Peff and Cayrus lose 1 SAN.
Captain Marcus, I have your SAN at 86 not 89. Actually pretty low loss given the length of the game, but definitely not what you started at. I'll double check, but it'll take some time.
Next round of combat begins, same order as before.
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El SkidThe frozen white northRegistered Userregular
edited August 2013
So we're back to Guy eh? All right then!
e- I guess with his dodge you can edit the whole "guy getting hit" thing out of your last IC post?
e- I guess with his dodge you can edit the whole "guy getting hit" thing out of your last IC post?
I'll make a note of it in the next narration. If you'd like to dodge once more, you can make the roll now as a "readying himself to dodge" sort of thing.
Also, @Captain Marcus upon closer inspection, your Sanity is now at 85.
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El SkidThe frozen white northRegistered Userregular
If you would be interested in acquiring another player, I actually do think I would have time to play in a PBP here. Reading on the game, it looks like 1980s and I already know what I think I would like to play.
If you would be interested in acquiring another player, I actually do think I would have time to play in a PBP here. Reading on the game, it looks like 1980s and I already know what I think I would like to play.
Sounds good to me, but only if you put me in as a reserve player for your Delta Green game.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Oh damn! I'm so sorry, Skid! I totally forgot about you :P
Geth, roll 1d100 vs 85 for Sanity
Lose 2 Sanity, if you'd be so kind.
I should note that I'll be on vacation over the next week, so any updates I do make will be via phone. Should give everyone time to get their next actions/posts in, and for Aegeri to get his character ready.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I will have her finished pretty shortly actually, already know what I am intending for. How do you handle character generation?
New skills for your Investigators:
Signals (05%): covers everything from morse code and semaphore to satellite coms and radio protocol.
Survival (10%): Locating food, building shelter etc. in a given environment.
Architecture (01%): Knowledge of architecture styles and designs, as well as some aspects of engineering.
Botany (01%): Identifying and using plants.
Carpentry/Woodcraft (10%): Fashioning and repairing wood objects with simple tools.
Cryptography (01%): Cracking and using codes.
Demolitions (01%): Knowledge of explosives, their uses, and how to defuse them.
Disguise (05%): Fashioning and using convincing disguises.
Forensics (01%): Knowledge of and ability to interpret evidence at a crime scene.
Forgery (01%): Spotting and creating convincing forgeries.
Mathematics (10%): Ability to perform complex calculations.
Military Science (15%): Knowledge of military tactics, equipment, and operations. Characters with military backgrounds may start at 34%.
Parachuting (01%): How to jump out of a plane without dying, and how to land where you want to, when you want to.
Scuba (01%): Proper operation of diving gear.
Zoology (01%): Knowledge of animals and their behavior, habitat, etc.
Rolls:
Standard creation rolls:
3d6 main stats and EDU (add 1 to EDU for every 10 years over the age of 22, add 2d6 if you have a skill go above 90)
2d6 Size and Int
You can make a wealth roll if you'd like, to build up character background, but we haven't ended up using it for much really. As a select bunch in a military contractor, access to funds hasn't been an issue.
Also, make sure you let me know what essential items your character has with them. Guns and specialized gear being the most important.
Anything else you're looking for?
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Yeah I recognise those, they are the skills that Delta Green adds into the game (I have the DG books naturally).
You only have 2d6 for size and intelligence? Or did you mean 2d6+6? I would be really small potentially with 2d6
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited August 2013
I just checked the OP and noticed the other players stats, so it's pretty clear that those rolls are 2d6+6. I will have Geth roll everything and then get back to it once I have a think.
Geth roll 3d6 for Strength
Geth roll 3d6 for Constitution
Geth roll 3d6 for Dexterity
Geth roll 2d6+6 for Size
Geth roll 2d6+6 for Intelligence
Geth roll 3d6 for Power
Geth roll 3d6 for Appearance
Geth roll 3d6+3 for Education
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited August 2013
Here is my character, note that Susan actually has a damage bonus to her attacks - she is one athletic girl!
Susan Summers
Age: 38; Birth Place: East Germany, Berlin
Occupation: Paranormal Consultant for the CIA; Degree: Bachelor of Science in Psychology
Description
Susan is above average height with raven black hair, dark brown eyes and a highly sporty "athletic"build. Her hair is usually short and she only wears a modest amount of makeup - even when going out. Due to her imposing height, Susan delights in wearing high heels to make herself even taller than most men and typically wears long trenchcoats with comfortable black dresses underneath. The only jewellery that she likes to wear is an old ring around her wedding finger and a pair of small earrings.
Background
Born in the Soviet controlled region of Eastern German in Berlin on January 9th 1949, Susan's initial life was very difficult and she learned to fend for herself under extremely unpleasant conditions. Eventually her family made a bold decision to flee to the west after her 16th birthday, with some assistance from the CIA who were after her fathers previous work on the NAZI rocket programs to use against the Russians. Unfortunately, the operation was botched and after a shootout between the KGB and CIA operatives her parents were both killed. Disguising herself using whatever she could, she snuck past the KGB patrols and managed to get across the wall by using her athletic build and a great deal of grit. There she was intercepted by the CIA and interrogated, until one of the agents recognised her as the daughter of Schumacher.
Susan's life under the communist regime had hardened her and she refused to give up despite the loss of her parents, attending school and finding it reasonably boring. Once she graduated she earned a scholarship to study psychology at Boston University in the United States - quickly taking to speaking English as a second language. She also adopted a new name to try to fit in with others better, calling herself "Summers" and wearing a wedding ring to rid herself of unwanted male attention. However, her studies at university failed to challenge her and she became disinterested in her studies. Then while investigating various clubs on campus, she became increasingly interested with the paranormal and occult. Susan began to read numerous strange books and became obsessed with the idea of psychic individuals being real. Naturally this didn't sit well with her professors and teachers, who denied her any significant chance of advancing her education beyond a Bachelors of Science.
None the less Susan worked for numerous agencies, psychologists and even as a consultant for the FBI and law enforcement on bizarre or strange cases. Then in 1975, Susan was recruited by the CIA for a new military project on a subject close to her heart: Remote viewing, where gifted individuals would use extra sensory perception (ESP) to gather intelligence on Cold War foes. Despite her enthusiasm initially, the results of the project did not seem to be free of problems with the methodology and pointing this out merely had her shouted down. Feeling marginalised, she was eventually assigned to one of the newer remote reviewers called subject 8 as a sort of "punishment". Little did she know that subject 8 would change her life forever.
Unlike the other remote viewers, who could only provide the most sparse details on places or people in advance at best, Subject 8 was capable of accurately predicting all manner of strange phenomena. The appearance of crop circles, down to precise mathematical formulae describing the area, shape and precise make up. Unusual sights in the sky such as lights, weird power outages in small towns, disappearances and more. While attempting to determine why he could accurately predict these events, military planners became increasingly frustrated at his inability to tell them anything about the movements of soviet subs, troops or missiles. Worse still, whenever they attempted to pry what these things were about he would become violent and babble about "The signal" and how they wouldn't understand.
A violent disposition did not put Susan off interacting with subject 8 whatsoever, and in fact she appeared to relish the opportunity to have chats with him. Unlike the others who tried to pry only military related intelligence out of subject 8, Susan began to take a strong interest in the 'enemy' that he spoke of, looking up occult or obscure texts to try and learn more. Eventually she began to lead field teams to observe the phenomena in action that subject 8 would predict - although she never directly encountered whatever caused these things.
In 1983 Susan was conducting one of the usual sessions with subject 8 when she realised he had not actually said anything for the entire session, which was highly unusual. Attempting to communicate with him seemed to cause an unusual amount of aggravation, until finally after many hours she got a response... Of sorts. Subject 8s final words to Susan was "Pitiful creature, you have no idea who your real enemy even is" before breaking free of his restraints. Knocking Susan to the floor and grabbing her firearm in the resulting struggle, Susan was shot twice in the stomach and the now gibbering madman escaped the facility: Killing three people in the process and later abandoning the firearm in a dumpster several miles away.
Nobody ever found subject 8 or determined where he went beyond where the gun was found dumped, but Susan took full responsibility for the mans escape and subsequent shooting spree. Leaving the CIA in disgrace, Susan began following any manner of unusual paranormal, psychic or crypto zoological accounts to try to find some lead on where subject 8 may have gone. She reclaimed the very same gun that he used to escape and carries it still, so that after she finds out what he meant by his final cryptic words she can then shoot the bastard.
Hit Points: 17
Magic Points: 12
Maximum Sanity: 99
Cthulhu mythos: 0 (unless you disagree Larry)
Sanity: 60
Occupational Skills (Note that Susan gains 20 extra skill points for occupational skills for being over 30):
Biology 21
Medicine 25
Other Language English 51
Pharmacy 31
Psychoanalysis 76
Psychology 46
Other Skills:
Dodge 30
Fast Talk 35
Occult 75
Persuade 55
Equipment
Colt Pistol.
Trenchcoat
Variety of black clothing
Rosary Beads (Posession of her mothers)
BMW 5-Series Car (Her pride and joy)
Several books on the occult (Up to PsychoLarry to decide what these are and any relevance they have to anything of course)
Posts
Geth roll 1d100 for Sanity Check TN 85
edit-
I know Todt wouldn't be able to understand the language, I was just curious myself.
Yep, it's a CoC game all right! :P
Captain Marcus, I have your SAN at 86 not 89. Actually pretty low loss given the length of the game, but definitely not what you started at. I'll double check, but it'll take some time.
Next round of combat begins, same order as before.
e- I guess with his dodge you can edit the whole "guy getting hit" thing out of your last IC post?
Also, @Captain Marcus upon closer inspection, your Sanity is now at 85.
Geth roll 1d100 for Rifle Shot vs 50
Geth roll 1d100 for shooting foreigners vs 80
edit- "Go to Hell, fiend"
Geth roll 2d6+4 for boom, headshot.
Also, y'all are some sharp shooting mother fuckers.
Geth roll 1d8 for bullet
Geth roll 1d4 for also bullet
Captain Marcus make a sanity check.
Geth, roll 1d100 vs 85 for Sanity
The first of many.
If you would be interested in acquiring another player, I actually do think I would have time to play in a PBP here. Reading on the game, it looks like 1980s and I already know what I think I would like to play.
On a side note...Javier just named his rifle.
Welcome Aegeri! If you do decide to play, that is.
I should note that I'll be on vacation over the next week, so any updates I do make will be via phone. Should give everyone time to get their next actions/posts in, and for Aegeri to get his character ready.
Signals (05%): covers everything from morse code and semaphore to satellite coms and radio protocol.
Survival (10%): Locating food, building shelter etc. in a given environment.
Architecture (01%): Knowledge of architecture styles and designs, as well as some aspects of engineering.
Botany (01%): Identifying and using plants.
Carpentry/Woodcraft (10%): Fashioning and repairing wood objects with simple tools.
Cryptography (01%): Cracking and using codes.
Demolitions (01%): Knowledge of explosives, their uses, and how to defuse them.
Disguise (05%): Fashioning and using convincing disguises.
Forensics (01%): Knowledge of and ability to interpret evidence at a crime scene.
Forgery (01%): Spotting and creating convincing forgeries.
Mathematics (10%): Ability to perform complex calculations.
Military Science (15%): Knowledge of military tactics, equipment, and operations. Characters with military backgrounds may start at 34%.
Parachuting (01%): How to jump out of a plane without dying, and how to land where you want to, when you want to.
Scuba (01%): Proper operation of diving gear.
Zoology (01%): Knowledge of animals and their behavior, habitat, etc.
Rolls:
Standard creation rolls:
3d6 main stats and EDU (add 1 to EDU for every 10 years over the age of 22, add 2d6 if you have a skill go above 90)
2d6 Size and Int
You can make a wealth roll if you'd like, to build up character background, but we haven't ended up using it for much really. As a select bunch in a military contractor, access to funds hasn't been an issue.
Also, make sure you let me know what essential items your character has with them. Guns and specialized gear being the most important.
Anything else you're looking for?
You only have 2d6 for size and intelligence? Or did you mean 2d6+6? I would be really small potentially with 2d6
Geth roll 3d6 for Strength
Geth roll 3d6 for Constitution
Geth roll 3d6 for Dexterity
Geth roll 2d6+6 for Size
Geth roll 2d6+6 for Intelligence
Geth roll 3d6 for Power
Geth roll 3d6 for Appearance
Geth roll 3d6+3 for Education
Edit: Hmmm.
Susan Summers
Age: 38; Birth Place: East Germany, Berlin
Occupation: Paranormal Consultant for the CIA; Degree: Bachelor of Science in Psychology
Description
Background
Susan's life under the communist regime had hardened her and she refused to give up despite the loss of her parents, attending school and finding it reasonably boring. Once she graduated she earned a scholarship to study psychology at Boston University in the United States - quickly taking to speaking English as a second language. She also adopted a new name to try to fit in with others better, calling herself "Summers" and wearing a wedding ring to rid herself of unwanted male attention. However, her studies at university failed to challenge her and she became disinterested in her studies. Then while investigating various clubs on campus, she became increasingly interested with the paranormal and occult. Susan began to read numerous strange books and became obsessed with the idea of psychic individuals being real. Naturally this didn't sit well with her professors and teachers, who denied her any significant chance of advancing her education beyond a Bachelors of Science.
None the less Susan worked for numerous agencies, psychologists and even as a consultant for the FBI and law enforcement on bizarre or strange cases. Then in 1975, Susan was recruited by the CIA for a new military project on a subject close to her heart: Remote viewing, where gifted individuals would use extra sensory perception (ESP) to gather intelligence on Cold War foes. Despite her enthusiasm initially, the results of the project did not seem to be free of problems with the methodology and pointing this out merely had her shouted down. Feeling marginalised, she was eventually assigned to one of the newer remote reviewers called subject 8 as a sort of "punishment". Little did she know that subject 8 would change her life forever.
Unlike the other remote viewers, who could only provide the most sparse details on places or people in advance at best, Subject 8 was capable of accurately predicting all manner of strange phenomena. The appearance of crop circles, down to precise mathematical formulae describing the area, shape and precise make up. Unusual sights in the sky such as lights, weird power outages in small towns, disappearances and more. While attempting to determine why he could accurately predict these events, military planners became increasingly frustrated at his inability to tell them anything about the movements of soviet subs, troops or missiles. Worse still, whenever they attempted to pry what these things were about he would become violent and babble about "The signal" and how they wouldn't understand.
A violent disposition did not put Susan off interacting with subject 8 whatsoever, and in fact she appeared to relish the opportunity to have chats with him. Unlike the others who tried to pry only military related intelligence out of subject 8, Susan began to take a strong interest in the 'enemy' that he spoke of, looking up occult or obscure texts to try and learn more. Eventually she began to lead field teams to observe the phenomena in action that subject 8 would predict - although she never directly encountered whatever caused these things.
In 1983 Susan was conducting one of the usual sessions with subject 8 when she realised he had not actually said anything for the entire session, which was highly unusual. Attempting to communicate with him seemed to cause an unusual amount of aggravation, until finally after many hours she got a response... Of sorts. Subject 8s final words to Susan was "Pitiful creature, you have no idea who your real enemy even is" before breaking free of his restraints. Knocking Susan to the floor and grabbing her firearm in the resulting struggle, Susan was shot twice in the stomach and the now gibbering madman escaped the facility: Killing three people in the process and later abandoning the firearm in a dumpster several miles away.
Nobody ever found subject 8 or determined where he went beyond where the gun was found dumped, but Susan took full responsibility for the mans escape and subsequent shooting spree. Leaving the CIA in disgrace, Susan began following any manner of unusual paranormal, psychic or crypto zoological accounts to try to find some lead on where subject 8 may have gone. She reclaimed the very same gun that he used to escape and carries it still, so that after she finds out what he meant by his final cryptic words she can then shoot the bastard.
Stats:
Constitution 17
Dexterity 15
Size 16
Intelligence 14
Power 12
Appearance 14
Education 11
Hit Points: 17
Magic Points: 12
Maximum Sanity: 99
Cthulhu mythos: 0 (unless you disagree Larry)
Sanity: 60
Occupational Skills (Note that Susan gains 20 extra skill points for occupational skills for being over 30):
Medicine 25
Other Language English 51
Pharmacy 31
Psychoanalysis 76
Psychology 46
Other Skills:
Fast Talk 35
Occult 75
Persuade 55
Equipment
Trenchcoat
Variety of black clothing
Rosary Beads (Posession of her mothers)
BMW 5-Series Car (Her pride and joy)
Several books on the occult (Up to PsychoLarry to decide what these are and any relevance they have to anything of course)
Geth roll 1d10 for wealth!
Geth roll 1d100 for rifle shot vs 50