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Games like Ikaruga?

CygnusZCygnusZ Registered User regular
edited September 2011 in Games and Technology
Ikaruga is a perfect game.

1) It's short. A complete playthrough is only 20 mins long. I mean, the game could be longer, but it is a perfect length for the kind of game it is.
2) The game is completely fair. If you die, it's your own fault. Difficult, but fair.
3) There are different ways of playing it. Somebody just trying to stay alive is going to play the game in a completely different manner than someone going for score. Even after playing for 50 hours, the first stage is still fun to play because I'm attempting to get bigger and bigger chains.
4) It can be practiced. The game is surprisingly generous, as the most difficult parts as far as scoring is concerned tend to be towards the beginning of each level. This is especially clear in Chapter 4, where the second section is basically the stuff of nightmares but everything after that is pretty manageable. Even the boss isn't that bad once you understand how to deal with it.
5) The games design is perfect. There isn't a single thing you could remove or add to the game without hurting it.

Also, the achievements for this game are basically perfect. The easy ones just for beating the bosses are fine, and the ones for getting A-Rank push the player hard, without demanding absolute perfection.

Are there any games, either in the SHMUP genre or out of it, that you would consider to have Ikaruga-like game design perfection?


CygnusZ on

Posts

  • CheesecakeRecipeCheesecakeRecipe "Should not be allowed to post in the Steam Thread" - Isorn Squalor Victoria, Squalor Victoria!Registered User regular
    edited September 2011
    It is absolutely divided opinion on how good it is, but did you try Radiant Silvergun? It just hit XBLA very recently and is another of Treasure's most often adored Shmup titles next to Ikaruga. It has an unusual weapon grinding system and it isn't as "smooth" as Ikaruga, but you could check out the demo to see some more of the legacy that Ikaruga was born from.

    It's very love it or hate it, but I thought it worth mentioning. Unfortunately my knowledge of Shmups includes Treasure games and Radirgy. All others I haven't spent much time with. I might keep my eye on this topic to see what other answers come up!

    CheesecakeRecipe on
  • SkutSkutSkutSkut Registered User regular
    Deathsmiles, Jamestown, Triggerhearts Excellia, Otomedius Excellent comes out soon, the Touhou games, Gundemonium is coming to steam soon, the dodonpachi games, all high quality shmups.

    I would go as far to say Jamestown is as good as Ikaruga.

  • chocoboliciouschocobolicious Registered User regular
    Jamestown is indeed excellent, but I do feel at some points that you're punished for not having a vaunt ready. Which isn't exactly 'perfect' design.

    Mountain of Faith is still my favorite Touhou as far as feeling it's 'balanced' properly, but the newer ones are probably more fun gamewise.

    Shoot 1up or whatever it was called on the XBLA was pretty solid as well, with an interesting mechanic.

    G Darius was a really well designed and implemented game, though again some bosses seemed to flat out require you have a drone on hand to do a laser counter.

    Everyday Shooter I would appreciate a lot more if I didn't feel like I was competing against the background on occasion. Same with Beat Hazard, it is an excellent game but the particle effects will get you killed more often than not.

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  • CygnusZCygnusZ Registered User regular
    For Darius, I really enjoyed Gaiden. G was fun too, was the scoring system of either game interesting or was it mostly focused on survival? Of the horizontal shumps I really love Gradius Gaiden, but even then, in the end I have a hard time playing it for points instead of just survival. I also have Scarlet Devil for Touhou, but something about it just isn't clicking with me. And yeah, Jamestown does seem to be well made, but for what I played, the game seems to be balanced for multiplayer. I've heard outright nasty things about Otomedius.

    Games don't have to be in SHMUP genre. I'd say that PacmanCE:DX has more-or-less perfect game design and gameplay as well.

  • SkexisSkexis Registered User regular
    The Batman: Arkham Asylum challenges come to mind. Extremely fun to play, and encourages you to always try for a better score. Although the challenges themselves are fairly short, you can invest a lot of time into refining your own skillset or becoming better able to anticipate enemy actions.

    It might seem redundant now that randomly generated levels, inventory management, and item quality/tiers are commonplace, but I consider the original Diablo an excellent and well-balanced design. Unless you're using a trainer, there are no shortcuts. I even viewed the fact that you have to click for every single swing as a positive note for the game. To me, it helped keep personal investment high, and kept my attention on what was going on. Otherwise it might have just led me turn my brain on autopilot and not take in the atmosphere. It's not a short game, but the self-contained levels managed to give a sense of accomplishment even if a player had only been playing for 30 minutes or an hour.

    A few fighting games might also fall into this category, but the one I consider the most tactically satisfying is actually Smash Bros. Melee or Brawl. Just turn off the items, and it becomes a mindgame between two players, where knowledge of the environment, your character, and the direction your enemy chooses to attack from are paramount to who comes out the winner.

  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator, Administrator admin
    edited September 2011
    The original Diablo was short enough to beat in a single night of playing. Me and my friends would often stage weekend "Ironman Diablo" nights, where we would start at around 6PM and complete the game in a single sitting, with brand new characters. Some of the most gaming fun I've had in my life.

    I'd personally list Portal and Rez as two games that I've thoroughly enjoyed the design. They were short and sweet, "just right". I don't consider any of the games listed in the thread, though, as "perfect" games. Maybe I'm jaded or hyper-critical, but having grown up with gaming all of my life, there are always flaws. Always.

    I think the comparison can be made, however, to such games and some classic board games out there like Go, Reversi, and (more primitively) Connect Four. The premise is simple, the game itself doesn't take long to play, but it's a lifetime to master and no two games are alike.

    Hahnsoo1 on
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  • Free Giraffe Rides!!!Free Giraffe Rides!!! Registered User regular
    I'd say Portal and Portal 2 are pretty near perfect for what they are. I'd personally like it if they had more content, replay value, and difficulty, but all those changes would sort of dilute the incredibly refined experience they produced.

  • l_gl_g Registered User regular
    edited September 2011
    That 5th one is kind of sort of hard to fulfill.

    But since we're on a shoot'em up kick, here are some good ones:

    ring^-27 is an incredibly low-res but very modern game. There are 4 difficulties, 2 of which are unlocked as you beat the game, and the game actually gets more fun as you increase the difficulty because your bullet-destroying powers work better the more bullets there are. There are 4 selectable subweapons, and the many different weapons of the game are gotten by latching on to enemies in some way depending on your subweapon... e.g. the Anchor is a shot that fires straight ahead and sticks onto whatever it hits, while the Bomb makes a small blast centered on the player, and chains out from bullets it touches. Destroying the enemy you are latched onto immediately clears all bullets on the screen, so figuring out how to survive with the Anchor can be rather different from the Bomb.
    low difficult with the Anchor
    http://www.youtube.com/watch?v=kIGRzq32xcg

    higher difficulty with the Bomb
    http://www.youtube.com/watch?v=8GimjSWP2SM
    buy: http://www.dlsite.com/eng/work/=/product_id/RE082335.html

    exception is a game that is all about grey blocks, but manages to have both very fun level designs (which are more than just waves of enemies/bullet curtains!), and exciting boss fights.
    http://www.youtube.com/watch?v=Bv2dXX5KRPQ
    buy: http://www.dlsite.com/eng/work/=/product_id/RE038891.html

    Diadra Empty is unlike most other shoot'em ups from Japan from the past few years in that it is not about slowly navigating through curtains of bullets. It's about using a boost button that gives you a burst of speed and momentary invulnerability (you can just hold it for sustained speed boost, but the invulnerability can only be triggered periodically), and purchaseable weapon upgrades between levels. Like the latter day Gradius games, you also pick a loadout at the start of the game. Low-res videos of this game literally look like nothing so much as swirls of color, and it looks extremely chaotic, but it gives lots of room for you to go about things in your own style because of the freedom of the boost button and the weapon selection.
    http://www.youtube.com/watch?v=zFD1YnyF8ME

    Cloudphobia is an interesting game. It's rather more rigidly structured, and the game has a fun gimmick: there's a life bar for the player, and a lifebar for the player's mothership. Enemies that the player fails to destroy deal damage to the mothership, and if either lifebar runs dry, it's game over. On top of that, each stage has a timer, which is actually insufficient to reach the boss. By hitting a boost button, the stages scrolls faster (and this is useful for dealing with some enemies!), but of course there's the risk of enemies getting by you. It's certainly a game that you can learn to play perfectly.
    http://www.youtube.com/watch?v=9-bm_oQkalw
    buy: http://www.dwahan.net/Marsbound/cloudphobia/

    l_g on
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  • CantidoCantido Registered User regular
    Jets n Guns

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  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
  • CantidoCantido Registered User regular
    Oh I know! Galaga Legions DX. It really is outstanding.

    3DS Friendcode 5413-1311-3767
  • l_gl_g Registered User regular
    Both Galaga Legions games are outstanding and worth your while!

    Cole's Law: "Thinly sliced cabbage."
  • RainbowDespairRainbowDespair Registered User regular
    Pac-Man: Championship Edition and Pac-Man: Championship Edition DX basically fulfill all of your criteria (except maybe the last one, seeing as how they made two of them).

  • Rex DartRex Dart Registered User regular
    One game I've always considered perfect is Metal Slug 3. Good length, lots of alternative paths, plenty of ways to play it and the perfect ratio of difficult to fair.

    It might be a bit hard to practice on some parts of it, though. Depending on which port you get, you have more or less options available to you. Just don't turn on infinite credits, beat the last boss and move on.

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Have you played the Shikigami series? (Castle Shikigami/Shikigami no Shiro)

    All three games have a wide, varied cast, everyone playing with a totally different style. It's danmaku, but the patterns are fair once you understand them. (Mostly Shiki 2. Shiki 1 & 3 can have some serious nonsense.)

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  • BullioBullio Registered User regular
    As far as shmups go, I have to echo the Jamestown sentiments. I don't have enough experience with the genre, especially the bullet hell one, to know how "perfect" it is. But it has to be really damned close. The gameplay is well executed and difficult without feeling cheap, and there is an obvious amount of detail and love packed into the presentation. It made me a big fan of a genre I really had no interest in.

    I can see the "vaunt punishment" argument, but I consider it another mechanic that you need to master to be successful. I think you could beat the whole game without using it, but your scores will suffer. Or you can play to keep it up as much as possible. Or store it as a panic button. Some encounters seem to encourage patterned usage of it. The Conquistador comes to mind.

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  • tetsuoZshimatetsuoZshima Registered User regular
    I know you said any genre, but honestly, if you love Treasure they really don't disappoint often. I would say if you love Ikaruga you should give Gradius V a try. They are completely different in scoring and scrolling mechanisms.... but they have the same level of polish. And of course Radiant Silvergun; but honestly that game was amazing when it came out, but is a little difficult to go back to (for me) after Ika and Grad V

  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    Each individual hunt in Monster Hunter Tri fits what you've described, but the overall game is indefinitely long so I'm not sure if it qualifies.

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  • Shady3011Shady3011 Registered User regular
    Geometry Wars 2 is probably your best bet as far as twin stick shooters go. The modes are short and sweet. The friends leaderboards made me try to be number one on my list for a while.

  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    Lara Croft and the Guardian of Light.

    You'd think that being a puzzle-based game, it wouldn't be as replayable as something like Ikaruga. But clearing the puzzles as quickly as you can becomes a puzzle in itself, and I could play every level over and over until the day I die.

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