I will play one also, you canmust go first sartori.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Actually, I think your play is up first, Sol. Sol plays the following Action Card:
Strategic Planning
You do not have to pay Command Counters from your Strategy Allocation area in order to execute the secondary ability of Strategy Cards for the remainder of the game round. Play: During the Strategy Phase.
Choose a non-Home system. Take a Command Counter from any other player’s reinforcements and place it on the chosen system.
Play: During the Strategy Phase.
I will play this card on The Outer Edge, placing a Command Counter from Sol's reinforcements onto the system.
Choose a non-Home system. Take a Command Counter from any other player’s reinforcements and place it on the chosen system.
Play: During the Strategy Phase.
I will play this card on The Outer Edge, placing a Command Counter from Sol's reinforcements onto the system.
You bastard! Now the brave Sol soldiers can't watch the Blernsball finals!
Sol
No sabotage.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
0
Options
El SkidThe frozen white northRegistered Userregular
Lazax's Action Card passes, and a Sol command counter is placed in The Outer Edge.
Lazax, do you have another Action Card you want to play? Otherwise, we'll move on to Strategy Card selection, starting with the Jol-Nar and moving clockwise about the table. The (8) Industry Strategy Card has 1 bonus counter on it that should be converted into a Trade Good or Command Counter immediately upon the Strategy Card's selection.
Strategic Shift
Choose one Strategy Card. No player may choose that Strategy Card this round.
Play: During the Strategy Phase, before the first player chooses a Strategy Card. In a 4- or 8-player game, discard this card and draw a new Action Card.
I will play this card on the Warfare Strategy Card.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Lazax's action card passes; no player may select the (6) Warfare Strategy Card this round.
It's time for Strategy Card selection, starting with the Jol-Nar. To recap, Hacan already hold (7) Technology, no player may select (6) Warfare, and (8) Industry has a bonus counter on it.
Order of Play
The Universities of Jol-Nar: The Xxcha Kingdom: The Federation of Sol: The Lazax: The Barony of Letnev: The Sardakk N’orr: The Emirates of Hacan: (7) Technology (Active)
MrBlarney on
0
Options
El SkidThe frozen white northRegistered Userregular
Xxcha
Select (1)Leadership regardless what is selected by Jol-Nar (since Jol-Nar can't take it a second turn in a row)
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
During the Strategy Phase, Sol played Action Card "Strategic Planning", allowing them to play on the secondary ability of strategy cards during the round for no Command Counter cost.
Lazax played Action Card "Signal Jamming", targeting Sol at The Outer Edge.
Lazax played Action Card "Strategic Shift", preventing the selection of the (6) Warfare Strategy Card during the current Strategy Phase.
Sol converts a bonus counter from selecting (8) Industry into a command counter, placing it into FS. (FS 5 --> 6)
N'orr is forced to choose (2) Diplomacy, since (6) Warfare cannot be selected.
Order of Play
The Xxcha Kingdom: (1) Initiative Current Turn The Sardakk N’orr: (2) Diplomacy (Active) The Lazax: (3) Civilization (Active) The Universities of Jol-Nar: (4) Logistics (Active) The Barony of Letnev: (5) Trade (Active) The Emirates of Hacan: (7) Technology (Active) The Federation of Sol: (8) Industry (Active)
0
Options
El SkidThe frozen white northRegistered Userregular
Xxcha
Take a transfer action, activating Starpoint/New Albion with a CC and our home system with a CC from reserves.
Move 2 cruisers and a carrier with 3 fighters from home system to Starpoint/New Albion.
Exhaust Starpoint (3R), New Albion (1R), Archon Ren (2R), Archon Tau (1R), Tequ'ran (2R) to produce 4 cruisers and a destroyer in our home system.
Posts
The Black Hole of Cygnus X-1
I plan to.
I will play one also, you canmust go first sartori.
Strategic Planning
You do not have to pay Command Counters from your Strategy Allocation area in order to execute the secondary ability of Strategy Cards for the remainder of the game round.
Play: During the Strategy Phase.
Sabotage plays?
Letnev - no sabotage
The Black Hole of Cygnus X-1
No Sabotage.
I play an Action Card: Signal Jamming.
Choose a non-Home system. Take a Command Counter from any other player’s reinforcements and place it on the chosen system.
Play: During the Strategy Phase.
I will play this card on The Outer Edge, placing a Command Counter from Sol's reinforcements onto the system.
You bastard! Now the brave Sol soldiers can't watch the Blernsball finals!
Sol
No sabotage.
The Black Hole of Cygnus X-1
Lazax, do you have another Action Card you want to play? Otherwise, we'll move on to Strategy Card selection, starting with the Jol-Nar and moving clockwise about the table. The (8) Industry Strategy Card has 1 bonus counter on it that should be converted into a Trade Good or Command Counter immediately upon the Strategy Card's selection.
Lazax
I play an Action Card:
Strategic Shift
Choose one Strategy Card. No player may choose that Strategy Card this round.
Play: During the Strategy Phase, before the first player chooses a Strategy Card. In a 4- or 8-player game, discard this card and draw a new Action Card.
I will play this card on the Warfare Strategy Card.
You guys are really limiting the options I get from initiative now aren't you-No sabotage
Letnev - no sabotage
The Black Hole of Cygnus X-1
No sabotage.
It's time for Strategy Card selection, starting with the Jol-Nar. To recap, Hacan already hold (7) Technology, no player may select (6) Warfare, and (8) Industry has a bonus counter on it.
Order of Play
The Universities of Jol-Nar:
The Xxcha Kingdom:
The Federation of Sol:
The Lazax:
The Barony of Letnev:
The Sardakk N’orr:
The Emirates of Hacan: (7) Technology (Active)
Select (1)Leadership regardless what is selected by Jol-Nar (since Jol-Nar can't take it a second turn in a row)
Select (4)Logistics
Select (8) Industry
One command counter in Fleet supply.
The Black Hole of Cygnus X-1
Record of Actions
During the Strategy Phase, Sol played Action Card "Strategic Planning", allowing them to play on the secondary ability of strategy cards during the round for no Command Counter cost.
Lazax played Action Card "Signal Jamming", targeting Sol at The Outer Edge.
Lazax played Action Card "Strategic Shift", preventing the selection of the (6) Warfare Strategy Card during the current Strategy Phase.
Sol converts a bonus counter from selecting (8) Industry into a command counter, placing it into FS. (FS 5 --> 6)
N'orr is forced to choose (2) Diplomacy, since (6) Warfare cannot be selected.
Order of Play
The Xxcha Kingdom: (1) Initiative Current Turn
The Sardakk N’orr: (2) Diplomacy (Active)
The Lazax: (3) Civilization (Active)
The Universities of Jol-Nar: (4) Logistics (Active)
The Barony of Letnev: (5) Trade (Active)
The Emirates of Hacan: (7) Technology (Active)
The Federation of Sol: (8) Industry (Active)
Take a transfer action, activating Starpoint/New Albion with a CC and our home system with a CC from reserves.
Move 2 cruisers and a carrier with 3 fighters from home system to Starpoint/New Albion.
Exhaust Starpoint (3R), New Albion (1R), Archon Ren (2R), Archon Tau (1R), Tequ'ran (2R) to produce 4 cruisers and a destroyer in our home system.
TG/AC: 0/6
SA/FS/CC: 2/5/0