You should only get the perk that allows Bound Weapons to cast Soul Trap if you use Bound Weapons, they're in the Conjuration magic tree.
Weapons that are enchanted are recharged by applying a Soul Gem with a soul trapped in it
I'm pretty sure Soul Gems will fill intelligently, so if you have an empty Petty Soul Gem, the mudcrab soul will fill that first before a Grand Soul Gem. If a Grand Soul Gem is all you have open, then it'll get put in there.
It does, but when I used a weapon with soul trap I was kind of shocked how many garbage souls got tossed into bigger containers. In my experience never ever ever chant a meele weapon you are maining with soul tap its a bad bad idea.
I would like some money because these are artisanal nuggets of wisdom philistine.
So, for those that think Destruction magic is too weak, I'd just like to say that I 4 shot
Main Quest End game spoiler
Alduin
with incinerate.
Not very climactic, really. Oh, don't even have destruction magic maxed. Still at 97. :-p
And how much magicka did you use to accomplish this? Against a single enemy this is probably fine. But if you're faced with multiple high-HP foes, which is not uncommon 30+, then spending an entire bar of magicka to kill a single enemy when you have three others barreling at you, each of which can likely paste your frail mage ass in one hit, is not good.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Am I right that I should try to get the perk which allows bound weapons to cast soul tap? I don't seem to understand how Soul Tapped weapons recharge themselves? Does a Grand Soul Gem absorb souls of mudcrabs? I'm essentially stumped on all of it. The wiki didn't help to much either.
Help.
Each creature has a soul value. If you kill a mudcrab with a soul trap weapon (I'd imagine it has a petty soul) it will attempt to trap the soul in a petty soul gem. If you don't have one in your inventory it will go to the next higher tier and so on and so forth. They will go up in tiers.
However, if you kill a mammoth and don't have an empty grand soul gem you will not trap the soul.
Get the perk if you need it but be cautious about farming souls.
Okay, I got that part. So no soul trapping if I'm killing wolves and only have Grand Soul Gems in my inventory. How does one go about recharging enchanted weapons though? If I have a weapon enchanted with soul trap and a petty soul gem and go kill petty soul creatures, does that mean every kill is recharging my weapon?
You recharge chanted weapons from the weapon menu, on the xbox from the weapon select menu its right shoulder button to charge it. You get a drop down list to select gems to fill it up.
I would like some money because these are artisanal nuggets of wisdom philistine.
So I actually feel a little bad for clearing a couple of forts in the last day or two. I walk up to one, and am attacked by a silver hand. I think "okay, just some gang of bandits that named themselves." Well, as I clear out the fort, I discover that they hunt/imprison werewolves. They're working to make Skyrim a safer place, and I just massacred the whole lot of them! I wouldn't mind if I was playing a bad character, but my battlemage/spellsword is more or less a good guy (unlawful good I guess?).
Anyways, not that it will make an impact in the larger game world, and they did attack me first, but ultimately I feel like it's against character to take out a camp of people who keep werewolves from terrorizing commonfolk... I did get a number of nice silver swords, though...
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amateurhourOne day I'll be professionalhourThe woods somewhere in TennesseeRegistered Userregular
I have a table in my whiterun home specifically purposed for displaying remains of enemies that leave heads, skulls, toes, or other body parts... It looks like a black market for magic organs.
are YOU on the beer list?
0
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
So I actually feel a little bad for clearing a couple of forts in the last day or two. I walk up to one, and am attacked by a silver hand. I think "okay, just some gang of bandits that named themselves." Well, as I clear out the fort, I discover that they hunt/imprison werewolves. They're working to make Skyrim a safer place, and I just massacred the whole lot of them! I wouldn't mind if I was playing a bad character, but my battlemage/spellsword is more or less a good guy (unlawful good I guess?).
Anyways, not that it will make an impact in the larger game world, and they did attack me first, but ultimately I feel like it's against character to take out a camp of people who keep werewolves from terrorizing commonfolk... I did get a number of nice silver swords, though...
Who says werewolves are mean monsters
Poor guys, getting stereotyped
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
My wizard lizard got pretty sinister once I started leveling enchanting. All stalking the countryside with soul trap in his left hand and lightning bolt in his right, harvesting the soul of every wolf, mud-crab, and mountain goat that stumbles into range.
Oh man, finished up the mage's school quest today. Fucking epic.
Morokei was some major bullshit though, which is appropriate that he died through the major bullshit of me shooting fireballs at him while he's trapped in the pool.
Now I'm an archmage. Yay!
PSN: Antiwhippy
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Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
edited November 2011
I think maybe you spoilered the wrong stuff in your post @Sonork
Forever Zefiro on
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
0
Spenzkriegeh's a pretty cool guyRegistered Userregular
Sigh... Ulfric really is a complete douche. I was kinda hoping he was a little more complicated than that. Based on the things he told me, I really though maybe he was kind of young and a bit naive, extremely idealistic and harried and pushed by his court and advisors. The first time you see him talking in Windhelm, he seems exhausted, like his own hope and idealism had completely drained him of his dreams of a free Skyrim, and all his crazy toady and bloodthirsty advisors had pushed him so far that he'd finally given up resisting their influence. Then by the end of it all he is in fact a complete and total dick, doing what he is doing for little more than personal power and a Skyrim full of "true nords" and songs about Ulfric.
From a character perspective it didn't matter; my argonian wanted to kill imperials, he got to kill imperials (who the FUCK executes random people wandering around the woods?!) But from an examination of the narrative, I was disappointed.
The first Ulfric I saw was an interesting character. The one I imagined was an interesting character. I wanted more of that; I wanted the rebellion to implode from within, to see Ulfric and his second-in-command fight it out over the direction of the war. Maybe Ulfric wins; maybe he doesn't. There could have been a coup from within (let's face it, the personalities running the thing were ripe for it). I would have been perfectly fine having no control over the outcome of that particular event. Maybe Ulfric gets stabbed in the back; maybe not. Whatever. Kind of a missed opportunity on the Stormcloak side of things, I thought.
How much of the main story have you done?
Ulfric doesn't feature in the main story line, does he? At least he didn't for me. Actually, no one really did ^^
In the Main Story where you infiltrate the Thalmor Embassy and steal documents... read the dossier report by the Thalmer on both the Blade contact you have and also Ulfric. That kind of delves into how the Thalmer are handling Ulfric and also his up-front and secondary motivations in the rebellion.
Long story short the Thalmor captured Ulric in the Thalmor/Empire war. They brainwashed him into starting a rebellion when they learned he was the son of a Jarl and, manipulating Nordic tradition knew they could force him to usurping the King of Skyrim and driving a further rift in the Empire. Considering the Nords were a big reason the Empire was able to take back the Imperial City (with both manpower and also raw materials for equipment) this was a huge strategic boon for the Thalmor. However, internally, Ulfric has started deviating from being a puppet of the Thalmor into more of a egomaniac which is a very human reaction to powerlust. I thought Ulfric a shallow xenophobe before I read that. Now I just felt kinda bad for him as he was nothing but a tool in the power-struggle between the Empire and Thalmor.
This is definitely building up for a huge war in ESVI.
The notes I read stated it a bit differently from what you posted.
They didn't brainwash him, or anything like that. They said they had an interrogator "accidentally" leak (possibly) false information to him, that lead to him starting the war in Skyrim. I don't think we're ever actually told what the Thalmor told him.
But apparently it sent Ulfric into such a rage that he stormed back home, challenged the High King to a duel, and plunged the whole country into warfare when the Imperials went "nuh-uh" to his claims of secession. Which in turn started the whole mess with whats-her-name-the-Fair wanting to be High Queen, and every Jarl except for Balgruuf the Greater picking a side.
The Thalmor are hoping to use the war in Skyrim as a way to draw off resources against the Imperials for when they resume hostilities against them, a short time from now (This would most likely be DLC/sequel fodder. Cyrodiil and Hammerfell are completely defined in terms of land-mass and High Rock has some structures in it too, I believe.). To that end, they're trying to prolong the war with spies/infiltrators for as long as possible.
They don't want the Imperials to have control over Skyrim, because they could use it as a base for supplying their front-line troops with weapons, or recruits (The latter is unlikely at this point.). And they definitely don't want Ulfric to have it, because
A: That'd mean they'd have a third potential nation wanting to kick their ass (Hammerfell went independent, and pretty much obliterated the Thalmor invasion force sent to take them over. That's why you can find Hammerfell clothing in a few select stores in the game, and you can see their agents in a few locations.) when they start up a war against the Imperials. Which is pretty much a sure-fire way for them to get exterminated.
B: That'd mean that Ulfric was outside of their realm of control. Way outside it. As it is now, they can drag the war on, and both sides will get crushed when the Thalmor show up with a fresh invasion force.
The whole banning of Talos worship and stuff was just the last straw on the camels proverbial back.
Ulfric definitely starts out as a patsy. But he's by no means willing, or even wanting to help the Thalmor. Quite the opposite. Given his distaste for the Imperials and how the Empire has declined, he'd probably send a legion of berserker's to go tear up their homeland, given half the chance.
He didn't purposely go out of his way to do anything for the Thalmor, true, but he was stated as still thinking that the Imperial City was in the hands of the Thalmor when he was released to go back to Skyrim. At least that is what I remembered, perhaps that is wrong. Though only read about 4-5 days ago that feels like 4-5 months because of sheer content burn. I've since run the entire Thieves guild and DB questlines on a different character so I'm a bit rusty. I completely got that the Thalmor were using Ulfric's rebellion (as long as it's kept in stasis, of sorts) to both weaken the Empire and also drive a wedge in the Nordic people who, like I said, were a key reason the Empire beat back the Dominion. Obviously an outright win on either side weakens the Thalmor's goals for Tamriel.
Regardless, the main story definitely adds depth to Ulfric's character and motivations that were otherwise somewhat lacking.
Does anyone know if the one-handed perk "savage strike: standing power attacks can decapitate/do 25% bonus damage" applies to dual wielding?
I know it lets you decap enemies while dual wielding, but I hit like a mack truck anyway so I can't really say if the 25% bonus is factored in.
Man I just asked this like 5 posts above Klyka
so if you do a normal standing dual-wield power attack, you might chop a dude's head off?
and like I asked, does =Fighting Stance(Power attacks with one-handed weapons cost 25% less stamina) count for the dual-wield power attack also ?
I believe so, as you are still using one handed weapons. And from what I've seen you can decap from any attack, not just power attacks. I know that was true with two handers.
And the silverhand are monsters, they may hunt "monsters" but they are certainly no better than werewolves.
I would like some money because these are artisanal nuggets of wisdom philistine.
Minor complaint...I know it's a fantasy universe, populated with dragons, giants, and a plethora of fictional beings. That aside, the wildlife for the most part looks like creatures similar to the world that you and I are familiar with...even the Deer and Elk. Wait a minute...these creatures labeled as "deer" look and sound suspiciously like our universe's Elk. And the creatures labeled as "elk" look suspiciously like our universe's Moose.
Doesn't detract from the game in anyway, but it made me raise an eyebrow when I noticed it.
dinodynamo on
I intend to live forever or die trying
<Bigger Than Yours> - Wound in the Force
The Likestodance Legacy
Hatespants - Commando/Cybertech
Fancypants - Shadow/Armstech
Hatesfancypants - Gunslinger/Biomed
0
amateurhourOne day I'll be professionalhourThe woods somewhere in TennesseeRegistered Userregular
Just found the speech glitch to level it up to 100 in about 30 minutes, so I'm going to couple that with the sneak glitch and my next character will be a Breton Mage who comes out the gate with 100 sneak and speech and I'm going to focus on potions and make her an evil apothecary.
Werewolves will really shine with a little more work from the mod community. Right now there's no real progression to them, which limits the appeal in an RPG setting.
Minor complaint...I know it's a fantasy universe, populated with dragons, giants, and a plethora of fictional beings. That aside, the wildlife for the most part looks like creatures similar to the world that you and I are familiar with...even the Deer and Elk. Wait a minute...these creatures labeled as "deer" look and sound suspiciously like our universe's Elk. And the creatures labeled as "elk" look suspiciously like our universe's Moose.
Doesn't detract from the game in anyway, but it made me raise an eyebrow when I noticed it.
Do you have problem with the main races being human?
PSN: Antiwhippy
0
valhalla13013 Dark Shield Perceives the GodsRegistered Userregular
I took the perk for decapitating with one handed weapons, and man... that was awesome. I killed a vampire last night and did the Anakin thing with crossed axes and scissored his head right off.
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Werewolves just need higher defense rating and very fast health/stamina regen, imo.
Minor complaint...I know it's a fantasy universe, populated with dragons, giants, and a plethora of fictional beings. That aside, the wildlife for the most part looks like creatures similar to the world that you and I are familiar with...even the Deer and Elk. Wait a minute...these creatures labeled as "deer" look and sound suspiciously like our universe's Elk. And the creatures labeled as "elk" look suspiciously like our universe's Moose.
Doesn't detract from the game in anyway, but it made me raise an eyebrow when I noticed it.
No need to reinvent the wheel with fantasy wildlife. If you've ever read a story where the author felt the need to replace every normal thing like horses and coffee with some made up wacko word to be basically the same thing its just silly extra nonesense.
I would like some money because these are artisanal nuggets of wisdom philistine.
I'm sure that eventually some of these broken quests will get fixed. But in the meantime, I'd rather just remove them. Especially considering some are 300 gold generic 'go kill bandit guy' ones from a Jarl. I have about four that will not complete but no main questline bugs, all miscellaneous.
So, for those that think Destruction magic is too weak, I'd just like to say that I 4 shot
Main Quest End game spoiler
Alduin
with incinerate.
Not very climactic, really. Oh, don't even have destruction magic maxed. Still at 97. :-p
I've been using it as my main attack so far, I'm only level 12, but I have a hell of a time clearing anything efficiently. I have to constantly be on the lookout for components to make magika restoration potions, and I'm trying to goose my enchanting up in a desperate bid to reduce casting costs. What am I doing wrong?
Run you pigeons, it's Robert Frost!
0
gaming_librarianTurn your face to the sun...Registered Userregular
edited November 2011
So, I've been having to wait on getting Skyrim (painfully), as it's coming as a Christmas gift. I've been obsessing over this game like any decent person should, however, and trying to decide on my playstyle. So, I'm considering making at least one playthrough as what I can best describe as...an arcane archer, I suppose? What would you guys suggest as being a neat way to build such a character. I know that there are bound bows, etc., via magic, but I'm not sure that's what I'm going for. Maybe it is, I dunno. Anyway, I'm thinking that using actual bows is what I want, with I guess some magic thrown in. I guess I'm not sure exactly what I want, ha. I plan on playing a mage/spellsword at some point also, but I want a different "ranged" experience also. Maybe some alteration magic thrown in with bows? Any spells in the game for enhancing bows, etc.? I guess I have some sort of D&D concept of an arcane archer in mind, and want to pursue this in Skyrim. Thoughts?
gaming_librarian on
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Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
0
amateurhourOne day I'll be professionalhourThe woods somewhere in TennesseeRegistered Userregular
Yeah one handed decapitations was a nice surprise. I had honestly forgotten that I had taken it, and I ran across some dark mage in the wild shooting a low level frost spell at me, and being a Nord I thought that was funny. So I just slowly walked toward her, sword drawn.
I did one shield smash to knock her back, then just pressed the attack button and BOOM, close up of her head flying off into the grass...
Minor complaint...I know it's a fantasy universe, populated with dragons, giants, and a plethora of fictional beings. That aside, the wildlife for the most part looks like creatures similar to the world that you and I are familiar with...even the Deer and Elk. Wait a minute...these creatures labeled as "deer" look and sound suspiciously like our universe's Elk. And the creatures labeled as "elk" look suspiciously like our universe's Moose.
Doesn't detract from the game in anyway, but it made me raise an eyebrow when I noticed it.
No need to reinvent the wheel with fantasy wildlife. If you've ever read a story where the author felt the need to replace every normal thing like horses and coffee with some made up wacko word to be basically the same thing its just silly extra nonesense.
Of course, Morrowind did it right: aside from rats, mudcrabs, and maybe shalk on Vvardenfell, and most of the wildlife on Solstheim, I can't think of a single thing in that game that was in the real world. Guar, netch, alit, kagouti, cliff racers, slaughterfish, nix-hounds, and a whole species of kwama, all were pretty unique and added a lot to the atmosphere of the game.
Not that I have a problem with Skyrim's overall lack of fantastical creatures or anything, though.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Find vampires trapped in cages in a dungeon? Free them, they go kill the other hostile NPCs and you're bros.
Find a trapped hagraven in a cage in a dungeon? Free her, she goes to kill the other hostile NPCs and you're bros.
Find a trapped werewolf in a cage in a dungeon? Free it, tries to kill you. 420 murder werewolves errday.
Vampires and hagravens by their normal nature aren't beastial. But werewolves especially caged ones, would be well past the point of reasoning and just be coo coo for crazy puffs at that point.
I would like some money because these are artisanal nuggets of wisdom philistine.
So, for those that think Destruction magic is too weak, I'd just like to say that I 4 shot
Main Quest End game spoiler
Alduin
with incinerate.
Not very climactic, really. Oh, don't even have destruction magic maxed. Still at 97. :-p
And how much magicka did you use to accomplish this? Against a single enemy this is probably fine. But if you're faced with multiple high-HP foes, which is not uncommon 30+, then spending an entire bar of magicka to kill a single enemy when you have three others barreling at you, each of which can likely paste your frail mage ass in one hit, is not good.
670 Magicka.
But honestly, it doesn't much matter. I'm an alchemist. I have nigh infinite mana (depending on how many potions I want to cart around with me.)
Also, I'm level 50. I've faced pretty much the most difficult things the game has to offer, most likely. I've killed 2 ancient dragons at the same time (and a bear, but he hardly counts). Hordes of undead, forsworn, you name it. I don't ONLY use destruction fighting multiple enemies, just like a warrior doesn't run up to dudes wearing ONLY his blade.
But hot damn if destruction isn't good at what it's good at, which is killing the shit out of enemies.
Does anyone know if the one-handed perk "savage strike: standing power attacks can decapitate/do 25% bonus damage" applies to dual wielding?
I know it lets you decap enemies while dual wielding, but I hit like a mack truck anyway so I can't really say if the 25% bonus is factored in.
Man I just asked this like 5 posts above Klyka
so if you do a normal standing dual-wield power attack, you might chop a dude's head off?
and like I asked, does =Fighting Stance(Power attacks with one-handed weapons cost 25% less stamina) count for the dual-wield power attack also ?
I believe so, as you are still using one handed weapons. And from what I've seen you can decap from any attack, not just power attacks. I know that was true with two handers.
And the silverhand are monsters, they may hunt "monsters" but they are certainly no better than werewolves.
I'm pretty sure it does not work with the two-weapon power attack. I have had the animation trigger when dual wielding and doing a standing power attack with only one of my two weapons, but never when I do a power attack with both weapons at once. Pretty disappointing really, considering it has an animation specifically for dual wielding.
You should only get the perk that allows Bound Weapons to cast Soul Trap if you use Bound Weapons, they're in the Conjuration magic tree.
Weapons that are enchanted are recharged by applying a Soul Gem with a soul trapped in it
I'm pretty sure Soul Gems will fill intelligently, so if you have an empty Petty Soul Gem, the mudcrab soul will fill that first before a Grand Soul Gem. If a Grand Soul Gem is all you have open, then it'll get put in there.
It does, but when I used a weapon with soul trap I was kind of shocked how many garbage souls got tossed into bigger containers. In my experience never ever ever chant a meele weapon you are maining with soul tap its a bad bad idea.
They are talking about the conjuration perk that makes bound weapons do it though, not enchanting a regular melee weapon with it.
This is good if you don't rely on bound weapons and then it's convenient, zero encumbrance soul trap. If you do like to use bound weapons though, pass on it.
So before release someone from Bethesda said that the further your progress in the main quest is, the more dragons will spawn.
As far as I can see in my playthrough, that's definitely the case..however I'm now at a point where it's almost annoying to constantly have to battle dragons and I already have unused 7 dragon souls.
My current main quest is "Alduin's Wall"..could anyone who's a bit further along tell me if the dragon spawn rate will be even higher if I continue the main quest? Could you point to a specific quest after which the spawn rate increased again?
Add me on Switch: 7795-5541-4699
0
Spenzkriegeh's a pretty cool guyRegistered Userregular
So, for those that think Destruction magic is too weak, I'd just like to say that I 4 shot
Main Quest End game spoiler
Alduin
with incinerate.
Not very climactic, really. Oh, don't even have destruction magic maxed. Still at 97. :-p
I've been using it as my main attack so far, I'm only level 12, but I have a hell of a time clearing anything efficiently. I have to constantly be on the lookout for components to make magika restoration potions, and I'm trying to goose my enchanting up in a desperate bid to reduce casting costs. What am I doing wrong?
If you get your enchanting up you can enchant:
Ring, Necklace, Chest, Gloves
with "Fortify Destruction". Each of those, at Enchanting 100, reduces your casting cost to 0. You can dual-wield your spells for greater effect and, combined with "X spell does 50% more" perks you can pretty much boss any creature. You become a freaking chain gun. Make use of Runes also.
Put perks in enchanting for even more hilarity when you also increase your health by ~130 and apply resist shock/fire/frost on your boots and maybe a shield for tough fights.
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
So I know that for 1h weapons
Swords: fastest, smallest damage, perk for crit damage
Axes: slower, medium damage, perk for bleeding damage
Maces: slowest, highest damage, perk for ignore armor
Is there a clear best choice? Also, Savage Strike can decap with a mace right? Seems a little weird, but it doesn't specify, so I figure it works or else that'd kinda blow for mace users
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Minor complaint...I know it's a fantasy universe, populated with dragons, giants, and a plethora of fictional beings. That aside, the wildlife for the most part looks like creatures similar to the world that you and I are familiar with...even the Deer and Elk. Wait a minute...these creatures labeled as "deer" look and sound suspiciously like our universe's Elk. And the creatures labeled as "elk" look suspiciously like our universe's Moose.
Doesn't detract from the game in anyway, but it made me raise an eyebrow when I noticed it.
Do you have problem with the main races being human?
Sorry if I wasn't clear, I don't mind at all that they borrowed from the real world, I'm just concerned that the Elk are called Deer, and the Moose are called Elk. I mean, if they just made up names for them it would have struck me as less odd.
I intend to live forever or die trying
<Bigger Than Yours> - Wound in the Force
The Likestodance Legacy
Hatespants - Commando/Cybertech
Fancypants - Shadow/Armstech
Hatesfancypants - Gunslinger/Biomed
So, for those that think Destruction magic is too weak, I'd just like to say that I 4 shot
Main Quest End game spoiler
Alduin
with incinerate.
Not very climactic, really. Oh, don't even have destruction magic maxed. Still at 97. :-p
I've been using it as my main attack so far, I'm only level 12, but I have a hell of a time clearing anything efficiently. I have to constantly be on the lookout for components to make magika restoration potions, and I'm trying to goose my enchanting up in a desperate bid to reduce casting costs. What am I doing wrong?
Alchemy is a better investment than enchanting for a mage, imo. At end game, I can make my Destruction magic hit 138% harder, and my enemies 83% weaker to any element I choose. Mana and Health regeneration boost of 135%. Fortify magic for an extra 100 or so mana to play with. That's not even counting all the fun things you can do like paralyze or slow enemies.
Around lvl 12 I was using firebolt as my attack I think. Or maybe even still flames? Level 12 was so long ago!
Firebolt is cheap and it staggers, which is rather awesome. Incinerate is the "YOU DIE NOW" spell that eats mana for breakfast but drops your target like a rock.
Posts
It does, but when I used a weapon with soul trap I was kind of shocked how many garbage souls got tossed into bigger containers. In my experience never ever ever chant a meele weapon you are maining with soul tap its a bad bad idea.
pleasepaypreacher.net
The only thing that really uses souls are enchanted weapons. If you're focusing on bound weapons, why would you need that?
Doesn't make sense to me.
And how much magicka did you use to accomplish this? Against a single enemy this is probably fine. But if you're faced with multiple high-HP foes, which is not uncommon 30+, then spending an entire bar of magicka to kill a single enemy when you have three others barreling at you, each of which can likely paste your frail mage ass in one hit, is not good.
- The Four Horsemen of the Apocalypse (2017, colorized)
You recharge chanted weapons from the weapon menu, on the xbox from the weapon select menu its right shoulder button to charge it. You get a drop down list to select gems to fill it up.
pleasepaypreacher.net
Man I just asked this like 5 posts above Klyka
so if you do a normal standing dual-wield power attack, you might chop a dude's head off?
and like I asked, does =Fighting Stance(Power attacks with one-handed weapons cost 25% less stamina) count for the dual-wield power attack also ?
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Anyways, not that it will make an impact in the larger game world, and they did attack me first, but ultimately I feel like it's against character to take out a camp of people who keep werewolves from terrorizing commonfolk... I did get a number of nice silver swords, though...
Who says werewolves are mean monsters
Poor guys, getting stereotyped
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
WARNING: There are beginning Companion story SPOILERS in this video. Enjoy.
http://www.youtube.com/watch?v=Nxx6nHawlpo
Now I'm an archmage. Yay!
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Regardless, the main story definitely adds depth to Ulfric's character and motivations that were otherwise somewhat lacking.
RC: Ais
I believe so, as you are still using one handed weapons. And from what I've seen you can decap from any attack, not just power attacks. I know that was true with two handers.
And the silverhand are monsters, they may hunt "monsters" but they are certainly no better than werewolves.
pleasepaypreacher.net
Doesn't detract from the game in anyway, but it made me raise an eyebrow when I noticed it.
The Likestodance Legacy
Hatespants - Commando/Cybertech
Fancypants - Shadow/Armstech
Hatesfancypants - Gunslinger/Biomed
Do you have problem with the main races being human?
No need to reinvent the wheel with fantasy wildlife. If you've ever read a story where the author felt the need to replace every normal thing like horses and coffee with some made up wacko word to be basically the same thing its just silly extra nonesense.
pleasepaypreacher.net
I'm sure that eventually some of these broken quests will get fixed. But in the meantime, I'd rather just remove them. Especially considering some are 300 gold generic 'go kill bandit guy' ones from a Jarl. I have about four that will not complete but no main questline bugs, all miscellaneous.
Find vampires trapped in cages in a dungeon? Free them, they go kill the other hostile NPCs and you're bros.
Find a trapped hagraven in a cage in a dungeon? Free her, she goes to kill the other hostile NPCs and you're bros.
Find a trapped werewolf in a cage in a dungeon? Free it, tries to kill you. 420 murder werewolves errday.
I've been using it as my main attack so far, I'm only level 12, but I have a hell of a time clearing anything efficiently. I have to constantly be on the lookout for components to make magika restoration potions, and I'm trying to goose my enchanting up in a desperate bid to reduce casting costs. What am I doing wrong?
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I did one shield smash to knock her back, then just pressed the attack button and BOOM, close up of her head flying off into the grass...
very cool.
Of course, Morrowind did it right: aside from rats, mudcrabs, and maybe shalk on Vvardenfell, and most of the wildlife on Solstheim, I can't think of a single thing in that game that was in the real world. Guar, netch, alit, kagouti, cliff racers, slaughterfish, nix-hounds, and a whole species of kwama, all were pretty unique and added a lot to the atmosphere of the game.
Not that I have a problem with Skyrim's overall lack of fantastical creatures or anything, though.
- The Four Horsemen of the Apocalypse (2017, colorized)
Vampires and hagravens by their normal nature aren't beastial. But werewolves especially caged ones, would be well past the point of reasoning and just be coo coo for crazy puffs at that point.
pleasepaypreacher.net
670 Magicka.
But honestly, it doesn't much matter. I'm an alchemist. I have nigh infinite mana (depending on how many potions I want to cart around with me.)
Also, I'm level 50. I've faced pretty much the most difficult things the game has to offer, most likely. I've killed 2 ancient dragons at the same time (and a bear, but he hardly counts). Hordes of undead, forsworn, you name it. I don't ONLY use destruction fighting multiple enemies, just like a warrior doesn't run up to dudes wearing ONLY his blade.
But hot damn if destruction isn't good at what it's good at, which is killing the shit out of enemies.
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I'm pretty sure it does not work with the two-weapon power attack. I have had the animation trigger when dual wielding and doing a standing power attack with only one of my two weapons, but never when I do a power attack with both weapons at once. Pretty disappointing really, considering it has an animation specifically for dual wielding.
They are talking about the conjuration perk that makes bound weapons do it though, not enchanting a regular melee weapon with it.
This is good if you don't rely on bound weapons and then it's convenient, zero encumbrance soul trap. If you do like to use bound weapons though, pass on it.
As far as I can see in my playthrough, that's definitely the case..however I'm now at a point where it's almost annoying to constantly have to battle dragons and I already have unused 7 dragon souls.
My current main quest is "Alduin's Wall"..could anyone who's a bit further along tell me if the dragon spawn rate will be even higher if I continue the main quest? Could you point to a specific quest after which the spawn rate increased again?
If you get your enchanting up you can enchant:
Ring, Necklace, Chest, Gloves
with "Fortify Destruction". Each of those, at Enchanting 100, reduces your casting cost to 0. You can dual-wield your spells for greater effect and, combined with "X spell does 50% more" perks you can pretty much boss any creature. You become a freaking chain gun. Make use of Runes also.
Put perks in enchanting for even more hilarity when you also increase your health by ~130 and apply resist shock/fire/frost on your boots and maybe a shield for tough fights.
RC: Ais
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Swords: fastest, smallest damage, perk for crit damage
Axes: slower, medium damage, perk for bleeding damage
Maces: slowest, highest damage, perk for ignore armor
Is there a clear best choice? Also, Savage Strike can decap with a mace right? Seems a little weird, but it doesn't specify, so I figure it works or else that'd kinda blow for mace users
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Sorry if I wasn't clear, I don't mind at all that they borrowed from the real world, I'm just concerned that the Elk are called Deer, and the Moose are called Elk. I mean, if they just made up names for them it would have struck me as less odd.
The Likestodance Legacy
Hatespants - Commando/Cybertech
Fancypants - Shadow/Armstech
Hatesfancypants - Gunslinger/Biomed
Alchemy is a better investment than enchanting for a mage, imo. At end game, I can make my Destruction magic hit 138% harder, and my enemies 83% weaker to any element I choose. Mana and Health regeneration boost of 135%. Fortify magic for an extra 100 or so mana to play with. That's not even counting all the fun things you can do like paralyze or slow enemies.
Around lvl 12 I was using firebolt as my attack I think. Or maybe even still flames? Level 12 was so long ago!
Firebolt is cheap and it staggers, which is rather awesome. Incinerate is the "YOU DIE NOW" spell that eats mana for breakfast but drops your target like a rock.