It is absolutely brilliant! I haven't laughed this much playing games (or making rather) in years. I saw it in a bargain bin for a tenner and snatched it up, because why not? To be honest, I haven't played WarioWare since the original, but the idea of creating your own games had me intrigued, even if they were only a couple of seconds long. I've always wanted to be a game designer / music composer / comic artist and this game lets you do all of them!
The tutorial, while humorously written, took a while for me to grasp the workings, but thanks to Penny and to a lesser extent Wario, I made a rather entertaining - if a little basic - game in a little more than an hour. The idea is you tap the stylus to let a tank ride from left to right in a straight line. The objective is to try to run over a slightly panicked obese man, at which point he lets out a scream and leaves a red mark while the tank continues its warpath. To the main bass riff of Hell March from Command & Conquer: Red Alert.
In a Nintendo game.
The most hilarious part is that (after you splatter the hapless man) Wario says one of his victory quotes. Shit, I could probably add multiple objects to be crushed in a gory fashion. Like I said, brilliant. Think of the endless possibilities you can do involving phallic objects!
The only negatives I have found as of yet are the limited colour palette and shaders. It's kind of worse than Microsoft Paint. I know a few graphic designers and let's just say they'd rather -insert horrible verb- themselves than use Paint. Stylus only input is also a bit of a bummer.
I'm still in the process of learning to make awesome art and animation, but from what I've seen on the WFC (you can share games with each other), it's very much possible. For a professional at least. Yoshio Sakamoto, one of the designers responsible for Metroid, for example made a terrific looking game where you shoot Metroids after which they shatter in icy pieces.
I can tell you I'm going to enjoy this for a long time and I've barely scraped the barrel (only unlocked Mona's games so far).
tl;dr Wario Ware: DIY is more or less the spiritual successor of Mario Paint and it is glorious. Hurray for Intelligent Systems!
Posts
http://www.youtube.com/watch?v=MSkBOcBTXfg
http://www.youtube.com/watch?v=irfkmFrlbEQ
http://www.youtube.com/watch?v=7kfdr_XHXZ0
http://www.youtube.com/watch?v=2KoTnjrm-mI
http://www.youtube.com/watch?v=uVXPwlRqmLw
http://www.youtube.com/watch?v=Wf9TN1YJUT4
Sad as it's essentially the Mario Paint DS everyone was clamouring for.
But holy hell some of those look insane. I can't believe they exist though. They look like they'd make an IP copyright lawyer cream in his pants.
Thinking back, I was majorly excited for a WarioWare game with a constant flow of new games, but the way you had to individually download each microgame one by one kind of killed the fun of that. If I could have downloaded weekly packs of games or something I'm sure it would have held my attention much longer.
Anyway, some crappy things I made:
http://www.youtube.com/watch?v=2-jDscwnndo
From this inspiration http://www.scarygoround.com/sgr/ar.php?date=20090825
And my rather rubbish entry for the first contest theme (are those still running?) of 'Shark Vs Dinosaur'.
http://www.youtube.com/watch?v=icFgKEa8nvU&feature=channel_video_title
Forum user @cravipat was the undisputed star of the last thread and made this fantastic PA strip inspired game:
http://www.youtube.com/watch?v=V1i28P4MRu0
Shame the game went under people's radar. I've been downloading games off the WFC one by one and they're pretty decent for the most part. Best part is I can nick the art assets! I don't think contests are still running, but that's fine. I can't compete with their genius minds anyway. Going to try pixel art next by opening an image in Paint and drawing by hand. Just have to be careful not to be too ambitious...
Also, what's the deal with boss (unlimited timer) templates and is there a kind soul who can share them? Pretty please?
I should dig this back out. It is a lot of fun making the games but I never really found any great communities come out of it in order to share the games. Sadly the most active place seems to be GameFaqs.
Super Mario Maker ID: DBB-1RH-JJG
I'm currently still experimenting with the AI component. The Assembly Dojo does a decent job of teaching the basics, but like with mathematics, when the equations get complex with multiple functions my brain starts to shut down.
It's fine to create games that are basic, but I want to be a little more ambitious. Maybe too ambitious considering I've only had the game for two days and my complete lack of experience in game design. If I could make my games a 1/10th as enjoyable and witty as the video below I'll be happy.
http://www.youtube.com/watch?v=dXY386G6IM0
I've had an idea this morning, but I'm not sure how to execute it or if it's even possible. The idea comes from Pokémon. You know when you initiate a battle by coming face-to-face with a trainer? A bubble with an exclamation mark appears, forcing you to stop and he/she walks towards you? I sort of want to create a game where you have to avoid eye contact and walk past the trainer. Or initiate a battle. It doesn't really matter.
The real issue is there are a few tricky problems I have to find solutions for.
1. The trainer facing four possible directions is random and continuously changes.
2. The trainer facing the direction when you cross paths causes a trigger (no contact of object a&b).
3. The trainer not facing your direction doesn't cause a trigger.
4. The trigger causes a custom sound effect.
I have heard about creating fake or ghost objects to trick the game, but I have no clue what to make of the AI since I'm not a programmer. The AI seems very basic, but there may be a few loop holes I can abuse that I'm just not aware of yet. Also I have no idea how to add buttons on the screen that control directional movement.
Hm. Maybe I should change the thread title to lure people who actually make a living out of programming. Or solving puzzles.
What you explained seems very doable. From my memory of the system you'll want an invisible object at the point you would be seen and then IF player touching invisible object AND trainer facing in correct direction THEN lose.