The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
We now return to our regularly scheduled PA Forums. Please let me (Hahnsoo1) know if something isn't working. The Holiday Forum will remain up until January 10, 2025.
L-l-l-look at you, [Chat]ter, a p-pathetic creature of meat and bone.
Posts
Well right thats kind of my point. They didn't know what upgrades were in the game, so they couldn't factor them into the boss fight design.
Still, terrible bosses and a weak overall plot are pretty much two minor scuffs on an otherwise really good time for me. I look forward to people using the engine or ripping it off.
... I don't get it.
Can make a much more exact experience that way and probably control the difficult much better which will, overall, result in a great game.
We broke up.
"Oh hey, this looks pretty inter-"
yep
I am looking forward to them doing thief 4 having learned from dx:hr.
Suddenly, a wild pizza attacks.
Yeah me neither but someone clearly thought it was a profound statement.
Nice; I guess it pays to venture beyond the "technical specifications" page.
sorry
https://twitter.com/Hooraydiation
Nope! I am glad you aren't working on anything related to DX.
That could be computer generated cartoons, which I hear is pretty standard for modern animation. Not really any better or worse than traditional purely hand drawn animation but a lot cheaper.
The same way they will do Speedy Gonzalez in an era where that type of blatant racism is frowned upon.
So you thought the latter half of the game maintained some measure of difficulty?
It's always kind of disappointing when a game allows character customisation, but then makes it possible to max out everything and/or makes all possible paths through the game available regardless of build.
CGI/Live action means "CGI cartoons in a real life setting". See also: Alvin and the Chipmunks, Yogi Bear, Smurfs. I could watch pure CGI, but that blend of the two media hasn't been done well since Roger Rabbit.
The majority of the time I spent playing DX:HR was out of OCD to have to explore EVERY room and take down ALL the guards silently and without anyone discovering anything then backtracking through EVERY path I could have taken to reach the last part of the mission.
edit: this may have been why I ended up not enjoying the game all that much.
but I just had to be absolutely certain I wasn't missing any praxis kits or anything important
Bullshit.
The game started with any difficulty? Look just because they screwed the pooch on balance doesn't mean I think your method is an improvment.
I knew I'd forgotten something.
My distaste is more towards CGI/Live Action rather than 2D/Live Action anyway.
the quote that you made embedded in here goes against pretty much everything Deus Ex
I also got a bunch of people IRL to play League of Lagends with now! Super exciting!!
I'm so glad I went to the party
Space Jam was the peak of Western civilization. It's all been downhill from there.
Which quote? The first one?
Well it's either that or severely power down the augs.
Also completely fucking remove the takedown system. Well, perhaps keep takedowns for a heavy combat kind of character. Actually, no, completely remove them.
Yeah honestly if I'm going to trust anything with a CGI and live action mix it's going to be Looney Tunes