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502 [chat]
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
I'm disappointed, Jacob. I would hope we would get an REM Memorial [Chat]. This is highly disrespectful.
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BobCescaIs a girlBirmingham, UKRegistered Userregular
Hmm.
I should probably do some work this weekend to make up for the fact I spent most of yesterday in bed feeling like shite and after Friday's tooth extraction I doubt I'll want to do anything next weekend.
Every time I make a post in the gun thread it seems to end that tangent of the conversation. It makes me feel like The Craziest Person In The Room.
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
that's a pretty rad cover, chu
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
the woman who cut my hair today was not just hot, but legitimately beautiful, and very sweet and personable
and as a bonus, she did a fantastic job on my hair! I always forget how much better I feel after a good cut. the magic word, which after nearly twenty years of paying for my own haircuts I have only recently discovered, seems to be to ask for a "50's dad." even the most noob stylist seems to have a fairly good understanding of what that entails. which is good, because haircuts for squares really flatter me.
BobCescaIs a girlBirmingham, UKRegistered Userregular
Google+ networking FTW!
Looks like I've managed to get involved in something pretty exciting. It's not a job, but it'll look awesome on the CV and should be really fun as well.
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
Looks like I've managed to get involved in something pretty exciting. It's not a job, but it'll look awesome on the CV and should be really fun as well.
That card thingy?
Homogeneous distribution of your varieties of amuse-gueule
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BobCescaIs a girlBirmingham, UKRegistered Userregular
Looks like I've managed to get involved in something pretty exciting. It's not a job, but it'll look awesome on the CV and should be really fun as well.
That card thingy?
Yeah. Well, it part of a bigger project which is kind of an MMO for teaching Latin in schools and they want to expand and do some kind of project for AP programmes.
so, reading through some of the nWoD books I've acquired
Danse Macabre (technically a supplement book for VtR) has a set of rules in it called "Compressed Combat", which takes the usual round-by-round protracted combat of the game and turns it into a single dice roll per combatant.
It actually looks quite elegant. In my IRC game, combat is actually incredibly time-consuming, to the point that I'm often quite happy when it is skipped. This might actually allow for a less time-consuming option for the game.
For play-by-post games, this might be a godsend. Combat is the reason many PbP games die over in Critical Failures. A single fight can take over a week to resolve as people take their turns in the initiative order and all that shit.
Boiling that down to a single roll per combatant might actually make me interested in running a PbP game, since that combat normally makes me want to eat a gun in forum-based RPGs.
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
For play-by-post games, this might be a godsend. Combat is the reason many PbP games die over in Critical Failures. A single fight can take over a week to resolve as people take their turns in the initiative order and all that shit.
Boiling that down to a single roll per combatant might actually make me interested in running a PbP game, since that combat normally makes me want to eat a gun in forum-based RPGs.
I'm not sure I agree with this. In combat it's immediately obvious who needs to post, and yes while it takes forever, there's no confusion where everybody sits waiting for somebody else to post. I don't think I've ever had a game die mid-combat actually. It's always been in some other situation where even with OOC prompting, everybody is pretty sure that somebody else should post.
Homogeneous distribution of your varieties of amuse-gueule
That sounds like the most financially insane plan you could think of. MMOs are the most expensive games you could possibly make and Latin is one of the smallest subjects in the world. Either the quality will be that of a 25 years old MUD or it'll never see the light of day. In both cases I can't imagine many people being very interested in it.
I mean, assuming you mean MMO as in "online all the time playing with other people in a persistent world".
For play-by-post games, this might be a godsend. Combat is the reason many PbP games die over in Critical Failures. A single fight can take over a week to resolve as people take their turns in the initiative order and all that shit.
Boiling that down to a single roll per combatant might actually make me interested in running a PbP game, since that combat normally makes me want to eat a gun in forum-based RPGs.
I'm not sure I agree with this. In combat it's immediately obvious who needs to post, and yes while it takes forever, there's no confusion where everybody sits waiting for somebody else to post. I don't think I've ever had a game die mid-combat actually. It's always been in some other situation where even with OOC prompting, everybody is pretty sure that somebody else should post.
That sounds like the most financially insane plan you could think of. MMOs are the most expensive games you could possibly make and Latin is one of the smallest subjects in the world. Either the quality will be that of a 25 years old MUD or it'll never see the light of day. In both cases I can't imagine many people being very interested in it.
I mean, assuming you mean MMO as in "online all the time playing with other people in a persistent world".
MMO is probably the wrong term. One of the guys involved can probably explain it better than me:
I’ll start with the most obvious mechanic of our practomimetic courses–their ARG/RPG duality. Students in a practomimetic course, as we define the term, play as operatives who play as characters. At the start of each course, all the students in the class are recruited as part of a project to save civilization by reaching the learning objectives of the course. That’s the ARG (Alternate-Reality Game) part.
In order to save civilization by reaching those learning objectives, they must, as part of a team, play as a character in what we call a simulation, but which has a clearly-defined ludic ruleset. That’s the RPG (Role-Playing Game) part.
Also, there's not really a financial component. It's part of a practomimetic course and curricula. It's being used in schools.
Looks like I've managed to get involved in something pretty exciting. It's not a job, but it'll look awesome on the CV and should be really fun as well.
That sounds like the most financially insane plan you could think of. MMOs are the most expensive games you could possibly make and Latin is one of the smallest subjects in the world. Either the quality will be that of a 25 years old MUD or it'll never see the light of day. In both cases I can't imagine many people being very interested in it.
I mean, assuming you mean MMO as in "online all the time playing with other people in a persistent world".
MMO is probably the wrong term. One of the guys involved can probably explain it better than me:
I’ll start with the most obvious mechanic of our practomimetic courses–their ARG/RPG duality. Students in a practomimetic course, as we define the term, play as operatives who play as characters. At the start of each course, all the students in the class are recruited as part of a project to save civilization by reaching the learning objectives of the course. That’s the ARG (Alternate-Reality Game) part.
In order to save civilization by reaching those learning objectives, they must, as part of a team, play as a character in what we call a simulation, but which has a clearly-defined ludic ruleset. That’s the RPG (Role-Playing Game) part.
OK, not a MMO at all then, making it a lot less insane. :P
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BobCescaIs a girlBirmingham, UKRegistered Userregular
Every time I make a post in the gun thread it seems to end that tangent of the conversation. It makes me feel like The Craziest Person In The Room.
Perhaps it is simply accepted by all concerned that you are the resident guru and as such your opinion carries sufficient weight there is no longer any discussion to be had.
I just dreamed that instead of getting the Asharah model I ordered, I got a box with a pen, an eraser, a CPU fan, an incorrectly delivered letter to Huddinge Hospital and a stack of paper. It made me so angry that I woke up.
For play-by-post games, this might be a godsend. Combat is the reason many PbP games die over in Critical Failures. A single fight can take over a week to resolve as people take their turns in the initiative order and all that shit.
Boiling that down to a single roll per combatant might actually make me interested in running a PbP game, since that combat normally makes me want to eat a gun in forum-based RPGs.
I'm not sure I agree with this. In combat it's immediately obvious who needs to post, and yes while it takes forever, there's no confusion where everybody sits waiting for somebody else to post. I don't think I've ever had a game die mid-combat actually. It's always been in some other situation where even with OOC prompting, everybody is pretty sure that somebody else should post.
our experiences couldn't be more different, then.
I tried to solve this in my DW game by throwing initiative right out the window, having all players take their turns at their convenience, and updating as DM within 24h after everyone took their turn every time. However, if a few posters don't take their turns, you are still stuck, people check in less because nothing is happening, and it took about 5 turns before some people just didn't show up at all. The problem, and I know this as a player too, is that the commitment of 1 post / day is actually a lot more tedious than you'd think it is. There is something annoying at having to do it day in, day out that makes it not fun.
There is an opposite problem too though, where if you aren't playing a 'face' character, you can spend a lot of time out of combat just waiting around for people to interact. A Rogue Trader game I was part of fell apart because it was the Seneschal and the Rogue Trader that weren't posting much, and we were trying to diplomat our way past some checkpoint... and nothing happened.
Posts
I should probably do some work this weekend to make up for the fact I spent most of yesterday in bed feeling like shite and after Friday's tooth extraction I doubt I'll want to do anything next weekend.
But I don't wanna
are we meant to be able to edit posts after a thread is locked?
I dunno, it's pretty effective at the gateway's job of regulating who passes through it.
I am trying to be more topical and relevant to goose my numbers in our key demos
I have not seen the interview where this is said, but I still hear it in his voice, and it is the saddest thing.
and as a bonus, she did a fantastic job on my hair! I always forget how much better I feel after a good cut. the magic word, which after nearly twenty years of paying for my own haircuts I have only recently discovered, seems to be to ask for a "50's dad." even the most noob stylist seems to have a fairly good understanding of what that entails. which is good, because haircuts for squares really flatter me.
that magical haircuttress
was me
and the gengars who are guiding me" -- W.S. Merwin
i must see this
It's not the end of the world, though I'm not sure how I feel about the whole thing.
wait
link to what? to the girl? I took her card and tried facebooking her but no dice
my hair is now thoroughly disheveled
here is the theme music for 321 Contact instead
http://www.youtube.com/watch?v=s2-LEBc2sO8
Looks like I've managed to get involved in something pretty exciting. It's not a job, but it'll look awesome on the CV and should be really fun as well.
That card thingy?
Yeah. Well, it part of a bigger project which is kind of an MMO for teaching Latin in schools and they want to expand and do some kind of project for AP programmes.
Danse Macabre (technically a supplement book for VtR) has a set of rules in it called "Compressed Combat", which takes the usual round-by-round protracted combat of the game and turns it into a single dice roll per combatant.
It actually looks quite elegant. In my IRC game, combat is actually incredibly time-consuming, to the point that I'm often quite happy when it is skipped. This might actually allow for a less time-consuming option for the game.
For play-by-post games, this might be a godsend. Combat is the reason many PbP games die over in Critical Failures. A single fight can take over a week to resolve as people take their turns in the initiative order and all that shit.
Boiling that down to a single roll per combatant might actually make me interested in running a PbP game, since that combat normally makes me want to eat a gun in forum-based RPGs.
I mean, assuming you mean MMO as in "online all the time playing with other people in a persistent world".
our experiences couldn't be more different, then.
MMO is probably the wrong term. One of the guys involved can probably explain it better than me:
Also, there's not really a financial component. It's part of a practomimetic course and curricula. It's being used in schools.
What's that then?
OK, not a MMO at all then, making it a lot less insane. :P
That's where they explain what Operation Lapis is.
that was pretty funny
Perhaps it is simply accepted by all concerned that you are the resident guru and as such your opinion carries sufficient weight there is no longer any discussion to be had.
I just dreamed that instead of getting the Asharah model I ordered, I got a box with a pen, an eraser, a CPU fan, an incorrectly delivered letter to Huddinge Hospital and a stack of paper. It made me so angry that I woke up.
Dreams are weird shit.
I tried to solve this in my DW game by throwing initiative right out the window, having all players take their turns at their convenience, and updating as DM within 24h after everyone took their turn every time. However, if a few posters don't take their turns, you are still stuck, people check in less because nothing is happening, and it took about 5 turns before some people just didn't show up at all. The problem, and I know this as a player too, is that the commitment of 1 post / day is actually a lot more tedious than you'd think it is. There is something annoying at having to do it day in, day out that makes it not fun.
There is an opposite problem too though, where if you aren't playing a 'face' character, you can spend a lot of time out of combat just waiting around for people to interact. A Rogue Trader game I was part of fell apart because it was the Seneschal and the Rogue Trader that weren't posting much, and we were trying to diplomat our way past some checkpoint... and nothing happened.
It's the best show I've ever seen.
as soon as she mentioned how long the show had been on the air the nerd in me was all a quiver.
I don't even watch it and I knew what they were getting at when she said the date haha. so good.
http://www.youtube.com/watch?v=qrQuR1LHAVI