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[Diablo III] Officially coming in early 2012. Beta now live.

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    TheStigTheStig Registered User regular
    edited August 2011
    Excited for inferno.

    ...and beta of course.

    I'm exited to see how many characters I can lose in HC inferno.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
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    JAEFJAEF Unstoppably Bald Registered User regular
    TheStig wrote:
    Excited for inferno.

    ...and beta of course.

    I'm exited to see how many characters I can lose in HC inferno.
    All the characters.

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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited August 2011
    I really hope the console version of D3 is a port made to work on consoles. This will let me sidestep the whole online thing and I can play the game! Huzzah! Just wish there was some indication of what they were doing with it and even if they will do it. Inferno sounds like a great difficulty to add as well, especially combined with hardcore (I just hope they don't make you play the game on normal before hardcore...).

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    TheStigTheStig Registered User regular
    Aegeri wrote:
    I really hope the console version of D3 is a port made to work on consoles. This will let me sidestep the whole online thing and I can play the game! Huzzah! Just wish there was some indication of what they were doing with it and even if they will do it. Inferno sounds like a great difficulty to add as well, especially combined with hardcore (I just hope they don't make you play the game on normal before hardcore...).

    I forget what interview it was, but one of the blizzard guys said something like they will make it seem like it was designed for console from the ground up, and not just a port.

    bnet: TheStig#1787 Steam: TheStig
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    XeddicusXeddicus Registered User regular
    You assume it wont require online for the consoles. By the time it comes out it'll probably be the industry standard!

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    KiTAKiTA Registered User regular
    So Inferno is a level beyond Hell difficulty, with normalized monster levels and drop tables? Interesting.

    Kinda worrying that the level cap is 60, though. That's just the right spot for 1-2 expansions.

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    JAEFJAEF Unstoppably Bald Registered User regular
    edited August 2011
    KiTA wrote:
    Kinda worrying that the level cap is 60, though. That's just the right spot for 1-2 expansions.
    Would a different arbitrary number be less worrying? Are you working off some kind of assumption that 99/100 will be "max" once the expansion(s) come(s) out?

    JAEF on
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    Free Giraffe Rides!!!Free Giraffe Rides!!! Registered User regular
    The level cap should be 124.6, just to drive OCD people insane.

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    TheStigTheStig Registered User regular
    I think it would be hilarious if your xp bar just stopped at 32%

    bnet: TheStig#1787 Steam: TheStig
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    KiTAKiTA Registered User regular
    JAEF wrote:
    KiTA wrote:
    Kinda worrying that the level cap is 60, though. That's just the right spot for 1-2 expansions.
    Would a different arbitrary number be less worrying? Are you working off some kind of assumption that 99/100 will be "max" once the expansion(s) come(s) out?

    I guess you have a point. 60 just seems like a really odd number. I could see 99 or 50, but 60? Weird. And yeah, the assumption would be 99 "max" after the expansions.

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    ScosglenScosglen Registered User regular
    edited August 2011
    They arrived at that number by figuring 30 was a good number of levels to distribute your core skills and passives across for the normal playthrough, and naturally for each difficulty beyond that the pace needs to get slower, so 20 levels while doing Nightmare, and 10 for Hell.

    30+20+10=60 levels.

    Scosglen on
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    Xeddicus wrote:
    You assume it wont require online for the consoles. By the time it comes out it'll probably be the industry standard!

    God that's a frightening concept. It's probably true that it's inevitable though.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    SavantSavant Simply Barbaric Registered User regular
    Wasn't 60 the initial level cap in WoW, also?

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    JAEFJAEF Unstoppably Bald Registered User regular
    Yes, but power scaling in that game functions very differently. The max level cap number itself is meaningless. It could just as easily be 30 or 120 or 960. You need to look at how the game and power scales respective to that number.

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    XeddicusXeddicus Registered User regular
    I hope they include Rested XP. "Stay awhile and listen...and earn experience."!!!

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    ScosglenScosglen Registered User regular
    I'm fairly certain the 60 level cap was dismissed pretty flatly as coincidence rather than them making the game "like teh wowz"

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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    Quite frankly, anything they did no matter if it was or wasn't related to WoW would still get "You're making it like teh wowz". 60 is a pretty reasonable number and gives them room for expanding it later.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    JAEFJAEF Unstoppably Bald Registered User regular
    Aegeri wrote:
    Quite frankly, anything they did no matter if it was or wasn't related to WoW would still get "You're making it like teh wowz". 60 is a pretty reasonable number and gives them room for expanding it later.
    Any number gives them room for expanding.

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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    Everyone knows the maximum number in any RPG ever is 100.

    Anything above that and you're just being ridiculous. RIDICULOUS.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    DisruptorX2DisruptorX2 Registered User regular
    Aegeri wrote:
    Everyone knows the maximum number in any RPG ever is 100.

    Anything above that and you're just being ridiculous. RIDICULOUS.

    The magic number is 255.

    1208768734831.jpg
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    harvestharvest By birthright, a stupendous badass.Registered User regular
    In the Disgaea games the max level is 9999. I feel comfortable with that number.

    B6yM5w2.gif
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    CenoCeno pizza time Registered User regular
    Sorry noob, you and your scrub level 9998 gear can't go on this run. L2P

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    Played some more Diablo 1 last night. Up to Hell now - yay!

    The randomized quests though kind of got me thinking - I wish Diablo 3 would incorporate a little of that. I mean, if you think back to Diablo 2, there were maybe 3-4 quests per Act that were actually related to the storyline, and the rest were like "Oh noes! There is a cave with monsters in it! Kill them!" You could probably randomly those quests and at least add a little variety to games that way. I wish they'd do that.

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    XeddicusXeddicus Registered User regular
    They ARE doing that. So your wish is granted. Each map will have random quests pop up in it.

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    Xeddicus wrote:
    They ARE doing that. So your wish is granted. Each map will have random quests pop up in it.

    Oh really? Fucking awesome. I really should have followed this game better :P

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    El GuacoEl Guaco Registered User regular
    You guys think of wings? I guess I'm getting old, because "Inferno" makes me think of this.

    http://www.youtube.com/watch?v=A_sY2rjxq6M

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    El Guaco wrote:
    You guys think of wings? I guess I'm getting old, because "Inferno" makes me think of this.

    http://www.youtube.com/watch?v=A_sY2rjxq6M

    Hehe, I was *this* close to making that joke :) I still love it that Dungeon Keeper 2 used the song for whenever one of your minions won at the casino :)

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    Xeddicus wrote:
    I hope they include Rested XP. "Stay awhile and listen...and earn experience."!!!

    They've said they won't be doing this.

    According to my D3 app, Jay Wilson was quoted as saying that the Beta will drop in September. That comes with massive "subject to change", I'm sure, but it sounded far more definitive than they usually are.

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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    RoeRoe Always to the East Registered User regular
    I have reason to believe that D3 beta will begin when WoW patch 4.3 hits the live servers. Its pretty much a patch to keep everyone from un-subscribing from wow completely and wait for Diablo 3 to be released.

    oHw5R0V.jpg
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    NogginNoggin Registered User regular
    Warlock82 wrote:
    Xeddicus wrote:
    They ARE doing that. So your wish is granted. Each map will have random quests pop up in it.

    Oh really? Fucking awesome. I really should have followed this game better :P

    I remember reading about a random quest where you take a portal into a collapsing tomb.

    A timer pops up to count down from 4 minutes and the whole place shakes, with large rocks falling that damage players and monsters in the area. You have to kill and loot as much as you can from chests while looking for the exit portal. If you don't make it out, you are crushed to death! :mrgreen:

    Battletag: Noggin#1936
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    El GuacoEl Guaco Registered User regular
    edited August 2011
    Noggin wrote:
    Warlock82 wrote:
    Xeddicus wrote:
    They ARE doing that. So your wish is granted. Each map will have random quests pop up in it.

    Oh really? Fucking awesome. I really should have followed this game better :P

    I remember reading about a random quest where you take a portal into a collapsing tomb.

    A timer pops up to count down from 4 minutes and the whole place shakes, with large rocks falling that damage players and monsters in the area. You have to kill and loot as much as you can from chests while looking for the exit portal. If you don't make it out, you are crushed to death! :mrgreen:

    I would love to see quests like this, but I would imagine these would be shunned by hardcore players. I want to see multiplayer quests where at least one teammember is pretty much guaranteed to die. (One person has to sacrifice themselves to let the others survive, etc.) It would add some real drama and camaraderie to those doing the quest.

    Edit: It also make me wonder about things like corpse runs. You couldn't go retrieve your corpse items in a crushed tomb, now could you?

    El Guaco on
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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    I think they'd have to make some concession for corpse runs in those situations... I mean, they aren't really setting out to be dicks to the players :P Well, as long as you aren't playing hardcore anyways :)

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    JepheryJephery Registered User regular
    Roe wrote:
    I have reason to believe that D3 beta will begin when WoW patch 4.3 hits the live servers. Its pretty much a patch to keep everyone from un-subscribing from wow completely and wait for Diablo 3 to be released.

    That does make a lot of sense - releasing D3 at the end of a WoW expansion would really hurt subs.

    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
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    El GuacoEl Guaco Registered User regular
    Have they explained how death works in D3? I can't remember reading anything on it.

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    lu tzelu tze Sweeping the monestary steps.Registered User regular
    edited August 2011
    JAEF wrote:
    All the characters.
    All characters end up dead anyway, this is something you have to internalise and accept to be able to enjoy HC.

    It's very zen like that.
    TheStig wrote:
    I think it would be hilarious if your xp bar just stopped at 32%
    Stop it, my eye is twitching.
    El Guaco wrote:
    Edit: It also make me wonder about things like corpse runs. You couldn't go retrieve your corpse items in a crushed tomb, now could you?
    Corpse runs are out, you respawn with all your gear.

    lu tze on
    World's best janitor
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    El GuacoEl Guaco Registered User regular
    Hmm, there seems to be some old info here, but some of it seems conflicting.

    http://www.diablowiki.net/Death

    I could have sworn they took out item durability at this point, so most of this seems out of date.

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    ZarathustraEckZarathustraEck Ubermensch now with stripes!Registered User regular
    El Guaco wrote:
    Noggin wrote:
    Warlock82 wrote:
    Xeddicus wrote:
    They ARE doing that. So your wish is granted. Each map will have random quests pop up in it.

    Oh really? Fucking awesome. I really should have followed this game better :P

    I remember reading about a random quest where you take a portal into a collapsing tomb.

    A timer pops up to count down from 4 minutes and the whole place shakes, with large rocks falling that damage players and monsters in the area. You have to kill and loot as much as you can from chests while looking for the exit portal. If you don't make it out, you are crushed to death! :mrgreen:

    I would love to see quests like this, but I would imagine these would be shunned by hardcore players. I want to see multiplayer quests where at least one teammember is pretty much guaranteed to die. (One person has to sacrifice themselves to let the others survive, etc.) It would add some real drama and camaraderie to those doing the quest.

    Edit: It also make me wonder about things like corpse runs. You couldn't go retrieve your corpse items in a crushed tomb, now could you?

    I don't see a problem with them being shunned. I mean, it's a risk/reward scenario. Do I enter this tomb, knowing it may not be stable? Are the possible treasures inside worth the risk of facing whatever might be waiting within? D2's sub-areas rarely posed a risk (except for those stairtrapped temples). No one had to ask "is it worth it?" It was most often worth it for the bit of extra experience and the uniques & chests with better loot.

    See you in Town,
    -Z
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    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    El Guaco wrote:
    I could have sworn they took out item durability at this point, so most of this seems out of date.
    I could swear I recall reading a quote from the August 1st info dump about durability still being in the game.

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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    El GuacoEl Guaco Registered User regular
    I just looked at the armor screenshot of the Gamescom press conference. Durability is still there. I'm not sure that paying for durability loss due to death is really any different than just losing gold on death. Considering that gold will (hopefully) be important for D3, this might work.

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    reVersereVerse Attack and Dethrone God Registered User regular
    El Guaco wrote:
    I just looked at the armor screenshot of the Gamescom press conference. Durability is still there. I'm not sure that paying for durability loss due to death is really any different than just losing gold on death.

    I'm no psychiatrist, but I'd assume that there is a difference in how the brain processes losing gold on death (involuntary) and "choosing" to pay for repairs (voluntary).

This discussion has been closed.