[Fallout] New Vegas: Ultimate Edition is now out on Steam! Now you have no excuse.

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Posts

  • CroakerBCCroakerBC TorontoRegistered User regular
    MuddBudd wrote:

    By any chance did you investigate Benny's room?

    There is another option there. Go talk to it.

    Thanks man - that was outstandingly useful; I wandered past the evelvator over to Benny's room repeatedly, assuming ti was inaccessible.

    D'oh.

    On the other hand, I have now, somewhat rashly, ended up in Old World Blues. And for some reason, it just seems...better than the main game (at least, thus far). I'm not sure why. Maybe because it's smaller, and the quests are slightly less...sprawling. Or because disembodied brains are great...I'm not sure.

    But thanks.

  • ElendilElendil Registered User regular
    I think all the DLC has been in some way or another better than vanilla New Vegas. I like the writing in DM better, the environment of HH, and everything about OWB.

  • ElderlycrawfishElderlycrawfish Registered User regular
    The only problem I had with the OWB suit being medium is more to the fact that it won't work with my sweet, sweet Light Touch. And I loves me the crit bonuses.

    Annabelle is arguably found in a relatively close area to starting, though facing all those supermutants and nightkin might be an issue. Incidentally, I've been using Annabelle a lot lately on my explosives guy. I LOVE IT.

    When I'm not blowing myself up or accidentally injuring friendlies. Otherwise, it's fantastic to blast a group of Legion/raiders and see them all flying/dead from a single rocket.

  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator mod
    I find that it is hard to do damage or any good armor in this game compared to FO3. I remember just decimating everything with plasma rifles in FO3 but in FNV I was running on Cowboy Repeaters and wearing leather armor because it was the best non-faction armor I could find that wasn't the overly heavy Metal Armor. I've finally found some combat armor which I have to pay to get repaired until I get Jury-Rigging.

    I'm thinking of doing another playthrough after this as an evil character, so what sort of armor/weapons do you find to be best earlier in the game?
    The ammo making perks (Vigilent Recycler and Hand Loader) go a LONG way to boosting your damage in FNV. Start making and using custom ammunition as soon as possible. Also, the Cowboy and/or Grunt perk are quite helpful. If you have the DLC, you can run through Honest Hearts at just about any level and come out of it with some great guns and armor.

    Plasma Rifles are pretty strong in FO3, especially the A-123 Plasma Rifle unique. The unique in New Vegas actually does less damage, but has a higher ROF. If you want your Plasma Rifles to be pretty powerful in New Vegas, you'll have to convert all of your MF cells into higher power versions (Overpower/Max Power)... the armor piercing alone makes it worth the tradeoff. You can find a huge pile of MF cells at REPCONN HQ, the same place where you get the Q35 Matter Modulator.

    In FO3, my go-to Energy Weapon was the Metal Blaster. A Laser Shotgun? Instant kills all around!

    The main problem with the OWB Stealth Suit is the weight. The penalty to Sneak from footstep noise is governed by the actual weight of the armor, and not the "weight class" of the armor. A Heavy armor that is 5 lbs (I'm not sure how you would do this) would have a less penalty to Stealth than the OWB Stealth Suit. If you have 100 Stealth, the +25 bonus Sneak from the suit won't help you at all to compensate, either. Ironically, it's the best stealth armor for people who aren't naturally stealthy, since the bonus Sneak skill far outweighs the penalty to weight.

    None of this really matters, however, as the LOS Stealth isn't affected by armor weight, and you are far more likely to be detected from being in LOS rather than from footstep noise. Footstep noise only matters if you are trying to tip-toe around a person who is near you.

    8i1dt37buh2m.png
  • Continental_OpContinental_Op Registered User regular
    Ok, so I'm planning my next character and so far I've come to the following:
    S-6 or 7 P-5 E-7 C-1 I-7 A-7 L-6
    If I go with the lower strength should where should I put the other point? I'm going to run with Small Frame, making my agility 8, and then skilled for the +5 to all skills. Gonna go with Guns/Melee for killing things, but was hoping to throw explosives in to the mix too. I've only picked out 14 perks to grab, not counting multiple ranks so that leaves room for Intense Training in addition to the implants. Does this build look good for that?

    Second Question: In DM, how do you sneak all the gold bars out of the vault?

    XBL - TeenageHead
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator mod
    If you are going with a Guns build, I'd actually drop a point in Intelligence and Strength and go with a Luck of 8. You can also potentially drop a point in Agility to dump into Luck as well, since there are no Perks that I know of that require an Agility of 8.

    To sneak the gold bars, you grab the gold bars and overburden yourself, then move (slowly) out the door and toward the cover on your right. Sneak around the cover, keeping out of Elijah's LOS as he walks toward the control panel to open the room with the treasure/computer. When he is about 2 steps away from the control panel, stand up and run (slowly) toward the entrance (where Elijah came from). You should barely make it through the door just as Elijah puts up the force field. There are many YouTube videos out there which show the timing for this method. A Stealth Boy helps, but isn't required.

    8i1dt37buh2m.png
  • MuddBuddMuddBudd Registered User regular
    edited September 2011
    Ok, so I'm planning my next character and so far I've come to the following:
    S-6 or 7 P-5 E-7 C-1 I-7 A-7 L-6
    If I go with the lower strength should where should I put the other point? I'm going to run with Small Frame, making my agility 8, and then skilled for the +5 to all skills. Gonna go with Guns/Melee for killing things, but was hoping to throw explosives in to the mix too. I've only picked out 14 perks to grab, not counting multiple ranks so that leaves room for Intense Training in addition to the implants. Does this build look good for that?

    Second Question: In DM, how do you sneak all the gold bars out of the vault?

    If you time it just right, you can get through the forcefields before they activate. (after Elijah turns them off)

    There are a couple other ways apparently, but that's the only one I was able to get to work. Still took me half a dozen tries though. You HAVE to bring a stealth boy along. Sometimes you can find them in the vault but its not guaranteed.

    http://youtu.be/CTMbSQwsaV4

    -edit-

    Hahnsoo's way works too apparently but I could never get the timing to work.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • heenatoheenato Alice Leywind Registered User regular
    Honestly though, I have to wonder...how would you EVER be able to cash in all that gold for caps. As far as I know, none of the vendors get even CLOSE to that kind of change.

    M A G I K A Z A M
  • Continental_OpContinental_Op Registered User regular
    Alright, so if I dropped Strength and agility to 6, I can pump luck up to 8 before the implant, leaving Intelligence at 7. With Reinforced Spine and maybe Weapon Handling I'll be able to use every gun. And dumping the points in to Luck gives me the same skill boosts as having the points in Strength and Agility, but also +2 to all my other skills right?

    Thanks for all the tips folks, I've not gone this meta/math involved in a game before so I'm probably over-thinking things by an order of magnitude.

    XBL - TeenageHead
  • farbekriegfarbekrieg Registered User regular
    edited September 2011
    if you upgrade the stealth suit you get a 20% sneak movement perk, and you can get a 20 % movement sneak implant? combined you are pretty damn swift sneaking in it, not sure how it fairs to light armor and travel light...

    i think thats right i cant remember atm since my mad scientist cannot go anywhere without a lab coat, or mad scientists uni.

    edit:sense since cents i have none of it (sorry 6th grade english teacher)

    farbekrieg on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited September 2011
    If you want to sneak well and frequently you need silent running. For sanity's sake if nothing else. Then weight means diddly.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • MuddBuddMuddBudd Registered User regular
    edited September 2011
    heenato wrote:
    Honestly though, I have to wonder...how would you EVER be able to cash in all that gold for caps. As far as I know, none of the vendors get even CLOSE to that kind of change.

    Each of the hologram vendors in the Madre has 2500 in Pre-war cash you can trade it for. Gun Runners usually has about 4-5 thousand, as does Crimson Caravan and the 188. Not to mention the Sink computer has about 40,000+ caps, and may not be able to go below a certain number. Mine doesn't, but I'm not certain that's not a mod changing it.

    In addition, when the vendors run out of caps, you can trade your gold in for ammo, stims, mods, etc... and use the pre-war money to even out the transactions. Or have repair vendors repair all your stuff, and then use the gold to buy back your own cash.

    Or you can feed it to the mini-wall inside the New Vegas Hideout bank vault. It has room for all 37 bars.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator mod
    MuddBudd wrote:
    heenato wrote:
    Honestly though, I have to wonder...how would you EVER be able to cash in all that gold for caps. As far as I know, none of the vendors get even CLOSE to that kind of change.

    Each of the hologram vendors in the Madre has 2500 in Pre-war cash you can trade it for. Gun Runners usually has about 4-5 thousand, as does Crimson Caravan and the 188. Not to mention the Sink computer has about 40,000+ caps, and may not be able to go below a certain number. Mine doesn't, but I'm not certain that's not a mod changing it.

    In addition, when the vendors run out of caps, you can trade your gold in for ammo, stims, mods, etc... and use the pre-war money to even out the transactions. Or have repair vendors repair all your stuff, and then use the gold to buy back your own cash.

    Or you can feed it to the mini-wall inside the New Vegas Hideout bank vault. It has room for all 37 bars.
    This is the only true and correct answer. SERVE THE WALL.

    8i1dt37buh2m.png
  • Continental_OpContinental_Op Registered User regular
    Sadly, for those of us on a console we can only attempt to stack them nicely or put them in a container, but you can't just sit and stare at it for hours that way.

    XBL - TeenageHead
  • override367override367 ALL minions Registered User regular
    First I was serving the wall (without realizing it until it was explained to me), then I got a mod that lets me break down ammo further to brass to make casings or plastic for shells, and more ammo types

    Now I'm serving the goddamn reloading bench

  • Gaming-FreakGaming-Freak Registered User regular
    MuddBudd wrote:
    heenato wrote:
    Honestly though, I have to wonder...how would you EVER be able to cash in all that gold for caps. As far as I know, none of the vendors get even CLOSE to that kind of change.

    Each of the hologram vendors in the Madre has 2500 in Pre-war cash you can trade it for. Gun Runners usually has about 4-5 thousand, as does Crimson Caravan and the 188. Not to mention the Sink computer has about 40,000+ caps, and may not be able to go below a certain number. Mine doesn't, but I'm not certain that's not a mod changing it.

    In addition, when the vendors run out of caps, you can trade your gold in for ammo, stims, mods, etc... and use the pre-war money to even out the transactions. Or have repair vendors repair all your stuff, and then use the gold to buy back your own cash.

    Or you can feed it to the mini-wall inside the New Vegas Hideout bank vault. It has room for all 37 bars.

    This. With the exception of that last one, because not everyone mods. Because not everyone has a capable PC... you enviable silly gooses.

    jagobannerpic.jpg
    XBL: GamingFreak5514
    PSN: GamingFreak1234
  • ElderlycrawfishElderlycrawfish Registered User regular
    I don't think the Hideout is all that intensive a mod, but I could be wrong.

    Speaking of intensive, the Warzones mod (the one that makes graphics cards cry) has a low spawn toggle version now. Haven't tried it well enough to see if it makes a big difference, but it should in theory. New version of Electro-City is also up.

  • heenatoheenato Alice Leywind Registered User regular
    I get quite a few franerate drops though. So if someone has a PC somehow worse than mine, but still able to RUN new vegas, it might be unplayable.

    M A G I K A Z A M
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    The Wall cares not for excuses. :P

    A Capellan's favorite sheath for any blade is your back.
  • heenatoheenato Alice Leywind Registered User regular
    Oh. It's still PLAYABLE for me, the hideout that is. I'm just saying, if someone has a worse computer than me, that can still RUN the game (Which I kinda doubt since I'm pretty much at lowest settings) it might just cause the game to crash upon trying to enter it or something.

    M A G I K A Z A M
  • mtsmts Dr. Robot King Registered User regular
    So what is to best type of ammo to take out death claws. was clearing out the quarry last night with boone and we would just camp the mining tower thing. occaisonally i would get what looked like a shield icon pop which which i thought was saying the target was armored. so I switched to some armor piercing rounds but thy didn't seem to be any better

    using the ratslayer if that makes a difference. its my only scoped gun

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  • WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    Armor piercing but more importantly you need a stronger gun.

  • MuddBuddMuddBudd Registered User regular
    edited September 2011
    I would grab an Anti-materiel rifle rifle and some .50 shells, hand loaded if possible. And then fire from as far away as possible.

    Or hit them with a fat man from a place they can't easily climb to.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Sneak + silenced sniper rifle does a good job of ending their asses.

  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator mod
    mts wrote:
    So what is to best type of ammo to take out death claws. was clearing out the quarry last night with boone and we would just camp the mining tower thing. occaisonally i would get what looked like a shield icon pop which which i thought was saying the target was armored. so I switched to some armor piercing rounds but thy didn't seem to be any better

    using the ratslayer if that makes a difference. its my only scoped gun
    You only "break" the shield when you've exceeded their DT with your armor penetration. You'll see a red shield with some jagged slashes through it. Deathclaws have 15 points of DT, which should be broken with 5.56mm AP rounds. The main problem is that they have 500 Health. Even if you manage to hit with multiple sneak attack criticals (which is quite possible for Ratslayer), you'll need to hit them 6 times, on average, to kill them and that's assuming you're a good shot and you're playing on Normal Difficulty. Deathclaws have extremely aggressive AI (they run immediately toward you, even if you are under a Stealth Field), which makes multiple Sneak Attack criticals against them quite difficult.

    Ratslayer is a great general purpose gun, but hunting Deathclaws definitely is not a "general purpose" task. Break out the big guns when fighting them.

    8i1dt37buh2m.png
  • mtsmts Dr. Robot King Registered User regular
    yea. i really didn't have too much issue with clearing out the quarry with my ratslayer along with boone and ed-e. i did run out of armor piercing rounds. should probably think about making some of them

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  • mtsmts Dr. Robot King Registered User regular
    also don't really have the big guns.

    in the big quest i just finished boulder city and am about level 12 or so, unless i missed something, or something is better than i thought.

    my current loadout

    Lucky
    That gun
    ratslayer
    service rifle
    just picked up this repeater or something carbine in bonnie springs.

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  • Jealous DevaJealous Deva Registered User regular
    Deathclaws are a brush gun problem.

    Or riot shotgun with shotgun surgeon, or 12.7mm SMG, which is an awesome yet commonly overlooked weapon.

  • heenatoheenato Alice Leywind Registered User regular
    The major question is: Why are you trying to fight deathclaws at level 12?

    M A G I K A Z A M
  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Riot shotgun + shotgun surgeon is excellent for clearing out a nest of deathclaws all at the same time.

  • mtsmts Dr. Robot King Registered User regular
    edited September 2011
    heenato wrote:
    The major question is: Why are you trying to fight deathclaws at level 12?


    umm. my thinking was hey there are three locations i haven't been to including sloan. maybe i should check it out. then the guy was like hey could you kill some deathclaws for us and being the helpful chap that i am, who am i to say no. deathclaws don't sound too bad.

    now i have a light machine gun.

    i could be a ittle higher in level, i don't really know




    mts on
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  • CroakerBCCroakerBC TorontoRegistered User regular
    mts wrote:
    heenato wrote:
    The major question is: Why are you trying to fight deathclaws at level 12?

    umm. my thinking was hey there are three locations i haven't been to including sloan. maybe i should check it out. then the guy was like hey could you kill some deathclaws for us and being the helpful chap that i am, who am i to say no. deathclaws don't sound too bad.

    now i have a light machine gun.

    i could be a ittle higher in level, i don't really know

    I have to admit, I ran into my first pack of Deathclaws about..Level 12?, on the marked route to New Vegas. They ripped my head off. Repeatedly. Eventually I detoured through about three other places, just to avoid them. I haven't played a lot of New Vegas, but from previous Fallouts..Deathclaws bad - come back later, heavily armed.

    On a semi-related note, what on earth is a multi-plas rifle? It sounds like a...plasma shotgun, I guess? But I've got this perfectly good Sonic Emitter, and the brilliant Dog-cannon...so, what's it for?

  • Jealous DevaJealous Deva Registered User regular
    CroakerBC wrote:
    mts wrote:
    heenato wrote:
    The major question is: Why are you trying to fight deathclaws at level 12?

    umm. my thinking was hey there are three locations i haven't been to including sloan. maybe i should check it out. then the guy was like hey could you kill some deathclaws for us and being the helpful chap that i am, who am i to say no. deathclaws don't sound too bad.

    now i have a light machine gun.

    i could be a ittle higher in level, i don't really know

    I have to admit, I ran into my first pack of Deathclaws about..Level 12?, on the marked route to New Vegas. They ripped my head off. Repeatedly. Eventually I detoured through about three other places, just to avoid them. I haven't played a lot of New Vegas, but from previous Fallouts..Deathclaws bad - come back later, heavily armed.

    On a semi-related note, what on earth is a multi-plas rifle? It sounds like a...plasma shotgun, I guess? But I've got this perfectly good Sonic Emitter, and the brilliant Dog-cannon...so, what's it for?

    Its a mid tier weapon, if you have done owb you've outleveled it. Its for the 8-12 level range.

  • ElderlycrawfishElderlycrawfish Registered User regular
    Orca wrote:
    Riot shotgun + shotgun surgeon is excellent for clearing out a nest of deathclaws all at the same time.

    If you add the DM perk And Stay Back, shotguns are ridiculously fun. In fact, that's my new current favorite way to fight. It's a 10% chance of knockdown, per projectile, meaning with standard buckshot you're knocking people around/stunning them like crazy. Nothing is very scary when it can't even stand up to retaliate. :P

    A couple of the unique guns in the Supplementary Uniques mod are full-auto shotguns. Had an insane run where I was just knocking about 6 or 7 rushing targets down, then sending their prone bodies flying across the ground.

    Oh, and the guy who made AWOP has a new mod out, called Psiclones. It's a bit more FPS-ish, where you're fighting in a facility against an army of progressively tougher clones. It's a good way to kill a few hours; one concern is that it might conflict with an area for Bounties II, so dunno if/when that'll be fixed. There's only a couple of unique guns (vanilla guns rechambered to fire different caliber rounds), and a couple of npcs that can do some basic supply things, so you could probably try it out now and then unselect it to avoid the Bounties conflict later.

  • ButtcleftButtcleft Registered User regular
    mts wrote:
    So what is to best type of ammo to take out death claws.

    All of it is a good starting point.

  • harvestharvest By birthright, a stupendous badass.Registered User regular
    Shit is falling off my Dead Money/Honest Hearts wall. Even if I remove the fallen items and put them back they fall right back off. What do?

    B6yM5w2.gif
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator mod
    harvest wrote:
    Shit is falling off my Dead Money/Honest Hearts wall. Even if I remove the fallen items and put them back they fall right back off. What do?
    This may not work, but it's worth a shot:
    Grab all of the weapons from the Dead Money and Honest Hearts walls and all of your Gold Bars, and place them somewhere else in the hideout. Head out of the hideout. Save your game (preferably in a different spot). Then uncheck the DM and HH Underground Hideout add ons. Go back in the game. Load up your saved game. You should get some sort of "this save requires mod content, blah blah blah". Ignore that. Go in the hideout, then in the armory. Save your game. Exit the hideout and save yet again in a separate slot. Quit out. Restart the game with the DM and HH add ons re-enabled. That should reinitialize the add-on walls.

    To prevent that from happening again, you may want to mess a bit with your load order, as something is causing your static weapons to become normal weapons.

    8i1dt37buh2m.png
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited September 2011
    Sounds like a hassle but it's probably going to work, as far as I understand modding in general. I'll give it a shot and post back the results.

    EDIT: Reinitializing the wall like you described worked. I can't find any fault in my load order. Take a look and see if you can spot anything. This was automated with BOSS:


    FalloutNV.esm
    DeadMoney.esm
    HonestHearts.esm
    OldWorldBlues.esm
    CaravanPack.esm
    AWorldOfPain(Preview).esm
    Weapon Mod Expansion.esm
    WME - Dead Money.esm
    WME - Honest Hearts.esm
    WME - Old World Blues.esm
    ELECTRO-CITY - CompletedWorkorders.esm
    ELECTRO-CITY - Highways and Byways.esm
    Project Nevada - Core.esm
    Project Nevada - Equipment.esm
    DarNifiedUINV.esp
    Compiled Patch.esp
    Compiled Patch - DeadMoney.esp
    Compiled Patch - HonestHearts.esp
    Compiled Patch - Old World Blues.esp
    BathFix.esp
    RX-Auto Incremental Save.esp
    Centered 3rd Person Camera.esp
    Better Burned Man.esp
    AndTheLawWon.esp
    Project Nevada - Cyberware.esp
    Project Nevada - Dead Money.esp
    Project Nevada - Honest Hearts.esp
    Project Nevada - WME.esp
    UHNV.esp
    UHNV-Dead Money.esp
    UHNV-Honest Hearts.esp
    ContrerasMapMarker.esp
    Tibersmapmarkers.esp
    NewVegasBounties.esp
    NewVegasBountiesII.esp
    Better Casinos.esp
    Casino Anti Anti Cheat.esp
    Level Cap 100.esp
    Weapon Mod Expansion.esp
    WME - AWOP.esp
    WME - Dead Money.esp
    WME - Honest Hearts.esp
    WME - Dead Money Arenovalis Retex.esp
    WME - Honest Hearts Arenovalis.esp
    WME - Old World Blues.esp
    ELECTRO-CITY - Imaginator.esp
    Better Sierra Madre Casino.esp
    DeadMoneyDuckAndCoverFix.esp
    Lucky 38 Balcony.esp
    Fellout.esp

    Total active plugins: 50
    Total plugins: 51

    harvest on
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  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    Buttcleft wrote:
    mts wrote:
    So what is to best type of ammo to take out death claws.

    All of it is a good starting point.

    OK, I laughed way too hard at that.

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • Jealous DevaJealous Deva Registered User regular
    Honestly my problem has never been with killing deathclaws, it's been with surviving long enough to do so if they get into melee.

    They still kill me in 2 or 3 hits at level 20.

This discussion has been closed.