Oh I know Hard mode on Dual strike took me YEARS of just giving up then coming back months later and trying it again. When I finally got it I felt so accomplished . That said I topped out at 174 medals , Jesus I just cant bring myself to grind anymore . I will never have 100%
Also I would love Grits music so much more if it didnt mean everything wouldnt take 4-5 times longer by virtue of everyone being too fucking scared to get even near him. Sooooo overpowered.
As I already said, I suck at strategy games and Days of Ruin was just too damn hard for me. I dimly remember just giving up after failing the same mission for the tenth time or so (think it was 14 or 18).
I got to something arooooound the same point, I think? I'm also pretty terrible, and I think maybe it was 25 or 26, and then I had to put the DS down for a week after dying way too many times on a brutally hard mission. I only vaguely remember that I was, I think, getting chased through ice by a crazy yellow dude, and there was a large mountain wall giving him plenty of time to build up a huge force.
Would've come back to it, but then one of my damn dogs ate the game. Sooooo angry.
I just hope that if they make a new one, the balancing isn't as stupid as it was for Days of Ruin. "Hey, lets buff Battleships, and nerf Submarines!" or "Lets make the anti-tank weak only to rifle infantry, but not to things like Recon or Dusters!"
And the game pretty much penalizes you horribly for not taking defensive postures. Imbalance or not, I preferred DS' Blitzkrieg like strategy.
Bships needed that buff, badly. And I dunno how you think the sub was nerfed; it has more fuel in DoR, has one more movement point (6 vs 5), now starts off underwater when built, and can one-shot the most expensive unit in the game that is the refueling/repairing point for even more costly units.
In AW2 I S-Ranked every mission in hard campaign right up until the second last. I tried for months to S-Rank that bitch of a mission but I would always come out a few points off. So annoying. Eventually I gave up and have never played it since. Played every other one though.
I don't get all the love for the most recent one though. I liked it, for sure. But it seemed to have a lot less content than previous titles and the tone of the story was just odd. The story was ok, I suppose, I just don't understand why they had to change the tone to be so drastically different from previous titles. I mean, for what benefit? It doesn't make the game better. Just strange. I still S-Ranked every mission. Yeah, didn't hate it or anything.
[SIGPIC][/SIGPIC]
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
As I already said, I suck at strategy games and Days of Ruin was just too damn hard for me. I dimly remember just giving up after failing the same mission for the tenth time or so (think it was 14 or 18).
Been there.
Dual strike. The Sasha and Collin mission, embarrassingly enough. Just couldn't do it.
So was Days of Ruin any good. I just never did get around to buying it. But I have to admit, the whole bit of "And one day, meteors fell and everybody died" kind of made me groan when it was first announced.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I loved Days of Ruin. It has the most solid gameplay in the series and fixes a lot if the issues that troubled the previous incarnations in the series mechanically speaking. Shame there wasn't more of it tho...
oh boy. I never had a father, so I had my mother got me involved in the big brother program. This was back in the early 90s, and our game of choice? strategic conquest on the old apple machine. Fast forward a decade and I'm seeing them for the first time in a while. I've got my GBA and advanced wars 2, I just know it's a game they will love so I show it and we do some head to head games. Next time I see them? they have their own gba and a copy, and have S ranked the hard mode campaign and every war room map.
I couldn't finish the DS hard mode campaign though. got stumped on the jess+javier map. skipped days of ruin
Days of Ruin was badly needed after the bloat of dual strike. I remember packing the original off to sports day way back when and swapping gbas round the nerdy kids while everyone else was busy on the track.
Hats off to an incredible series.
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LCDXXA flask of wood and glassTerre Haute, INRegistered User, ClubPAregular
Awesome, awesome thread. I love the series and hope to see something new on the 3DS.
And the game pretty much penalizes you horribly for not taking defensive postures. Imbalance or not, I preferred DS' Blitzkrieg like strategy.
Yeah, that was my main problem with Days of Ruin. But I like being balls to the wall aggressive, and as you get further in the game it gets a lot slower. I did make it to the last stage but I saw it was a super huge map that I had to go through and I was like "meh, whatever."
And the game pretty much penalizes you horribly for not taking defensive postures. Imbalance or not, I preferred DS' Blitzkrieg like strategy.
Yeah, that was my main problem with Days of Ruin. But I like being balls to the wall aggressive, and as you get further in the game it gets a lot slower. I did make it to the last stage but I saw it was a super huge map that I had to go through and I was like "meh, whatever."
What? Dark Conflict's very last map is all about launching a quick strike. Otherwise, Stolos simply overwhelms you. As is often the case in the last mission of any Advance Wars.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Oh...wait, you're right. I'm thinking of some of the other maps. The last map you did need to hurry or you'd be bombarded to death.
Yeah, I think at that point I was just bored with the game.
I liked how the fog of war and the COs worked in Days of Ruin far more than how it was in the previous entries.
How was the fog of war different? I can't recall.
A couple ways. The most important is that units grant vision from any space they've been on (i.e. memory) in a turn instead of only their current location (i.e. a state function). This basically allowed Intelligent Systems to implement more LOS blocking terrain (e.g. cities now work somewhat like forests in fog of war) because if you say have to retreat a damaged tank and replace it with another melee unit, the new guy can fire on that same turn instead of being ignorant of the enemy's presence there.
It also means that it's more important to manually draw the paths of units because, at the expense of more fuel, well thought-out scouting patterns can potentially reveal enormous swaths of terrain.
Oh...wait, you're right. I'm thinking of some of the other maps. The last map you did need to hurry or you'd be bombarded to death.
Yeah, I think at that point I was just bored with the game.
Agh, that was an annoying map to clear. Every single turn, you get bombarded by mortars with crazy-long range and splash radii, and there's literally nothing you can do to stop them from raining shells on you, as far as I can tell. All you can do is mitigate the damage by shuffling units around so they target things that can afford to soak up the hits.
Wish I never lost my Advance Wars:Duel Strike cartrige. Was on my way to beating that game I think. Of course I first used a 100% save to unlock all the crap but still I loved every minute of it.
But you should totally be able to build ozziums. Compleatly useless, Compleatly annoying. At least they counter Megatanks well I guess
I always played grit, slowly moving my troops up, bombarding everything to death, then moving a little bit more. With recons in the woods, and mechs in the mountains, of course.
My friend is working on a roguelike game you can play if you want to. (It has free demo)
Let's play developer for a bit; I wanna see what you guys would put in a new Advance Wars game.
Hover Tank
Cost: 9000
Main: Tank Gun
Ammo: 5
Sub: Machine Gun
Range: 1
Vis: 2
Mobl: 5
Body: Vehicle
Move: Infantry
Fuel: 50
Hover-capable tanks that can ford rivers and cross mountains and have higher mobility in difficult terrain.
Zeppelin
Cost: 24000
Main: Gauss Gun
Ammo: 5
Sub:
Range: 1-5
Vis: 3
Mobl: 5
Body: Air
Move: Air
Fuel: 99
Can attack all units. Can counterattack when fired on directly. Cannot move and fire on same turn. Burns 8 units of fuel per day.
Power Plant
Defense: **
Funds: 1000
Capture: 20
Supplies: none
1: Infantry, Mech, Tire A, Tire B, Tread, Air
Increases the amount of funds generated by all bases within three spaces by 20%. Extra fund effects not cumulative for multiple power plants.
Who here beat Days of Ruin without resorting to a strategy guide?
The last level has you and your peanut army against a doomsday machine. The doomsday machine fires cannonballs that do area of effect damage, super lasers, and a CO who restored life to all units.
Who here beat Days of Ruin without resorting to a strategy guide?
The last level has you and your peanut army against a doomsday machine. The doomsday machine fires cannonballs that do area of effect damage, super lasers, and a CO who restored life to all units.
:raises hand: I'm a total AW/FE junkie though who must "S" rank everything. So yeah, I handled it after several retries.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Who here beat Days of Ruin without resorting to a strategy guide?
The last level has you and your peanut army against a doomsday machine. The doomsday machine fires cannonballs that do area of effect damage, super lasers, and a CO who restored life to all units.
:raises hand: I'm a total AW/FE junkie though who must "S" rank everything. So yeah, I handled it after several retries.
Me too. The trick is simply B-clicking on the cannons and center laser cannons to find the column where they can't shoot. Produce from the side of the battlefield that most recently got shelled and move forward along the center safe zone. I have no idea if that's the "S-rank" strategy though; all I got was an A, one of the few AW missions where I simply gave up on the S.
DoR's last mission is one of the easiest of the series if you can figure out what to deal with first. AWDS is by far the easiest, but AW1 and AW2 are actually up for debate, mainly because of Sturm's CO Power. With Caulder, his healing ability is constant, you know exactly what to expect. With Sturm, you always have to take Meteor Storm into consideration. While he tries to hit the spot that causes the most damage cost-wise, there are times where he deviates from this pattern. This unpredictability is what makes the missions that much harder to get a perfect rank.
But, seriously though, there's an official Advance Wars strategy guide?
I freakin' love this saga! In fact I think I'm going to try to beat Black Hole Rising, which I never did. Shame on me, as I did finish the other games.
Black Hole Rising was the hardest by far in my opinion. I played it again a few months ago and I didn't know how I managed to S rank everything back when it first came out. Probably I was just more patient.
The hardest mission is and will always remain AC Rivals (pictured in the OP). Runner-ups are:
AW1 Mission 11: Kanbei's Error? (AC)
AW1 Mission 15c (Sami): Captain Drake! (AC)
AW1 Mission 21: The Final Battle! (AC)
AW2 Mission 30: To The Rescue! (AC)
AWDS Mission 22: Crystal Calamity (AC)
DoR is omitted since it doesn't have an Advance Campaign. Though Trial Map 34: Web River comes close. Try to S-Rank it. Go on! It'll be fun!
Posts
if that doesn't work out, Neo tanks
if you still can't beat the mission then something is wrong with you
(I also stopped playing Days of Ruins somewhere close to the end of the campaign)
Also I would love Grits music so much more if it didnt mean everything wouldnt take 4-5 times longer by virtue of everyone being too fucking scared to get even near him. Sooooo overpowered.
I got to something arooooound the same point, I think? I'm also pretty terrible, and I think maybe it was 25 or 26, and then I had to put the DS down for a week after dying way too many times on a brutally hard mission. I only vaguely remember that I was, I think, getting chased through ice by a crazy yellow dude, and there was a large mountain wall giving him plenty of time to build up a huge force.
Would've come back to it, but then one of my damn dogs ate the game. Sooooo angry.
And the game pretty much penalizes you horribly for not taking defensive postures. Imbalance or not, I preferred DS' Blitzkrieg like strategy.
I don't get all the love for the most recent one though. I liked it, for sure. But it seemed to have a lot less content than previous titles and the tone of the story was just odd. The story was ok, I suppose, I just don't understand why they had to change the tone to be so drastically different from previous titles. I mean, for what benefit? It doesn't make the game better. Just strange. I still S-Ranked every mission. Yeah, didn't hate it or anything.
Been there.
Dual strike. The Sasha and Collin mission, embarrassingly enough. Just couldn't do it.
Why I fear the ocean.
I couldn't finish the DS hard mode campaign though. got stumped on the jess+javier map. skipped days of ruin
Wait...
...wait...
...wait.
So... you're telling me... that Advance Wars is technically a part of the Mario world?
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Hats off to an incredible series.
How was the fog of war different? I can't recall.
Yeah, that was my main problem with Days of Ruin. But I like being balls to the wall aggressive, and as you get further in the game it gets a lot slower. I did make it to the last stage but I saw it was a super huge map that I had to go through and I was like "meh, whatever."
What? Dark Conflict's very last map is all about launching a quick strike. Otherwise, Stolos simply overwhelms you. As is often the case in the last mission of any Advance Wars.
Yeah, I think at that point I was just bored with the game.
A couple ways. The most important is that units grant vision from any space they've been on (i.e. memory) in a turn instead of only their current location (i.e. a state function). This basically allowed Intelligent Systems to implement more LOS blocking terrain (e.g. cities now work somewhat like forests in fog of war) because if you say have to retreat a damaged tank and replace it with another melee unit, the new guy can fire on that same turn instead of being ignorant of the enemy's presence there.
It also means that it's more important to manually draw the paths of units because, at the expense of more fuel, well thought-out scouting patterns can potentially reveal enormous swaths of terrain.
Agh, that was an annoying map to clear. Every single turn, you get bombarded by mortars with crazy-long range and splash radii, and there's literally nothing you can do to stop them from raining shells on you, as far as I can tell. All you can do is mitigate the damage by shuffling units around so they target things that can afford to soak up the hits.
But you should totally be able to build ozziums. Compleatly useless, Compleatly annoying. At least they counter Megatanks well I guess
Cost: 9000
Main: Tank Gun
Ammo: 5
Sub: Machine Gun
Range: 1
Vis: 2
Mobl: 5
Body: Vehicle
Move: Infantry
Fuel: 50
Hover-capable tanks that can ford rivers and cross mountains and have higher mobility in difficult terrain.
Zeppelin
Cost: 24000
Main: Gauss Gun
Ammo: 5
Sub:
Range: 1-5
Vis: 3
Mobl: 5
Body: Air
Move: Air
Fuel: 99
Can attack all units. Can counterattack when fired on directly. Cannot move and fire on same turn. Burns 8 units of fuel per day.
Power Plant
Defense: **
Funds: 1000
Capture: 20
Supplies: none
1: Infantry, Mech, Tire A, Tire B, Tread, Air
Increases the amount of funds generated by all bases within three spaces by 20%. Extra fund effects not cumulative for multiple power plants.
The last level has you and your peanut army against a doomsday machine. The doomsday machine fires cannonballs that do area of effect damage, super lasers, and a CO who restored life to all units.
:raises hand: I'm a total AW/FE junkie though who must "S" rank everything. So yeah, I handled it after several retries.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Me too. The trick is simply B-clicking on the cannons and center laser cannons to find the column where they can't shoot. Produce from the side of the battlefield that most recently got shelled and move forward along the center safe zone. I have no idea if that's the "S-rank" strategy though; all I got was an A, one of the few AW missions where I simply gave up on the S.
But, seriously though, there's an official Advance Wars strategy guide?
Please don't go. The drones need you. They look up to you.
AW1 Mission 11: Kanbei's Error? (AC)
AW1 Mission 15c (Sami): Captain Drake! (AC)
AW1 Mission 21: The Final Battle! (AC)
AW2 Mission 30: To The Rescue! (AC)
AWDS Mission 22: Crystal Calamity (AC)
DoR is omitted since it doesn't have an Advance Campaign. Though Trial Map 34: Web River comes close. Try to S-Rank it. Go on! It'll be fun!
Although the last DoR map for me to S rank was actually Metro Map, it just never worked out properly.
Oops, I actually meant Web River. Tatter River at least has airports. Web River... ugh.
Didn't like it as much anyway, no great loss.