I'm exited to see how many characters I can lose in HC inferno.
All the characters.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited August 2011
I really hope the console version of D3 is a port made to work on consoles. This will let me sidestep the whole online thing and I can play the game! Huzzah! Just wish there was some indication of what they were doing with it and even if they will do it. Inferno sounds like a great difficulty to add as well, especially combined with hardcore (I just hope they don't make you play the game on normal before hardcore...).
I really hope the console version of D3 is a port made to work on consoles. This will let me sidestep the whole online thing and I can play the game! Huzzah! Just wish there was some indication of what they were doing with it and even if they will do it. Inferno sounds like a great difficulty to add as well, especially combined with hardcore (I just hope they don't make you play the game on normal before hardcore...).
I forget what interview it was, but one of the blizzard guys said something like they will make it seem like it was designed for console from the ground up, and not just a port.
Kinda worrying that the level cap is 60, though. That's just the right spot for 1-2 expansions.
Would a different arbitrary number be less worrying? Are you working off some kind of assumption that 99/100 will be "max" once the expansion(s) come(s) out?
Kinda worrying that the level cap is 60, though. That's just the right spot for 1-2 expansions.
Would a different arbitrary number be less worrying? Are you working off some kind of assumption that 99/100 will be "max" once the expansion(s) come(s) out?
I guess you have a point. 60 just seems like a really odd number. I could see 99 or 50, but 60? Weird. And yeah, the assumption would be 99 "max" after the expansions.
They arrived at that number by figuring 30 was a good number of levels to distribute your core skills and passives across for the normal playthrough, and naturally for each difficulty beyond that the pace needs to get slower, so 20 levels while doing Nightmare, and 10 for Hell.
30+20+10=60 levels.
Scosglen on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Yes, but power scaling in that game functions very differently. The max level cap number itself is meaningless. It could just as easily be 30 or 120 or 960. You need to look at how the game and power scales respective to that number.
I'm fairly certain the 60 level cap was dismissed pretty flatly as coincidence rather than them making the game "like teh wowz"
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Quite frankly, anything they did no matter if it was or wasn't related to WoW would still get "You're making it like teh wowz". 60 is a pretty reasonable number and gives them room for expanding it later.
Quite frankly, anything they did no matter if it was or wasn't related to WoW would still get "You're making it like teh wowz". 60 is a pretty reasonable number and gives them room for expanding it later.
Any number gives them room for expanding.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Everyone knows the maximum number in any RPG ever is 100.
Anything above that and you're just being ridiculous. RIDICULOUS.
Sorry noob, you and your scrub level 9998 gear can't go on this run. L2P
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Warlock82Never pet a burning dogRegistered Userregular
Played some more Diablo 1 last night. Up to Hell now - yay!
The randomized quests though kind of got me thinking - I wish Diablo 3 would incorporate a little of that. I mean, if you think back to Diablo 2, there were maybe 3-4 quests per Act that were actually related to the storyline, and the rest were like "Oh noes! There is a cave with monsters in it! Kill them!" You could probably randomly those quests and at least add a little variety to games that way. I wish they'd do that.
I hope they include Rested XP. "Stay awhile and listen...and earn experience."!!!
They've said they won't be doing this.
According to my D3 app, Jay Wilson was quoted as saying that the Beta will drop in September. That comes with massive "subject to change", I'm sure, but it sounded far more definitive than they usually are.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I have reason to believe that D3 beta will begin when WoW patch 4.3 hits the live servers. Its pretty much a patch to keep everyone from un-subscribing from wow completely and wait for Diablo 3 to be released.
They ARE doing that. So your wish is granted. Each map will have random quests pop up in it.
Oh really? Fucking awesome. I really should have followed this game better :P
I remember reading about a random quest where you take a portal into a collapsing tomb.
A timer pops up to count down from 4 minutes and the whole place shakes, with large rocks falling that damage players and monsters in the area. You have to kill and loot as much as you can from chests while looking for the exit portal. If you don't make it out, you are crushed to death!
They ARE doing that. So your wish is granted. Each map will have random quests pop up in it.
Oh really? Fucking awesome. I really should have followed this game better :P
I remember reading about a random quest where you take a portal into a collapsing tomb.
A timer pops up to count down from 4 minutes and the whole place shakes, with large rocks falling that damage players and monsters in the area. You have to kill and loot as much as you can from chests while looking for the exit portal. If you don't make it out, you are crushed to death!
I would love to see quests like this, but I would imagine these would be shunned by hardcore players. I want to see multiplayer quests where at least one teammember is pretty much guaranteed to die. (One person has to sacrifice themselves to let the others survive, etc.) It would add some real drama and camaraderie to those doing the quest.
Edit: It also make me wonder about things like corpse runs. You couldn't go retrieve your corpse items in a crushed tomb, now could you?
El Guaco on
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Warlock82Never pet a burning dogRegistered Userregular
I think they'd have to make some concession for corpse runs in those situations... I mean, they aren't really setting out to be dicks to the players :P Well, as long as you aren't playing hardcore anyways
I have reason to believe that D3 beta will begin when WoW patch 4.3 hits the live servers. Its pretty much a patch to keep everyone from un-subscribing from wow completely and wait for Diablo 3 to be released.
That does make a lot of sense - releasing D3 at the end of a WoW expansion would really hurt subs.
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"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
They ARE doing that. So your wish is granted. Each map will have random quests pop up in it.
Oh really? Fucking awesome. I really should have followed this game better :P
I remember reading about a random quest where you take a portal into a collapsing tomb.
A timer pops up to count down from 4 minutes and the whole place shakes, with large rocks falling that damage players and monsters in the area. You have to kill and loot as much as you can from chests while looking for the exit portal. If you don't make it out, you are crushed to death!
I would love to see quests like this, but I would imagine these would be shunned by hardcore players. I want to see multiplayer quests where at least one teammember is pretty much guaranteed to die. (One person has to sacrifice themselves to let the others survive, etc.) It would add some real drama and camaraderie to those doing the quest.
Edit: It also make me wonder about things like corpse runs. You couldn't go retrieve your corpse items in a crushed tomb, now could you?
I don't see a problem with them being shunned. I mean, it's a risk/reward scenario. Do I enter this tomb, knowing it may not be stable? Are the possible treasures inside worth the risk of facing whatever might be waiting within? D2's sub-areas rarely posed a risk (except for those stairtrapped temples). No one had to ask "is it worth it?" It was most often worth it for the bit of extra experience and the uniques & chests with better loot.
I just looked at the armor screenshot of the Gamescom press conference. Durability is still there. I'm not sure that paying for durability loss due to death is really any different than just losing gold on death. Considering that gold will (hopefully) be important for D3, this might work.
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reVerseAttack and Dethrone GodRegistered Userregular
I just looked at the armor screenshot of the Gamescom press conference. Durability is still there. I'm not sure that paying for durability loss due to death is really any different than just losing gold on death.
I'm no psychiatrist, but I'd assume that there is a difference in how the brain processes losing gold on death (involuntary) and "choosing" to pay for repairs (voluntary).
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I'm exited to see how many characters I can lose in HC inferno.
I forget what interview it was, but one of the blizzard guys said something like they will make it seem like it was designed for console from the ground up, and not just a port.
Kinda worrying that the level cap is 60, though. That's just the right spot for 1-2 expansions.
I guess you have a point. 60 just seems like a really odd number. I could see 99 or 50, but 60? Weird. And yeah, the assumption would be 99 "max" after the expansions.
30+20+10=60 levels.
God that's a frightening concept. It's probably true that it's inevitable though.
Anything above that and you're just being ridiculous. RIDICULOUS.
The magic number is 255.
The randomized quests though kind of got me thinking - I wish Diablo 3 would incorporate a little of that. I mean, if you think back to Diablo 2, there were maybe 3-4 quests per Act that were actually related to the storyline, and the rest were like "Oh noes! There is a cave with monsters in it! Kill them!" You could probably randomly those quests and at least add a little variety to games that way. I wish they'd do that.
Oh really? Fucking awesome. I really should have followed this game better :P
http://www.youtube.com/watch?v=A_sY2rjxq6M
Hehe, I was *this* close to making that joke I still love it that Dungeon Keeper 2 used the song for whenever one of your minions won at the casino
They've said they won't be doing this.
According to my D3 app, Jay Wilson was quoted as saying that the Beta will drop in September. That comes with massive "subject to change", I'm sure, but it sounded far more definitive than they usually are.
I remember reading about a random quest where you take a portal into a collapsing tomb.
A timer pops up to count down from 4 minutes and the whole place shakes, with large rocks falling that damage players and monsters in the area. You have to kill and loot as much as you can from chests while looking for the exit portal. If you don't make it out, you are crushed to death!
I would love to see quests like this, but I would imagine these would be shunned by hardcore players. I want to see multiplayer quests where at least one teammember is pretty much guaranteed to die. (One person has to sacrifice themselves to let the others survive, etc.) It would add some real drama and camaraderie to those doing the quest.
Edit: It also make me wonder about things like corpse runs. You couldn't go retrieve your corpse items in a crushed tomb, now could you?
That does make a lot of sense - releasing D3 at the end of a WoW expansion would really hurt subs.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
It's very zen like that.
Stop it, my eye is twitching.
Corpse runs are out, you respawn with all your gear.
http://www.diablowiki.net/Death
I could have sworn they took out item durability at this point, so most of this seems out of date.
I don't see a problem with them being shunned. I mean, it's a risk/reward scenario. Do I enter this tomb, knowing it may not be stable? Are the possible treasures inside worth the risk of facing whatever might be waiting within? D2's sub-areas rarely posed a risk (except for those stairtrapped temples). No one had to ask "is it worth it?" It was most often worth it for the bit of extra experience and the uniques & chests with better loot.
-Z
I'm no psychiatrist, but I'd assume that there is a difference in how the brain processes losing gold on death (involuntary) and "choosing" to pay for repairs (voluntary).