Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
Someday, I'm actually going to read and completely understand all of the information available to me in a game.
Then I'll become unstoppable.
But until then, I'll have games like this where I spend an entire turn stacking Estalia with clan rats because I think my upgrade triggers when I dominate a region.
(Turns out it only triggers when a region is ruined.)
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
I see orokos continues to hate you, JD.
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Someday, I'm actually going to read and completely understand all of the information available to me in a game.
Then I'll become unstoppable.
But until then, I'll have games like this where I spend an entire turn stacking Estalia with clan rats because I think my upgrade triggers when I dominate a region.
(Turns out it only triggers when a region is ruined.)
You were thinking of Skitterleap. I wondered what you were doing over there, heh.
Old World Resists:
Skavengers - place a Skaven at a Warpstone
Reavers - remove a Peasant at Event
Chaos effects:
Norsca: Warpstorm (Place a Warpstone with a kill)
Troll Country: Havoc (warriors and greater daemons place corruption instead of battling)
The Empire: Festival (+1 PP for each figure summoned here by an opponent) qne Ascension (place a warrior or cultist here if dominated)
Estalia: Horde (+1 PP for others to act here while someone is outnumbered by rats) and Cache (save the card if dominated; may turn in later for 2 PP at start of summoning)
Border Princes: Festival (+1 PP for each figure summoned here by an opponent) and Creeping (N places corruption in each adjacent region if he dominates)
Domination step:
Norsca: +1 VP
Troll Country: +1 VP
Kislev: +4 VP
The Empire: +5 VP, daemonette ascends
Estalia: +5 VP, Cache triggers, DAC
The Border Princes: +2 VP, Death Creeps out
The Badlands: +1 VP
Well, crap, that's another double for Tzeentch. Another Havoc next round could be game. I have to admit it'd be really cool to see a non-Khorne dial win for once...
Argh. I totally forgot that Havoc is a separate phase than normal corruption.
Q: For the βPlunged into Chaosβ card, does anyone score the three bonus victory points if two or more players are tied for the most collected Peasant tokens?
A: No. The three bonus victory points are only awarded if a single player has more Peasant tokens than all other players.
Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
Okay, so Priority #1: Prevent Tzeentch from double dialing.
Priority #2: Prevent Slaanesh from gaining 18+ victory points.
Ideally we'd prevent Tzeentch from getting any dial ticks at all, but that seems unlikely.
Unfortunately, my deck appears to be woefully low on "screw other players" cards, so I'm not sure how much I can contribute. I guess we'll see what happens.
Old World Resists:
Skavengers - place a Skaven at a Warpstone
Reavers - remove a Peasant at Event
Upgrade effects: Bloodthirster has not yet moved Mystical Disregard has not been applied Acolyte has not been saved
Chaos effects:
The Empire: Quickening (+1 VP for figures summoned to/from by others)
Estalia: Skitterleap (can move figures if dominated)
Border Princes: Shroud (cannot be targeted while other targets exist)
Badlands: Bloodbath (place corruption for figures K kills)
Old World Resists:
Skavengers - place a Skaven at a Warpstone
Reavers - remove a Peasant at Event
Upgrade effects: Bloodthirster has moved Mystical Disregard has not been applied Acolyte has not been saved
Chaos effects:
The Empire: Quickening (+1 VP for figures summoned to/from by others)
Estalia: Skitterleap (can move figures if dominated)
Border Princes: Shroud (cannot be targeted while other targets exist)
Badlands: Bloodbath (place corruption for figures K kills) and Havoc (warriors and daemons place corruption instead of battling)
Posts
Then I'll become unstoppable.
But until then, I'll have games like this where I spend an entire turn stacking Estalia with clan rats because I think my upgrade triggers when I dominate a region.
(Turns out it only triggers when a region is ruined.)
You were thinking of Skitterleap. I wondered what you were doing over there, heh.
Board after battle:
Old World Resists:
Skavengers - place a Skaven at a Warpstone
Reavers - remove a Peasant at Event
Chaos effects:
Troll Country: Havoc (warriors and greater daemons place corruption instead of battling)
The Empire: Festival (+1 PP for each figure summoned here by an opponent) qne Ascension (place a warrior or cultist here if dominated)
Estalia: Horde (+1 PP for others to act here while someone is outnumbered by rats) and Cache (save the card if dominated; may turn in later for 2 PP at start of summoning)
Border Princes: Festival (+1 PP for each figure summoned here by an opponent) and Creeping (N places corruption in each adjacent region if he dominates)
Domination step:
Norsca: +1 VP
Troll Country: +1 VP
Kislev: +4 VP
The Empire: +5 VP, daemonette ascends
Estalia: +5 VP, Cache triggers, DAC
The Border Princes: +2 VP, Death Creeps out
The Badlands: +1 VP
Corruption step:
Norsca: +3 DAC
Troll Country: +1, +2, DAC, +3 DAC
Kislev: +1, +2, DAC, +1
The Empire: +2
Border Princes: +1, +4
The Badlands: +3
Check for ruination:
Troll Country is the first region ruined (+3 VP, +3 VP, +3 VP, +3 VP)
Kislev is the second region ruined (+4 VP, +4 VP, +4 VP)
Updated VP:
4 + 11 = 15 VP
3 + 9 = 12 VP
5 + 6 = 11 VP
7 + 12 = 19 VP
8 + 5 = 13 VP
Board at the start of the end phase:
1. Remove Chaos Cards from the Board - visiblehowl saves a Cache
2. Hero Tokens are resolved - Heroes attack Tzeentch in Troll Country and a bloodsworn in Kislev
3. Resolve Old World cards - jdarksun to place a new Skaven at a Warpstone; reavers claim a peasant in Tilea
4. Score Ruined Regions -
Troll Country: +6 VP, +3 VP
Kislev: +9 VP, +4 VP
5. Advance Threat Dials - Tzeentch has the most and ticks twice; everyone else ticks once
14 - Draw 2 Cards
10 - Remove 1 Corruption
21 - Place 2 Warpstones
25 - Upgrade
11 - Upgrade
12 - Score 3 VP
Updated VP:
Khorne:15 VP
Nurgle: 12 + 4 = 16 VP
Tzeentch: 11 + 6 = 17 VP
Slaanesh: 19 + 12 = 31 VP
The Horned Rat: 13 + 3 = 15 VP
6. Check for Game end - The game does not end
Things that need to happen (feel free to wait for those ahead of you or to go out of order, your choice):
Thanks! Somehow I typed that about five times without ever noticing.
Board in the midst of decisions:
Things that need to happen (feel free to wait for those ahead of you or to go out of order, your choice):
I don't have access to handtracker for this, so you guys will have to keep an eye on card draws and reveal the OWC when it is time.
Argh. I totally forgot that Havoc is a separate phase than normal corruption.
+2 VP, +2 VP, +1 VP, +1 VP
Round 4, Draw phase
Draw step: Everyone other than Tzeentch draws 2 cards; Tzeentch has declared no discard and may draw back to 5 in hand.
Round 4, Summoning phase
Old World Resists:
Skavengers - place a Skaven at a Warpstone
Reavers - remove a Peasant at Event
Chaos effects:
visiblehowl has the option of redeeming his cache for +2 PP. Once he makes that decision, DA will be active to begin the summoning.
7/7 PP
5/6 pp.
5/6 PP
Priority #2: Prevent Slaanesh from gaining 18+ victory points.
Ideally we'd prevent Tzeentch from getting any dial ticks at all, but that seems unlikely.
Unfortunately, my deck appears to be woefully low on "screw other players" cards, so I'm not sure how much I can contribute. I guess we'll see what happens.
For now, Skitterleap in Estalia.
8/8 PP
Old World Resists:
Skavengers - place a Skaven at a Warpstone
Reavers - remove a Peasant at Event
Upgrade effects:
Bloodthirster has not yet moved
Mystical Disregard has not been applied
Acolyte has not been saved
Chaos effects:
Estalia: Skitterleap (can move figures if dominated)
Border Princes: Shroud (cannot be targeted while other targets exist)
Badlands: Bloodbath (place corruption for figures K kills)
DA is active
Bloodthirster to The Badlands.
7/7 PP
"Page 4? It hasn't been that long has it?"
http://forums.penny-arcade.com/discussions/bookmarked
Havoc to The Badlands, summoning a horror from Tilea.
3/6 PP.
4/6 PP
Old World Resists:
Skavengers - place a Skaven at a Warpstone
Reavers - remove a Peasant at Event
Upgrade effects:
Bloodthirster has moved
Mystical Disregard has not been applied
Acolyte has not been saved
Chaos effects:
Estalia: Skitterleap (can move figures if dominated)
Border Princes: Shroud (cannot be targeted while other targets exist)
Badlands: Bloodbath (place corruption for figures K kills) and Havoc (warriors and daemons place corruption instead of battling)
visiblehowl is active