holy crap this game rules. first thing i did was kill a man with a turtle, then sprinted through a minefield as all the mines went off behind me. and THEN i jumped over a tank and blew it up with a rocket launcher.
and this was in the first hour.
one thing, if more than one explosion goes off it ch-ch-chugs. other than that this is one sexy game.
A simple fix I would've liked to see for all the people who complained regular movement was so slow: Implement the kind of sprinting style like in Borderlands where just quickly clicking the stick in would cause you to sprint, while holding it enters speed mode. Makes more sense, and it allows you to move faster without having to worry about unnecessary energy drain. Other than that, the controls work really great for the consoles.
And yes, the sheer amount of awesome stuff you can do off the cuff is really what makes this game. Best superhuman action experience I've had since Crackdown, and that includes stuff like Prototype where you had way more crazy stuff at your disposal. Maybe it's because everything's so slick and tight.
Just got this game and it's pretty awesome, I love the open world feel to it compared to crysis 2. I get the feeling i'm supposed to be stealthy but it's just to tempting to just take a jeep/boat and ride up the bad guys and wreck there shit. Are there any rewards to be stealthy, like seeing bad guys taking a piss or drinking some beer before I choke em? Maybe I can catch two of them playing cards and tell the other if he should fold/bet it all, alright maybe i'm reaching a bit to far here.
Just got this game and it's pretty awesome, I love the open world feel to it compared to crysis 2. I get the feeling i'm supposed to be stealthy but it's just to tempting to just take a jeep/boat and ride up the bad guys and wreck there shit. Are there any rewards to be stealthy, like seeing bad guys taking a piss or drinking some beer before I choke em? Maybe I can catch two of them playing cards and tell the other if he should fold/bet it all, alright maybe i'm reaching a bit to far here.
Nah, you're only supposed to be stealthy if you enjoy being stealthy; some people don't understand that and then complain that the game's boring, after spending most of their time hiding in a bush waiting for their energy to go back up. I don't remember there being any artificial rewards for stealth, either, so I don't think you'd be missing anything.
Just got this game and it's pretty awesome, I love the open world feel to it compared to crysis 2. I get the feeling i'm supposed to be stealthy but it's just to tempting to just take a jeep/boat and ride up the bad guys and wreck there shit. Are there any rewards to be stealthy, like seeing bad guys taking a piss or drinking some beer before I choke em? Maybe I can catch two of them playing cards and tell the other if he should fold/bet it all, alright maybe i'm reaching a bit to far here.
Nah, you're only supposed to be stealthy if you enjoy being stealthy; some people don't understand that and then complain that the game's boring, after spending most of their time hiding in a bush waiting for their energy to go back up. I don't remember there being any artificial rewards for stealth, either, so I don't think you'd be missing anything.
Yeah the primary reward for playing the game the way you want is being able to have fun with the game the way you want. It's why the game worked so well.
Well, at least until the aliens show up, then it becomes a lot more direct and linear. I never really disliked those final sections as such, but it's true that the gameplay lost a lot of its unique substance as a result.
You're only doing it wrong in the sense that you're making the game a lot more difficult for yourself. Nomad can't take many hits, even on Normal difficulty. And Armor mode has been nerfed a bit.
One thing I will say is that from the footage I've seen, I'm almost certain they've tweaked the lighting / atmospheric settings of the levels from the PC version. Leaving aside the technicals, the daylight "look" of the default maps seems to have been changed to actually look like something closer to Natural mod as a result than what it originally did.
For those that don't know, basically in Crysis it's fairly easy (via the editor) to edit how the daylight and night time lighting of the game looks in general by altering various settings for atmospheric effects. In the default game these actually often looked fairly bland (often more grey / overcast instead of brighter and sunnier in the mod), so someone took the time to tweak the settings for all the levels to make them look more natural, and the whole thing looked a lot more epic as a result. Since all these calculations were already being done by the game anyway this meant you could have a massive visual change for little to no performance hit. And that's basically what the Natural mod did.
I'm guessing the folks at Crytek also agreed that their initial implementation didn't really do the game levels justice either.
It also acted realistically and didn't automagically know where you were at all times (unlike the AI in Crysis 2), which was key to making the predator-approach viable.
The worst part of this was that there were people complaining that the AI not being psychic meant it was bad. I wanted to strangle those people.
So, incase anyone needs additional proof about the whole "DRM" thing. Since central Florida got slammed this whole weekend by a ninja hurricane, ive lost my backyard fence, a chain link fence, rain gutters and most importantly my cable. I cant connect to XBL, and I can still play Crysis :^:
Protip: Dont stand directly underneath the helicopter you're shooting down...
Everyone has a price. Throw enough gold around and someone will risk disintegration.
So, incase anyone needs additional proof about the whole "DRM" thing. Since central Florida got slammed this whole weekend by a ninja hurricane, ive lost my backyard fence, a chain link fence, rain gutters and most importantly my cable. I cant connect to XBL, and I can still play Crysis :^:
Protip: Dont stand directly underneath the helicopter you're shooting down...
There was never any need for any proof
This whole "can't play it offline unless on the original box it was sold on" thing is for every single XBLA/Games on Demand title
Then that article was a lie and people should have known it from the start
Microsoft's terms most likely can't be circumvented by bullshit, otherwise Capcom would have done their thing where applicable that they've done on PS3
Just finished the console version on Hard. Now going back and replaying on Delta.
One key observation I came away with this time is that the submachine gun is really underrated. I stayed away from the thing when I played through the PC version and I dunno why. Crytek even removed it and replaced it with the AY69 SMG in the pistol slot for the Warhead expansion. However, I've found that it's actually a worthy weapon for the two main weapon slots. The way they've designed it makes it about as good or better then the regular assault rifles. You've got absolutely no bullet drop in the game, which means the SMG with a Sniper Scope attached is just as accurate as the FY71. Just switch to single shot, aim for headshots, and you'll get the same outstanding results. It's got a larger magazine and ammo capacity, which is always a nice attribute. There's much less recoil then a full size rifle, which means better accuracy on full auto mode. And really, when I shot the thing, Korean soldiers seemed to drop in about 3-4 hits, which is approximately the same amount you'd need to kill them with the FY71, give or take a bullet. It's kinda astounding, but the SMG's rounds are really just about as strong as the rifle rounds. So it's all upside, and no downside. I dunno why they made such an unbalanced weapon, but it's quite handy to have.
Of the three protagonists we've helmed in the Crysis games, I'd still have to say that Psycho is the best character of them all. Nomad in Crysis really strikes me as this sort of Master Chief-esque character, in that he's basically got no personality, but they still give him a few lines here and there to remind you that he's not a complete mute. Alcatraz, now he's the mute. Nothing there. Nomad still has some things on his mind he needs to get off his chest, and he speaks with this rather masculine curt voice, same as Master Chief. But honestly, there's nothing really there. All he ever says in the game is various exclamatory statements along the lines of, "Holy shit, what the hell was that thing?" "Oh My God!" "We gotta get outta here!" "Goddamn, what happened?" "Christ, that was insane!" "What was that?" "I dunno what that was, but it was crazy!" "God, that thing's huge!"
Just a lot of pronouncements about how fucked up everything is. Which is understandable and all, but it doesn't really show much of his actual personality. Now Psycho, he's got a colorful personality. You get a bit of his attitude and it's jovial and sarcastic in that delightful winsome British manner, but never ventures into the idiotic realm like a Gears of War character, where it goes over the top and you can't believe what you're hearing. You get a real sense for what Psycho is all about and he comes alive as a character in his own right, and not just a player avatar. Alcatraz is a player avatar, and Nomad is a player avatar who spouts lines when scary things happen, but Psycho has enough there that you could believe he was a real person (who might have some screws loose).
Now, I do feel like I owe a bit of an apology to Crytek. When Crysis 2 first came out, I got on their ass for putting in respawning enemies in certain spots of that campaign. I even took a video of the phenomenon, because it was so blatant and offputting.
However, it occurred to me that while playing through Crysis, it always seemed like the large North Korean bases had similar spawning of enemies, only I never managed to spot them red-handed. And replaying through this console version, I've figured out that yes, they do spawn in enemy soldiers. It's not as blatant as the Crysis 2 example, but there are times when you'll spot two soldiers patrolling, take them both out with silenced weapons, and immediately crawl back under cover. This is a technique I use often. However, while recharging the battery under cover, I'll suddenly notice that now 4 yellow arrows have suddenly appeared right about ten feet away from my location. Just out of the blue, they'll pop up, and in close proximity. Were these just reinforcements that got lucky and happened to rush over? Maybe, but when this sorta scenario continuously happens over and over again, in close succession, you start to get the feeling that the game is just spawning them in right around you.
Another example is the Korean checkpoint in the excavation site right outside the entrance to the Alien Mountain. Outside this entrance is about three or four machine gun sandbag emplacements. Now, you can stop at the very edge of the top of the excavation site and peer down into the defenses with a Sniper Scope on 10X. I did so, out of an abundance of caution, and noticed that only one of the machine guns was manned. I sniped him and found nobody else, so I went down. However, when you actually approach the sandbags yourself, you'll suddenly find that actually, all the machine guns are manned, along with about two other patrolling Korean soldiers. Now, is it possible that all these Korean soldiers were just hiding in some rec room while I was sniping that one lone gunner, and somehow all stormed out and manned their posts when I approached? Yes, that's possible, but the much more likely explanation is that the game spawned them all in when I got near and tripped some invisible script. I find this sort of thing unfair simply because if they'd all been in real, physical space the whole time, I could've simply sniped them while I was up above with a sniper scope, which would've been a valid and prudent tactic. Crysis's credo is to allow you to tackle scenarios any way you choose, but in this situation it didn't.
- Letting EA use their own servers in the first place instead of peer to peer, which they wanted specifically so that they could shut down servers on older titles.
- Upping Live's price by $10 and giving a portion of this to Activision after they threatened to monetize cowadootie multiplayer.
- Monetizing cowadootie multiplayer anyway.
That sort of thing. It's nowhere near unbelievable that EA (being a large company) would institute a new form of DRM on Live.
Really? That was one of the most enjoyable parts of the entire game. It's like a vehicle section, except in a space ship. And you're the space ship. And you have a shotgun. And there are aliens. The aliens are also naked and glowing. It's the best vehicle section in any FPS to date.
The only complaint I could imagine is that somehow you're getting lost, you get motion sickness or you just don't like shooting naked, glowing aliens in cool, unique settings with explosive rounds.
Well, my main issue is these aliens zip zooming around, supremely more agile than me. They laugh off my point blank shotgun blasts and two shot me, even with maximum armor.
The zero G thing is cool I guess, its the aliens that are bullshit
Everyone has a price. Throw enough gold around and someone will risk disintegration.
The alien ship part does suck, but here's a tip: Use your shotgun with more skill. A direct hit at close range will kill them on any difficulty. Don't even bother with the reflex sight, just shoot it from the hip with the laser sight.
There's also incendiary ammo magazines spread around the level if you want to try the FY71.
Yeah, I just got to the ship, and the squiddles don't seem that hard to deal with if you hit 'em with something potent like a shotgun blast. They kind of just shrug off small caliber fire. I do like the zero-G aspect, but it's real easy to get lost. Shame I didn't find the laser sight until just beforehand; it's a nice accessory.
Posts
I thought tagging them would keep them outlined on my HUD, didn't bother to see if they showed up on the mini-map :rotate:
and this was in the first hour.
one thing, if more than one explosion goes off it ch-ch-chugs. other than that this is one sexy game.
And yes, the sheer amount of awesome stuff you can do off the cuff is really what makes this game. Best superhuman action experience I've had since Crackdown, and that includes stuff like Prototype where you had way more crazy stuff at your disposal. Maybe it's because everything's so slick and tight.
actually quite a bit of customization options in there
You do get them outlined on your HUD on Normal or Easy difficulty.
Nah, you're only supposed to be stealthy if you enjoy being stealthy; some people don't understand that and then complain that the game's boring, after spending most of their time hiding in a bush waiting for their energy to go back up. I don't remember there being any artificial rewards for stealth, either, so I don't think you'd be missing anything.
But, why?
It's 2011.
You can't be serious. Are you punking the thread? Is Ashton Kutcher going to pop out and say "Gotcha!" or something?
Yeah the primary reward for playing the game the way you want is being able to have fun with the game the way you want. It's why the game worked so well.
Well, at least until the aliens show up, then it becomes a lot more direct and linear. I never really disliked those final sections as such, but it's true that the gameplay lost a lot of its unique substance as a result.
Also, don't think you're 'doing it wrong' by not being stealthy. There is no 'doing it wrong' in this game which is what makes it so fantastic.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Due to a tragic Mario Party accident, Fyrewolf is permanently fused to an N64 controller.
For those that don't know, basically in Crysis it's fairly easy (via the editor) to edit how the daylight and night time lighting of the game looks in general by altering various settings for atmospheric effects. In the default game these actually often looked fairly bland (often more grey / overcast instead of brighter and sunnier in the mod), so someone took the time to tweak the settings for all the levels to make them look more natural, and the whole thing looked a lot more epic as a result. Since all these calculations were already being done by the game anyway this meant you could have a massive visual change for little to no performance hit. And that's basically what the Natural mod did.
I'm guessing the folks at Crytek also agreed that their initial implementation didn't really do the game levels justice either.
Protip: Dont stand directly underneath the helicopter you're shooting down...
There was never any need for any proof
This whole "can't play it offline unless on the original box it was sold on" thing is for every single XBLA/Games on Demand title
It has been for years and years
Microsoft's terms most likely can't be circumvented by bullshit, otherwise Capcom would have done their thing where applicable that they've done on PS3
One key observation I came away with this time is that the submachine gun is really underrated. I stayed away from the thing when I played through the PC version and I dunno why. Crytek even removed it and replaced it with the AY69 SMG in the pistol slot for the Warhead expansion. However, I've found that it's actually a worthy weapon for the two main weapon slots. The way they've designed it makes it about as good or better then the regular assault rifles. You've got absolutely no bullet drop in the game, which means the SMG with a Sniper Scope attached is just as accurate as the FY71. Just switch to single shot, aim for headshots, and you'll get the same outstanding results. It's got a larger magazine and ammo capacity, which is always a nice attribute. There's much less recoil then a full size rifle, which means better accuracy on full auto mode. And really, when I shot the thing, Korean soldiers seemed to drop in about 3-4 hits, which is approximately the same amount you'd need to kill them with the FY71, give or take a bullet. It's kinda astounding, but the SMG's rounds are really just about as strong as the rifle rounds. So it's all upside, and no downside. I dunno why they made such an unbalanced weapon, but it's quite handy to have.
Of the three protagonists we've helmed in the Crysis games, I'd still have to say that Psycho is the best character of them all. Nomad in Crysis really strikes me as this sort of Master Chief-esque character, in that he's basically got no personality, but they still give him a few lines here and there to remind you that he's not a complete mute. Alcatraz, now he's the mute. Nothing there. Nomad still has some things on his mind he needs to get off his chest, and he speaks with this rather masculine curt voice, same as Master Chief. But honestly, there's nothing really there. All he ever says in the game is various exclamatory statements along the lines of, "Holy shit, what the hell was that thing?" "Oh My God!" "We gotta get outta here!" "Goddamn, what happened?" "Christ, that was insane!" "What was that?" "I dunno what that was, but it was crazy!" "God, that thing's huge!"
Just a lot of pronouncements about how fucked up everything is. Which is understandable and all, but it doesn't really show much of his actual personality. Now Psycho, he's got a colorful personality. You get a bit of his attitude and it's jovial and sarcastic in that delightful winsome British manner, but never ventures into the idiotic realm like a Gears of War character, where it goes over the top and you can't believe what you're hearing. You get a real sense for what Psycho is all about and he comes alive as a character in his own right, and not just a player avatar. Alcatraz is a player avatar, and Nomad is a player avatar who spouts lines when scary things happen, but Psycho has enough there that you could believe he was a real person (who might have some screws loose).
Now, I do feel like I owe a bit of an apology to Crytek. When Crysis 2 first came out, I got on their ass for putting in respawning enemies in certain spots of that campaign. I even took a video of the phenomenon, because it was so blatant and offputting.
http://www.youtube.com/watch?v=d8XC3JLZsbk
However, it occurred to me that while playing through Crysis, it always seemed like the large North Korean bases had similar spawning of enemies, only I never managed to spot them red-handed. And replaying through this console version, I've figured out that yes, they do spawn in enemy soldiers. It's not as blatant as the Crysis 2 example, but there are times when you'll spot two soldiers patrolling, take them both out with silenced weapons, and immediately crawl back under cover. This is a technique I use often. However, while recharging the battery under cover, I'll suddenly notice that now 4 yellow arrows have suddenly appeared right about ten feet away from my location. Just out of the blue, they'll pop up, and in close proximity. Were these just reinforcements that got lucky and happened to rush over? Maybe, but when this sorta scenario continuously happens over and over again, in close succession, you start to get the feeling that the game is just spawning them in right around you.
Another example is the Korean checkpoint in the excavation site right outside the entrance to the Alien Mountain. Outside this entrance is about three or four machine gun sandbag emplacements. Now, you can stop at the very edge of the top of the excavation site and peer down into the defenses with a Sniper Scope on 10X. I did so, out of an abundance of caution, and noticed that only one of the machine guns was manned. I sniped him and found nobody else, so I went down. However, when you actually approach the sandbags yourself, you'll suddenly find that actually, all the machine guns are manned, along with about two other patrolling Korean soldiers. Now, is it possible that all these Korean soldiers were just hiding in some rec room while I was sniping that one lone gunner, and somehow all stormed out and manned their posts when I approached? Yes, that's possible, but the much more likely explanation is that the game spawned them all in when I got near and tripped some invisible script. I find this sort of thing unfair simply because if they'd all been in real, physical space the whole time, I could've simply sniped them while I was up above with a sniper scope, which would've been a valid and prudent tactic. Crysis's credo is to allow you to tackle scenarios any way you choose, but in this situation it didn't.
- Letting EA use their own servers in the first place instead of peer to peer, which they wanted specifically so that they could shut down servers on older titles.
- Upping Live's price by $10 and giving a portion of this to Activision after they threatened to monetize cowadootie multiplayer.
- Monetizing cowadootie multiplayer anyway.
That sort of thing. It's nowhere near unbelievable that EA (being a large company) would institute a new form of DRM on Live.
Nope, only Crysis 2.
I did just get a minigun though
The only complaint I could imagine is that somehow you're getting lost, you get motion sickness or you just don't like shooting naked, glowing aliens in cool, unique settings with explosive rounds.
The zero G thing is cool I guess, its the aliens that are bullshit
and it was because i climbed into the explosion tube thingy by accident
you must be bad at games :P
There's also incendiary ammo magazines spread around the level if you want to try the FY71.