Just sharing a new series of video game, comic and movie inspired web shorts my roommate and I are making. Releasing new episodes every week. Something to do while I save up money to finish the
Automata short I was working on (it's not dead, I swear!). All the shorts are one shots and completely unrelated to one another.
Would love any feedback on the episodes. They're usually filmed on a Wednesday and ready to by the follow Monday (our intended release date). This last episode ("Side Effects May Vary") actually crashed on me after about 5-6 hours of editing, so I had to redo all my work in a day and half. Ended up missing a few things as a result. All shot with practically no budget (aside from pizza money) and whoever is around town that's willing to help (and is fine with getting paid with food).
The goal is to keep making these in order to constantly challenge myself (as I do all the editing, filming, etc.) so that I can become better at what I do.
Anyway, here's the channel. If you like it, go subscribe! If you hate it, then I still love you.
http://www.youtube.com/user/SIEGETelevision
And here's the first two episodes:
That Familiar Monster...
http://www.youtube.com/watch?v=c146mKaqX60&feature=channel_video_title
Side Effects May Vary
http://www.youtube.com/watch?v=7AbIe9T3fms&feature=relmfu
Domestic Dispute: Tactics
http://www.youtube.com/watch?v=hhMuKWyEwZw&feature=channel_video_title
Verbal Assault
http://www.youtube.com/watch?v=DbuU22LjcC4&feature=channel_video_title
Ouija Rather?
http://www.youtube.com/watch?v=iRDt9AwcvsI&feature=channel_video_title
Deus Ex: Augmentations
http://www.youtube.com/watch?v=63ma-aq7OI8
SUCCESS!
http://www.youtube.com/watch?v=RuopCcKd4yY&feature=player_embedded
"Deus Ex: Augmented" (Web Series - Part 1)
http://www.youtube.com/watch?v=wPRl-xpidzA
SIEGE TV | I made the short film Automata: Prelude. Check out the thread and go watch it
here!
Posts
And yeah, I think that originally was the idea with it cutting off then "BOOM!". I forget why we changed that, honestly. Haha.
The first one could also have been ended with the main character going afk while still having his mic on and screaming "mom! stop talking on the phone while I'm playing with my friends" or something like that - maybe just a plain out "mom!" and cut off right there. Humor sometimes needs to hit you in the face instead of seeping slowly into you... Guess there's a reason it's called a punchline
When the first dude went bamf and then appeared falling out of the sky I was pretty hooked. The whole thing was clever and pretty morbid and the bit about buying "buy two get one free" super powers on craigslist made me laugh.
My only critique with it is the timing of the knife. The juice moves just a little bit, and then the knife flies off the rack and spins a bit and the guy controlling it has time to realize what's going on but still has an outstretched hand, presumably trying to stop it I guess. It just felt a little misplaced, like maybe if the juice moved a little and then BAM! knife through the chest, or even the knife not moving at all (because everyone looking at it saw it coming) but the kitchen sink gets ripped from the wall and crushes the guy.
It was still great, just my .02
The first video about the lag was also good but when shown it plays out like a more dramatic piece than a humorous one. Maybe either make a joke about the mom on the phone like m3nace said or make it much more dark and brooding and terrifying and then just play off the lag angle at the end. Like the guy isn't just alone in the forest, it actually gets like pitch black dark and gruesome skies of death are sweeping in when the lag hits.
Still though, they were really good and the visuals were very impressive. I'm still amazed at what can be done with sfx on a budget these days.
The knife thing didn't really turn out how I wanted (the effect did, sort of, but not the whole scene itself). The idea was that he can't actually control the powers (like everyone in the short, they get powers but no control over them) and couldn't stop it (he wasn't even trying to pull it). Should have had some darker liquid in the glass to make it more visible, too. The kitchen sink thing would have been funnier, but I'm not good enough to pull that off yet. Challenge accepted!
Filming on the first video got kind of rushed, honestly. I live in South GA and we filmed that during one of those "Why is it 100 degrees?!" days, so, we were trying to get in and out fast.
Also would have helped if I had done some practical make up to show burn marks around my eyes, but we didn't think about it at the time. Oh well. That's why we're doing it though. To learn from mistakes like this so we can make the next episode better.
Thanks for checking them out!
Also, during some of your conversation sequences, you spend a little too much time on individual heads. Try adding a few more shots of the entire group during a conversation, or reaction shots while someone else is talking. It may help smooth everything out.
Keep it up, these are pretty great so far.
Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
And noted about cutting back to a wide shot more. I'll try to remember to keep the cuts a little more dynamic.
Cheers!
http://www.youtube.com/watch?v=hhMuKWyEwZw&feature=channel_video_title
I might make your links at the end show up a few seconds later, because it takes away some of the punch of the smoke.
@Iruka: Yeah, that transition would have been better. Was planning on going from the VS. thing to that, but ti got forgotten in order to get it up on a Monday.
@m3nace: Thanks! I was really proud of it.
Weekly updates is the best schedule you can possibly have for a web series, just commit and don't let your fans down, but when you do have time try to make that buffer cause if by some reason or other you can't update on Monday you'll have the buffer to rely on.
My only gripe (and it's minor, I'm sorry) is that while I know these are your friends and yourself and not actors, the dialogue in the first two flowed much better than the dialogue in this one. All of the lines felt very forced and over-rehearsed than they did previously.
Still awesome though, and I'm looking forward to seeing more.
Consider Blip.tv.
Their CPM shares are reportedly as high at $10-15 if you optimize your ad settings. Then again, it's better to estimate lower.
If you build a solid audience you could start generating sustainable revenue, though you'd probably need 100K + views per episode assuming you're just doing 1 per week. Honestly I think you could pull that off, though. The quality of the series is high enough.
EDIT:
Also, ep 3 is quite good. The effects are really impressive. The only problem is the pacing. Just about everything is a bit too slow. Several cuts have 1-2 seconds of superfluous time after what should be immediate reactions. I think you could probably shave easily 40-45 seconds off the whole thing and it would still get all of the same bits across, but with a more active, engaging pace.
Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
Very cool, I've been strongly considering them for a new series a friend and I are developing. What's your URL on there?
EDIT: This is also a helpful read: http://support.blip.tv/entries/80225-optimizing-your-show-s-revenue
Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
http://blip.tv/siege
I'm really hoping to do some more action-style videos soon. Haven't been able to cause my foot's been broken (in the 2nd one, I roll over the couch and you can see me wearing a boot on my left foot, heh). Already have 2 planned out, but I have to be able to move with the camera as I'm the behind the scenes guy and Bryan, the black haired dude, is the face, so to speak.
Sorry for the let down. We'll be back next Monday, though.
Really opened my eyes to how I desperately need to work on my sound library, as this was the first video I'd done with any kind of gun sounds.
Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
BIG NEWS: We're making an inFamous short film.
Here's our prototype for the "Amp" weapon from inFamous 2. This was made purely for sizing reasons. We needed to make sure that the measurements we had created were correct with something cheap, like PVC, before spending some money on actual metal pipes and the finer details. I think a little fine tuning is in order, but, overall, I'm pretty happy with it.
This will NOT affect our weekly schedule. It will, rather, be something that we work on in the meantime while still keeping with our regular output.
If all goes well this weekend, the next video will be much better. Well, it'll be much better if you like Deus Ex, anyway.