DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I think my first experience with TES was with Morrowind too.
I believe it was back on the Xbox. I had just started playing RPGs and at that time I was pretty much buying any game that people told me was a RPG. I didn't know anything about the series before then but it was a pretty awesome find overall.
Any recommended mods people want to mention for Oblivion, while I'm downloading mod manager stuff? I recall running Oscuro's Overhaul once, with a new leveling system.
You can look through my guide and see which mods interest you the most. I wrote a description for each and they all have links. There's also a section with a smaller selection of mods, as well. But definitely get the four sound mods in my guide. They really enhance the atmosphere of the game through audio and don't require any complex installation procedures.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
My first TES game was also Morrowind. I remember playing it for an hour or so, having no idea what was going on, and just quit.
Probably a month later, out of stubborn pride for having spent money on the thing, I gave it another shot. It's probably my favorite game of all time now. Certainly I've sunk more time into it than any other game.
I think my first experience with TES was with Morrowind too.
I believe it was back on the Xbox. I had just started playing RPGs and at that time I was pretty much buying any game that people told me was a RPG. I didn't know anything about the series before then but it was a pretty awesome find overall.
My first experience was Oblivion on 360. I got out of the first Oblivion gate by the skin of my teeth, and my character build was too weak to do anything else. I got trapped in a boat with a ghost on it and stopped playing because I didn't know the difficulty was adjustable on the fly.
Any recommended mods people want to mention for Oblivion, while I'm downloading mod manager stuff? I recall running Oscuro's Overhaul once, with a new leveling system.
I have come very close to re-installing Oblivion as well, after watching an LP of it on Gameanyone, especially as some of the mods he's using look to be pretty cool. Oblivion XP in particular seemed interesting; it changes leveling in the game from skill-based to experience-based... as in you get xp for killing monsters, reading books, completing quests, etc and that's how you level. I've never actually finished Oblivion since I absolutely hate going into the gates; I'd just dick around forever and do all the guilds, before finally moving on to play something else.
Hopefully Skyrim's main quest isn't so awful. Fighting dragons sounds awesome but I can imagine the possibility of it becoming tedious.
Also, I'm really on the fence about getting Skyrim on launch day. Not because I don't think it'll be awesome, I've just found myself having trouble lately wanting to pay full-price for games. Also, Saints Row 3 is coming the following Tuesday, but of course Skyrim is coming on the Friday which is the start of a 3-day weekend and how awesome would that be to play this non-stop the entire time. Gaaaah!
So I can't believe I'm saying this, but after counting down the days to 11/11 for the last several weeks, I am actually toying with the idea of not playing the game for a while after it's released. For one thing, God knows I have enough unfinished games already in my gamebank that really deserve attention. Second, and more importantly, there is some stuff in my life I need to get done which I have been procrastinating on and as silly as it sounds I am considering using getting to play Skyrim as a sort of incentive for myself: "Take care of this, then you get to kill dragons."
Heh. My first experience was actually with Daggerfall. Bought while on holiday so we couldn't play it right away, me and my brother spent the rest of that holiday pouring over the manual writing up characters we would make (much like this thread is doing now!). Good times.
I'm looking forward to Skyrim, just preordered it. A little late maybe but still hoping I'll get it on time (and hey, it was a good deal). I'll be curious to see if I manage to complete the main quest for this one though. I've played Daggerfall, Morrowind and Oblivion and to this day haven't finished the main storyline in any of them. I just get so distracted with playing Indiana Jones down in dungeons and trying to find shrines.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
So I can't believe I'm saying this, but after counting down the days to 11/11 for the last several weeks, I am actually toying with the idea of not playing the game for a while after it's released. For one thing, God knows I have enough unfinished games already in my gamebank that really deserve attention. Second, and more importantly, there is some stuff in my life I need to get done which I have been procrastinating on and as silly as it sounds I am considering using getting to play Skyrim as a sort of incentive for myself: "Take care of this, then you get to kill dragons."
Hmm.
I'm working on completing shit in Arkham City, and I'm running through Bioshock 2 for the first time. I'm putting it off for a while too, but mostly because I don't have time for another game and I need to do some studying for exams.
Even with the "limitations" Oblivion had, I don't see how people didn't have fun with that game. The enemy leveling system did kind of break things for me (static levels are what made Morrowind pretty fun), but overall the game was so big and there was so much to do I didn't care. I think I had 150 hours in it before leaving it and never finishing. Oh well.
Glad to see the Redguard models got beefed way the hell up.
"Get the hell out of me" - [ex]girlfriend
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Am I the only dude who liked Oblivion's main quest?
I thought those gates were pretty cool!
I would have enjoyed them more if the gates were designed a bit better. Each one should be like a unique puzzle. Or have different types with different kinds of monsters. Maybe a miniature boss fight every now and then would have been nice too.
The best thing to do with the balls at the end was throw them out of your inventory in your house. They have a neat graphic.
Am I the only dude who liked Oblivion's main quest?
I thought those gates were pretty cool!
Seriously, first one was cool. The rest were slogging through more of the same. I really wish I hadn't done basically every side quest I was interested in before tackling the Oblivion Gates. All I did for hours and hours was close those fuckers so I could finish the game.
0
darunia106J-bob in gamesDeath MountainRegistered Userregular
Seriously, first one was cool. The rest were slogging through more of the same. I really wish I hadn't done basically every side quest I was interested in before tackling the Oblivion Gates. All I did for hours and hours was close those fuckers so I could finish the game.
I was already tired of them while trying to puzzle my way through the very first one in Kvatch or whatever, but the above applied to me too... I basically did all the sidequests, guilds, etc etc before bothering with the Oblivion gates (other than that first one), and honestly I found myself wishing that the game had just expanded on the Dark Brotherhood stuff and left the Oblivion gate story on the cutting room floor.
There was so much fun to be had in Oblivion, especially with the expansions, and none of it had to do with that main quest. I can only hope Bethesda has learned their lesson.
My first TES game was also Morrowind. I remember playing it for an hour or so, having no idea what was going on, and just quit.
Probably a month later, out of stubborn pride for having spent money on the thing, I gave it another shot. It's probably my favorite game of all time now. Certainly I've sunk more time into it than any other game.
Pretty much my first experience with Elder Scrolls when I was young and had only ever played D&D RPGs. A friend got the original Xbox version for me with the expansions and I managed a few hours fooling around and joining the Imperial Army before I got bored. I came back to it a year later and spent much time on the main quest and lots of side stuff and faction stuff as a nightblade character.
I hope that the cities closest to Morrowind in Skyrim (Riften and Winterhold I think) have references to the current status of the province, especially all these years after what happened to:
Vivec. I was convinced from the first time I saw that giant rock in the sky that it would fall at any second.
I still can't decide whether I should be a magic or a stealth character, or maybe a mix. I want to save a warrior style character for later.
There, reinstalled Oblivion from scratch; something I downloaded didn't let the official patch work.
If you're planning to install a number of mods above, say, five, installing a mod manager first (before the unofficial fan patches, even) might be a good idea.
I have to play stealth because I enjoy Dark Brotherhooding it up in the proper way. But I don't think it will be too easy to sneak up on a dragon, so... I'm probably going to be a stealth/magic type character. Or stealth with bows.
0
ArchonexNo hard feelings, right?Registered Userregular
So did the lets play on Gameanyone get taken down? It's not loading for me anymore.
0
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
So did the lets play on Gameanyone get taken down? It's not loading for me anymore.
Yeah, I think it did. Shame, he was actually pretty funny.
Also, just got this in my e-mail today:
Woo!
I will say this, the LP pysched me up for playing the main quest. It looks fairly awesome and engaging, unlike Oblivion's rather bland offering.
Now I just need to hope someone designs a mod to boost NPC numbers, hireling count, and dragon strength, and I can see this being a go-to game for a long time to come.
On that note, I was under the impression the developers were touting the new Radiant Questing system as being almost like a randomized quest generator. Similar to Daggerfalls quests. Was I wrong? Because the way it was voiced makes it seem like there's only so many available (Albeit alot of generic ones. The bandit cave quest reeked of a generated kill-quest, but the VO made it seem like it was a one time deal.).
Edit: This seems to half-way confirm that it is in. But it didn't seem like it from that LP.
DyvionBack in Sunny Florida!!Registered Userregular
My first experience was Arena. I was using my dad's old 486. The entirety of my experience was going through the intro dungeon and creating a character. Then creating a new character and going through the intro dungeon again... and again... and again. Eventually I found a character I enjoyed and took him out into the wide world. Then I lost interest.
Daggerfall, Morrowind and Oblivion also had the same result from me... go through and create a character, then spend a few hours out in the world exploring before losing interest. I think I did 3 gates in Oblivion.
This makes me very hesitant to grab Skyrim.
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Hmmm I dunno how I feel about that Nord battlecry ability. All it means is i'd have to chase them down to hit them with my massive sword.
I imagine it'd be quite useful if they were beating your ass and you needed a moment to heal yourself up
I know what all these words mean but I don't understand the sentence.
Yeah, I guess that was kinda vague. I meant it like this: Your surrounded in a fight and you're getting the crap kicked out of you, so you use the Nord battlecry to make the enemies run off while you heal yourself and get ready for the next encounter with them. It'd also be pretty useful if you came up against something like a giant or mammoth that you *know* will kick your ass, so then you could use the shout to scare em off while you escape.
....what? Don't tell me that using your fearsome battle-cry so you can flee from battle isn't an awesome thing to do.
"FOR SKYRIM! RRAAAAAAAAAAARGGHHHHHHHHHHHHHH!!!!!"
*enemies start fleeing in terror*
...
...
...
"Okay lads, they're gone, now let's get the fuck outta here before they come back!"
I'm thinking of giving vampire a run, but I hate the face fucking up that goes on. Is there a good mod for keeping your original face as a vampire? I don't mind getting ugly at day 4 not feeding, but I want to be able to go back to the face I spent so much time crafting.
ArchonexNo hard feelings, right?Registered Userregular
edited November 2011
So reading up on the lore and the novels, i've discovered some things.
Someone mentioned in the last topic that they were curious as to whether or not the Imperials were going to be the "Legion" of Fallout. IE: A bunch of insanely evil bastards that only the darkest of characters could reasonably align themselves with.
On the issue of the Stormcloaks and Imperials/whether or not one is flat out good/evil:
It seems like the Imperials are likely to be much closer to the "black" side of things this game. From the intro alone, it becomes apparent that at best they're interested in restoring order at any cost (The imperial captain you meet at the start is an almighty bitch, and pretty much orders your execution despite it being apparent that you aren't even supposed to be there.), and at worst are cruel oppressors.
Back in the Empire, proper, it seems that the capital, and, by far and large, most of the Empire, has been overrun by a tyrant who's at best oppressive, and at worst, a crook. Ironically, this is what the original line of kings dating back to Tiber Septim did. Kill the previous administration, and take their places. Only now things have shifted back to it being an asshole and warmonger that runs things.
On the other side of things, the Stormcloaks kicked their rebellion off by pretty much assassinating the "governor" of Skyrim, the High King, who was under the jurisdiction and rulership of what's left of the Empire. So there's a bit of gray there, but if what people are saying is true, the Imperials of this game are not the Imperials of the last two games. They're pretty much assholes masquerading as them, with a few good souls who want to keep the peace inbetween.
It seems like the Stormcloaks are more for a return to the older times of reaving and kicking the ass of anyone that wants to put Skyrim under their control, what with their head, Ulfric
possibly being able to Shout. It's severely hinted at in the intro. And shout powerfully, too. He never speaks in the intro, only mumbles and grunts at people, and his mouth is covered by a piece of gray cloth, going off of the LP.
Interesting stuff, I think. And it certainly leaves room for an epic expansion or sequel.
So reading up on the lore and the novels, i've discovered some things.
On the issue of the Stormcloaks and Imperials/whether or not one is flat out good/evil:
It seems like the Imperials are likely to be much closer to the "black" side of things this game. From the intro alone, it becomes apparent that at best they're interested in restoring order at any cost (The imperial captain you meet at the start is an almighty bitch, and pretty much orders your execution despite it being apparent that you aren't even supposed to be there.), and at worst are cruel oppressors.
Back in the Empire, proper, it seems that the capital, and, by far and large, most of the Empire, has been overrun by a tyrant who's at best oppressive, and at worst, a crook. Ironically, this is what the original line of kings dating back to Tiber Septim did. Kill the previous administration, and take their places. Only now things have shifted back to it being an asshole and warmonger that runs things.
On the other side of things, the Stormcloaks kicked their rebellion off by pretty much assassinating the "governor" of Skyrim, the High King, who was under the jurisdiction and rulership of what's left of the Empire. So there's a bit of gray there, but if what people are saying is true, the Imperials of this game are not the Imperials of the last two games. They're pretty much assholes masquerading as them, with a few good souls who want to keep the peace inbetween.
Interesting stuff, I think. And it certainly leaves room for an epic expansion or sequel.
That is interesting.
Of course, you have to take into account that this game takes place in Skyrim. You're going to likely see an overwhelming amount of Skyrim leaning propaganda on that alone.
Steam and CFN: Enexemander
0
ArchonexNo hard feelings, right?Registered Userregular
So reading up on the lore and the novels, i've discovered some things.
On the issue of the Stormcloaks and Imperials/whether or not one is flat out good/evil:
It seems like the Imperials are likely to be much closer to the "black" side of things this game. From the intro alone, it becomes apparent that at best they're interested in restoring order at any cost (The imperial captain you meet at the start is an almighty bitch, and pretty much orders your execution despite it being apparent that you aren't even supposed to be there.), and at worst are cruel oppressors.
Back in the Empire, proper, it seems that the capital, and, by far and large, most of the Empire, has been overrun by a tyrant who's at best oppressive, and at worst, a crook. Ironically, this is what the original line of kings dating back to Tiber Septim did. Kill the previous administration, and take their places. Only now things have shifted back to it being an asshole and warmonger that runs things.
On the other side of things, the Stormcloaks kicked their rebellion off by pretty much assassinating the "governor" of Skyrim, the High King, who was under the jurisdiction and rulership of what's left of the Empire. So there's a bit of gray there, but if what people are saying is true, the Imperials of this game are not the Imperials of the last two games. They're pretty much assholes masquerading as them, with a few good souls who want to keep the peace inbetween.
Interesting stuff, I think. And it certainly leaves room for an epic expansion or sequel.
That is interesting.
Of course, you have to take into account that this game takes place in Skyrim. You're going to likely see an overwhelming amount of Skyrim leaning propaganda on that alone.
There's some decrees that have been passed down from
the new Emperor that pretty much paint him in a bad light. For instance, he:
Banned worship of the Septims, and, more directly, Tiber Septim. Who is an actual god, according to the lore that the Imperials follow. There's more then just a few Imperials, and even Nords, that are a wee bit pissed about that.
All that being said, the Stormcloaks seem
Like there might be more then a few assholes in their ranks themselves. If you side with the
Imperials in the intro
you'll run across a few of them that are blatantly looting and willing to murder anyone that gets in their way. So obviously they're adopting the "viking berserker" method of training their troops.
The best deal (for PC) I'm seeing for this is $53 on D2D.
Anyone find anything better?
I read a post on the Steam forums that someone who was a member of IGN's services was able to get it for about 45 dollars. No clue how that works however.
So reading up on the lore and the novels, i've discovered some things.
On the issue of the Stormcloaks and Imperials/whether or not one is flat out good/evil:
It seems like the Imperials are likely to be much closer to the "black" side of things this game. From the intro alone, it becomes apparent that at best they're interested in restoring order at any cost (The imperial captain you meet at the start is an almighty bitch, and pretty much orders your execution despite it being apparent that you aren't even supposed to be there.), and at worst are cruel oppressors.
Back in the Empire, proper, it seems that the capital, and, by far and large, most of the Empire, has been overrun by a tyrant who's at best oppressive, and at worst, a crook. Ironically, this is what the original line of kings dating back to Tiber Septim did. Kill the previous administration, and take their places. Only now things have shifted back to it being an asshole and warmonger that runs things.
On the other side of things, the Stormcloaks kicked their rebellion off by pretty much assassinating the "governor" of Skyrim, the High King, who was under the jurisdiction and rulership of what's left of the Empire. So there's a bit of gray there, but if what people are saying is true, the Imperials of this game are not the Imperials of the last two games. They're pretty much assholes masquerading as them, with a few good souls who want to keep the peace inbetween.
Interesting stuff, I think. And it certainly leaves room for an epic expansion or sequel.
That is interesting.
Of course, you have to take into account that this game takes place in Skyrim. You're going to likely see an overwhelming amount of Skyrim leaning propaganda on that alone.
There's some decrees that have been passed down from
the new Emperor that pretty much paint him in a bad light. For instance, he:
Banned worship of the Septims, and, more directly, Tiber Septim. Who is an actual god, according to the lore that the Imperials follow. There's more then just a few Imperials, and even Nords, that are a wee bit pissed about that.
All that being said, the Stormcloaks seem
Like there might be more then a few assholes in their ranks themselves. If you side with the
Imperials in the intro
you'll run across a few of them that are blatantly looting and willing to murder anyone that gets in their way. So obviously they're adopting the "viking berserker" method of training their troops.
I am pretty sure that means the person in question was a paid subscriber for IGN's bullshit. Which would probably defeat the purpose of saving an additional nine bucks.
Posts
I believe it was back on the Xbox. I had just started playing RPGs and at that time I was pretty much buying any game that people told me was a RPG. I didn't know anything about the series before then but it was a pretty awesome find overall.
You can look through my guide and see which mods interest you the most. I wrote a description for each and they all have links. There's also a section with a smaller selection of mods, as well. But definitely get the four sound mods in my guide. They really enhance the atmosphere of the game through audio and don't require any complex installation procedures.
Probably a month later, out of stubborn pride for having spent money on the thing, I gave it another shot. It's probably my favorite game of all time now. Certainly I've sunk more time into it than any other game.
My first experience was Oblivion on 360. I got out of the first Oblivion gate by the skin of my teeth, and my character build was too weak to do anything else. I got trapped in a boat with a ghost on it and stopped playing because I didn't know the difficulty was adjustable on the fly.
I have come very close to re-installing Oblivion as well, after watching an LP of it on Gameanyone, especially as some of the mods he's using look to be pretty cool. Oblivion XP in particular seemed interesting; it changes leveling in the game from skill-based to experience-based... as in you get xp for killing monsters, reading books, completing quests, etc and that's how you level. I've never actually finished Oblivion since I absolutely hate going into the gates; I'd just dick around forever and do all the guilds, before finally moving on to play something else.
Hopefully Skyrim's main quest isn't so awful. Fighting dragons sounds awesome but I can imagine the possibility of it becoming tedious.
Also, I'm really on the fence about getting Skyrim on launch day. Not because I don't think it'll be awesome, I've just found myself having trouble lately wanting to pay full-price for games. Also, Saints Row 3 is coming the following Tuesday, but of course Skyrim is coming on the Friday which is the start of a 3-day weekend and how awesome would that be to play this non-stop the entire time. Gaaaah!
Hmm.
I thought those gates were pretty cool!
But you get cool orb-like ball things that i can't even remember what they do!
Or roughly five days, if you don't want to use seconds, you monster.
I'm looking forward to Skyrim, just preordered it. A little late maybe but still hoping I'll get it on time (and hey, it was a good deal). I'll be curious to see if I manage to complete the main quest for this one though. I've played Daggerfall, Morrowind and Oblivion and to this day haven't finished the main storyline in any of them. I just get so distracted with playing Indiana Jones down in dungeons and trying to find shrines.
I'm working on completing shit in Arkham City, and I'm running through Bioshock 2 for the first time. I'm putting it off for a while too, but mostly because I don't have time for another game and I need to do some studying for exams.
Glad to see the Redguard models got beefed way the hell up.
The gates are cool the first time you see them.
Not so much the 10 times afterwards.
That being said from what I've heard of Skyrim's main quest, it might end up being decent.
Was the Official Patch the first thing you installed? It should be if not.
Well, maybe pre-loading will start soon, tomorrow possibly. Maybe they'll release the manual early? Who knows.
I would have enjoyed them more if the gates were designed a bit better. Each one should be like a unique puzzle. Or have different types with different kinds of monsters. Maybe a miniature boss fight every now and then would have been nice too.
The best thing to do with the balls at the end was throw them out of your inventory in your house. They have a neat graphic.
Seriously, first one was cool. The rest were slogging through more of the same. I really wish I hadn't done basically every side quest I was interested in before tackling the Oblivion Gates. All I did for hours and hours was close those fuckers so I could finish the game.
I wish I could grow a big manly beard! Unfortunateley I look ten years younger than I am. I will never be a viking
I was already tired of them while trying to puzzle my way through the very first one in Kvatch or whatever, but the above applied to me too... I basically did all the sidequests, guilds, etc etc before bothering with the Oblivion gates (other than that first one), and honestly I found myself wishing that the game had just expanded on the Dark Brotherhood stuff and left the Oblivion gate story on the cutting room floor.
There was so much fun to be had in Oblivion, especially with the expansions, and none of it had to do with that main quest. I can only hope Bethesda has learned their lesson.
Pretty much my first experience with Elder Scrolls when I was young and had only ever played D&D RPGs. A friend got the original Xbox version for me with the expansions and I managed a few hours fooling around and joining the Imperial Army before I got bored. I came back to it a year later and spent much time on the main quest and lots of side stuff and faction stuff as a nightblade character.
I hope that the cities closest to Morrowind in Skyrim (Riften and Winterhold I think) have references to the current status of the province, especially all these years after what happened to:
I still can't decide whether I should be a magic or a stealth character, or maybe a mix. I want to save a warrior style character for later.
If you're planning to install a number of mods above, say, five, installing a mod manager first (before the unofficial fan patches, even) might be a good idea.
Also, just got this in my e-mail today:
Woo!
I will say this, the LP pysched me up for playing the main quest. It looks fairly awesome and engaging, unlike Oblivion's rather bland offering.
Now I just need to hope someone designs a mod to boost NPC numbers, hireling count, and dragon strength, and I can see this being a go-to game for a long time to come.
On that note, I was under the impression the developers were touting the new Radiant Questing system as being almost like a randomized quest generator. Similar to Daggerfalls quests. Was I wrong? Because the way it was voiced makes it seem like there's only so many available (Albeit alot of generic ones. The bandit cave quest reeked of a generated kill-quest, but the VO made it seem like it was a one time deal.).
Edit: This seems to half-way confirm that it is in. But it didn't seem like it from that LP.
http://elderscrolls.wikia.com/wiki/Radiant_Story
Daggerfall, Morrowind and Oblivion also had the same result from me... go through and create a character, then spend a few hours out in the world exploring before losing interest. I think I did 3 gates in Oblivion.
This makes me very hesitant to grab Skyrim.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Yeah, I guess that was kinda vague. I meant it like this: Your surrounded in a fight and you're getting the crap kicked out of you, so you use the Nord battlecry to make the enemies run off while you heal yourself and get ready for the next encounter with them. It'd also be pretty useful if you came up against something like a giant or mammoth that you *know* will kick your ass, so then you could use the shout to scare em off while you escape.
....what? Don't tell me that using your fearsome battle-cry so you can flee from battle isn't an awesome thing to do.
"FOR SKYRIM! RRAAAAAAAAAAARGGHHHHHHHHHHHHHH!!!!!"
*enemies start fleeing in terror*
...
...
...
"Okay lads, they're gone, now let's get the fuck outta here before they come back!"
I'm thinking of giving vampire a run, but I hate the face fucking up that goes on. Is there a good mod for keeping your original face as a vampire? I don't mind getting ugly at day 4 not feeding, but I want to be able to go back to the face I spent so much time crafting.
Someone mentioned in the last topic that they were curious as to whether or not the Imperials were going to be the "Legion" of Fallout. IE: A bunch of insanely evil bastards that only the darkest of characters could reasonably align themselves with.
On the issue of the Stormcloaks and Imperials/whether or not one is flat out good/evil:
Back in the Empire, proper, it seems that the capital, and, by far and large, most of the Empire, has been overrun by a tyrant who's at best oppressive, and at worst, a crook. Ironically, this is what the original line of kings dating back to Tiber Septim did. Kill the previous administration, and take their places. Only now things have shifted back to it being an asshole and warmonger that runs things.
On the other side of things, the Stormcloaks kicked their rebellion off by pretty much assassinating the "governor" of Skyrim, the High King, who was under the jurisdiction and rulership of what's left of the Empire. So there's a bit of gray there, but if what people are saying is true, the Imperials of this game are not the Imperials of the last two games. They're pretty much assholes masquerading as them, with a few good souls who want to keep the peace inbetween.
It seems like the Stormcloaks are more for a return to the older times of reaving and kicking the ass of anyone that wants to put Skyrim under their control, what with their head, Ulfric
Interesting stuff, I think. And it certainly leaves room for an epic expansion or sequel.
That is interesting.
Of course, you have to take into account that this game takes place in Skyrim. You're going to likely see an overwhelming amount of Skyrim leaning propaganda on that alone.
There's some decrees that have been passed down from
All that being said, the Stormcloaks seem
Anyone find anything better?
I read a post on the Steam forums that someone who was a member of IGN's services was able to get it for about 45 dollars. No clue how that works however.
Nord propoganda, the lot of it.
Not sure about other venues.