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[CYOA] Space Australia: GAME. SET. MATCH.
Posts
I mean we DID research the less dangerous exploring, right?
H 1
All 4x games is about one thing: Finding goodie huts! WE NEED TO FIND GOODIE HUTS!
XBL: Torn Hoodie
@hoodiethirteen
Exploring seems like a good way of giving our people a break from one another. I'm in favour of keeping our protective camouflage for now.
Anything that makes our home look less like the prison gets my vote. Plus, everyone knows that we need the fungus to attract the mindworms.
I also wonder if the fungus is mentally communicating with anyone. Is this where the religious thoughts are coming from?
I think you have been smoking the wrong fungus, here try some of mine.
As long as food/morale/resources don't deplete severely in the next couple of turns, I think the exploration should try to get to the second crash site sooner than later; we won't be able to find it or salvage anything if the fungus growth problems we have is any indication.
Things are stable enough now, we should go ahead and explore a bit.
I thought E was looking into the recreational drug value of the fungus. do you have a head start on us?
:rotate:
Another territory would give us another xenofarm, which is much better than the hydroponics bay.
Twitch Stream
Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before
Lord Augustus Cumberbatch in Eclipse Phase
H-1
Also, I propose that individuals subject to execution for crimes against the colony be given the option of exposure to fungus. We could use some more information.
Edit: I would love to see this with more than one colony competing on the planet's surface.
Turn 5
Decision: A(3) - 2 Set out an expedition toward the crash site, keep the fungus
Overview: Glorious Space Australia
Population: 2.2k [2.5k cap]
Food: 3.4k [(+0.8k -1.1k)/turn] [Rationing]
Resources: 3.5k [+0/turn]
Energy: 4/5
Morale: Unhappy [-2]
Frozen Dead People : 0.3k [0.6k of food]
Pod Six Colony: New Botany Bay
Xenofarm [+0.8k food per turn, -1 energy, 200 pop workers, Big]
Crashed Pod [2.5k Housing, no energy requirement]
Nuclear microreactor [+5 Energy]
Empty Hex 1
Can have any(?) Big structure
Forces
100 prisoners with guns [Level 1 Soldiers]
Research
Planetology II: Basic Xenobotany [allows Xenofarm construction], Anti-fungal Design [Removes fungus problems on short trips]
Summary
Map
(Green numbers are for explored hexes, red numbers are exploration directions.)
Decision Time
(Choose a letter and a number)
A - Explore a hex [see the map, give a direction]
B - Build More Housing [+0.5k population cap, needs 1 energy, costs 0.5k resources]
C - Build Hydroponics Bay [+0.5k food per turn, needs 2 energy, costs 1k resources]
D - Build Labs [needs 4 energy, costs 3k resources]
E - Build Xenofarm in Hex 1 [+0.8k food per turn, needs 1 energy, needs 200 population to work, costs 1500 resources, is Big]
F - Research Planetology [Narcotic uses of Xenobotany]
G - Research Industry [Transport - Rovers for better exploration]
H - Research Fundamental Science [Communication problems]
I - Research Fundamental Science [Solar Array problems]
J - Research Military [Improvised Weapons]
1) Send 20 soldiers to keep an eye on the new lands you've claimed for Space Australia
2) Keep all the troops together, there's nobody out there to claim jump.
I think if it's PVP you end up needing to run things in a much clearer and fairer manner to avoid people getting upset. That said, there's another forum I'd love to try this on. Non-intersecting parallel worlds would be fascinating. Still, ain't got no time.
Let's remedy the communications breakdown. H2
Tits. How did I cock that up? Err, does anybody really care? I could change it, if needed.
We have to salvage what we can, also we have met no hostile forces so sending out guards at this point of time is a bit too paranoid.
Mojo_Jojo: Nah we really don't care that much so long as we can get to the crash site as soon as possible.
Also I think dooming people to working at the death pits farming site without proper housing or solar panels or transport there and back would be a bad idea.
No structure, no need to defend it However we might need some resources soon.
G-2
Goodie Boxes AHOY!
Twitch Stream
You have encounter hostile natives!
Anyway, I still say we should check out the crash site before it's too late, so A4 - 2. Potential resources from the remainder of the ship, best to get it before it's too hard to find.
Psh. That's what the guns are for.
We do need to fix the transportation and communcations after we explore this next hex, though.
Twitch Stream
I think that if we find anything big at the crash site we will need transport to bring it back.
Twitch Stream
Right now you'll be laying big fat cables to give them power. This might cause problems. Also, no uranium = no more nuclear reactors.
If you stop rationing, then you'll be able to make the roll to improve your morale yeah. Right now it's just getting skipped each turn.
Actually, rolling would be silly. Going to full rations would raise morale back to fine the turn you do it.
A group of stationary armed men would provide an opportunity for more long term observations of this planet. More importantly, the potential use of alien botany as narcotics would both help acquire my fix and help secure the power of the growing ruling class, as long as it's distribution was controlled.
The only thing my tired mind could think of was p-eye-neapples, which is absolutely terrible and I may have violated some international laws just saying it. As pioneering explorers of Space Australia, we must give things names before we eat it/exploit it/conquer it/mate with it!