I've been DMing/participating in games for a few years, and now that I just wrapped up a fun tabletop campaign, I'd like to run my first CF D&D 4E game. But I'd like to be adequately prepared and efficient so that everyone can have a good time.
Before I bust out the pen and paper, I'd like to update my arsenal of tools to something a little more modern. Do you guys have any suggestions for the following:
- Hex map creator (for overland terrain, wilderness exploration, etc.)
- Dungeon map creator (for local exploration, general adventuring, etc.)
- Encounter map creator (for showing effects, zones, traps, enemies, etc.)
- [any other standard tools that would be helpful for running a game?]
Additionally, is there a canonical way to represent actions, statuses, etc., in the forum that I should be aware of? For instance, I very much like SkyCaptain's style
style of posting this:
Formatting GuidelinesTemp HP -- Placed directly after hit points with no space in between like this
Bob • HP 29/29+5
Bloodied -- Placed directly after hit points with a space separating them
Bob • HP 10/29 Bloodied
Conditions -- Please directly below the target they affect, no special formatting. Just add -- in front and make sure you include a duration!
Bob • HP 29/29+5
-- Slowed until the end of Bob's next turn
Actions -- Use this only if you're comfortable with bbcode formatting. If a feat modifies an attack, like Polearm Momentum, note that somewhere in the attack as shown below with the fake Archer's Fury feat.
Also, I'm not a D&DI member. Does that have any tools I'd care about as a DM other than the character generator?
Posts
There's not really a canonized bookkeeping method; use whatever works for you.
DDI has Adventure Tools, which has all the monsters in one place for you. You can also grab book art and such for tokens. I haven't had it in like half a year so I don't know how it looks right now.
For such things I usually load up Manycam and keep shifting my "camera" to show either an establishing shot to build tone, a portrait of the focal npc of a scene, or a more detailed map to give players an idea where they are.
Since I have it anyway and it wouldn't be sinking money solely for my roleplaying I usually use Photoshop for actually drawing my maps. I just load up a grid/hex pattern on one layer, load up some terrain/obstacles on other layers, flatten it for size and go.