I borrowed MGS4 from a friend when it first came out. The gameplay parts were fantastic, and the story was kind of fun at the beginning, then it went downhill really really quickly.
Never finished it. I did just get it for free though, so I might play through it.
I should try to play MGS3 again, I could not get into it. Shit is so ridiculous
If you thought the beginning of MGS3 was ridiculous, don't bother trying to play the rest. Sounds like MGS just isn't for you.
I loved MGS, was very happy with MGS2, but I don't know what it was about MGS3 that didn't appeal to me. It may have been the greatly changed stealth system, it may have been the jungle setting, I'm not sure. I never got much further than 2 hours in, but it's kinda moot, since my PS2 is dead.
I borrowed MGS4 from a friend when it first came out. The gameplay parts were fantastic, and the story was kind of fun at the beginning, then it went downhill really really quickly.
Never finished it. I did just get it for free though, so I might play through it.
I should try to play MGS3 again, I could not get into it. Shit is so ridiculous
If you thought the beginning of MGS3 was ridiculous, don't bother trying to play the rest. Sounds like MGS just isn't for you.
I loved MGS, was very happy with MGS2, but I don't know what it was about MGS3 that didn't appeal to me. It may have been the greatly changed stealth system, it may have been the jungle setting, I'm not sure. I never got much further than 2 hours in, but it's kinda moot, since my PS2 is dead.
I had this same exact problem. I loved mgs1, at least played through and appreciated mgs2, and stopped dead in the beginning of mgs3 and haven't been back since. I keep meaning to play through mgs4 just because you can get it for a song but I haven't yet.
I borrowed MGS4 from a friend when it first came out. The gameplay parts were fantastic, and the story was kind of fun at the beginning, then it went downhill really really quickly.
Never finished it. I did just get it for free though, so I might play through it.
I should try to play MGS3 again, I could not get into it. Shit is so ridiculous
If you thought the beginning of MGS3 was ridiculous, don't bother trying to play the rest. Sounds like MGS just isn't for you.
I loved MGS, was very happy with MGS2, but I don't know what it was about MGS3 that didn't appeal to me. It may have been the greatly changed stealth system, it may have been the jungle setting, I'm not sure. I never got much further than 2 hours in, but it's kinda moot, since my PS2 is dead.
I had this same exact problem. I loved mgs1, at least played through and appreciated mgs2, and stopped dead in the beginning of mgs3 and haven't been back since. I keep meaning to play through mgs4 just because you can get it for a song but I haven't yet.
Ironically, the problem with the early parts of MGS3 is that there aren't enough cut-scenes. You need to hike through a lot of jungle screens between every story event, at a point where the plot isn't yet interesting enough to justify it.
The last hour of MGS3 or so is one of the most effective videogame sequences I've ever seen, emotionally.
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
you fail to see a problem with a 2.5 hour long cutscene (I'm exagerrating, I haven't timed it, but a fair guess is 1.5 hours) which is at the end of a game full of half hour and hourlong cutscenes?
I guess you're the target audience then
Shorty on
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I borrowed MGS4 from a friend when it first came out. The gameplay parts were fantastic, and the story was kind of fun at the beginning, then it went downhill really really quickly.
Never finished it. I did just get it for free though, so I might play through it.
I should try to play MGS3 again, I could not get into it. Shit is so ridiculous
If you thought the beginning of MGS3 was ridiculous, don't bother trying to play the rest. Sounds like MGS just isn't for you.
I loved MGS, was very happy with MGS2, but I don't know what it was about MGS3 that didn't appeal to me. It may have been the greatly changed stealth system, it may have been the jungle setting, I'm not sure. I never got much further than 2 hours in, but it's kinda moot, since my PS2 is dead.
I had this same exact problem. I loved mgs1, at least played through and appreciated mgs2, and stopped dead in the beginning of mgs3 and haven't been back since. I keep meaning to play through mgs4 just because you can get it for a song but I haven't yet.
Ironically, the problem with the early parts of MGS3 is that there aren't enough cut-scenes. You need to hike through a lot of jungle screens between every story event, at a point where the plot isn't yet interesting enough to justify it.
The last hour of MGS3 or so is one of the most effective videogame sequences I've ever seen, emotionally.
the part where you have to kill the Boss is probably the single most effective moment in videogame history. the fact that you have to pull the trigger, and are given no cue to do so, creates this perfect moment of sublime hesitation.
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Garlic Breadi'm a bitch i'm a bitch i'm a bitch i'm aRegistered User, Disagreeableregular
I borrowed MGS4 from a friend when it first came out. The gameplay parts were fantastic, and the story was kind of fun at the beginning, then it went downhill really really quickly.
Never finished it. I did just get it for free though, so I might play through it.
I should try to play MGS3 again, I could not get into it. Shit is so ridiculous
If you thought the beginning of MGS3 was ridiculous, don't bother trying to play the rest. Sounds like MGS just isn't for you.
I loved MGS, was very happy with MGS2, but I don't know what it was about MGS3 that didn't appeal to me. It may have been the greatly changed stealth system, it may have been the jungle setting, I'm not sure. I never got much further than 2 hours in, but it's kinda moot, since my PS2 is dead.
I had this same exact problem. I loved mgs1, at least played through and appreciated mgs2, and stopped dead in the beginning of mgs3 and haven't been back since. I keep meaning to play through mgs4 just because you can get it for a song but I haven't yet.
I had that problem with MGS3
Grab Subsistence (or the HD collection coming out)
Once you get passed the first part (the Virtuous Mission) you will not put the game down
MGS4 is ballin out of control and I will fight any oiled up old man who says otherwise.
MGS4-3 spoilers:
The ending would've been 1000x better if it had you actually pulling RT to make Snake off himself in the graveyard, like how you had to plug The Boss yourself in MGS3.
MGS3 is a masterwork game. Just everything about it. If I ever go back and replay it though, it'll definitely be run-and-gun style. Being crazy meticulous about wearing proper camo and going 100% stealth/no-kill was fun and really satisfying the first time, but has such a steep time commitment. Crawling is not fast in that game.
MGS3 is a masterwork game. Just everything about it. If I ever go back and replay it though, it'll definitely be run-and-gun style. Being crazy meticulous about wearing proper camo and going 100% stealth/no-kill was fun and really satisfying the first time, but has such a steep time commitment. Crawling is not fast in that game.
it is a very, very good game with some excellent moments
but there are some shortcomings in the writing
mostly having to do with the fact that Kojima doesn't know how to handle exposition without making the main character an idiot
but on the whole it's easily the best MGS game
and moments like the one I described in a spoiler above put it in my personal top ten
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
you fail to see a problem with a 2.5 hour long cutscene (I'm exagerrating, I haven't timed it, but a fair guess is an 1.5 hours) which is at the end of a game full of half hour and hourlong cutscenes?
I guess you're the target audience then
I don't think that's too much to wrap up a long-running saga with dozens of yet unanswered questions.
And as far as Snake's stupidity in exposition goes, you're probably right Shorty, but it isn't something that has ever been noticeable to me in any MGS game at all. Not to say it isn't there in spades, but it literally just did not ever register.
you fail to see a problem with a 2.5 hour long cutscene (I'm exagerrating, I haven't timed it, but a fair guess is an 1.5 hours) which is at the end of a game full of half hour and hourlong cutscenes?
I guess you're the target audience then
I don't think that's too much to wrap up a long-running saga with dozens of yet unanswered questions.
it might not have been, if it didn't laboriously explain everything that had already been explained
very little new information was actually conveyed in the ending for MGS4
here's what it was:
- a bit of epilogue (wee! good! this is what a game ending should be!)
- a bunch of rehash (I do not need to sit through Ocelot and Big Boss explaining shit I already knew for an hour)
and this is all done in the very worst dialogue of Kojima's career
wait, that's not entirely fair, I haven't played Peace Walker. I guess that could be worse.
I've owned MGS 4 for 3 years and have maybe played it for an hour. I think I got to the weapons seller guy and that's it.
I did just about the same thing, only I got maybe 3 hours in. The weird thing was that I binged on MGS1-3 (having never played them before) just in time for MGS4, so I was super excited. Then halfway through my enthusiasm died completely.
Sometimes the rumble is just done really well. Like in driving games (not to beat a dead horse, but hey guys have I mentioned I'm playing GTA4) you have this rumble that's perfectly synched with the cracks and bumps in the road and it really feels like you're driving on it and that's awesome. Also properly synched rumble when firing a gun.
But yeah when it rumbles with a sword slash or when a shocking secret is revealed I'm like what the fuck are you even doing that's not immersive.
the funny thing about Sony claiming that rumble isn't next-gen is that they were right
even if they were lying about it and that wasn't why the sixaxis didn't have it
rumble is silly
it does not increase immersion
I always turn it off unless the game can make a truly compelling case for leaving it on, like that one racing game that actually uses it as a mechanic
and it always makes me laugh when it's called force feedback
such a lofty term for such a shitty and irrelevant thing
I liked it when it was used for stuff like indicators. Like, I can't remember if the original Ocarina of Time has it, but the one in the collection bundle thing has the rumble go off whenever there's a gold skulltula nearby, which helps a lot.
I think I love all the MGS games for totally different reasons, because they all had totally different feelings to them. MGS was the serious one, 2 was the one that just goes crazy with illuminati conspiracy nonsense, 3 is the totally silly one, and 4 is the enormous budget, fanservice one.
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
MGS 2 might have been a little more tolerable if the game hadn't been conceived as a direct insult to its players
MGS 2 might have been a little more tolerable if the game hadn't been conceived as a direct insult to its players
are you kidding
that's the best part of it
Yeah, I actually hated Raiden until I kind of realized that he was built with the intention of being hated. Then I loved him, because he plays his role so completely well
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
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I loved MGS, was very happy with MGS2, but I don't know what it was about MGS3 that didn't appeal to me. It may have been the greatly changed stealth system, it may have been the jungle setting, I'm not sure. I never got much further than 2 hours in, but it's kinda moot, since my PS2 is dead.
I had this same exact problem. I loved mgs1, at least played through and appreciated mgs2, and stopped dead in the beginning of mgs3 and haven't been back since. I keep meaning to play through mgs4 just because you can get it for a song but I haven't yet.
He calls me. He says something along the lines of "HEY NIKO MY SUPERIOR BROTHER IF YOU WANT A CHOPPER JUST CALL ME UP" and I get an achievement.
I nearly woke up my girlfriend laughing my ass off at that.
Ironically, the problem with the early parts of MGS3 is that there aren't enough cut-scenes. You need to hike through a lot of jungle screens between every story event, at a point where the plot isn't yet interesting enough to justify it.
The last hour of MGS3 or so is one of the most effective videogame sequences I've ever seen, emotionally.
you fail to see a problem with a 2.5 hour long cutscene (I'm exagerrating, I haven't timed it, but a fair guess is 1.5 hours) which is at the end of a game full of half hour and hourlong cutscenes?
I guess you're the target audience then
I had that problem with MGS3
Grab Subsistence (or the HD collection coming out)
Once you get passed the first part (the Virtuous Mission) you will not put the game down
MGS4-3 spoilers:
And yeah, I'm definitely picking up the HD collection when it comes out (and by picking up I mean getting someone to buy it for me for christmas).
well, for a Hideo Kojima game
I think he worked out most of his narrative urges in the optional codec conversations
the dialogue is still pretty fucking dumb at times
and Snake is written to be an idiot, clearly as an excuse to explain stuff to the player
this is something he does in every game
which is why Naked Snake needs CQC explained to him
even though he helped invent it
S'ok. Not like it's a real heavily spoilery game.
Does the controller that comes with this bundle have rumble or is it one of the shitty ones
even if they were lying about it and that wasn't why the sixaxis didn't have it
rumble is silly
it does not increase immersion
I always turn it off unless the game can make a truly compelling case for leaving it on, like that one racing game that actually uses it as a mechanic
and it always makes me laugh when it's called force feedback
such a lofty term for such a shitty and irrelevant thing
It was just way too light
it is a very, very good game with some excellent moments
but there are some shortcomings in the writing
mostly having to do with the fact that Kojima doesn't know how to handle exposition without making the main character an idiot
but on the whole it's easily the best MGS game
and moments like the one I described in a spoiler above put it in my personal top ten
yeah, that's fair
I have the same problem with the wii's classic controller
it's got no girth
But I play a lot of shooters
I hated it
I don't think that's too much to wrap up a long-running saga with dozens of yet unanswered questions.
And as far as Snake's stupidity in exposition goes, you're probably right Shorty, but it isn't something that has ever been noticeable to me in any MGS game at all. Not to say it isn't there in spades, but it literally just did not ever register.
http://www.audioentropy.com/
Dear satan I wish for this or maybe some of this....oh and I'm a medium or a large.
it might not have been, if it didn't laboriously explain everything that had already been explained
very little new information was actually conveyed in the ending for MGS4
here's what it was:
- a bit of epilogue (wee! good! this is what a game ending should be!)
- a bunch of rehash (I do not need to sit through Ocelot and Big Boss explaining shit I already knew for an hour)
and this is all done in the very worst dialogue of Kojima's career
wait, that's not entirely fair, I haven't played Peace Walker. I guess that could be worse.
I did just about the same thing, only I got maybe 3 hours in. The weird thing was that I binged on MGS1-3 (having never played them before) just in time for MGS4, so I was super excited. Then halfway through my enthusiasm died completely.
But yeah when it rumbles with a sword slash or when a shocking secret is revealed I'm like what the fuck are you even doing that's not immersive.
Really, Firefox? Immersive isn't a word?
I was at a gun show last summer and one table had the Patriot gun
like, no stock, double drum magazine and everything
it was awesome
I liked it when it was used for stuff like indicators. Like, I can't remember if the original Ocarina of Time has it, but the one in the collection bundle thing has the rumble go off whenever there's a gold skulltula nearby, which helps a lot.
i mean it definitely had a not-entirely serious vibe going on with the boss fights but the story and (for the most part) characters were dead serious.
that's the best part of it
http://www.audioentropy.com/
over-the-top would have been a better choice of terminology than silly
Yeah, I actually hated Raiden until I kind of realized that he was built with the intention of being hated. Then I loved him, because he plays his role so completely well
I might have liked it if I had played it while I was still at an age where I thought trolling people was funny