Sonic CD - PC, 360, PS3, Android, iOS. Out now - console ver $5, android/iOS ver $2

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Posts

  • AaronKIAaronKI Registered User regular
    edited December 2011
    cloudeagle wrote:
    Hm. I wonder if the entire inspiration behind creating an entirely different soundtrack for the U.S. was embarrassment over a song called "Toot Toot Sonic Warrior?" Weirder things have happened.

    For the longest time I thought it said "Super Sonic Warrior"

    AaronKI on
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  • TheSonicRetardTheSonicRetard Registered User regular
    The song is called "You can do anything"

  • cloudeaglecloudeagle Registered User regular
    The song is called "You can do anything"

    In which they say the very silly and non X-treme phrase "Toot toot Sonic warrior" repeatedly.

    Switch: 3947-4890-9293
  • TheSonicRetardTheSonicRetard Registered User regular
    cloudeagle wrote:
    The song is called "You can do anything"

    In which they say the very silly and non X-treme phrase "Toot toot Sonic warrior" repeatedly.

    The song predates Sonic CD, and originally didn't have lyrics.

  • cloudeaglecloudeagle Registered User regular
    cloudeagle wrote:
    The song is called "You can do anything"

    In which they say the very silly and non X-treme phrase "Toot toot Sonic warrior" repeatedly.

    The song predates Sonic CD, and originally didn't have lyrics.

    ...so where did it come from?

    Then again, by the time of Sonic CD it had all that tootin', so the (hypothetical) point still stands.

    Switch: 3947-4890-9293
  • AaronKIAaronKI Registered User regular
    cloudeagle wrote:
    The song is called "You can do anything"

    In which they say the very silly and non X-treme phrase "Toot toot Sonic warrior" repeatedly.

    The song predates Sonic CD, and originally didn't have lyrics.

    you can't just say that and not go into detail about its origin.

    soempty.jpg
  • LarsLars Registered User regular
    cloudeagle wrote:
    The song is called "You can do anything"

    In which they say the very silly and non X-treme phrase "Toot toot Sonic warrior" repeatedly.

    The song predates Sonic CD, and originally didn't have lyrics.

    So it's the opposite of the Sonic 2 Ending Theme which originally did have lyrics before being used in Sonic 2?

  • RiokennRiokenn Registered User regular
    AaronKI wrote:
    cloudeagle wrote:
    Hm. I wonder if the entire inspiration behind creating an entirely different soundtrack for the U.S. was embarrassment over a song called "Toot Toot Sonic Warrior?" Weirder things have happened.

    For the longest time I thought it said "Super Sonic Warrior"

    I thought it was "Too Too Sonic For Ya!"

    OmSUg.pngrs3ua.pngvVAdv.png
  • TheSonicRetardTheSonicRetard Registered User regular
    AaronKI wrote:
    cloudeagle wrote:
    The song is called "You can do anything"

    In which they say the very silly and non X-treme phrase "Toot toot Sonic warrior" repeatedly.

    The song predates Sonic CD, and originally didn't have lyrics.

    you can't just say that and not go into detail about its origin.

    http://www.youtube.com/watch?v=TYuRaSVRtgM

  • AaronKIAaronKI Registered User regular
    I'm pretty sure my copy of that game only had one level.

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  • LegendofLinkLegendofLink Registered User regular
    The game doesn't seem to be out yet for IOS, though Apple may just be late in updating the store. Anyone know what time they normally do that?

  • TheSonicRetardTheSonicRetard Registered User regular
    AaronKI wrote:
    I'm pretty sure my copy of that game only had one level.

    Yes, the game gear version is murderously difficult. The SMS version is much, much easier, and feels pretty much like what you'd expect a sequel to the 8-bit version of Sonic 1 would feel like.

  • AaronKIAaronKI Registered User regular
    edited December 2011
    AaronKI wrote:
    I'm pretty sure my copy of that game only had one level.

    Yes, the game gear version is murderously difficult. The SMS version is much, much easier, and feels pretty much like what you'd expect a sequel to the 8-bit version of Sonic 1 would feel like.

    One of these days I need to grab the SMS version on the Virtual Console so I can finally get some closure with that game. I'm also pretty bummed that there was never a SMS version of Triple Trouble, so no VC release.

    AaronKI on
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  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    AaronKI wrote:
    cloudeagle wrote:
    The song is called "You can do anything"

    In which they say the very silly and non X-treme phrase "Toot toot Sonic warrior" repeatedly.

    The song predates Sonic CD, and originally didn't have lyrics.

    you can't just say that and not go into detail about its origin.

    http://www.youtube.com/watch?v=TYuRaSVRtgM

    God, what in the FUCK.

    If there's one area that Sega always impresses me, it's the way they recycle even the most obscure of their music for future sequels.

    Seriously, how did they even decide to turn a GG song into a full-blown vocal opening for Sonic CD? Who decides that?

  • cloudeaglecloudeagle Registered User regular
    The game doesn't seem to be out yet for IOS, though Apple may just be late in updating the store. Anyone know what time they normally do that?

    Pretty much at random times all throughout the day. iOS is pretty notorious about being unreliable for release days for all but the biggest releases.

    Switch: 3947-4890-9293
  • TheSonicRetardTheSonicRetard Registered User regular
    AaronKI wrote:
    I'm pretty sure my copy of that game only had one level.

    Yes, the game gear version is murderously difficult. The SMS version is much, much easier, and feels pretty much like what you'd expect a sequel to the 8-bit version of Sonic 1 would feel like.
    AaronKI wrote:
    AaronKI wrote:
    I'm pretty sure my copy of that game only had one level.

    Yes, the game gear version is murderously difficult. The SMS version is much, much easier, and feels pretty much like what you'd expect a sequel to the 8-bit version of Sonic 1 would feel like.

    One of these days I need to grab the SMS version on the Virtual Console so I can finally get some closure with that game. I'm also pretty bummed that there was never a SMS version of Triple Trouble, so no VC release.

    Fans have ported triple trouble to the SMS. I actually am building myself a triple trouble cart right now - I asked the mods if I could make a topic on it (and the creation of a starfox 2 cart) but they said no.

  • AaronKIAaronKI Registered User regular
    edited December 2011
    God, what in the FUCK.

    If there's one area that Sega always impresses me, it's the way they recycle even the most obscure of their music for future sequels.

    Seriously, how did they even decide to turn a GG song into a full-blown vocal opening for Sonic CD? Who decides that?

    I think my favorite (ok, my only) obscure tune realization was going back to play the Genesis version of Sonic 3D Blast after SA1 came out. I had only ever played the Sega Saturn before that, so it came as a big shock when I started a special stage and found myself in a proto-Windy Valley.

    http://www.youtube.com/watch?v=tUGOiBF3qoM

    http://www.youtube.com/watch?v=Um3Ytlthz-0

    AaronKI on
    soempty.jpg
  • LegendofLinkLegendofLink Registered User regular
    edited December 2011
    AaronKI wrote:
    God, what in the FUCK.

    If there's one area that Sega always impresses me, it's the way they recycle even the most obscure of their music for future sequels.

    Seriously, how did they even decide to turn a GG song into a full-blown vocal opening for Sonic CD? Who decides that?

    I think my favorite (ok, my only) obscure tune realization was going back to play the Genesis version of Sonic 3D Blast after SA1 came out. I had only ever played the Sega Saturn before that, so it came as a big shock when I started a special stage and found myself in a proto-Windy Valley.

    SA1 used a lot of 3D Blast Genesis's music, and even borrowed from some other things, like this song for Tails' theme:
    http://www.youtube.com/watch?v=f54VElMUqGo

    http://www.youtube.com/watch?v=0DizopdPMBw

    LegendofLink on
  • manaleak34manaleak34 Registered User regular
    It's kinda weird how fast I'm going through this game. I remember spending months and months trying to beat it when I was a kid and never did. Though I was playing on the PC and using a keyboard at the time.

    But yeah great release. So glad they got the US soundtrack in there.

    XBL/Steam:ManaCrevice
  • DoctorArchDoctorArch Curmudgeon Registered User regular
    There is no excuse for not buying the best classic Sonic game updated for today's consoles for 5 bucks.

    It's like a war crime or something.

    Switch Friend Code: SW-6732-9515-9697
  • interrobanginterrobang kawaii as  hellRegistered User regular
    where is my ps3 version of this

    seriously i can't find it in the store anywhere

  • interrobanginterrobang kawaii as  hellRegistered User regular
    oh, not out til the 20th :(

    damn

  • SteevLSteevL What can I do for you? Registered User regular
    cloudeagle wrote:
    Hm. I wonder if the entire inspiration behind creating an entirely different soundtrack for the U.S. was embarrassment over a song called "Toot Toot Sonic Warrior?" Weirder things have happened.

    And yet they replaced it with "Sonic Boom" so I guess that was a wash.

    Not that I really have a problem with Sonic Boom. That song has never left my head since I first heard it, despite cringing all the way through. It's infectious.

  • AaronKIAaronKI Registered User regular
    oh, not out til the 20th :(

    damn

    Aw, poop. I thought PSN was getting a special update tonight.

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  • TheSonicRetardTheSonicRetard Registered User regular
    Sega loves you. And to prove it, the android port is only $2.

    Enjoy!

  • StericaSterica Yes Registered User, Moderator mod
    TouchArcade basically wrote a love letter and turned it in as a review.

    Five stars, and claimed that it sets the bar for all future iOS ports.

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  • TheSonicRetardTheSonicRetard Registered User regular
    Rorus Raz wrote:
    TouchArcade basically wrote a love letter and turned it in as a review.

    Five stars, and claimed that it sets the bar for all future iOS ports.

    This sets the bar for all retro ports. Where emulation would have actually been easier and cheaper, Sega rewrote the entire game from scratch, staying as close as possible to the original while offering the sorts of options extreme hardcore nerds would only dream of (like the ability to switch physics between games, or swap soundtracks) and improving on what needed to be improved (i.e. 60 fps locked, improved NTSC filter, additional playable characters).

    They were even going to include 2 new zones - a port of the long lost Desert Hill Zone, and the often rumored, neigh legendary "Final Fever" Zone. Time deadlines meant both zones along with a new final boss had to be omitted, but there is a chance of DLC.

  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    Sega loves you. And to prove it, the android port is only $2.

    Enjoy!

    Then why do they refuse to Toot Toot my Sonic Warrior?

  • AaronKIAaronKI Registered User regular
    They were even going to include 2 new zones - a port of the long lost Desert Hill Zone, and the often rumored, neigh legendary "Final Fever" Zone. Time deadlines meant both zones along with a new final boss had to be omitted, but there is a chance of DLC.

    :!:

    It'll break my heart if that never materializes. I thought Dust Hill was supposed to be part of Sonic 2, though, rather than Sonic CD's missing R2 level.

    This has me hoping even harder that Sonic 1, 2, 3, and K get the Retro Engine treatment. If you are reading this, Sega, I will buy all of them!

    soempty.jpg
  • GrimthwackerGrimthwacker Registered User regular
    AaronKI wrote:
    I think my favorite (ok, my only) obscure tune realization was going back to play the Genesis version of Sonic 3D Blast after SA1 came out. I had only ever played the Sega Saturn before that, so it came as a big shock when I started a special stage and found myself in a proto-Windy Valley.

    http://www.youtube.com/watch?v=tUGOiBF3qoM

    http://www.youtube.com/watch?v=Um3Ytlthz-0

    Plus, the theme park stage in SA for Sonic's story (I forget what it's called) used the opening story music/one of the later zones for in one part. Love the SA soundtracks for all their cheesy glory.

  • CyborgZetaCyborgZeta Registered User regular
    The stages in this game can be a pain to navigate at times. Springs everywhere.

    "Blacker than a moonless night, hotter and more bitter than Hell itself...That is coffee." - Godot
  • TheSonicRetardTheSonicRetard Registered User regular
    CyborgZeta wrote:
    The stages in this game can be a pain to navigate at times. Springs everywhere.

    The springs and bumpers, and seemingly random dips and curved slopes, and all that jazz is precisely what makes Sonic CD the best sonic game ever. Those objects let you preserve your momentum and you can pretty much just glide through the levels. Essentially, you can trick off just about everything in Sonic CD, and go anywhere.

    http://video.google.com/videoplay?docid=-3387541753690166289#

    Such a smooth game.

  • manaleak34manaleak34 Registered User regular
    The other cool thing I noticed is there are a bunch of areas in levels where you can run back and forth between two springs or whatever. At first this seems pointless as it doesn't get you through the level. But it's perfect for getting to the speed to make time jumps. And they always tend to be nearby time posts but never in your way.

    I'm really glad I wasn't clouded by nostalgia and this game holds up fantastically.

    XBL/Steam:ManaCrevice
  • chocoboliciouschocobolicious Registered User regular
    Weep, this needs to show up on Steam already. Need, nao.

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  • CatalaseCatalase Registered User regular
    Weep, this needs to show up on Steam already. Need, nao.
    This. Never did get to experience Sonic CD in my youth.

    Now they can port S3&K to this new engine, right?

    "Life before death, strength before weakness, journey before destination."
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    Bought the iPhone version on a whim last night. What a mistake that was.

    While the game is technically sound, touch-screen controls are as terrible as ever.

    A shame this didn't make its way to the 3DS' eShop or to the PSN store for PSP.

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  • greeblegreeble Registered User regular
    Yeah the only mobile version I would even think of buying is the Android one to be used with a bluetooth controller. However even that seems pretty shitty since I guess you would need a stand for your phone or something.

    PSN/steam/battle.net: greeble XBL: GreebleX

    Let me tell you about Demon's Souls....
    I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
  • GlalGlal AiredaleRegistered User regular
    Pretty sure the controller has a universal phone holder, no? You'd still actually need to buy it, but...

  • Niceguyeddie616Niceguyeddie616 All you feed me is PUFFINS! I need NOURISHMENT!Registered User regular
    edited December 2011
    When I was a kid, I never had a Sega CD, but we got our first computer in 1996. My mom surprised me one day after school, said she had bought me some computer games from a store that was "about learning and using your brain." I groaned, thinking it was some lame math muncher game or even worse, a piece of edutainment software that was essentially digital flash cards. Mom handed me the surprise, and I ended up getting a PC port of Bug! for the Sega Saturn, and...

    Sonic motherfucking CD! This was THE Win95 game for me, I played the everloving shit out of it. I was so disappointed that I'd never get to play it again after I upgraded to a WinXP PC, It is by and large my favorite sonic game with Sonic 3 and Knuckles being a close second. The time travel, the up button spindash, the way the music was leagues ahead of the other Sonic games just blew my little mind.

    I bought the Live Arcade version, and it's so awesome. The Gamecube port doesn't even compare to this. The water effects and special stages actually work and, on top of that, there's so much more content than the original. A whole different soundtrack along with the original, butter smooth graphics, even Tails as a playable character! I am buying this game on everything I can get my hands on, that includes Steam and, once I get my new phone, Android.

    Sega, if you're reading this, please just drop the Sonic 4 engine and make future episodes with this, in fact I'd also love to see the other classic Sonics remade on this. It's probably the best port of any of your classic games ever.

    EDIT: "This" means the Retro Engine. Christian Whitehead has pretty much earned the right to work on as much Sonic stuff as he wants, in fact I believe it would GREATLY help Sonic's future if Sonic Team was composed of just him. To think one dude could make a perfect port of a classic sonic where an entire team failed (Sonic 1 GBA), is astounding.

    Niceguyeddie616 on
  • syndalissyndalis Getting Classy On the WallRegistered User, Loves Apple Products regular
    Bought the iPhone version on a whim last night. What a mistake that was.

    While the game is technically sound, touch-screen controls are as terrible as ever.

    A shame this didn't make its way to the 3DS' eShop or to the PSN store for PSP.

    Just give it a little bit of time. Touch controls are only "terrible" in that there is a significant adjustment to getting used to them.

    Once you get used to the concept, they stop getting in the way of gameplay. They aren't superior to tactile buttons and sticks, but after a couple hundred hours of online multiplayer with dual analogs on my iPhone/iPad, I am pretty much okay with it.

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