Hm. I wonder if the entire inspiration behind creating an entirely different soundtrack for the U.S. was embarrassment over a song called "Toot Toot Sonic Warrior?" Weirder things have happened.
For the longest time I thought it said "Super Sonic Warrior"
Hm. I wonder if the entire inspiration behind creating an entirely different soundtrack for the U.S. was embarrassment over a song called "Toot Toot Sonic Warrior?" Weirder things have happened.
For the longest time I thought it said "Super Sonic Warrior"
I'm pretty sure my copy of that game only had one level.
Yes, the game gear version is murderously difficult. The SMS version is much, much easier, and feels pretty much like what you'd expect a sequel to the 8-bit version of Sonic 1 would feel like.
I'm pretty sure my copy of that game only had one level.
Yes, the game gear version is murderously difficult. The SMS version is much, much easier, and feels pretty much like what you'd expect a sequel to the 8-bit version of Sonic 1 would feel like.
One of these days I need to grab the SMS version on the Virtual Console so I can finally get some closure with that game. I'm also pretty bummed that there was never a SMS version of Triple Trouble, so no VC release.
I'm pretty sure my copy of that game only had one level.
Yes, the game gear version is murderously difficult. The SMS version is much, much easier, and feels pretty much like what you'd expect a sequel to the 8-bit version of Sonic 1 would feel like.
I'm pretty sure my copy of that game only had one level.
Yes, the game gear version is murderously difficult. The SMS version is much, much easier, and feels pretty much like what you'd expect a sequel to the 8-bit version of Sonic 1 would feel like.
One of these days I need to grab the SMS version on the Virtual Console so I can finally get some closure with that game. I'm also pretty bummed that there was never a SMS version of Triple Trouble, so no VC release.
Fans have ported triple trouble to the SMS. I actually am building myself a triple trouble cart right now - I asked the mods if I could make a topic on it (and the creation of a starfox 2 cart) but they said no.
If there's one area that Sega always impresses me, it's the way they recycle even the most obscure of their music for future sequels.
Seriously, how did they even decide to turn a GG song into a full-blown vocal opening for Sonic CD? Who decides that?
I think my favorite (ok, my only) obscure tune realization was going back to play the Genesis version of Sonic 3D Blast after SA1 came out. I had only ever played the Sega Saturn before that, so it came as a big shock when I started a special stage and found myself in a proto-Windy Valley.
If there's one area that Sega always impresses me, it's the way they recycle even the most obscure of their music for future sequels.
Seriously, how did they even decide to turn a GG song into a full-blown vocal opening for Sonic CD? Who decides that?
I think my favorite (ok, my only) obscure tune realization was going back to play the Genesis version of Sonic 3D Blast after SA1 came out. I had only ever played the Sega Saturn before that, so it came as a big shock when I started a special stage and found myself in a proto-Windy Valley.
It's kinda weird how fast I'm going through this game. I remember spending months and months trying to beat it when I was a kid and never did. Though I was playing on the PC and using a keyboard at the time.
But yeah great release. So glad they got the US soundtrack in there.
Hm. I wonder if the entire inspiration behind creating an entirely different soundtrack for the U.S. was embarrassment over a song called "Toot Toot Sonic Warrior?" Weirder things have happened.
And yet they replaced it with "Sonic Boom" so I guess that was a wash.
Not that I really have a problem with Sonic Boom. That song has never left my head since I first heard it, despite cringing all the way through. It's infectious.
TouchArcade basically wrote a love letter and turned it in as a review.
Five stars, and claimed that it sets the bar for all future iOS ports.
This sets the bar for all retro ports. Where emulation would have actually been easier and cheaper, Sega rewrote the entire game from scratch, staying as close as possible to the original while offering the sorts of options extreme hardcore nerds would only dream of (like the ability to switch physics between games, or swap soundtracks) and improving on what needed to be improved (i.e. 60 fps locked, improved NTSC filter, additional playable characters).
They were even going to include 2 new zones - a port of the long lost Desert Hill Zone, and the often rumored, neigh legendary "Final Fever" Zone. Time deadlines meant both zones along with a new final boss had to be omitted, but there is a chance of DLC.
They were even going to include 2 new zones - a port of the long lost Desert Hill Zone, and the often rumored, neigh legendary "Final Fever" Zone. Time deadlines meant both zones along with a new final boss had to be omitted, but there is a chance of DLC.
:!:
It'll break my heart if that never materializes. I thought Dust Hill was supposed to be part of Sonic 2, though, rather than Sonic CD's missing R2 level.
This has me hoping even harder that Sonic 1, 2, 3, and K get the Retro Engine treatment. If you are reading this, Sega, I will buy all of them!
I think my favorite (ok, my only) obscure tune realization was going back to play the Genesis version of Sonic 3D Blast after SA1 came out. I had only ever played the Sega Saturn before that, so it came as a big shock when I started a special stage and found myself in a proto-Windy Valley.
Plus, the theme park stage in SA for Sonic's story (I forget what it's called) used the opening story music/one of the later zones for in one part. Love the SA soundtracks for all their cheesy glory.
The stages in this game can be a pain to navigate at times. Springs everywhere.
The springs and bumpers, and seemingly random dips and curved slopes, and all that jazz is precisely what makes Sonic CD the best sonic game ever. Those objects let you preserve your momentum and you can pretty much just glide through the levels. Essentially, you can trick off just about everything in Sonic CD, and go anywhere.
The other cool thing I noticed is there are a bunch of areas in levels where you can run back and forth between two springs or whatever. At first this seems pointless as it doesn't get you through the level. But it's perfect for getting to the speed to make time jumps. And they always tend to be nearby time posts but never in your way.
I'm really glad I wasn't clouded by nostalgia and this game holds up fantastically.
Yeah the only mobile version I would even think of buying is the Android one to be used with a bluetooth controller. However even that seems pretty shitty since I guess you would need a stand for your phone or something.
I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
Pretty sure the controller has a universal phone holder, no? You'd still actually need to buy it, but...
0
Niceguyeddie616All you feed me is PUFFINS!I need NOURISHMENT!Registered Userregular
edited December 2011
When I was a kid, I never had a Sega CD, but we got our first computer in 1996. My mom surprised me one day after school, said she had bought me some computer games from a store that was "about learning and using your brain." I groaned, thinking it was some lame math muncher game or even worse, a piece of edutainment software that was essentially digital flash cards. Mom handed me the surprise, and I ended up getting a PC port of Bug! for the Sega Saturn, and...
Sonic motherfucking CD! This was THE Win95 game for me, I played the everloving shit out of it. I was so disappointed that I'd never get to play it again after I upgraded to a WinXP PC, It is by and large my favorite sonic game with Sonic 3 and Knuckles being a close second. The time travel, the up button spindash, the way the music was leagues ahead of the other Sonic games just blew my little mind.
I bought the Live Arcade version, and it's so awesome. The Gamecube port doesn't even compare to this. The water effects and special stages actually work and, on top of that, there's so much more content than the original. A whole different soundtrack along with the original, butter smooth graphics, even Tails as a playable character! I am buying this game on everything I can get my hands on, that includes Steam and, once I get my new phone, Android.
Sega, if you're reading this, please just drop the Sonic 4 engine and make future episodes with this, in fact I'd also love to see the other classic Sonics remade on this. It's probably the best port of any of your classic games ever.
EDIT: "This" means the Retro Engine. Christian Whitehead has pretty much earned the right to work on as much Sonic stuff as he wants, in fact I believe it would GREATLY help Sonic's future if Sonic Team was composed of just him. To think one dude could make a perfect port of a classic sonic where an entire team failed (Sonic 1 GBA), is astounding.
Niceguyeddie616 on
0
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Productsregular
Bought the iPhone version on a whim last night. What a mistake that was.
While the game is technically sound, touch-screen controls are as terrible as ever.
A shame this didn't make its way to the 3DS' eShop or to the PSN store for PSP.
Just give it a little bit of time. Touch controls are only "terrible" in that there is a significant adjustment to getting used to them.
Once you get used to the concept, they stop getting in the way of gameplay. They aren't superior to tactile buttons and sticks, but after a couple hundred hours of online multiplayer with dual analogs on my iPhone/iPad, I am pretty much okay with it.
SW-4158-3990-6116
Let's play Mario Kart or something...
Posts
For the longest time I thought it said "Super Sonic Warrior"
In which they say the very silly and non X-treme phrase "Toot toot Sonic warrior" repeatedly.
The song predates Sonic CD, and originally didn't have lyrics.
...so where did it come from?
Then again, by the time of Sonic CD it had all that tootin', so the (hypothetical) point still stands.
you can't just say that and not go into detail about its origin.
So it's the opposite of the Sonic 2 Ending Theme which originally did have lyrics before being used in Sonic 2?
I thought it was "Too Too Sonic For Ya!"
http://www.youtube.com/watch?v=TYuRaSVRtgM
Yes, the game gear version is murderously difficult. The SMS version is much, much easier, and feels pretty much like what you'd expect a sequel to the 8-bit version of Sonic 1 would feel like.
One of these days I need to grab the SMS version on the Virtual Console so I can finally get some closure with that game. I'm also pretty bummed that there was never a SMS version of Triple Trouble, so no VC release.
God, what in the FUCK.
If there's one area that Sega always impresses me, it's the way they recycle even the most obscure of their music for future sequels.
Seriously, how did they even decide to turn a GG song into a full-blown vocal opening for Sonic CD? Who decides that?
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Pretty much at random times all throughout the day. iOS is pretty notorious about being unreliable for release days for all but the biggest releases.
Yes, the game gear version is murderously difficult. The SMS version is much, much easier, and feels pretty much like what you'd expect a sequel to the 8-bit version of Sonic 1 would feel like.
Fans have ported triple trouble to the SMS. I actually am building myself a triple trouble cart right now - I asked the mods if I could make a topic on it (and the creation of a starfox 2 cart) but they said no.
I think my favorite (ok, my only) obscure tune realization was going back to play the Genesis version of Sonic 3D Blast after SA1 came out. I had only ever played the Sega Saturn before that, so it came as a big shock when I started a special stage and found myself in a proto-Windy Valley.
http://www.youtube.com/watch?v=tUGOiBF3qoM
http://www.youtube.com/watch?v=Um3Ytlthz-0
SA1 used a lot of 3D Blast Genesis's music, and even borrowed from some other things, like this song for Tails' theme:
http://www.youtube.com/watch?v=f54VElMUqGo
http://www.youtube.com/watch?v=0DizopdPMBw
But yeah great release. So glad they got the US soundtrack in there.
It's like a war crime or something.
seriously i can't find it in the store anywhere
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damn
tumblr | instagram | twitter | steam
And yet they replaced it with "Sonic Boom" so I guess that was a wash.
Not that I really have a problem with Sonic Boom. That song has never left my head since I first heard it, despite cringing all the way through. It's infectious.
My Backloggery
Aw, poop. I thought PSN was getting a special update tonight.
Enjoy!
Five stars, and claimed that it sets the bar for all future iOS ports.
This sets the bar for all retro ports. Where emulation would have actually been easier and cheaper, Sega rewrote the entire game from scratch, staying as close as possible to the original while offering the sorts of options extreme hardcore nerds would only dream of (like the ability to switch physics between games, or swap soundtracks) and improving on what needed to be improved (i.e. 60 fps locked, improved NTSC filter, additional playable characters).
They were even going to include 2 new zones - a port of the long lost Desert Hill Zone, and the often rumored, neigh legendary "Final Fever" Zone. Time deadlines meant both zones along with a new final boss had to be omitted, but there is a chance of DLC.
Then why do they refuse to Toot Toot my Sonic Warrior?
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
:!:
It'll break my heart if that never materializes. I thought Dust Hill was supposed to be part of Sonic 2, though, rather than Sonic CD's missing R2 level.
This has me hoping even harder that Sonic 1, 2, 3, and K get the Retro Engine treatment. If you are reading this, Sega, I will buy all of them!
Plus, the theme park stage in SA for Sonic's story (I forget what it's called) used the opening story music/one of the later zones for in one part. Love the SA soundtracks for all their cheesy glory.
The springs and bumpers, and seemingly random dips and curved slopes, and all that jazz is precisely what makes Sonic CD the best sonic game ever. Those objects let you preserve your momentum and you can pretty much just glide through the levels. Essentially, you can trick off just about everything in Sonic CD, and go anywhere.
http://video.google.com/videoplay?docid=-3387541753690166289#
Such a smooth game.
I'm really glad I wasn't clouded by nostalgia and this game holds up fantastically.
Now they can port S3&K to this new engine, right?
While the game is technically sound, touch-screen controls are as terrible as ever.
A shame this didn't make its way to the 3DS' eShop or to the PSN store for PSP.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Let me tell you about Demon's Souls....
Sonic motherfucking CD! This was THE Win95 game for me, I played the everloving shit out of it. I was so disappointed that I'd never get to play it again after I upgraded to a WinXP PC, It is by and large my favorite sonic game with Sonic 3 and Knuckles being a close second. The time travel, the up button spindash, the way the music was leagues ahead of the other Sonic games just blew my little mind.
I bought the Live Arcade version, and it's so awesome. The Gamecube port doesn't even compare to this. The water effects and special stages actually work and, on top of that, there's so much more content than the original. A whole different soundtrack along with the original, butter smooth graphics, even Tails as a playable character! I am buying this game on everything I can get my hands on, that includes Steam and, once I get my new phone, Android.
Sega, if you're reading this, please just drop the Sonic 4 engine and make future episodes with this, in fact I'd also love to see the other classic Sonics remade on this. It's probably the best port of any of your classic games ever.
EDIT: "This" means the Retro Engine. Christian Whitehead has pretty much earned the right to work on as much Sonic stuff as he wants, in fact I believe it would GREATLY help Sonic's future if Sonic Team was composed of just him. To think one dude could make a perfect port of a classic sonic where an entire team failed (Sonic 1 GBA), is astounding.
Just give it a little bit of time. Touch controls are only "terrible" in that there is a significant adjustment to getting used to them.
Once you get used to the concept, they stop getting in the way of gameplay. They aren't superior to tactile buttons and sticks, but after a couple hundred hours of online multiplayer with dual analogs on my iPhone/iPad, I am pretty much okay with it.
Let's play Mario Kart or something...