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Meeks has a good point though, I HATE getting my infestor count/energy up for the broodlord switch. Maybe to the point where I'd go Infestors anytime I thought lategame was a possibility (BF or tank openings). Most of my games are my opponent losing everything he attacks with and then me busting his front with speed banes
It's really annoying when you rush forty banes at a marine blob and only eight of them land. Granted, that eight is often enough, but it feels wasteful as hell.
Plus, once a baneling hits, it's gone. It's possible (if often difficult!) to conserve and reuse infestors.
On the one hand it's absolutely not a mistake and DongRaeGu pretty much doesn't build anything but muta/bane against standard terran play.
But fwiw, I think it's a very fragile style that almost completely relies on terran mistakes to deal damage.
The terran counter to muta/ling/bane is marine/tank/micro. Then the zerg answer is "well shit I hope I have a strong enough economy to continue throwing away huge armies."
Personally, cannot justify banes as anything besides "oh shit early timing push" units. Infestors fill the same role and half a dozen other great roles, and do it from long range without killing themselves.
I guess it depends on what you use to back up your infestors, but aggressively expanding Ts, Tank heavy mech, and mass drops all make me wish I'd played Mutaling.
I feel like banes allow me to directly convert economic advantage to a victory. If I get x amount ahead and can make 100 banelings, the terran player is dead.
Hard to even survive if they reveal a bunch of cloaked well spread banshees at a good timing.
Infestor first can respond to all those situations though. Mass drops requires good map awareness, reaction time, and a healthy dose of spine crawlers at every expansion. Aggressively expanding Ts actually sounds ike a great situation for an infestor style. It means they can continue to expand and drone and get closer to the endgame goal of infestor/broodlord. I'm not too familiar with tank heavy mech, but I think the answer is adding in roaches to the composition and throwing NP on everything.
Makes me feel they're just sending everyone to show that they can dominate us with literarily everybody.
Witty signature comment goes here...
wra
In the MMA Nestea game earlier this week, MMA has half his drops standing still, not firing, and Nestea still can't handle it. Nestea just needs better map awareness? If a Terran is on equal base to a Broodlord Infestor Zerg and catches the hive tech, he can have enough Ghosts/Vikings to roll you. Pressuring planetaries with Infestor tech is not an option. Tanks are pretty good against roaches, I don't even
Infestors are a good option, but they I think we'll eventually decide that they don't work against everything or even most things
Unlike in ZvP, of course.
Someone needs to notify IdrA, guy's a goose
ANZAC cookies are unbelievably delicious.
Steam ID
Maybe not the best option but pretty much never a bad one.
Wholesome...
Tranditional...
SPICY SWEET
I think someone lost his train of thought half way through
1) Amazing weather all year round. The worst you get in winter is minimum temperatures during the day of 10-12 degrees (Celsius), the only time it goes near zero is in the middle of the night/early morning during the very coldest winters.
2) Great beaches
I have no personal experience with the actual studying side of things as I opted out of university. I think, if you want to come to Australia, Brisbane or Sydney is probably among the two best cities to go to. Seguer can probably give you more info about Sydney. I like where I live in Perth, but its a lot quieter city than Sydney, Melbourne, or Brisbane, and thus not as interesting for a student.
One game where a Zerg can't handle mass drops with infestors does not prove it can't be done, even if it is Nestea. I can point to a lot of games where it does work. The Zerg should be ahead in bases even if the Terran is aggressively expanding, and if they get too silly with it it is possible to punish with a ling/infestor army. Broodlord Infestor vs Ghost/Viking just comes down to positioning and army control, I wouldn't give the advantage to either race. I'm pretty sure I've seen ling/roach/infestor vs mech play, but like I said, I'm not sure of the best response to that.
On the contrary, I think we'll eventually decide that ling/bling/muta just doesn't work against a properly controlled Terran army and go with infestor play.
I suspect they were distracted by the word "studded" :P
Reminded of a conversation Destiny had with Day9 on stream while laddering.
"Yeah people say you can't cover all your bases with infestors, so I make a few small ling/infestor squads for defending harass."
"One control group of ground units can't cover 3 bases, so you... make 3 control groups?!? Brilliant, ahahah!"
"Yeah pretty much."
Though to be fair there are a few specific maps where mutalisks feel mandatory by way of all the ledges and high/low ground locations abusable by medivacs and blink stalkers.
that said, now that I'm plat I'm scared to ladder. help me
Both ZvZs had terrible terrible baneling micro, but I thought that the first game of Maka Leenock was hilarious
That game made my brain sad.
I just really hate anything that is best of 1.
Code A also seems very harsh. Oh, you went through that gauntlet to get here? You lost your first game, gtfo. They could at least make it double elimination or something. Or have some pools.
very fast upgrade tvp build.
... err, does gamereplays.org not work anymore?
on the one hand you generally want to open with harass
but every inch of your economy that isn't about the harass has to be into scouting and defending because well, no joke a 3rax stim attack would kill a lot of pros (except they'd obviously scout it)
I do the gas first fast banshee, then make a raven, then a viking. 2-3 marines (sometimes 1 if I see they went gas first), 1 helion from the fac before it makes the tech lab.
basically if you scout well you -shouldn't- die to cheese, you'll handle cloaked banshees with a laugh. bfh drops are never anything but very dangerous but do what you can to watch. when the banshee gets to his base, a naked starport and tech lab'd fac often mean a bfh drop (though it can also mean tank viking, wait to see what kills your banshee).
it can be very annoying, but it's also super rewarding.
it intermittently goes down every so often for a couple hours.
as to your query about being maxed, while i bow to your way superior terran ability, what I like to do is (assuming going bio) throw down at least 6 extra raxes with tech labs. Its the same thing as I do as Protoss, the second I'm maxed and can afford to, I throw down 6-10 additional gateways.
seriously though, moletrap is so bearable without wolf
See... that's the part I have had trouble with. I should post some replays of me getting Infestors instead of banes. But I outlined why I don't like them. They do get themselves killed. Fungal range isn't nearly large enough. Infestor just gets really close, and dies to tanks. The end. I just spent 100m-150g on a baneling. Maybe I just need to see some replays.
my friend, you bow to no terran
I have done the rax thing, but not often enough. thanks.
This is a major part of it. Mutaling is a harass-mandatory build. It's all about map control, which makes it all about, subsequently, economy. Mutalisks allow for banelings, which allow for mutalisks.. I'm not a pro, but the way I see it, this will always be a viable build. It's about more than just "Does an equal number of mutaling directly counter, on an open field, in close quarters combat, a Marine/tank/hellion/thor/raven/medivac/marauder/banshee army?
Dhal lives in Perth so his talk of the 10-12 minimum isn't quite true at the moment for everywhere.
Melbourne has had a pretty cold Winter by our standards and it is pissing me off. It will be summer soon though and I'm basically the Moses of clouds.
I think the places most people would like to live would be Melbourne / Sydney.
I'm partial to Melbourne because I live here, and Sydney is ridiculous. The way I've always thought of it, going up the East coast, you go from places which are better to live, and slowly transition into more holiday like destinations.
Then you get to Far North Queensland where your nuts are stuck to everything.