Great to see Maximo, God Hand and the Vanillaware games getting some love; even though I don't have a PS3 I fully endorse Sony in giving some of the more overlooked and underrated games in the PS2 library more exposure. Maximo and God Hand were Capcom back in their glory days, so if you neglected them the first time around, don't make the same mistake!
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PunkBoyThank you! And thank you again!Registered Userregular
SSX 3 next please. I've bought two copies already, and they both freeze when played in my PS3.
Ooh, ooh, and Def Jam Vendetta: Fight for New York.
Steam ID:
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Has anyone tried Odin Sphere yet? The EU version of Odin Sphere supposely had fixed some framerate problems, so I'm hoping they're using that build of the game. At the very least I'm hoping the load times are better since it's all run off the hard drive now.
Has anyone tried Odin Sphere yet? The EU version of Odin Sphere supposely had fixed some framerate problems, so I'm hoping they're using that build of the game. At the very least I'm hoping the load times are better since it's all run off the hard drive now.
I was plenty skeptical about all this jazz - I referred to it as a "bitter pill," given that we can't just put the fucking Odin Sphere disc into the PS3 and play it without the PS2 version's crippling slowdown - but seeing the PSN version on my plasma just erases all that.
The loads are near-instantaneous, and this is the clearest, crispest Vanillaware game I've ever seen, and slowdown is nonexistant. It looks better than Muramasa running off component cables. Honestly, it makes me want to get a WiiU just for its backwards compatibility, so I can see Muramasa running through an HD feed (see: Dolphin).
This is now the definitive version of Odin Sphere.
Does this mean they finally have PS2 emulation working on all PS3s? How do these releases work?
They have certain games that work with the emulation software they figured out. This does not mean that you can put a PS2 disc into a PS3 and it will run. It won't run.
This is Sony milking a few more bucks out of the PSN - but for certain games, I'll happily support it - even if the likelihood of these games running on the Vita is very low.
They are straight emulations, running on software emulation Sony patented back in 2009. The PS3 even behaves exactly the same as the old 60GBs (with hardware BC) did - when you run the game your screen will go completely blank - the TV will search for a feed for a second - and then it will pop into the game, but in doing so it's disconnected your controller so you have to hit the PS button to turn it back on. It's identical.
These games have no upgrades, no trophies, no nothin' - and I doubt polygonal games fared as well as Vanillaware's offerings - but I can say, at the very least, Odin Sphere has never looked this good. I don't recall it even looking this good when I ran it on my old 60GB - but then, I can't directly recall trying the game on an HDTV with the 60GB.
Edit: Oh, and it's worth noting - if you have the adapter that allows you to copy PS2 saves from the old memory cards onto your PS3? Don't bother - they won't work.
Chance on
'Chance, you are the best kind of whore.' -Henroid
Fuuuuuuuuuck that. I was hoping you were going to say it's an action-rpg with sword slashy-ing or something, but G&G-alikes can go fuck themselves.
Though it takes place in the same world, I don't find Maximo-- or the sequel, at least-- to be too much like G&G. It does take a few cues, such as upgrading your armor and, if Maximo's life is low enough, running around in his boxers. It's more of a spiritual "in the same world" type of affair than an actual 3D G&G game, really.
In fact, I'd say Army of Zin might be more like what you're looking for; it strikes me as sort of like Zelda-type gameplay, minus all the puzzles. And I guess a little more linear, since it uses stages.
Here's the beginning of a Let's Play for the first game (sorry, seems that most videos for it are Let's Plays). The action starts about five minutes in:
Well watching that video makes me more interested, even if the guy doing the LP is a douche I'll look at some more videos and decide if I want to buy it. I wish I loved God Hand so I could just buy that instead, but it's just too hard for me.
Actually the PSN versions of PS2 games aren't straight emulation - according to the store descriptions and Sony comments on the blog, they've been modified to work on the PS3. So chances are there's an emulator but it requires extra work to get individual games working with it (probably not a lot of work though).
Fuuuuuuuuuck that. I was hoping you were going to say it's an action-rpg with sword slashy-ing or something, but G&G-alikes can go fuck themselves.
Though it takes place in the same world, I don't find Maximo-- or the sequel, at least-- to be too much like G&G. It does take a few cues, such as upgrading your armor and, if Maximo's life is low enough, running around in his boxers. It's more of a spiritual "in the same world" type of affair than an actual 3D G&G game, really.
In fact, I'd say Army of Zin might be more like what you're looking for; it strikes me as sort of like Zelda-type gameplay, minus all the puzzles. And I guess a little more linear, since it uses stages.
Here's the beginning of a Let's Play for the first game (sorry, seems that most videos for it are Let's Plays). The action starts about five minutes in:
Frankly, I prefer Maximo to G&G. Still annoys me to see Arthur in Marvel vs. Capcom, with Maximo nowhere to be found...
Watching those videos makes me sad I never beat either of those games. Maximo is ridiculously hard so I have a valid excuse but I just got distracted while playing Army Of Zin and never finished it.
I consider both of them to be essential to my PS2 experience.
Sony should add Mark Of Kri to grow the PSN collection of unappreciated PS2 gems.
Emulation, in general, requires the hardware of the system. The PS2 basically had a PS1 inside of it, allowing it to run PS1 software. The PS3 does not have PS1 or PS2 hardware, so you can't pop in a disk and run it. The reason you can play PS2 titles via PSN is, I'm guessing, software emulation - like DOSbox. When DOSbox is running, you have DOS. But the actual hardware on your computer does not, so you can't run DOS programs on your box without it. The games sold on PSN are bundled with the software emulator, which runs whenever the game is booted.
Emulation, in general, requires the hardware of the system. The PS2 basically had a PS1 inside of it, allowing it to run PS1 software. The PS3 does not have PS1 or PS2 hardware, so you can't pop in a disk and run it. The reason you can play PS2 titles via PSN is, I'm guessing, software emulation - like DOSbox. When DOSbox is running, you have DOS. But the actual hardware on your computer does not, so you can't run DOS programs on your box without it. The games sold on PSN are bundled with the software emulator, which runs whenever the game is booted.
I'm probably wrong, but it's what I came up with.
I think the PS3 has the same manner of PS1 hardware inside it, because my slim can play PS1 discs. Either that or it really is a big fancy emulator. But in that case, why go through the bother of doing it for PS1 games but not PS2?
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I always had the impression that it's emulation when you don't have the original hardware, as you are emulating (imitating) said hardware. Emulation is done through software. That's where it can get tricky, because you need to use some resources to run the emulation software, and still have enough left over for actually running the game.
IIRC, the PS2 had the PS1 hardware, in a more miniature form. That's why BC was mostly complete for that system. By the time the PS3 rolled around, they were able to emulate the PS1 in software, and had no reason for the extra hardware. Removing the PS2 hardware from later PS3 models saved quite a bit of money for Sony, but since no hardware was required for PS1 games, there was no reason to pull that feature.
Emulation, in general, requires the hardware of the system. The PS2 basically had a PS1 inside of it, allowing it to run PS1 software. The PS3 does not have PS1 or PS2 hardware, so you can't pop in a disk and run it. The reason you can play PS2 titles via PSN is, I'm guessing, software emulation - like DOSbox. When DOSbox is running, you have DOS. But the actual hardware on your computer does not, so you can't run DOS programs on your box without it. The games sold on PSN are bundled with the software emulator, which runs whenever the game is booted.
I'm probably wrong, but it's what I came up with.
I think the PS3 has the same manner of PS1 hardware inside it, because my slim can play PS1 discs. Either that or it really is a big fancy emulator. But in that case, why go through the bother of doing it for PS1 games but not PS2?
Yeah Zombiemambo must be a bit confused. The PS3 can run PS1 discs just fine.
The PS2 originally had a PS1 inside it, part of which was being used as the PS2's sound card. Around 2005, they took most of it out however, leaving just the bit working as the sound card in there. Instead, PS1 games were emulated and this was then ported to the PS3 and PSP.
As far as the PS3 goes, the initial SKUs had both the PS2's CPU (the Emotion Engine) and GPU (the Graphics Synthesizer) in them. In the next line of SKUs (which included the PAL launch 60GBs and initial US 80GBs), they'd actually removed the Emotion Engine, leaving only the Graphics Synthesizer in there. The Emotion Engine was instead emulated. Then they took the Graphics Synthesizer out as well and PS2 backwards compatibility with it, because it just couldn't be emulated on the PS3 (cause of the bandwidth between it and its 4MB of VRAM).
So yeah, there's a really high chance that these games have been slightly modified and rebuilt so that they don't have to rely so much on the Graphics Synthesizer, while also utilising the Emotion Engine emulator. It'd explain why disc versions won't work and why these games don't use the standard virtual memory cards.
im subscribed to plus. i signed up when my ps3 was on its way out and i needed to back up my saves online quick, before it died altogether. it worked for that, and ive gotten some cool free stuff/deals from it since. id say its worth it if you get a lot of stuff from the psn store.
Emulation, in general, requires the hardware of the system. The PS2 basically had a PS1 inside of it, allowing it to run PS1 software. The PS3 does not have PS1 or PS2 hardware, so you can't pop in a disk and run it. The reason you can play PS2 titles via PSN is, I'm guessing, software emulation - like DOSbox. When DOSbox is running, you have DOS. But the actual hardware on your computer does not, so you can't run DOS programs on your box without it. The games sold on PSN are bundled with the software emulator, which runs whenever the game is booted.
I'm probably wrong, but it's what I came up with.
I think the PS3 has the same manner of PS1 hardware inside it, because my slim can play PS1 discs. Either that or it really is a big fancy emulator. But in that case, why go through the bother of doing it for PS1 games but not PS2?
My PS3, however, can't, so that's the issue.
EDIT: Or perhaps it can, but I know it can't play PS2 games.
Posts
Hold the fuck up.
Did someone say mech game?
Yes I did.
Technically in the game they call them Armoured Fighting Walkers.
As many-handed as a cuttlefish.
Ooh, ooh, and Def Jam Vendetta: Fight for New York.
Even the story was good. I was surprised.
Fuck the first one.
God, I hope they don't fuck up the new SSX. I strongly disliked Blur.
Played a demo of it at a convention last month and it is lots of fun and feels very much in line with the originals.
I want to know more PA people on Twitter.
I was plenty skeptical about all this jazz - I referred to it as a "bitter pill," given that we can't just put the fucking Odin Sphere disc into the PS3 and play it without the PS2 version's crippling slowdown - but seeing the PSN version on my plasma just erases all that.
The loads are near-instantaneous, and this is the clearest, crispest Vanillaware game I've ever seen, and slowdown is nonexistant. It looks better than Muramasa running off component cables. Honestly, it makes me want to get a WiiU just for its backwards compatibility, so I can see Muramasa running through an HD feed (see: Dolphin).
This is now the definitive version of Odin Sphere.
They have certain games that work with the emulation software they figured out. This does not mean that you can put a PS2 disc into a PS3 and it will run. It won't run.
This is Sony milking a few more bucks out of the PSN - but for certain games, I'll happily support it - even if the likelihood of these games running on the Vita is very low.
They are straight emulations, running on software emulation Sony patented back in 2009. The PS3 even behaves exactly the same as the old 60GBs (with hardware BC) did - when you run the game your screen will go completely blank - the TV will search for a feed for a second - and then it will pop into the game, but in doing so it's disconnected your controller so you have to hit the PS button to turn it back on. It's identical.
These games have no upgrades, no trophies, no nothin' - and I doubt polygonal games fared as well as Vanillaware's offerings - but I can say, at the very least, Odin Sphere has never looked this good. I don't recall it even looking this good when I ran it on my old 60GB - but then, I can't directly recall trying the game on an HDTV with the 60GB.
Edit: Oh, and it's worth noting - if you have the adapter that allows you to copy PS2 saves from the old memory cards onto your PS3? Don't bother - they won't work.
Though it takes place in the same world, I don't find Maximo-- or the sequel, at least-- to be too much like G&G. It does take a few cues, such as upgrading your armor and, if Maximo's life is low enough, running around in his boxers. It's more of a spiritual "in the same world" type of affair than an actual 3D G&G game, really.
In fact, I'd say Army of Zin might be more like what you're looking for; it strikes me as sort of like Zelda-type gameplay, minus all the puzzles. And I guess a little more linear, since it uses stages.
Here's the beginning of a Let's Play for the first game (sorry, seems that most videos for it are Let's Plays). The action starts about five minutes in:
http://www.youtube.com/watch?v=Ut1pLnIkXdM
Here's the same guy's run for Army of Zin:
http://www.youtube.com/watch?v=RAVTuWV9xqY
Frankly, I prefer Maximo to G&G. Still annoys me to see Arthur in Marvel vs. Capcom, with Maximo nowhere to be found...
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
You could beat it in twenty hours. I leveled my dudes and really went all-out, so I spent fifty on my first playthrough.
edit: I mean, how big is the download.
A little over 3 gigs, I think.
Steam ID : rwb36, Twitter : Werezompire,
Watching those videos makes me sad I never beat either of those games. Maximo is ridiculously hard so I have a valid excuse but I just got distracted while playing Army Of Zin and never finished it.
I consider both of them to be essential to my PS2 experience.
Sony should add Mark Of Kri to grow the PSN collection of unappreciated PS2 gems.
Thanks!
Emulation, in general, requires the hardware of the system. The PS2 basically had a PS1 inside of it, allowing it to run PS1 software. The PS3 does not have PS1 or PS2 hardware, so you can't pop in a disk and run it. The reason you can play PS2 titles via PSN is, I'm guessing, software emulation - like DOSbox. When DOSbox is running, you have DOS. But the actual hardware on your computer does not, so you can't run DOS programs on your box without it. The games sold on PSN are bundled with the software emulator, which runs whenever the game is booted.
I'm probably wrong, but it's what I came up with.
Squee.
I think the PS3 has the same manner of PS1 hardware inside it, because my slim can play PS1 discs. Either that or it really is a big fancy emulator. But in that case, why go through the bother of doing it for PS1 games but not PS2?
IIRC, the PS2 had the PS1 hardware, in a more miniature form. That's why BC was mostly complete for that system. By the time the PS3 rolled around, they were able to emulate the PS1 in software, and had no reason for the extra hardware. Removing the PS2 hardware from later PS3 models saved quite a bit of money for Sony, but since no hardware was required for PS1 games, there was no reason to pull that feature.
I really want to play Shinobi and Nightshade again
I may pick up Maximo this weekend
The PS2 originally had a PS1 inside it, part of which was being used as the PS2's sound card. Around 2005, they took most of it out however, leaving just the bit working as the sound card in there. Instead, PS1 games were emulated and this was then ported to the PS3 and PSP.
As far as the PS3 goes, the initial SKUs had both the PS2's CPU (the Emotion Engine) and GPU (the Graphics Synthesizer) in them. In the next line of SKUs (which included the PAL launch 60GBs and initial US 80GBs), they'd actually removed the Emotion Engine, leaving only the Graphics Synthesizer in there. The Emotion Engine was instead emulated. Then they took the Graphics Synthesizer out as well and PS2 backwards compatibility with it, because it just couldn't be emulated on the PS3 (cause of the bandwidth between it and its 4MB of VRAM).
So yeah, there's a really high chance that these games have been slightly modified and rebuilt so that they don't have to rely so much on the Graphics Synthesizer, while also utilising the Emotion Engine emulator. It'd explain why disc versions won't work and why these games don't use the standard virtual memory cards.
I so badly want them to release Suikoden II. I don't think there's anything from the PS1 that I'd rather play. Followed closely by Valkyrie Profile.
My PS3, however, can't, so that's the issue.
EDIT: Or perhaps it can, but I know it can't play PS2 games.