stalkers will get melted really fast. Especially without blink.

    Lastly, zealot/archon needs open space to be effective. Make it engage in narrow chokes and it dies to collossi everytime.


    TLDR: See zealot/archon, stop making stalkers/sentries, force engagements in chokes.

    SorC on
    11776-1.png
  • kedinikkedinik Captain of Industry Registered User regular
    edited June 2011
    redraptor wrote: »
    My favorite part is how they confuse his emotionless robot movements with some sort of ultra confident swagger.

    Yeah, laughed at how they interpreted his monotone voice as confident steady machismo personified.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • OremLKOremLK Registered User regular
    edited June 2011
    Yay, my month off is nearly over. Soon, I ladder and stream for great glory! Master's, here I come. Eventually. Maybe.

    OremLK on
    My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
  • MMMigMMMig Registered User regular
    edited June 2011
    screw it, gonna wood league some ladder

    I still have to get used to actually talking while streaming -_-'


    watch fail-cheese at its most french!

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • KeamienKeamien Registered User regular
    edited June 2011
    repimg-33-218614.jpg

    Wherein the 3reaper rush owns faces.

    Keamien on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited June 2011
    been seeing that a lot on streams lately

    seems like it is the absolute flawless counter for the current TvT style of spending all your gas on tech rather than army for the first 7-8 minutes of the game.

    Dhalphir on
  • mEEksamEEksa Registered User regular
    edited June 2011
    Is that the current style? I've been seeing a lot more early marine/hellion play lately with various timings and compositions meant to do as much damage as possible. Either they commit to that or transition into banshees or whatever.

    mEEksa on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited June 2011
    Well not playing T myself at the moment I don't know what the current style is on NA ladder or whatever

    but all the Korean Terrans seem to play that way

    Dhalphir on
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited June 2011
    proleague time bitches

    peacekeeper on
  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    edited June 2011
    Kpop time

    PantsB on
    11793-1.png
    day9gosu.png
    QEDMF xbl: PantsB G+
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited June 2011
    amazing Code S groups later on too

    Group C
    oGsTOP
    ST_Virus
    Fruitdealer
    MVPGenius

    Group D
    SlayerS_Alicia
    MarineKing
    Losira
    ZeNEXCoca

    Dhalphir on
  • parabolaparabola Registered User regular
    edited June 2011
    Pretty happy GSL is much earlier now. On days like this where the match ups are amazing it's graet.

    Go go MKP. Time to win something in GSL.

    parabola on
  • tuxkamentuxkamen really took this picture. Registered User regular
    edited June 2011
    'I don't know why Pepsi tastes so much better here than in Korea...'

    '...well, I think it tastes great everywhere.'

    Shillin' all day, err' day.

    tuxkamen on

    Games: Ad Astra Per Phalla | Choose Your Own Phalla
    Thus, the others all die before tuxkamen dies to the vote. Hence, tuxkamen survives, village victory.
    3DS: 2406-5451-5770
  • parabolaparabola Registered User regular
    edited June 2011
    That was creepy.

    parabola on
  • SceptreSceptre Registered User regular
    edited June 2011
    SorC wrote: »
    Sceptre wrote: »
    Protoss of Penny Arcade.

    How the heck do you play PvP these days. I have NO idea how Im supposed to play it at all. People using archons has completely thrown me, I'm not at all sure how to respond to an archon timing.

    I present to you a Replay.

    repimg-33-218605.jpg

    teach me!


    Lastly, zealot/archon needs open space to be effective. Make it engage in narrow chokes and it dies to collossi everytime.


    TLDR: See zealot/archon, stop making stalkers/sentries, force engagements in chokes.

    I agree about the stalkers, but on Metal there are literally no good chokes to work with at my Nat (Unless I make some with buildings... Maybe I should build a mini pylon wall?).

    I still feel like there's something Im missing about the relationship of Archons in the PvP matchup.

    Sceptre on
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited June 2011
    pepsi is foul

    peacekeeper on
  • parabolaparabola Registered User regular
    edited June 2011
    pepsi is foul

    I'm not supposed to drink Pepsi but I prefer it to coke.

    parabola on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited June 2011
    Korean soda did taste different actually, although the coke was exactly the same to me. But I rarely drink anything but milk and water.

    Best korean drink is the aloe thing with the floating things in it, delicious.

    Fizban140 on
  • jdmichaljdmichal Registered User regular
    edited June 2011
    It's probably sugar instead of HFCS. That easily accounts for taste difference in a drink that's like 20% made of the stuff.

    jdmichal on
    XBox Live: KillerCodeMonky | Steam: KillerCodeMonky
    SC2: KillerCodeMk | LoL: KillerCodeMonky | FFXIV: Shea Demvas (Sargantas)
    Ghost in the Linkshell Item Requisitioning
    Let me know you are from PA, otherwise I will likely ignore you.
  • SorCSorC Registered User regular
    edited June 2011
    Sceptre wrote: »
    SorC wrote: »
    Sceptre wrote: »
    Protoss of Penny Arcade.

    How the heck do you play PvP these days. I have NO idea how Im supposed to play it at all. People using archons has completely thrown me, I'm not at all sure how to respond to an archon timing.

    I present to you a Replay.

    repimg-33-218605.jpg

    teach me!


    Lastly, zealot/archon needs open space to be effective. Make it engage in narrow chokes and it dies to collossi everytime.


    TLDR: See zealot/archon, stop making stalkers/sentries, force engagements in chokes.

    I agree about the stalkers, but on Metal there are literally no good chokes to work with at my Nat (Unless I make some with buildings... Maybe I should build a mini pylon wall?).

    I still feel like there's something Im missing about the relationship of Archons in the PvP matchup.

    With regard to Metalopolis, yes you'll need to simcity a bit vs zealot/archon and try to keep your collossi on high ground as much as possible so you can use the ramps to reduce the surface area of your army a bit.

    SorC on
    11776-1.png
  • parabolaparabola Registered User regular
    edited June 2011
    damn that creepy IM Happy announcer guy.

    parabola on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited June 2011
    Fizban140 wrote: »
    Korean soda did taste different actually, although the coke was exactly the same to me. But I rarely drink anything but milk and water.

    Best korean drink is the aloe thing with the floating things in it, delicious.

    That is the most disgusting thing ever

    If i wanted to drink water with tadpoles floating in it, I would just drink water with tadpoles floating in it.

    Dhalphir on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited June 2011
    I don't mind any soft drink (soda, for you americans) as long as its ice cold from a glass with a ton of ice cubes so it stays ice cold.

    Dhalphir on
Sign In or Register to comment.