2 LEAD, 2 TAC, 1 TAC/LEAD
General Ability: Intolerant - When an "Admiral Quarters" Skill Check is passed with a 10 or more, you may choose to execute that character instead of sending him to the “Brig”.
One-Time Ability: Blind Jump - Action: Once per game, if at 6 or less distance, draw 2 civilian ships and destroy them to immediately jump the fleet (even if the fleet marker is on a red space). The Admiral only draws 1 Destination Card.
Disadvantage: Bent on Revenge - You may not activate the "FTL Control" or "Engine Room" locations.
So there goes the Airlock! Cain still has another action, but I'll wait til tomorrow morning probably to give everyone a chance to check in. I imagine some of us are busy with it being Saturday and all.
Weapons disabled and a normal hit, then our first crisis of the game:
Airlock Leak - 6PB:
Pass: No Effect
Fail: Damage Galactica and the current player is sent to “Sickbay.”
Activate Heavy Raiders
No Jump Prep
Interrupts for Airlock Leak
Looking for Investigative Committee, and/or ONE of the following: Support the People, At Any Cost, Guts and Initiative, OR Jury Rigged.
Adama -
Apollo -
Baltar -
Cain -
Cavil - CYLON
Cally -
Send in your COs for Declare Emergency. Adama's Inspirational Leader will make any strength 1 cards positive.
My Crisis, I should be at the end of the card order.
This is just interrupts, which turn order doesn't matter for. Adding cards will have you last though.
Interrupts for Airlock Leak
Looking for Investigative Committee, and/or ONE of the following: Support the People, At Any Cost, Guts and Initiative, OR Jury Rigged.
Adama -
Apollo -
Baltar -
Cain -
Cavil - CYLON
Cally - Pass via CO
Quote and add Pass next to your name if you have no interrupts, or the card you're playing if you do have one. Not all of you have anything you can play but secrecy prevents me from auto passing you.
2 LEAD, 2 TAC, 1 TAC/LEAD
General Ability: Intolerant - When an "Admiral Quarters" Skill Check is passed with a 10 or more, you may choose to execute that character instead of sending him to the “Brig”.
One-Time Ability: Blind Jump - Action: Once per game, if at 6 or less distance, draw 2 civilian ships and destroy them to immediately jump the fleet (even if the fleet marker is on a red space). The Admiral only draws 1 Destination Card.
Disadvantage: Bent on Revenge - You may not activate the "FTL Control" or "Engine Room" locations.
I have a high card I could add, but I'm hoping you guys can make it without me so I can save it for something more dangerous, no offense to Adama but I wont be drawing for a few more turns yet.
(Military Leader)HELENA CAIN
2 LEAD, 2 TAC, 1 TAC/LEAD
General Ability: Intolerant - When an "Admiral Quarters" Skill Check is passed with a 10 or more, you may choose to execute that character instead of sending him to the “Brig”.
One-Time Ability: Blind Jump - Action: Once per game, if at 6 or less distance, draw 2 civilian ships and destroy them to immediately jump the fleet (even if the fleet marker is on a red space). The Admiral only draws 1 Destination Card.
Disadvantage: Bent on Revenge - You may not activate the "FTL Control" or "Engine Room" locations.
Not particularly concerned. Contribute zero / pass.
That sounds like something a Cylon would say.
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Kane Red RobeMaster of MagicArcanusRegistered Userregular
Playing a Cylon leader in a large game will be very interesting, you draw so few cards and there are so many things that happen before your turn again.
2 LEAD, 2 TAC, 1 TAC/LEAD
General Ability: Intolerant - When an "Admiral Quarters" Skill Check is passed with a 10 or more, you may choose to execute that character instead of sending him to the “Brig”.
One-Time Ability: Blind Jump - Action: Once per game, if at 6 or less distance, draw 2 civilian ships and destroy them to immediately jump the fleet (even if the fleet marker is on a red space). The Admiral only draws 1 Destination Card.
Disadvantage: Bent on Revenge - You may not activate the "FTL Control" or "Engine Room" locations.
Posts
General Ability: Intolerant - When an "Admiral Quarters" Skill Check is passed with a 10 or more, you may choose to execute that character instead of sending him to the “Brig”.
One-Time Ability: Blind Jump - Action: Once per game, if at 6 or less distance, draw 2 civilian ships and destroy them to immediately jump the fleet (even if the fleet marker is on a red space). The Admiral only draws 1 Destination Card.
Disadvantage: Bent on Revenge - You may not activate the "FTL Control" or "Engine Room" locations.
Setup Location: Pegasus CIC or Command
On account of otherwise we're relying on Gaius to repair shit and I'm sure we all know how well relying on Gaius tends to end up.
I'll take 1 Politics, 1 Leadership, and 1 Tactics for my first draw.
Clickable for high-res board image
Everyone will have their hands and loyalty momentarily
Adama, you can start us off.
Play XO 1 on Helena Cain. " Blow that BayStar out of the sky. "
Oh dear
Pegasus Damage: 1d4 2
So there goes the Airlock! Cain still has another action, but I'll wait til tomorrow morning probably to give everyone a chance to check in. I imagine some of us are busy with it being Saturday and all.
Basestar Damage: 1d4 3
Basestar Damage: 1d4 1
Weapons disabled and a normal hit, then our first crisis of the game:
Airlock Leak - 6PB:
Pass: No Effect
Fail: Damage Galactica and the current player is sent to “Sickbay.”
Activate Heavy Raiders
No Jump Prep
Send in your COs for Declare Emergency. Adama's Inspirational Leader will make any strength 1 cards positive.
You're right, it's been so long since my group actually shot at a basestar that I guess I'd forgotten
This is just interrupts, which turn order doesn't matter for. Adding cards will have you last though.
Quote and add Pass next to your name if you have no interrupts, or the card you're playing if you do have one. Not all of you have anything you can play but secrecy prevents me from auto passing you.
General Ability: Intolerant - When an "Admiral Quarters" Skill Check is passed with a 10 or more, you may choose to execute that character instead of sending him to the “Brig”.
One-Time Ability: Blind Jump - Action: Once per game, if at 6 or less distance, draw 2 civilian ships and destroy them to immediately jump the fleet (even if the fleet marker is on a red space). The Admiral only draws 1 Destination Card.
Disadvantage: Bent on Revenge - You may not activate the "FTL Control" or "Engine Room" locations.
Setup Location: Pegasus CIC or Command
General Ability: Intolerant - When an "Admiral Quarters" Skill Check is passed with a 10 or more, you may choose to execute that character instead of sending him to the “Brig”.
One-Time Ability: Blind Jump - Action: Once per game, if at 6 or less distance, draw 2 civilian ships and destroy them to immediately jump the fleet (even if the fleet marker is on a red space). The Admiral only draws 1 Destination Card.
Disadvantage: Bent on Revenge - You may not activate the "FTL Control" or "Engine Room" locations.
Setup Location: Pegasus CIC or Command
Playing 1 high.
Cavil is up
That sounds like something a Cylon would say.
Incidentally I pass.
It's helpful to put your game actions in bold so they're easily spotted when skimming posts.
Close one! Board update will come in a bit, sending Apollo his draw now.
Apollo draws 1 Politics, 1 Leadership, 1 Tactics, 2 Piloting
Apollo turn
I might be biased, but I would like to get into a Mark VII ASAP.... but Cally didn't take blue on starting draw
So I'm open to suggestions. XO'ing Cain or Gaius?
Once inside viper, you get free action. Use that action for XO.
General Ability: Intolerant - When an "Admiral Quarters" Skill Check is passed with a 10 or more, you may choose to execute that character instead of sending him to the “Brig”.
One-Time Ability: Blind Jump - Action: Once per game, if at 6 or less distance, draw 2 civilian ships and destroy them to immediately jump the fleet (even if the fleet marker is on a red space). The Admiral only draws 1 Destination Card.
Disadvantage: Bent on Revenge - You may not activate the "FTL Control" or "Engine Room" locations.
Setup Location: Pegasus CIC or Command